babylon.engine.js 84 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090
  1. var BABYLON;
  2. (function (BABYLON) {
  3. var _DepthCullingState = (function () {
  4. function _DepthCullingState() {
  5. this._isDepthTestDirty = false;
  6. this._isDepthMaskDirty = false;
  7. this._isDepthFuncDirty = false;
  8. this._isCullFaceDirty = false;
  9. this._isCullDirty = false;
  10. }
  11. Object.defineProperty(_DepthCullingState.prototype, "isDirty", {
  12. get: function () {
  13. return this._isDepthFuncDirty || this._isDepthTestDirty || this._isDepthMaskDirty || this._isCullFaceDirty || this._isCullDirty;
  14. },
  15. enumerable: true,
  16. configurable: true
  17. });
  18. Object.defineProperty(_DepthCullingState.prototype, "cullFace", {
  19. get: function () {
  20. return this._cullFace;
  21. },
  22. set: function (value) {
  23. if (this._cullFace === value) {
  24. return;
  25. }
  26. this._cullFace = value;
  27. this._isCullFaceDirty = true;
  28. },
  29. enumerable: true,
  30. configurable: true
  31. });
  32. Object.defineProperty(_DepthCullingState.prototype, "cull", {
  33. get: function () {
  34. return this._cull;
  35. },
  36. set: function (value) {
  37. if (this._cull === value) {
  38. return;
  39. }
  40. this._cull = value;
  41. this._isCullDirty = true;
  42. },
  43. enumerable: true,
  44. configurable: true
  45. });
  46. Object.defineProperty(_DepthCullingState.prototype, "depthFunc", {
  47. get: function () {
  48. return this._depthFunc;
  49. },
  50. set: function (value) {
  51. if (this._depthFunc === value) {
  52. return;
  53. }
  54. this._depthFunc = value;
  55. this._isDepthFuncDirty = true;
  56. },
  57. enumerable: true,
  58. configurable: true
  59. });
  60. Object.defineProperty(_DepthCullingState.prototype, "depthMask", {
  61. get: function () {
  62. return this._depthMask;
  63. },
  64. set: function (value) {
  65. if (this._depthMask === value) {
  66. return;
  67. }
  68. this._depthMask = value;
  69. this._isDepthMaskDirty = true;
  70. },
  71. enumerable: true,
  72. configurable: true
  73. });
  74. Object.defineProperty(_DepthCullingState.prototype, "depthTest", {
  75. get: function () {
  76. return this._depthTest;
  77. },
  78. set: function (value) {
  79. if (this._depthTest === value) {
  80. return;
  81. }
  82. this._depthTest = value;
  83. this._isDepthTestDirty = true;
  84. },
  85. enumerable: true,
  86. configurable: true
  87. });
  88. _DepthCullingState.prototype.reset = function () {
  89. this._depthMask = true;
  90. this._depthTest = true;
  91. this._depthFunc = null;
  92. this._cull = null;
  93. this._cullFace = null;
  94. this._isDepthTestDirty = true;
  95. this._isDepthMaskDirty = true;
  96. this._isDepthFuncDirty = false;
  97. this._isCullFaceDirty = false;
  98. this._isCullDirty = false;
  99. };
  100. _DepthCullingState.prototype.apply = function (gl) {
  101. if (!this.isDirty) {
  102. return;
  103. }
  104. // Cull
  105. if (this._isCullDirty) {
  106. if (this.cull === true) {
  107. gl.enable(gl.CULL_FACE);
  108. } else if (this.cull === false) {
  109. gl.disable(gl.CULL_FACE);
  110. }
  111. this._isCullDirty = false;
  112. }
  113. // Cull face
  114. if (this._isCullFaceDirty) {
  115. gl.cullFace(this.cullFace);
  116. this._isCullFaceDirty = false;
  117. }
  118. // Depth mask
  119. if (this._isDepthMaskDirty) {
  120. gl.depthMask(this.depthMask);
  121. this._isDepthMaskDirty = false;
  122. }
  123. // Depth test
  124. if (this._isDepthTestDirty) {
  125. if (this.depthTest === true) {
  126. gl.enable(gl.DEPTH_TEST);
  127. } else if (this.depthTest === false) {
  128. gl.disable(gl.DEPTH_TEST);
  129. }
  130. this._isDepthTestDirty = false;
  131. }
  132. // Depth func
  133. if (this._isDepthFuncDirty) {
  134. gl.depthFunc(this.depthFunc);
  135. this._isDepthFuncDirty = false;
  136. }
  137. };
  138. return _DepthCullingState;
  139. })();
  140. BABYLON._DepthCullingState = _DepthCullingState;
  141. var _AlphaState = (function () {
  142. function _AlphaState() {
  143. this._isAlphaBlendDirty = false;
  144. this._isBlendFunctionParametersDirty = false;
  145. this._alphaBlend = false;
  146. this._blendFunctionParameters = new Array(4);
  147. }
  148. Object.defineProperty(_AlphaState.prototype, "isDirty", {
  149. get: function () {
  150. return this._isAlphaBlendDirty || this._isBlendFunctionParametersDirty;
  151. },
  152. enumerable: true,
  153. configurable: true
  154. });
  155. Object.defineProperty(_AlphaState.prototype, "alphaBlend", {
  156. get: function () {
  157. return this._alphaBlend;
  158. },
  159. set: function (value) {
  160. if (this._alphaBlend === value) {
  161. return;
  162. }
  163. this._alphaBlend = value;
  164. this._isAlphaBlendDirty = true;
  165. },
  166. enumerable: true,
  167. configurable: true
  168. });
  169. _AlphaState.prototype.setAlphaBlendFunctionParameters = function (value0, value1, value2, value3) {
  170. if (this._blendFunctionParameters[0] === value0 && this._blendFunctionParameters[1] === value1 && this._blendFunctionParameters[2] === value2 && this._blendFunctionParameters[3] === value3) {
  171. return;
  172. }
  173. this._blendFunctionParameters[0] = value0;
  174. this._blendFunctionParameters[1] = value1;
  175. this._blendFunctionParameters[2] = value2;
  176. this._blendFunctionParameters[3] = value3;
  177. this._isBlendFunctionParametersDirty = true;
  178. };
  179. _AlphaState.prototype.reset = function () {
  180. this._alphaBlend = false;
  181. this._blendFunctionParameters[0] = null;
  182. this._blendFunctionParameters[1] = null;
  183. this._blendFunctionParameters[2] = null;
  184. this._blendFunctionParameters[3] = null;
  185. this._isAlphaBlendDirty = true;
  186. this._isBlendFunctionParametersDirty = false;
  187. };
  188. _AlphaState.prototype.apply = function (gl) {
  189. if (!this.isDirty) {
  190. return;
  191. }
  192. // Alpha blend
  193. if (this._isAlphaBlendDirty) {
  194. if (this._alphaBlend === true) {
  195. gl.enable(gl.BLEND);
  196. } else if (this._alphaBlend === false) {
  197. gl.disable(gl.BLEND);
  198. }
  199. this._isAlphaBlendDirty = false;
  200. }
  201. // Alpha function
  202. if (this._isBlendFunctionParametersDirty) {
  203. gl.blendFuncSeparate(this._blendFunctionParameters[0], this._blendFunctionParameters[1], this._blendFunctionParameters[2], this._blendFunctionParameters[3]);
  204. this._isBlendFunctionParametersDirty = false;
  205. }
  206. };
  207. return _AlphaState;
  208. })();
  209. BABYLON._AlphaState = _AlphaState;
  210. var compileShader = function (gl, source, type, defines) {
  211. var shader = gl.createShader(type === "vertex" ? gl.VERTEX_SHADER : gl.FRAGMENT_SHADER);
  212. gl.shaderSource(shader, (defines ? defines + "\n" : "") + source);
  213. gl.compileShader(shader);
  214. if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
  215. throw new Error(gl.getShaderInfoLog(shader));
  216. }
  217. return shader;
  218. };
  219. var getSamplingParameters = function (samplingMode, generateMipMaps, gl) {
  220. var magFilter = gl.NEAREST;
  221. var minFilter = gl.NEAREST;
  222. if (samplingMode === BABYLON.Texture.BILINEAR_SAMPLINGMODE) {
  223. magFilter = gl.LINEAR;
  224. if (generateMipMaps) {
  225. minFilter = gl.LINEAR_MIPMAP_NEAREST;
  226. } else {
  227. minFilter = gl.LINEAR;
  228. }
  229. } else if (samplingMode === BABYLON.Texture.TRILINEAR_SAMPLINGMODE) {
  230. magFilter = gl.LINEAR;
  231. if (generateMipMaps) {
  232. minFilter = gl.LINEAR_MIPMAP_LINEAR;
  233. } else {
  234. minFilter = gl.LINEAR;
  235. }
  236. } else if (samplingMode === BABYLON.Texture.NEAREST_SAMPLINGMODE) {
  237. magFilter = gl.NEAREST;
  238. if (generateMipMaps) {
  239. minFilter = gl.NEAREST_MIPMAP_LINEAR;
  240. } else {
  241. minFilter = gl.NEAREST;
  242. }
  243. }
  244. return {
  245. min: minFilter,
  246. mag: magFilter
  247. };
  248. };
  249. var prepareWebGLTexture = function (texture, gl, scene, width, height, invertY, noMipmap, isCompressed, processFunction, samplingMode) {
  250. if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
  251. var engine = scene.getEngine();
  252. var potWidth = BABYLON.Tools.GetExponantOfTwo(width, engine.getCaps().maxTextureSize);
  253. var potHeight = BABYLON.Tools.GetExponantOfTwo(height, engine.getCaps().maxTextureSize);
  254. gl.bindTexture(gl.TEXTURE_2D, texture);
  255. gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0));
  256. processFunction(potWidth, potHeight);
  257. var filters = getSamplingParameters(samplingMode, !noMipmap, gl);
  258. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag);
  259. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min);
  260. if (!noMipmap && !isCompressed) {
  261. gl.generateMipmap(gl.TEXTURE_2D);
  262. }
  263. gl.bindTexture(gl.TEXTURE_2D, null);
  264. engine._activeTexturesCache = [];
  265. texture._baseWidth = width;
  266. texture._baseHeight = height;
  267. texture._width = potWidth;
  268. texture._height = potHeight;
  269. texture.isReady = true;
  270. scene._removePendingData(texture);
  271. };
  272. var partialLoad = function (url, index, loadedImages, scene, onfinish) {
  273. var img;
  274. var onload = function () {
  275. loadedImages[index] = img;
  276. loadedImages._internalCount++;
  277. scene._removePendingData(img);
  278. if (loadedImages._internalCount == 6) {
  279. onfinish(loadedImages);
  280. }
  281. };
  282. var onerror = function () {
  283. scene._removePendingData(img);
  284. };
  285. img = BABYLON.Tools.LoadImage(url, onload, onerror, scene.database);
  286. scene._addPendingData(img);
  287. };
  288. var cascadeLoad = function (rootUrl, scene, onfinish, extensions) {
  289. var loadedImages = [];
  290. loadedImages._internalCount = 0;
  291. for (var index = 0; index < 6; index++) {
  292. partialLoad(rootUrl + extensions[index], index, loadedImages, scene, onfinish);
  293. }
