Tidak Ada Deskripsi

Trevor Baron c4f2ad1126 baseParticleSystemCylinder 7 tahun lalu
.github 3b5fda7376 Better issue template 7 tahun lalu
.vscode 8a15941265 fix viewer dev task 7 tahun lalu
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 tahun lalu
Playground 7043c1cf4b Nightly 7 tahun lalu
Tools cf4d0af33c Cylinder particle emitter 7 tahun lalu
Viewer 7ea36bbc2c Deleted dead code block. 7 tahun lalu
assets 4f9ae38bf9 Added 2 values to sizeGradients 7 tahun lalu
dist c4f2ad1126 baseParticleSystemCylinder 7 tahun lalu
gui 0d173208ba Moved isEnabled to Control. 7 tahun lalu
inspector f9cb2117d9 #4772 : [Inspector - Feat.Requ.] Show code tooltips - For scene panel 7 tahun lalu
loaders 570c140941 Fix glTF loader return order 7 tahun lalu
localDev 3b3daa6127 removed unwanted file 7 tahun lalu
materialsLibrary ae0fce51f5 Nightly + unlit LAVA 7 tahun lalu
postProcessLibrary 4314bc8644 Removed strict:true for now 7 tahun lalu
proceduralTexturesLibrary 36d6a1c30b Fixing some serialization issues (fixed collisions with properties) 7 tahun lalu
sandbox 27b682f989 Update index.html 7 tahun lalu
serializers 17460c3b91 remove dots and slashes from texture name 7 tahun lalu
src c4f2ad1126 baseParticleSystemCylinder 7 tahun lalu
tests 52d12232a3 Move DepthRenderer as component 7 tahun lalu
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 tahun lalu
.gitignore 83cc2e2d51 fix split reference 7 tahun lalu
.travis.yml d6b3c9410b node 8 instead of 6 7 tahun lalu
CNAME f62df4b004 Create CNAME 7 tahun lalu
bower.json 34ad342456 Update bower.json to latest version 8 tahun lalu
contributing.md dd5357c665 Update contributing.md 7 tahun lalu
favicon.ico 13ede5cad9 Browser stack readyness 7 tahun lalu
license.md 4f44f2ce56 Moved license to a separate file 8 tahun lalu
package.json 4476cb5f54 3.3.0-beta.3 7 tahun lalu
readme.md 6a63b63c4f Migrate travis from .org to .com 7 tahun lalu
tslint.json 9ce72698cb Linter 7 tahun lalu
what's new.md 75db32582d 3.2 7 tahun lalu

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Usage

See Getting Started

// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
    // Create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
    // Target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // Attach the camera to the canvas
    camera.attachControl(canvas, false);
    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
    // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
    // Move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
    // Return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 3.3 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.