  294. };
  295. var EngineCapabilities = (function () {
  296. function EngineCapabilities() {
  297. }
  298. return EngineCapabilities;
  299. })();
  300. BABYLON.EngineCapabilities = EngineCapabilities;
  301. var Engine = (function () {
  302. function Engine(canvas, antialias, options) {
  303. var _this = this;
  304. // Public members
  305. this.isFullscreen = false;
  306. this.isPointerLock = false;
  307. this.cullBackFaces = true;
  308. this.renderEvenInBackground = true;
  309. this.scenes = new Array();
  310. this._windowIsBackground = false;
  311. this._loadingDivBackgroundColor = "black";
  312. this._drawCalls = 0;
  313. this._renderingQueueLaunched = false;
  314. this._activeRenderLoops = [];
  315. // FPS
  316. this.fpsRange = 60;
  317. this.previousFramesDuration = [];
  318. this.fps = 60;
  319. this.deltaTime = 0;
  320. // States
  321. this._depthCullingState = new _DepthCullingState();
  322. this._alphaState = new _AlphaState();
  323. this._alphaMode = Engine.ALPHA_DISABLE;
  324. // Cache
  325. this._loadedTexturesCache = new Array();
  326. this._activeTexturesCache = new Array();
  327. this._compiledEffects = {};
  328. this._uintIndicesCurrentlySet = false;
  329. this._renderingCanvas = canvas;
  330. this._canvasClientRect = this._renderingCanvas.getBoundingClientRect();
  331. options = options || {};
  332. options.antialias = antialias;
  333. try {
  334. this._gl = canvas.getContext("webgl", options) || canvas.getContext("experimental-webgl", options);
  335. } catch (e) {
  336. throw new Error("WebGL not supported");
  337. }
  338. if (!this._gl) {
  339. throw new Error("WebGL not supported");
  340. }
  341. this._onBlur = function () {
  342. _this._windowIsBackground = true;
  343. };
  344. this._onFocus = function () {
  345. _this._windowIsBackground = false;
  346. };
  347. window.addEventListener("blur", this._onBlur);
  348. window.addEventListener("focus", this._onFocus);
  349. // Textures
  350. this._workingCanvas = document.createElement("canvas");
  351. this._workingContext = this._workingCanvas.getContext("2d");
  352. // Viewport
  353. this._hardwareScalingLevel = 1.0 / (window.devicePixelRatio || 1.0);
  354. this.resize();
  355. // Caps
  356. this._caps = new EngineCapabilities();
  357. this._caps.maxTexturesImageUnits = this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS);
  358. this._caps.maxTextureSize = this._gl.getParameter(this._gl.MAX_TEXTURE_SIZE);
  359. this._caps.maxCubemapTextureSize = this._gl.getParameter(this._gl.MAX_CUBE_MAP_TEXTURE_SIZE);
  360. this._caps.maxRenderTextureSize = this._gl.getParameter(this._gl.MAX_RENDERBUFFER_SIZE);
  361. // Extensions
  362. this._caps.standardDerivatives = (this._gl.getExtension('OES_standard_derivatives') !== null);
  363. this._caps.s3tc = this._gl.getExtension('WEBGL_compressed_texture_s3tc');
  364. this._caps.textureFloat = (this._gl.getExtension('OES_texture_float') !== null);
  365. this._caps.textureAnisotropicFilterExtension = this._gl.getExtension('EXT_texture_filter_anisotropic') || this._gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic') || this._gl.getExtension('MOZ_EXT_texture_filter_anisotropic');
  366. this._caps.maxAnisotropy = this._caps.textureAnisotropicFilterExtension ? this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 0;
  367. this._caps.instancedArrays = this._gl.getExtension('ANGLE_instanced_arrays');
  368. this._caps.uintIndices = this._gl.getExtension('OES_element_index_uint') !== null;
  369. // Depth buffer
  370. this.setDepthBuffer(true);
  371. this.setDepthFunctionToLessOrEqual();
  372. this.setDepthWrite(true);
  373. // Fullscreen
  374. this._onFullscreenChange = function () {
  375. if (document.fullscreen !== undefined) {
  376. _this.isFullscreen = document.fullscreen;
  377. } else if (document.mozFullScreen !== undefined) {
  378. _this.isFullscreen = document.mozFullScreen;
  379. } else if (document.webkitIsFullScreen !== undefined) {
  380. _this.isFullscreen = document.webkitIsFullScreen;
  381. } else if (document.msIsFullScreen !== undefined) {
  382. _this.isFullscreen = document.msIsFullScreen;
  383. }
  384. // Pointer lock
  385. if (_this.isFullscreen && _this._pointerLockRequested) {
  386. canvas.requestPointerLock = canvas.requestPointerLock || canvas.msRequestPointerLock || canvas.mozRequestPointerLock || canvas.webkitRequestPointerLock;
  387. if (canvas.requestPointerLock) {
  388. canvas.requestPointerLock();
  389. }
  390. }
  391. };
  392. document.addEventListener("fullscreenchange", this._onFullscreenChange, false);
  393. document.addEventListener("mozfullscreenchange", this._onFullscreenChange, false);
  394. document.addEventListener("webkitfullscreenchange", this._onFullscreenChange, false);
  395. document.addEventListener("msfullscreenchange", this._onFullscreenChange, false);
  396. // Pointer lock
  397. this._onPointerLockChange = function () {
  398. _this.isPointerLock = (document.mozPointerLockElement === canvas || document.webkitPointerLockElement === canvas || document.msPointerLockElement === canvas || document.pointerLockElement === canvas);
  399. };
  400. document.addEventListener("pointerlockchange", this._onPointerLockChange, false);
  401. document.addEventListener("mspointerlockchange", this._onPointerLockChange, false);
  402. document.addEventListener("mozpointerlockchange", this._onPointerLockChange, false);
  403. document.addEventListener("webkitpointerlockchange", this._onPointerLockChange, false);
  404. this._audioEngine = new BABYLON.AudioEngine();
  405. BABYLON.Tools.Log("Babylon.js engine (v" + Engine.Version + ") launched");
  406. }
  407. Object.defineProperty(Engine, "ALPHA_DISABLE", {
  408. get: function () {
  409. return Engine._ALPHA_DISABLE;
  410. },
  411. enumerable: true,
  412. configurable: true
  413. });
  414. Object.defineProperty(Engine, "ALPHA_ADD", {
  415. get: function () {
  416. return Engine._ALPHA_ADD;
  417. },
  418. enumerable: true,
  419. configurable: true
  420. });
  421. Object.defineProperty(Engine, "ALPHA_COMBINE", {
  422. get: function () {
  423. return Engine._ALPHA_COMBINE;
  424. },
  425. enumerable: true,
  426. configurable: true
  427. });
  428. Object.defineProperty(Engine, "DELAYLOADSTATE_NONE", {
  429. get: function () {
  430. return Engine._DELAYLOADSTATE_NONE;
  431. },
  432. enumerable: true,
  433. configurable: true
  434. });
  435. Object.defineProperty(Engine, "DELAYLOADSTATE_LOADED", {
  436. get: function () {
  437. return Engine._DELAYLOADSTATE_LOADED;
  438. },
  439. enumerable: true,
  440. configurable: true
  441. });
  442. Object.defineProperty(Engine, "DELAYLOADSTATE_LOADING", {
  443. get: function () {
  444. return Engine._DELAYLOADSTATE_LOADING;
  445. },
  446. enumerable: true,
  447. configurable: true
  448. });
  449. Object.defineProperty(Engine, "DELAYLOADSTATE_NOTLOADED", {
  450. get: function () {
  451. return Engine._DELAYLOADSTATE_NOTLOADED;
  452. },
  453. enumerable: true,
  454. configurable: true
  455. });
  456. Object.defineProperty(Engine, "TEXTUREFORMAT_ALPHA", {
  457. get: function () {
  458. return Engine._TEXTUREFORMAT_ALPHA;
  459. },
  460. enumerable: true,
  461. configurable: true
  462. });
  463. Object.defineProperty(Engine, "TEXTUREFORMAT_LUMINANCE", {
  464. get: function () {
  465. return Engine._TEXTUREFORMAT_LUMINANCE;
  466. },
  467. enumerable: true,
  468. configurable: true
  469. });
  470. Object.defineProperty(Engine, "TEXTUREFORMAT_LUMINANCE_ALPHA", {
  471. get: function () {
  472. return Engine._TEXTUREFORMAT_LUMINANCE_ALPHA;
  473. },
  474. enumerable: true,
  475. configurable: true
  476. });
  477. Object.defineProperty(Engine, "TEXTUREFORMAT_RGB", {
  478. get: function () {
  479. return Engine._TEXTUREFORMAT_RGB;
  480. },
  481. enumerable: true,
  482. configurable: true
  483. });
  484. Object.defineProperty(Engine, "TEXTUREFORMAT_RGBA", {
  485. get: function () {
  486. return Engine._TEXTUREFORMAT_RGBA;
  487. },
  488. enumerable: true,
  489. configurable: true
  490. });
  491. Object.defineProperty(Engine, "Version", {
  492. get: function () {
  493. return "2.0.0";
  494. },
  495. enumerable: true,
  496. configurable: true
  497. });
  498. Engine.prototype.getAudioEngine = function () {
  499. return this._audioEngine;
  500. };
  501. Engine.prototype.getAspectRatio = function (camera) {
  502. var viewport = camera.viewport;
  503. return (this.getRenderWidth() * viewport.width) / (this.getRenderHeight() * viewport.height);
  504. };
  505. Engine.prototype.getRenderWidth = function () {
  506. if (this._currentRenderTarget) {
  507. return this._currentRenderTarget._width;
  508. }
  509. return this._renderingCanvas.width;
  510. };
  511. Engine.prototype.getRenderHeight = function () {
  512. if (this._currentRenderTarget) {
  513. return this._currentRenderTarget._height;
  514. }
  515. return this._renderingCanvas.height;
  516. };
  517. Engine.prototype.getRenderingCanvas = function () {
  518. return this._renderingCanvas;
  519. };
  520. Engine.prototype.getRenderingCanvasClientRect = function () {
  521. return this._renderingCanvas.getBoundingClientRect();
  522. };
  523. Engine.prototype.setHardwareScalingLevel = function (level) {
  524. this._hardwareScalingLevel = level;
  525. this.resize();
  526. };
  527. Engine.prototype.getHardwareScalingLevel = function () {
  528. return this._hardwareScalingLevel;
  529. };
  530. Engine.prototype.getLoadedTexturesCache = function () {
  531. return this._loadedTexturesCache;
  532. };
  533. Engine.prototype.getCaps = function () {
  534. return this._caps;
  535. };
  536. Object.defineProperty(Engine.prototype, "drawCalls", {
  537. get: function () {
  538. return this._drawCalls;
  539. },
  540. enumerable: true,
  541. configurable: true
  542. });
  543. // Methods
  544. Engine.prototype.resetDrawCalls = function () {
  545. this._drawCalls = 0;
  546. };
  547. Engine.prototype.setDepthFunctionToGreater = function () {
  548. this._depthCullingState.depthFunc = this._gl.GREATER;
  549. };
  550. Engine.prototype.setDepthFunctionToGreaterOrEqual = function () {
  551. this._depthCullingState.depthFunc = this._gl.GEQUAL;
  552. };
  553. Engine.prototype.setDepthFunctionToLess = function () {
  554. this._depthCullingState.depthFunc = this._gl.LESS;
  555. };
  556. Engine.prototype.setDepthFunctionToLessOrEqual = function () {
  557. this._depthCullingState.depthFunc = this._gl.LEQUAL;
  558. };
  559. Engine.prototype.stopRenderLoop = function (renderFunction) {
  560. if (!renderFunction) {
  561. this._activeRenderLoops = [];
  562. return;
  563. }
  564. var index = this._activeRenderLoops.indexOf(renderFunction);
  565. if (index >= 0) {
  566. this._activeRenderLoops.splice(index, 1);
  567. }
  568. };
  569. Engine.prototype._renderLoop = function () {
  570. var _this = this;
  571. var shouldRender = true;
  572. if (!this.renderEvenInBackground && this._windowIsBackground) {
  573. shouldRender = false;
  574. }
  575. if (shouldRender) {
  576. // Start new frame
  577. this.beginFrame();
  578. for (var index = 0; index < this._activeRenderLoops.length; index++) {
  579. var renderFunction = this._activeRenderLoops[index];
  580. renderFunction();
  581. }
  582. // Present
  583. this.endFrame();
  584. }
  585. if (this._activeRenderLoops.length > 0) {
  586. // Register new frame
  587. BABYLON.Tools.QueueNewFrame(function () {
  588. _this._renderLoop();
  589. });
  590. } else {
  591. this._renderingQueueLaunched = false;
  592. }
  593. };
  594. Engine.prototype.runRenderLoop = function (renderFunction) {
  595. var _this = this;
  596. if (this._activeRenderLoops.indexOf(renderFunction) !== -1) {
  597. return;
  598. }
  599. this._activeRenderLoops.push(renderFunction);
  600. if (!this._renderingQueueLaunched) {
  601. this._renderingQueueLaunched = true;
  602. BABYLON.Tools.QueueNewFrame(function () {
  603. _this._renderLoop();
  604. });
  605. }
  606. };
  607. Engine.prototype.switchFullscreen = function (requestPointerLock) {
  608. if (this.isFullscreen) {
  609. BABYLON.Tools.ExitFullscreen();
  610. } else {
  611. this._pointerLockRequested = requestPointerLock;
  612. BABYLON.Tools.RequestFullscreen(this._renderingCanvas);
  613. }
  614. };
  615. Engine.prototype.clear = function (color, backBuffer, depthStencil) {
  616. this.applyStates();
  617. this._gl.clearColor(color.r, color.g, color.b, color.a !== undefined ? color.a : 1.0);
  618. if (this._depthCullingState.depthMask) {
  619. this._gl.clearDepth(1.0);
  620. }
  621. var mode = 0;
  622. if (backBuffer)
  623. mode |= this._gl.COLOR_BUFFER_BIT;
  624. if (depthStencil && this._depthCullingState.depthMask)
  625. mode |= this._gl.DEPTH_BUFFER_BIT;
  626. this._gl.clear(mode);
  627. };
  628. Engine.prototype.setViewport = function (viewport, requiredWidth, requiredHeight) {
  629. var width = requiredWidth || this._renderingCanvas.width;
  630. var height = requiredHeight || this._renderingCanvas.height;
  631. var x = viewport.x || 0;
  632. var y = viewport.y || 0;
  633. this._cachedViewport = viewport;
  634. this._gl.viewport(x * width, y * height, width * viewport.width, height * viewport.height);
  635. };
  636. Engine.prototype.setDirectViewport = function (x, y, width, height) {
  637. this._cachedViewport = null;
  638. this._gl.viewport(x, y, width, height);
  639. };
  640. Engine.prototype.beginFrame = function () {
  641. this._measureFps();
  642. };
  643. Engine.prototype.endFrame = function () {
  644. this.flushFramebuffer();
  645. };
  646. Engine.prototype.resize = function () {
  647. this.setSize(this._renderingCanvas.clientWidth / this._hardwareScalingLevel, this._renderingCanvas.clientHeight / this._hardwareScalingLevel);
  648. };
  649. Engine.prototype.setSize = function (width, height) {
  650. this._renderingCanvas.width = width;
  651. this._renderingCanvas.height = height;
  652. this._canvasClientRect = this._renderingCanvas.getBoundingClientRect();
  653. };
  654. Engine.prototype.bindFramebuffer = function (texture) {
  655. this._currentRenderTarget = texture;
  656. var gl = this._gl;
  657. gl.bindFramebuffer(gl.FRAMEBUFFER, texture._framebuffer);
  658. this._gl.viewport(0, 0, texture._width, texture._height);
  659. this.wipeCaches();
  660. };
  661. Engine.prototype.unBindFramebuffer = function (texture) {
  662. this._currentRenderTarget = null;
  663. if (texture.generateMipMaps) {
  664. var gl = this._gl;
  665. gl.bindTexture(gl.TEXTURE_2D, texture);
  666. gl.generateMipmap(gl.TEXTURE_2D);
  667. gl.bindTexture(gl.TEXTURE_2D, null);
  668. }
  669. this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null);
  670. };
  671. Engine.prototype.flushFramebuffer = function () {
  672. // this._gl.flush();
  673. };
  674. Engine.prototype.restoreDefaultFramebuffer = function () {
  675. this._currentRenderTarget = null;
  676. this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null);
  677. this.setViewport(this._cachedViewport);
  678. this.wipeCaches();
  679. };
  680. // VBOs
  681. Engine.prototype._resetVertexBufferBinding = function () {
  682. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, null);
  683. this._cachedVertexBuffers = null;
  684. };
  685. Engine.prototype.createVertexBuffer = function (vertices) {
  686. var vbo = this._gl.createBuffer();
  687. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo);
  688. this._gl.bufferData(this._gl.ARRAY_BUFFER, new Float32Array(vertices), this._gl.STATIC_DRAW);
  689. this._resetVertexBufferBinding();
  690. vbo.references = 1;
  691. return vbo;
  692. };
  693. Engine.prototype.createDynamicVertexBuffer = function (capacity) {
  694. var vbo = this._gl.createBuffer();
  695. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo);
  696. this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW);
  697. this._resetVertexBufferBinding();
  698. vbo.references = 1;
  699. return vbo;
  700. };
  701. Engine.prototype.updateDynamicVertexBuffer = function (vertexBuffer, vertices, offset) {
  702. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer);
  703. if (offset === undefined) {
  704. offset = 0;
  705. }
  706. if (vertices instanceof Float32Array) {
  707. this._gl.bufferSubData(this._gl.ARRAY_BUFFER, offset, vertices);
  708. } else {
  709. this._gl.bufferSubData(this._gl.ARRAY_BUFFER, offset, new Float32Array(vertices));
  710. }
  711. this._resetVertexBufferBinding();
  712. };
  713. Engine.prototype._resetIndexBufferBinding = function () {
  714. this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, null);
  715. this._cachedIndexBuffer = null;
  716. };
  717. Engine.prototype.createIndexBuffer = function (indices) {
  718. var vbo = this._gl.createBuffer();
  719. this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, vbo);
  720. // Check for 32 bits indices
  721. var arrayBuffer;
  722. var need32Bits = false;
  723. if (this._caps.uintIndices) {
  724. for (var index = 0; index < indices.length; index++) {
  725. if (indices[index] > 65535) {
  726. need32Bits = true;
  727. break;
  728. }
  729. }
  730. arrayBuffer = need32Bits ? new Uint32Array(indices) : new Uint16Array(indices);
  731. } else {
  732. arrayBuffer = new Uint16Array(indices);
  733. }
  734. this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER, arrayBuffer, this._gl.STATIC_DRAW);
  735. this._resetIndexBufferBinding();
  736. vbo.references = 1;
  737. vbo.is32Bits = need32Bits;
  738. return vbo;
  739. };
  740. Engine.prototype.bindBuffers = function (vertexBuffer, indexBuffer, vertexDeclaration, vertexStrideSize, effect) {
  741. if (this._cachedVertexBuffers !== vertexBuffer || this._cachedEffectForVertexBuffers !== effect) {
  742. this._cachedVertexBuffers = vertexBuffer;
  743. this._cachedEffectForVertexBuffers = effect;
  744. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer);
  745. var offset = 0;
  746. for (var index = 0; index < vertexDeclaration.length; index++) {
  747. var order = effect.getAttributeLocation(index);
  748. if (order >= 0) {
  749. this._gl.vertexAttribPointer(order, vertexDeclaration[index], this._gl.FLOAT, false, vertexStrideSize, offset);
  750. }
  751. offset += vertexDeclaration[index] * 4;
  752. }
  753. }
  754. if (this._cachedIndexBuffer !== indexBuffer) {
  755. this._cachedIndexBuffer = indexBuffer;
  756. this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
  757. this._uintIndicesCurrentlySet = indexBuffer.is32Bits;
  758. }
  759. };
  760. Engine.prototype.bindMultiBuffers = function (vertexBuffers, indexBuffer, effect) {
  761. if (this._cachedVertexBuffers !== vertexBuffers || this._cachedEffectForVertexBuffers !== effect) {
  762. this._cachedVertexBuffers = vertexBuffers;
  763. this._cachedEffectForVertexBuffers = effect;
  764. var attributes = effect.getAttributesNames();
  765. for (var index = 0; index < attributes.length; index++) {
  766. var order = effect.getAttributeLocation(index);
  767. if (order >= 0) {
  768. var vertexBuffer = vertexBuffers[attributes[index]];
  769. if (!vertexBuffer) {
  770. continue;
  771. }
  772. var stride = vertexBuffer.getStrideSize();
  773. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer.getBuffer());
  774. this._gl.vertexAttribPointer(order, stride, this._gl.FLOAT, false, stride * 4, 0);
  775. }
  776. }
  777. }
  778. if (indexBuffer != null && this._cachedIndexBuffer !== indexBuffer) {
  779. this._cachedIndexBuffer = indexBuffer;
  780. this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
  781. this._uintIndicesCurrentlySet = indexBuffer.is32Bits;
  782. }
  783. };
  784. Engine.prototype._releaseBuffer = function (buffer) {
  785. buffer.references--;
  786. if (buffer.references === 0) {
  787. this._gl.deleteBuffer(buffer);
  788. return true;
  789. }
  790. return false;
  791. };
  792. Engine.prototype.createInstancesBuffer = function (capacity) {
  793. var buffer = this._gl.createBuffer();
  794. buffer.capacity = capacity;
  795. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, buffer);
  796. this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW);
  797. return buffer;
  798. };
  799. Engine.prototype.deleteInstancesBuffer = function (buffer) {
  800. this._gl.deleteBuffer(buffer);
  801. };
  802. Engine.prototype.updateAndBindInstancesBuffer = function (instancesBuffer, data, offsetLocations) {
  803. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, instancesBuffer);
  804. this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, data);
  805. for (var index = 0; index < 4; index++) {
  806. var offsetLocation = offsetLocations[index];
  807. this._gl.enableVertexAttribArray(offsetLocation);
  808. this._gl.vertexAttribPointer(offsetLocation, 4, this._gl.FLOAT, false, 64, index * 16);
  809. this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 1);
  810. }
  811. };
  812. Engine.prototype.unBindInstancesBuffer = function (instancesBuffer, offsetLocations) {
  813. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, instancesBuffer);
  814. for (var index = 0; index < 4; index++) {
  815. var offsetLocation = offsetLocations[index];
  816. this._gl.disableVertexAttribArray(offsetLocation);
  817. this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 0);
  818. }
  819. };
  820. Engine.prototype.applyStates = function () {
  821. this._depthCullingState.apply(this._gl);
  822. this._alphaState.apply(this._gl);
  823. };
  824. Engine.prototype.draw = function (useTriangles, indexStart, indexCount, instancesCount) {
  825. // Apply states
  826. this.applyStates();
  827. this._drawCalls++;
  828. // Render
  829. var indexFormat = this._uintIndicesCurrentlySet ? this._gl.UNSIGNED_INT : this._gl.UNSIGNED_SHORT;
  830. if (instancesCount) {
  831. this._caps.instancedArrays.drawElementsInstancedANGLE(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, indexFormat, indexStart * 2, instancesCount);
  832. return;
  833. }
  834. this._gl.drawElements(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, indexFormat, indexStart * 2);
  835. };
  836. Engine.prototype.drawPointClouds = function (verticesStart, verticesCount, instancesCount) {
  837. // Apply states
  838. this.applyStates();
  839. this._drawCalls++;
  840. if (instancesCount) {
  841. this._caps.instancedArrays.drawArraysInstancedANGLE(this._gl.POINTS, verticesStart, verticesCount, instancesCount);
  842. return;
  843. }
  844. this._gl.drawArrays(this._gl.POINTS, verticesStart, verticesCount);
  845. };
  846. // Shaders
  847. Engine.prototype._releaseEffect = function (effect) {
  848. if (this._compiledEffects[effect._key]) {
  849. delete this._compiledEffects[effect._key];
  850. if (effect.getProgram()) {
  851. this._gl.deleteProgram(effect.getProgram());
  852. }
  853. }
  854. };
  855. Engine.prototype.createEffect = function (baseName, attributesNames, uniformsNames, samplers, defines, fallbacks, onCompiled, onError) {
  856. var vertex = baseName.vertexElement || baseName.vertex || baseName;
  857. var fragment = baseName.fragmentElement || baseName.fragment || baseName;
  858. var name = vertex + "+" + fragment + "@" + defines;
  859. if (this._compiledEffects[name]) {
  860. return this._compiledEffects[name];
  861. }
  862. var effect = new BABYLON.Effect(baseName, attributesNames, uniformsNames, samplers, this, defines, fallbacks, onCompiled, onError);
  863. effect._key = name;
  864. this._compiledEffects[name] = effect;
  865. return effect;
  866. };
  867. Engine.prototype.createEffectForParticles = function (fragmentName, uniformsNames, samplers, defines, fallbacks, onCompiled, onError) {
  868. if (typeof uniformsNames === "undefined") { uniformsNames = []; }
  869. if (typeof samplers === "undefined") { samplers = []; }
  870. if (typeof defines === "undefined") { defines = ""; }
  871. return this.createEffect({
  872. vertex: "particles",
  873. fragmentElement: fragmentName
  874. }, ["position", "color", "options"], ["view", "projection"].concat(uniformsNames), ["diffuseSampler"].concat(samplers), defines, fallbacks, onCompiled, onError);
  875. };
  876. Engine.prototype.createShaderProgram = function (vertexCode, fragmentCode, defines) {
  877. var vertexShader = compileShader(this._gl, vertexCode, "vertex", defines);
  878. var fragmentShader = compileShader(this._gl, fragmentCode, "fragment", defines);
  879. var shaderProgram = this._gl.createProgram();
  880. this._gl.attachShader(shaderProgram, vertexShader);
  881. this._gl.attachShader(shaderProgram, fragmentShader);
  882. this._gl.linkProgram(shaderProgram);
  883. var linked = this._gl.getProgramParameter(shaderProgram, this._gl.LINK_STATUS);
  884. if (!linked) {
  885. var error = this._gl.getProgramInfoLog(shaderProgram);
  886. if (error) {
  887. throw new Error(error);
  888. }
  889. }
  890. this._gl.deleteShader(vertexShader);
  891. this._gl.deleteShader(fragmentShader);
  892. return shaderProgram;
  893. };
  894. Engine.prototype.getUniforms = function (shaderProgram, uniformsNames) {
  895. var results = [];
  896. for (var index = 0; index < uniformsNames.length; index++) {
  897. results.push(this._gl.getUniformLocation(shaderProgram, uniformsNames[index]));
  898. }
  899. return results;
  900. };
  901. Engine.prototype.getAttributes = function (shaderProgram, attributesNames) {
  902. var results = [];
  903. for (var index = 0; index < attributesNames.length; index++) {
  904. try {
  905. results.push(this._gl.getAttribLocation(shaderProgram, attributesNames[index]));
  906. } catch (e) {
  907. results.push(-1);
  908. }
  909. }
  910. return results;
  911. };
  912. Engine.prototype.enableEffect = function (effect) {
  913. if (!effect || !effect.getAttributesCount() || this._currentEffect === effect) {
  914. if (effect && effect.onBind) {
  915. effect.onBind(effect);
  916. }
  917. return;
  918. }
  919. this._vertexAttribArrays = this._vertexAttribArrays || [];
  920. // Use program
  921. this._gl.useProgram(effect.getProgram());
  922. for (var i in this._vertexAttribArrays) {
  923. if (i > this._gl.VERTEX_ATTRIB_ARRAY_ENABLED || !this._vertexAttribArrays[i]) {
  924. continue;
  925. }
  926. this._vertexAttribArrays[i] = false;
  927. this._gl.disableVertexAttribArray(i);
  928. }
  929. var attributesCount = effect.getAttributesCount();
  930. for (var index = 0; index < attributesCount; index++) {
  931. // Attributes
  932. var order = effect.getAttributeLocation(index);
  933. if (order >= 0) {
  934. this._vertexAttribArrays[order] = true;
  935. this._gl.enableVertexAttribArray(order);
  936. }
  937. }
  938. this._currentEffect = effect;
  939. if (effect.onBind) {
  940. effect.onBind(effect);
  941. }
  942. };
  943. Engine.prototype.setArray = function (uniform, array) {
  944. if (!uniform)
  945. return;
  946. this._gl.uniform1fv(uniform, array);
  947. };
  948. Engine.prototype.setMatrices = function (uniform, matrices) {
  949. if (!uniform)
  950. return;
  951. this._gl.uniformMatrix4fv(uniform, false, matrices);
  952. };
  953. Engine.prototype.setMatrix = function (uniform, matrix) {
  954. if (!uniform)
  955. return;
  956. this._gl.uniformMatrix4fv(uniform, false, matrix.toArray());
  957. };
  958. Engine.prototype.setFloat = function (uniform, value) {
  959. if (!uniform)
  960. return;
  961. this._gl.uniform1f(uniform, value);
  962. };
  963. Engine.prototype.setFloat2 = function (uniform, x, y) {
  964. if (!uniform)
  965. return;
  966. this._gl.uniform2f(uniform, x, y);
  967. };
  968. Engine.prototype.setFloat3 = function (uniform, x, y, z) {
  969. if (!uniform)
  970. return;
  971. this._gl.uniform3f(uniform, x, y, z);
  972. };
  973. Engine.prototype.setBool = function (uniform, bool) {
  974. if (!uniform)
  975. return;
  976. this._gl.uniform1i(uniform, bool);
  977. };
  978. Engine.prototype.setFloat4 = function (uniform, x, y, z, w) {
  979. if (!uniform)
  980. return;
  981. this._gl.uniform4f(uniform, x, y, z, w);
  982. };
  983. Engine.prototype.setColor3 = function (uniform, color3) {
  984. if (!uniform)
  985. return;
  986. this._gl.uniform3f(uniform, color3.r, color3.g, color3.b);
  987. };
  988. Engine.prototype.setColor4 = function (uniform, color3, alpha) {
  989. if (!uniform)
  990. return;
  991. this._gl.uniform4f(uniform, color3.r, color3.g, color3.b, alpha);
  992. };
  993. // States
  994. Engine.prototype.setState = function (culling, force) {
  995. // Culling
  996. if (this._depthCullingState.cull !== culling || force) {
  997. if (culling) {
  998. this._depthCullingState.cullFace = this.cullBackFaces ? this._gl.BACK : this._gl.FRONT;
  999. this._depthCullingState.cull = true;
  1000. } else {
  1001. this._depthCullingState.cull = false;
  1002. }
  1003. }
  1004. };
  1005. Engine.prototype.setDepthBuffer = function (enable) {
  1006. this._depthCullingState.depthTest = enable;
  1007. };
  1008. Engine.prototype.getDepthWrite = function () {
  1009. return this._depthCullingState.depthMask;
  1010. };
  1011. Engine.prototype.setDepthWrite = function (enable) {
  1012. this._depthCullingState.depthMask = enable;
  1013. };
  1014. Engine.prototype.setColorWrite = function (enable) {
  1015. this._gl.colorMask(enable, enable, enable, enable);
  1016. };
  1017. Engine.prototype.setAlphaMode = function (mode) {
  1018. switch (mode) {
  1019. case BABYLON.Engine.ALPHA_DISABLE:
  1020. this.setDepthWrite(true);
  1021. this._alphaState.alphaBlend = false;
  1022. break;
  1023. case BABYLON.Engine.ALPHA_COMBINE:
  1024. this.setDepthWrite(false);
  1025. this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE);
  1026. this._alphaState.alphaBlend = true;
  1027. break;
  1028. case BABYLON.Engine.ALPHA_ADD:
  1029. this.setDepthWrite(false);
  1030. this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ZERO, this._gl.ONE);
  1031. this._alphaState.alphaBlend = true;
  1032. break;
  1033. }
  1034. this._alphaMode = mode;
  1035. };
  1036. Engine.prototype.getAlphaMode = function () {
  1037. return this._alphaMode;
  1038. };
  1039. Engine.prototype.setAlphaTesting = function (enable) {
  1040. this._alphaTest = enable;
  1041. };
  1042. Engine.prototype.getAlphaTesting = function () {
  1043. return this._alphaTest;
  1044. };
  1045. // Textures
  1046. Engine.prototype.wipeCaches = function () {
  1047. this._activeTexturesCache = [];
  1048. this._currentEffect = null;
  1049. this._depthCullingState.reset();
  1050. this._alphaState.reset();
  1051. this._cachedVertexBuffers = null;
  1052. this._cachedIndexBuffer = null;
  1053. this._cachedEffectForVertexBuffers = null;
  1054. };
  1055. Engine.prototype.setSamplingMode = function (texture, samplingMode) {
  1056. var gl = this._gl;
  1057. gl.bindTexture(gl.TEXTURE_2D, texture);
  1058. var magFilter = gl.NEAREST;
  1059. var minFilter = gl.NEAREST;
  1060. if (samplingMode === BABYLON.Texture.BILINEAR_SAMPLINGMODE) {
  1061. magFilter = gl.LINEAR;
  1062. minFilter = gl.LINEAR;
  1063. } else if (samplingMode === BABYLON.Texture.TRILINEAR_SAMPLINGMODE) {
  1064. magFilter = gl.LINEAR;
  1065. minFilter = gl.LINEAR_MIPMAP_LINEAR;
  1066. }
  1067. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter);
  1068. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter);
  1069. gl.bindTexture(gl.TEXTURE_2D, null);
  1070. };
  1071. Engine.prototype.createTexture = function (url, noMipmap, invertY, scene, samplingMode, onLoad, onError, buffer) {
  1072. var _this = this;
  1073. if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
  1074. if (typeof onLoad === "undefined") { onLoad = null; }
  1075. if (typeof onError === "undefined") { onError = null; }
  1076. if (typeof buffer === "undefined") { buffer = null; }
  1077. var texture = this._gl.createTexture();
  1078. var extension;
  1079. var fromData = false;
  1080. if (url.substr(0, 5) === "data:") {
  1081. fromData = true;
  1082. }
  1083. if (!fromData)
  1084. extension = url.substr(url.length - 4, 4).toLowerCase();
  1085. else {
  1086. var oldUrl = url;
  1087. fromData = oldUrl.split(':');
  1088. url = oldUrl;
  1089. extension = fromData[1].substr(fromData[1].length - 4, 4).toLowerCase();
  1090. }
  1091. var isDDS = this.getCaps().s3tc && (extension === ".dds");
  1092. var isTGA = (extension === ".tga");
  1093. scene._addPendingData(texture);
  1094. texture.url = url;
  1095. texture.noMipmap = noMipmap;
  1096. texture.references = 1;
  1097. this._loadedTexturesCache.push(texture);
  1098. var onerror = function () {
  1099. scene._removePendingData(texture);
  1100. if (onError) {
  1101. onError();
  1102. }
  1103. };
  1104. if (isTGA) {
  1105. var callback = function (arrayBuffer) {
  1106. var data = new Uint8Array(arrayBuffer);
  1107. var header = BABYLON.Internals.TGATools.GetTGAHeader(data);
  1108. prepareWebGLTexture(texture, _this._gl, scene, header.width, header.height, invertY, noMipmap, false, function () {
  1109. BABYLON.Internals.TGATools.UploadContent(_this._gl, data);
  1110. if (onLoad) {
  1111. onLoad();
  1112. }
  1113. }, samplingMode);
  1114. };
  1115. if (!(fromData instanceof Array))
  1116. BABYLON.Tools.LoadFile(url, function (arrayBuffer) {
  1117. callback(arrayBuffer);
  1118. }, onerror, scene.database, true);
  1119. else
  1120. callback(buffer);
  1121. } else if (isDDS) {
  1122. callback = function (data) {
  1123. var info = BABYLON.Internals.DDSTools.GetDDSInfo(data);
  1124. var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && !noMipmap && ((info.width >> (info.mipmapCount - 1)) == 1);
  1125. prepareWebGLTexture(texture, _this._gl, scene, info.width, info.height, invertY, !loadMipmap, info.isFourCC, function () {
  1126. BABYLON.Internals.DDSTools.UploadDDSLevels(_this._gl, _this.getCaps().s3tc, data, info, loadMipmap, 1);
  1127. if (onLoad) {
  1128. onLoad();
  1129. }
  1130. }, samplingMode);
  1131. };
  1132. if (!(fromData instanceof Array))
  1133. BABYLON.Tools.LoadFile(url, function (data) {
  1134. callback(data);
  1135. }, onerror, scene.database, true);
  1136. else
  1137. callback(buffer);
  1138. } else {
  1139. var onload = function (img) {
  1140. prepareWebGLTexture(texture, _this._gl, scene, img.width, img.height, invertY, noMipmap, false, function (potWidth, potHeight) {
  1141. var isPot = (img.width == potWidth && img.height == potHeight);
  1142. if (!isPot) {
  1143. _this._workingCanvas.width = potWidth;
  1144. _this._workingCanvas.height = potHeight;
  1145. _this._workingContext.drawImage(img, 0, 0, img.width, img.height, 0, 0, potWidth, potHeight);
  1146. }
  1147. _this._gl.texImage2D(_this._gl.TEXTURE_2D, 0, _this._gl.RGBA, _this._gl.RGBA, _this._gl.UNSIGNED_BYTE, isPot ? img : _this._workingCanvas);
  1148. if (onLoad) {
  1149. onLoad();
  1150. }
  1151. }, samplingMode);
  1152. };
  1153. if (!(fromData instanceof Array))
  1154. BABYLON.Tools.LoadImage(url, onload, onerror, scene.database);
  1155. else
  1156. BABYLON.Tools.LoadImage(buffer, onload, onerror, scene.database);
  1157. }
  1158. return texture;
  1159. };
  1160. Engine.prototype.createRawTexture = function (data, width, height, format, generateMipMaps, invertY, samplingMode) {
  1161. var texture = this._gl.createTexture();
  1162. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1163. this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0));
  1164. // Format
  1165. var internalFormat = this._gl.RGBA;
  1166. switch (format) {
  1167. case Engine.TEXTUREFORMAT_ALPHA:
  1168. internalFormat = this._gl.ALPHA;
  1169. break;
  1170. case Engine.TEXTUREFORMAT_LUMINANCE:
  1171. internalFormat = this._gl.LUMINANCE;
  1172. break;
  1173. case Engine.TEXTUREFORMAT_LUMINANCE_ALPHA:
  1174. internalFormat = this._gl.LUMINANCE_ALPHA;
  1175. break;
  1176. case Engine.TEXTUREFORMAT_RGB:
  1177. internalFormat = this._gl.RGB;
  1178. break;
  1179. case Engine.TEXTUREFORMAT_RGBA:
  1180. internalFormat = this._gl.RGBA;
  1181. break;
  1182. }
  1183. this._gl.texImage2D(this._gl.TEXTURE_2D, 0, internalFormat, width, height, 0, internalFormat, this._gl.UNSIGNED_BYTE, data);
  1184. if (generateMipMaps) {
  1185. this._gl.generateMipmap(this._gl.TEXTURE_2D);
  1186. }
  1187. // Filters
  1188. var filters = getSamplingParameters(samplingMode, generateMipMaps, this._gl);
  1189. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, filters.mag);
  1190. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, filters.min);
  1191. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1192. this._activeTexturesCache = [];
  1193. texture._baseWidth = width;
  1194. texture._baseHeight = height;
  1195. texture._width = width;
  1196. texture._height = height;
  1197. texture.isReady = true;
  1198. texture.references = 1;
  1199. this._loadedTexturesCache.push(texture);
  1200. return texture;
  1201. };
  1202. Engine.prototype.createDynamicTexture = function (width, height, generateMipMaps, samplingMode) {
  1203. var texture = this._gl.createTexture();
  1204. width = BABYLON.Tools.GetExponantOfTwo(width, this._caps.maxTextureSize);
  1205. height = BABYLON.Tools.GetExponantOfTwo(height, this._caps.maxTextureSize);
  1206. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1207. var filters = getSamplingParameters(samplingMode, generateMipMaps, this._gl);
  1208. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, filters.mag);
  1209. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, filters.min);
  1210. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1211. this._activeTexturesCache = [];
  1212. texture._baseWidth = width;
  1213. texture._baseHeight = height;
  1214. texture._width = width;
  1215. texture._height = height;
  1216. texture.isReady = false;
  1217. texture.generateMipMaps = generateMipMaps;
  1218. texture.references = 1;
  1219. this._loadedTexturesCache.push(texture);
  1220. return texture;
  1221. };
  1222. Engine.prototype.updateDynamicTexture = function (texture, canvas, invertY) {
  1223. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1224. this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 1 : 0);
  1225. this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, canvas);
  1226. if (texture.generateMipMaps) {
  1227. this._gl.generateMipmap(this._gl.TEXTURE_2D);
  1228. }
  1229. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1230. this._activeTexturesCache = [];
  1231. texture.isReady = true;
  1232. };
  1233. Engine.prototype.updateVideoTexture = function (texture, video, invertY) {
  1234. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1235. this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 0 : 1); // Video are upside down by default
  1236. // Scale the video if it is a NPOT using the current working canvas
  1237. if (video.videoWidth !== texture._width || video.videoHeight !== texture._height) {
  1238. if (!texture._workingCanvas) {
  1239. texture._workingCanvas = document.createElement("canvas");
  1240. texture._workingContext = texture._workingCanvas.getContext("2d");
  1241. texture._workingCanvas.width = texture._width;
  1242. texture._workingCanvas.height = texture._height;
  1243. }
  1244. texture._workingContext.drawImage(video, 0, 0, video.videoWidth, video.videoHeight, 0, 0, texture._width, texture._height);
  1245. this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, texture._workingCanvas);
  1246. } else {
  1247. this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, video);
  1248. }
  1249. if (texture.generateMipMaps) {
  1250. this._gl.generateMipmap(this._gl.TEXTURE_2D);
  1251. }
  1252. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1253. this._activeTexturesCache = [];
  1254. texture.isReady = true;
  1255. };
  1256. Engine.prototype.createRenderTargetTexture = function (size, options) {
  1257. // old version had a "generateMipMaps" arg instead of options.
  1258. // if options.generateMipMaps is undefined, consider that options itself if the generateMipmaps value
  1259. // in the same way, generateDepthBuffer is defaulted to true
  1260. var generateMipMaps = false;
  1261. var generateDepthBuffer = true;
  1262. var samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE;
  1263. if (options !== undefined) {
  1264. generateMipMaps = options.generateMipMaps === undefined ? options : options.generateMipmaps;
  1265. generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;
  1266. if (options.samplingMode !== undefined) {
  1267. samplingMode = options.samplingMode;
  1268. }
  1269. }
  1270. var gl = this._gl;
  1271. var texture = gl.createTexture();
  1272. gl.bindTexture(gl.TEXTURE_2D, texture);
  1273. var width = size.width || size;
  1274. var height = size.height || size;
  1275. var filters = getSamplingParameters(samplingMode, generateMipMaps, gl);
  1276. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag);
  1277. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min);
  1278. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
  1279. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
  1280. gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
  1281. var depthBuffer;
  1282. // Create the depth buffer
  1283. if (generateDepthBuffer) {
  1284. depthBuffer = gl.createRenderbuffer();
  1285. gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);
  1286. gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height);
  1287. }
  1288. // Create the framebuffer
  1289. var framebuffer = gl.createFramebuffer();
  1290. gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
  1291. gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
  1292. if (generateDepthBuffer) {
  1293. gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthBuffer);
  1294. }
  1295. // Unbind
  1296. gl.bindTexture(gl.TEXTURE_2D, null);
  1297. gl.bindRenderbuffer(gl.RENDERBUFFER, null);
  1298. gl.bindFramebuffer(gl.FRAMEBUFFER, null);
  1299. texture._framebuffer = framebuffer;
  1300. if (generateDepthBuffer) {
  1301. texture._depthBuffer = depthBuffer;
  1302. }
  1303. texture._width = width;
  1304. texture._height = height;
  1305. texture.isReady = true;
  1306. texture.generateMipMaps = generateMipMaps;
  1307. texture.references = 1;
  1308. this._activeTexturesCache = [];
  1309. this._loadedTexturesCache.push(texture);
  1310. return texture;
  1311. };
  1312. Engine.prototype.createCubeTexture = function (rootUrl, scene, extensions, noMipmap) {
  1313. var _this = this;
  1314. var gl = this._gl;
  1315. var texture = gl.createTexture();
  1316. texture.isCube = true;
  1317. texture.url = rootUrl;
  1318. texture.references = 1;
  1319. this._loadedTexturesCache.push(texture);
  1320. var extension = rootUrl.substr(rootUrl.length - 4, 4).toLowerCase();
  1321. var isDDS = this.getCaps().s3tc && (extension === ".dds");
  1322. if (isDDS) {
  1323. BABYLON.Tools.LoadFile(rootUrl, function (data) {
  1324. var info = BABYLON.Internals.DDSTools.GetDDSInfo(data);
  1325. var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && !noMipmap;
  1326. gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture);
  1327. gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1);
  1328. BABYLON.Internals.DDSTools.UploadDDSLevels(_this._gl, _this.getCaps().s3tc, data, info, loadMipmap, 6);
  1329. if (!noMipmap && !info.isFourCC && info.mipmapCount == 1) {
  1330. gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
  1331. }
  1332. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
  1333. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, loadMipmap ? gl.LINEAR_MIPMAP_LINEAR : gl.LINEAR);
  1334. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
  1335. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
  1336. gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
  1337. _this._activeTexturesCache = [];
  1338. texture._width = info.width;
  1339. texture._height = info.height;
  1340. texture.isReady = true;
  1341. }, null, null, true);
  1342. } else {
  1343. cascadeLoad(rootUrl, scene, function (imgs) {
  1344. var width = BABYLON.Tools.GetExponantOfTwo(imgs[0].width, _this._caps.maxCubemapTextureSize);
  1345. var height = width;
  1346. _this._workingCanvas.width = width;
  1347. _this._workingCanvas.height = height;
  1348. var faces = [
  1349. gl.TEXTURE_CUBE_MAP_POSITIVE_X, gl.TEXTURE_CUBE_MAP_POSITIVE_Y, gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
  1350. gl.TEXTURE_CUBE_MAP_NEGATIVE_X, gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
  1351. ];
  1352. gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture);
  1353. gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 0);
  1354. for (var index = 0; index < faces.length; index++) {
  1355. _this._workingContext.drawImage(imgs[index], 0, 0, imgs[index].width, imgs[index].height, 0, 0, width, height);
  1356. gl.texImage2D(faces[index], 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, _this._workingCanvas);
  1357. }
  1358. if (!noMipmap) {
  1359. gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
  1360. }
  1361. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
  1362. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, noMipmap ? gl.LINEAR : gl.LINEAR_MIPMAP_LINEAR);
  1363. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
  1364. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
  1365. gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
  1366. _this._activeTexturesCache = [];
  1367. texture._width = width;
  1368. texture._height = height;
  1369. texture.isReady = true;
  1370. }, extensions);
  1371. }
  1372. return texture;
  1373. };
  1374. Engine.prototype._releaseTexture = function (texture) {
  1375. var gl = this._gl;
  1376. if (texture._framebuffer) {
  1377. gl.deleteFramebuffer(texture._framebuffer);
  1378. }
  1379. if (texture._depthBuffer) {
  1380. gl.deleteRenderbuffer(texture._depthBuffer);
  1381. }
  1382. gl.deleteTexture(texture);
  1383. for (var channel = 0; channel < this._caps.maxTexturesImageUnits; channel++) {
  1384. this._gl.activeTexture(this._gl["TEXTURE" + channel]);
  1385. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1386. this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null);
  1387. this._activeTexturesCache[channel] = null;
  1388. }
  1389. var index = this._loadedTexturesCache.indexOf(texture);
  1390. if (index !== -1) {
  1391. this._loadedTexturesCache.splice(index, 1);
  1392. }
  1393. };
  1394. Engine.prototype.bindSamplers = function (effect) {
  1395. this._gl.useProgram(effect.getProgram());
  1396. var samplers = effect.getSamplers();
  1397. for (var index = 0; index < samplers.length; index++) {
  1398. var uniform = effect.getUniform(samplers[index]);
  1399. this._gl.uniform1i(uniform, index);
  1400. }
  1401. this._currentEffect = null;
  1402. };
  1403. Engine.prototype._bindTexture = function (channel, texture) {
  1404. this._gl.activeTexture(this._gl["TEXTURE" + channel]);
  1405. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1406. this._activeTexturesCache[channel] = null;
  1407. };
  1408. Engine.prototype.setTextureFromPostProcess = function (channel, postProcess) {
  1409. this._bindTexture(channel, postProcess._textures.data[postProcess._currentRenderTextureInd]);
  1410. };
  1411. Engine.prototype.setTexture = function (channel, texture) {
  1412. if (channel < 0) {
  1413. return;
  1414. }
  1415. // Not ready?
  1416. if (!texture || !texture.isReady()) {
  1417. if (this._activeTexturesCache[channel] != null) {
  1418. this._gl.activeTexture(this._gl["TEXTURE" + channel]);
  1419. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1420. this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null);
  1421. this._activeTexturesCache[channel] = null;
  1422. }
  1423. return;
  1424. }
  1425. // Video
  1426. if (texture instanceof BABYLON.VideoTexture) {
  1427. if (texture.update()) {
  1428. this._activeTexturesCache[channel] = null;
  1429. }
  1430. } else if (texture.delayLoadState == BABYLON.Engine.DELAYLOADSTATE_NOTLOADED) {
  1431. texture.delayLoad();
  1432. return;
  1433. }
  1434. if (this._activeTexturesCache[channel] == texture) {
  1435. return;
  1436. }
  1437. this._activeTexturesCache[channel] = texture;
  1438. var internalTexture = texture.getInternalTexture();
  1439. this._gl.activeTexture(this._gl["TEXTURE" + channel]);
  1440. if (internalTexture.isCube) {
  1441. this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, internalTexture);
  1442. if (internalTexture._cachedCoordinatesMode !== texture.coordinatesMode) {
  1443. internalTexture._cachedCoordinatesMode = texture.coordinatesMode;
  1444. // CUBIC_MODE and SKYBOX_MODE both require CLAMP_TO_EDGE. All other modes use REPEAT.
  1445. var textureWrapMode = (texture.coordinatesMode !== BABYLON.Texture.CUBIC_MODE && texture.coordinatesMode !== BABYLON.Texture.SKYBOX_MODE) ? this._gl.REPEAT : this._gl.CLAMP_TO_EDGE;
  1446. this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_S, textureWrapMode);
  1447. this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_T, textureWrapMode);
  1448. }
  1449. this._setAnisotropicLevel(this._gl.TEXTURE_CUBE_MAP, texture);
  1450. } else {
  1451. this._gl.bindTexture(this._gl.TEXTURE_2D, internalTexture);
  1452. if (internalTexture._cachedWrapU !== texture.wrapU) {
  1453. internalTexture._cachedWrapU = texture.wrapU;
  1454. switch (texture.wrapU) {
  1455. case BABYLON.Texture.WRAP_ADDRESSMODE:
  1456. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.REPEAT);
  1457. break;
  1458. case BABYLON.Texture.CLAMP_ADDRESSMODE:
  1459. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.CLAMP_TO_EDGE);
  1460. break;
  1461. case BABYLON.Texture.MIRROR_ADDRESSMODE:
  1462. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.MIRRORED_REPEAT);
  1463. break;
  1464. }
  1465. }
  1466. if (internalTexture._cachedWrapV !== texture.wrapV) {
  1467. internalTexture._cachedWrapV = texture.wrapV;
  1468. switch (texture.wrapV) {
  1469. case BABYLON.Texture.WRAP_ADDRESSMODE:
  1470. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.REPEAT);
  1471. break;
  1472. case BABYLON.Texture.CLAMP_ADDRESSMODE:
  1473. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.CLAMP_TO_EDGE);
  1474. break;
  1475. case BABYLON.Texture.MIRROR_ADDRESSMODE:
  1476. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.MIRRORED_REPEAT);
  1477. break;
  1478. }
  1479. }
  1480. this._setAnisotropicLevel(this._gl.TEXTURE_2D, texture);
  1481. }
  1482. };
  1483. Engine.prototype._setAnisotropicLevel = function (key, texture) {
  1484. var anisotropicFilterExtension = this._caps.textureAnisotropicFilterExtension;
  1485. if (anisotropicFilterExtension && texture._cachedAnisotropicFilteringLevel !== texture.anisotropicFilteringLevel) {
  1486. this._gl.texParameterf(key, anisotropicFilterExtension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(texture.anisotropicFilteringLevel, this._caps.maxAnisotropy));
  1487. texture._cachedAnisotropicFilteringLevel = texture.anisotropicFilteringLevel;
  1488. }
  1489. };
  1490. Engine.prototype.readPixels = function (x, y, width, height) {
  1491. var data = new Uint8Array(height * width * 4);
  1492. this._gl.readPixels(0, 0, width, height, this._gl.RGBA, this._gl.UNSIGNED_BYTE, data);
  1493. return data;
  1494. };
  1495. // Dispose
  1496. Engine.prototype.dispose = function () {
  1497. this.hideLoadingUI();
  1498. this.stopRenderLoop();
  1499. while (this.scenes.length) {
  1500. this.scenes[0].dispose();
  1501. }
  1502. for (var name in this._compiledEffects) {
  1503. this._gl.deleteProgram(this._compiledEffects[name]._program);
  1504. }
  1505. for (var i in this._vertexAttribArrays) {
  1506. if (i > this._gl.VERTEX_ATTRIB_ARRAY_ENABLED || !this._vertexAttribArrays[i]) {
  1507. continue;
  1508. }
  1509. this._gl.disableVertexAttribArray(i);
  1510. }
  1511. // Events
  1512. window.removeEventListener("blur", this._onBlur);
  1513. window.removeEventListener("focus", this._onFocus);
  1514. document.removeEventListener("fullscreenchange", this._onFullscreenChange);
  1515. document.removeEventListener("mozfullscreenchange", this._onFullscreenChange);
  1516. document.removeEventListener("webkitfullscreenchange", this._onFullscreenChange);
  1517. document.removeEventListener("msfullscreenchange", this._onFullscreenChange);
  1518. document.removeEventListener("pointerlockchange", this._onPointerLockChange);
  1519. document.removeEventListener("mspointerlockchange", this._onPointerLockChange);
  1520. document.removeEventListener("mozpointerlockchange", this._onPointerLockChange);
  1521. document.removeEventListener("webkitpointerlockchange", this._onPointerLockChange);
  1522. };
  1523. // Loading screen
  1524. Engine.prototype.displayLoadingUI = function () {
  1525. var _this = this;
  1526. this._loadingDiv = document.createElement("div");
  1527. this._loadingDiv.style.opacity = "0";
  1528. this._loadingDiv.style.transition = "opacity 1.5s ease";
  1529. // Loading text
  1530. this._loadingTextDiv = document.createElement("div");
  1531. this._loadingTextDiv.style.position = "absolute";
  1532. this._loadingTextDiv.style.left = "0";
  1533. this._loadingTextDiv.style.top = "50%";
  1534. this._loadingTextDiv.style.marginTop = "80px";
  1535. this._loadingTextDiv.style.width = "100%";
  1536. this._loadingTextDiv.style.height = "20px";
  1537. this._loadingTextDiv.style.fontFamily = "Arial";
  1538. this._loadingTextDiv.style.fontSize = "14px";
  1539. this._loadingTextDiv.style.color = "white";
  1540. this._loadingTextDiv.style.textAlign = "center";
  1541. this._loadingTextDiv.innerHTML = "Loading";
  1542. this._loadingDiv.appendChild(this._loadingTextDiv);
  1543. // Loading img
  1544. var imgBack = new Image();
  1545. imgBack.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGQAAABkCAYAAABw4pVUAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuM4zml1AAAARbSURBVHhe7Z09aFNRFMc716kuLrq4FdyLq4Wi4CAoRQcR0UJBUBdRiuLSIYMo6CA4FF2sgw6CFAdFUOpSQYcWO4hD26UQCfXrIQrx/JJzw1OSWq3NPeL/B4Fy+0jg/HO+7j3vpUcI8b/Q39+/49ihfWdPHT94Yf/e3Se3bd263f8lus218TPn6vV6Ya8Wi/MzNRNmj18iusX9W1evmP1/EKNEIVG6CMbG6E3bt+fT++pHha8NoHdT72bLE8NDg7tGU64gLLndV4Wc4m8j/pS+vr4tGB/DT16v3Fyr8dvBe/jbit8BL0AES9LX1iPAz+BR/hFiLVCynj95dPzNy6fv3IZ/k4L3948Sq7FzYGBg4vLFGxitabuOFCbWNKGrMnbiUuo18KaV6tIHv6YtvL9/nOgE31jCktmrY7k6+/zhE4yP4Vf7hiNqh/BWWEl8mzDol4p22Lf7cIdvdUMEvv0Y2S9fE5S1hLzpqTsPkiep//gFGPnR3Yl7GL5p/xYFBrTwM+iXio3GqpwDGL5p/xYNIX7XG8Q6IJRgdIzf1KBBgafII7oMidhyQtVFaMA2Bt7il4huQRhaXphbcR2g4RXqBzKAGHiCCwGFVUAj/m/RTRDj29cvn10I0PZ3LghH5f4CL1EFlQmqqXK3jDDKFxmhQ3Yt6oQseUZGKmMnTpsOqc8o1F9kBOMjQlOLeqEeIyOc6JV6jYLJD/+XyIFvnzdgl9aXRQ5I2qZDK1SpospMqaoqON/wZZGDciLnMMiXRS7IF4hhqMTNTdk7CFu+LHLhR7BQqBvPDJUUQqCGvCMATHUgBmhWNgApmdOda9YpM+VwRYfuyyIXDK8hBlilNerLIheMZCKGwlUAyru6GlwOgPUbRxADdJ9FAChxXY864viyyEXqPxhc0M2TAfAbatSdRyHtXymhByEdRnE3ky+JnHAIhSA0h74kckETmHoQbSgGwJrCIRMEPSRIBCRIMAhZaYhaggQhJXUJEoRU9mofKwh+F22dLRRfEjlJM7w6KQwCoQpBOKTyJZETjmwRxKqtGV8SOSkNOGjKPQppBEgDDkFgpxdBVGkFgaYQQXRIFQSObk0P5ZFIpAZRHXsQ0r0hCluBWKkuvVbYCkQaCdL5ehBScudJP4yY+rLISdps1NBDEJKXMMmoSfggWC4ZQRR17oFYXph7hSiquIKQ+hJGTX1J5MYSPD/GVdNzsgLBwZVCVyAQAkF0ohiI/c1fS6tNXq9UfEnkhudmIQolsS+J3Hh/UtNDzQLhj42VKJFInqLwFYiUU5ToA+HdfI0JevUpQUAIn+vSz2lHIuUV/dJOIHhOY/IWVWGBIHQtzs88s9zyWBuTgcBLzGOmeNnfF/QslSDgMeQW85i3DOQxuipxAkCyZ8SIm4Omp+7MMlCB59j6sKZcMoM4iIEoeI2J9AKxrFobZx0v4vYInuHFS4J1GQRCAGaLEYQXfyMML5XSQgghhBBCCCH+cXp6vgNhKpSKX/XdOAAAAABJRU5ErkJggg==";
  1546. imgBack.style.position = "absolute";
  1547. imgBack.style.left = "50%";
  1548. imgBack.style.top = "50%";
  1549. imgBack.style.marginLeft = "-50px";
  1550. imgBack.style.marginTop = "-50px";
  1551. imgBack.style.transition = "transform 1.0s ease";
  1552. imgBack.style.webkitTransition = "-webkit-transform 1.0s ease";
  1553. var deg = 360;
  1554. var onTransitionEnd = function () {
  1555. deg += 360;
  1556. imgBack.style.transform = "rotateZ(" + deg + "deg)";
  1557. imgBack.style.webkitTransform = "rotateZ(" + deg + "deg)";
  1558. };
  1559. imgBack.addEventListener("transitionend", onTransitionEnd);
  1560. imgBack.addEventListener("webkitTransitionEnd", onTransitionEnd);
  1561. this._loadingDiv.appendChild(imgBack);
  1562. // front image
  1563. var imgFront = new Image();
  1564. imgFront.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGQAAABkCAYAAABw4pVUAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuM4zml1AAAAYJSURBVHhe7Zy/qx1FFMff/2Av2Nvbi4WFiiAEY/OQ2IgQsbCJQoqkCAgpFLXyoZURLfwBIiIpgqZJoYQYlWelNsIrNOxDJcrzfHe+G97dnTl75u7euzv7zgcWHrlnZmfOmXPmzI/NjuM4juM4juM4juM4juM4juM4juM4juM45fPic08/uHf5/CvffH7lnT8PfrtxdHS0n3p+/fHGl5+89/prr5599iEWd8bg0rkXHoFyqehKnlxQpjYSDHTm9JMPsGrHylOPPXofvICKXMcIGtXdf/76AYbm6xyNW9e/eAtKC7rbKLXnvHHx5Sf4auc4Ek7OQkFU1Dap/vv37k/wSjblZANFiFIGzw98hhizwqBgs04mCBdQRNCHidoAEtY+lLIvtSdoGFeyql2ZH57HBH4sE7O+o/r9l+8/ZXUni68+2jsHBQQ9qNRGeP/tSxdSYQX/roUcpL4/f3vtM9TD+jTq92n1LQ7jxF1hhGPtwWL3gGccy8JuS1r8sVWBGXNVdSKMYjBGPUJjCzooiGuSpnwlnnOGP2dhHRSLNgpHp2oMKIriK8TmG4Qh/rwW8D6pps9b9im+LDDipXOqMVJrAngBfg9i98gevWKA+/nnCod3Dr5GfaHaDgidVym6HKRjGIkpqthcAVKGxNqBImbEo66kjCih8AOpNmkUmbMuUrR8kEqiU6FvHZLGAPJ71JCYSyhiBqmwFE2GoD6jLGIfDHtG6EzoU4dK21PCqIRMEF0FGRjFzGDtIkXVAdATvsqfT9CJ0JcOFdYiFIsiMlqYy1YOFpQo2OddqBtyEaq9y+efoVh5oPHoROjLKn0j3JIE5Ka8UqZRtGrMnneX6yVofOhDh94MSbznTcpqmDOt1vyQzOgaJAF4F3JBfIXesrNEGWWmjIX7UBZ6jRJbBMLg/DmJiKUGVHleIpnVNTa+jakzkAviJqLhi4MC9XQGBrZeKJZESSrKy7ik0VGFWhQBRDTHIACKQ5l9nAjy75gya4a2w+Jhs0FJdc0xX/GwUbAqFBkZi7QpJ2w16WUbjFyK9MJF3KaoEM74KhVtLrQOrsmRxkbdHEqmSC/c+EuGnIFkjW7Ih2Kr4CCMIvNG2hrrgLpCjiFloooYCjyYrzCRyvhyBthkIPuQtsZGdnbMTezyDiU71KTC5zr7aVsHbsz2tllrEkS5UHwU1tq1HbtPW4UbeB0O7xx8R5EsMJql+BheUmHjkNVmIRP7LutoM3+D4O4tG7vCkNO9ESZ4lL3J6rKRMPx4qKbD/A0icf8CG7tC7kTahnMTwleuYSrsS7GatRAvfZh1tTm5BmmQCdZ8a0Sefe28xUrRBkmFLKy8KTIKUDRX0Y1xagPgwbaIdeFnQULmKak3xvwNMkVGgok/N5XNoehJvejRlCDl9escI28dJU0tZ++nBTJE9mEF647x5Ehbo4s5hDOKFIU0PdofeA5F5k1q63zIWmQqNI/P3ZubjFTqKxQ3jyjHAOX0RdlgVO9hzRFpczRcjZ3Gbxxpc7Qj6+5pTYF2OFXawNI+yDGf1k2NcvOlzBQeDQ/t7zD7DsEDpJ2xATXaNtDWUS4IzP4DS2ljajAVu57SUkYw245ptxZxA5JiZaJ0DswudGn3kYUy54426EjoT4dZfYbccxC2nI92cDkZHQr96jD4AGkMDKeSy/COBsRe6VTSKFN6irLeaCh3IteQjt1E5+oudsG/b/2DfZ5AqsYo8vMDK9LB1HzSsLWvlGThdxXvC6+NsqyPPWP0pMINtbdsajfVeC6f/GZ+cdAofQoB1d+Hf9waY98I7+RXWab3Lt4zYkjHtTnlOLXHYMsCh1zWeQYehu1zfNPOOiys/d91LAKEBSgh6MJMbSA82AaHofDgAIwbgvVvlLNS11nModMm4UZergLHZBZrodmBuA3lBB1thdorSjkOmATMDwg/UBQVtglqQyx6fbEJ+H3IWIapjYAjAfeIgeCMHldueJvFaqDaAHhwf8qNsEEQ1iQbOoUUGIbCLRc8+Bvfp4jyd2FEijuO4ziO4ziO4ziO4ziO4ziO4ziO4ziOUzw7O/8D0P7rcZ/GEboAAAAASUVORK5CYII=";
  1565. imgFront.style.position = "absolute";
  1566. imgFront.style.left = "50%";
  1567. imgFront.style.top = "50%";
  1568. imgFront.style.marginLeft = "-50px";
  1569. imgFront.style.marginTop = "-50px";
  1570. this._loadingDiv.appendChild(imgFront);
  1571. // Resize
  1572. this._resizeLoadingUI = function () {
  1573. var canvasRect = _this.getRenderingCanvasClientRect();
  1574. _this._loadingDiv.style.position = "absolute";
  1575. _this._loadingDiv.style.left = canvasRect.left + "px";
  1576. _this._loadingDiv.style.top = canvasRect.top + "px";
  1577. _this._loadingDiv.style.width = canvasRect.width + "px";
  1578. _this._loadingDiv.style.height = canvasRect.height + "px";
  1579. };
  1580. this._resizeLoadingUI();
  1581. window.addEventListener("resize", this._resizeLoadingUI);
  1582. this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor;
  1583. document.body.appendChild(this._loadingDiv);
  1584. setTimeout(function () {
  1585. _this._loadingDiv.style.opacity = "1";
  1586. imgBack.style.transform = "rotateZ(360deg)";
  1587. imgBack.style.webkitTransform = "rotateZ(360deg)";
  1588. }, 0);
  1589. };
  1590. Object.defineProperty(Engine.prototype, "loadingUIText", {
  1591. set: function (text) {
  1592. if (!this._loadingDiv) {
  1593. return;
  1594. }
  1595. this._loadingTextDiv.innerHTML = text;
  1596. },
  1597. enumerable: true,
  1598. configurable: true
  1599. });
  1600. Object.defineProperty(Engine.prototype, "loadingUIBackgroundColor", {
  1601. get: function () {
  1602. return this._loadingDivBackgroundColor;
  1603. },
  1604. set: function (color) {
  1605. this._loadingDivBackgroundColor = color;
  1606. if (!this._loadingDiv) {
  1607. return;
  1608. }
  1609. this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor;
  1610. },
  1611. enumerable: true,
  1612. configurable: true
  1613. });
  1614. Engine.prototype.hideLoadingUI = function () {
  1615. var _this = this;
  1616. if (!this._loadingDiv) {
  1617. return;
  1618. }
  1619. var onTransitionEnd = function () {
  1620. if (!_this._loadingDiv) {
  1621. return;
  1622. }
  1623. document.body.removeChild(_this._loadingDiv);
  1624. window.removeEventListener("resize", _this._resizeLoadingUI);
  1625. _this._loadingDiv = null;
  1626. };
  1627. this._loadingDiv.style.opacity = "0";
  1628. this._loadingDiv.addEventListener("transitionend", onTransitionEnd);
  1629. };
  1630. // FPS
  1631. Engine.prototype.getFps = function () {
  1632. return this.fps;
  1633. };
  1634. Engine.prototype.getDeltaTime = function () {
  1635. return this.deltaTime;
  1636. };
  1637. Engine.prototype._measureFps = function () {
  1638. this.previousFramesDuration.push(BABYLON.Tools.Now);
  1639. var length = this.previousFramesDuration.length;
  1640. if (length >= 2) {
  1641. this.deltaTime = this.previousFramesDuration[length - 1] - this.previousFramesDuration[length - 2];
  1642. }
  1643. if (length >= this.fpsRange) {
  1644. if (length > this.fpsRange) {
  1645. this.previousFramesDuration.splice(0, 1);
  1646. length = this.previousFramesDuration.length;
  1647. }
  1648. var sum = 0;
  1649. for (var id = 0; id < length - 1; id++) {
  1650. sum += this.previousFramesDuration[id + 1] - this.previousFramesDuration[id];
  1651. }
  1652. this.fps = 1000.0 / (sum / (length - 1));
  1653. }
  1654. };
  1655. // Statics
  1656. Engine.isSupported = function () {
  1657. try {
  1658. // Avoid creating an unsized context for CocoonJS, since size determined on first creation. Is not resizable
  1659. if (navigator.isCocoonJS) {
  1660. return true;
  1661. }
  1662. var tempcanvas = document.createElement("canvas");
  1663. var gl = tempcanvas.getContext("webgl") || tempcanvas.getContext("experimental-webgl");
  1664. return gl != null && !!window.WebGLRenderingContext;
  1665. } catch (e) {
  1666. return false;
  1667. }
  1668. };
  1669. Engine._ALPHA_DISABLE = 0;
  1670. Engine._ALPHA_ADD = 1;
  1671. Engine._ALPHA_COMBINE = 2;
  1672. Engine._DELAYLOADSTATE_NONE = 0;
  1673. Engine._DELAYLOADSTATE_LOADED = 1;
  1674. Engine._DELAYLOADSTATE_LOADING = 2;
  1675. Engine._DELAYLOADSTATE_NOTLOADED = 4;
  1676. Engine._TEXTUREFORMAT_ALPHA = 0;
  1677. Engine._TEXTUREFORMAT_LUMINANCE = 1;
  1678. Engine._TEXTUREFORMAT_LUMINANCE_ALPHA = 2;
  1679. Engine._TEXTUREFORMAT_RGB = 4;
  1680. Engine._TEXTUREFORMAT_RGBA = 4;
  1681. Engine.Epsilon = 0.001;
  1682. Engine.CollisionsEpsilon = 0.001;
  1683. Engine.ShadersRepository = "Babylon/Shaders/";
  1684. return Engine;
  1685. })();
  1686. BABYLON.Engine = Engine;
  1687. })(BABYLON || (BABYLON = {}));
  1688. //# sourceMappingURL=babylon.engine.js.map