Sen descrición

Popov72 c472f22393 Add a customAllowRendering user function %!s(int64=4) %!d(string=hai) anos
.github 7fd2b62985 Update bug_report.md %!s(int64=5) %!d(string=hai) anos
.vscode ca67a23c15 Fix #8614 (#8642) %!s(int64=5) %!d(string=hai) anos
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters %!s(int64=7) %!d(string=hai) anos
Playground a51091db96 Update monacoManager.ts %!s(int64=4) %!d(string=hai) anos
Tools e4bba19729 4.2.0-beta.19 %!s(int64=4) %!d(string=hai) anos
Viewer 818eff48f3 fix tests %!s(int64=4) %!d(string=hai) anos
dist 8d744ade6a Nightly %!s(int64=4) %!d(string=hai) anos
gui 8d744ade6a Nightly %!s(int64=4) %!d(string=hai) anos
inspector 4f45e8d080 Merge pull request #9297 from bghgary/remove-khr-xmp %!s(int64=4) %!d(string=hai) anos
ktx2Decoder a226efa37a Add new UASTC to RGBA universal transcoder support %!s(int64=4) %!d(string=hai) anos
loaders 4f45e8d080 Merge pull request #9297 from bghgary/remove-khr-xmp %!s(int64=4) %!d(string=hai) anos
localDev 47d97f8ed4 Removed all references to libktx.js %!s(int64=5) %!d(string=hai) anos
materialsLibrary b9bd620a92 update all references to attachControl %!s(int64=4) %!d(string=hai) anos
nodeEditor 28bced48f1 Add space conversion to input colors3/4 %!s(int64=4) %!d(string=hai) anos
postProcessLibrary b9bd620a92 update all references to attachControl %!s(int64=4) %!d(string=hai) anos
proceduralTexturesLibrary b9bd620a92 update all references to attachControl %!s(int64=4) %!d(string=hai) anos
sandbox b9bd620a92 update all references to attachControl %!s(int64=4) %!d(string=hai) anos
serializers 5c623a0e94 Update stlSerializer.ts %!s(int64=4) %!d(string=hai) anos
src c472f22393 Add a customAllowRendering user function %!s(int64=4) %!d(string=hai) anos
tests 9d77180c88 Nightly %!s(int64=4) %!d(string=hai) anos
uiControls e4bba19729 4.2.0-beta.19 %!s(int64=4) %!d(string=hai) anos
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS %!s(int64=9) %!d(string=hai) anos
.gitignore e7e47a0f94 nit %!s(int64=4) %!d(string=hai) anos
.gitpod.Dockerfile 09725b14ef simplify code contributions by fully automating the dev setup with gitpod. %!s(int64=5) %!d(string=hai) anos
.gitpod.yml 8e8f89f8d3 Update .gitpod.yml %!s(int64=5) %!d(string=hai) anos
.mergify.yml 67c118f200 Moved where it should be %!s(int64=5) %!d(string=hai) anos
.prettierrc f6f7096199 Check for bugs %!s(int64=5) %!d(string=hai) anos
CNAME f62df4b004 Create CNAME %!s(int64=7) %!d(string=hai) anos
CNAME.txt 9c629d12f2 Wrong move %!s(int64=5) %!d(string=hai) anos
CODE_OF_CONDUCT.md ca37f51887 Create CODE_OF_CONDUCT.md %!s(int64=5) %!d(string=hai) anos
azure-pipelines-cd.yml 2a2a9d0335 Update azure-pipelines-cd.yml for Azure Pipelines %!s(int64=5) %!d(string=hai) anos
azure-pipelines.yml 95635ceea1 Restore Build steps %!s(int64=5) %!d(string=hai) anos
bower.json 3b9fc842bd Starting blocks for nodeEditor %!s(int64=6) %!d(string=hai) anos
contributing.md fff9cf0ff3 Codedoc changees %!s(int64=5) %!d(string=hai) anos
license.md 4f44f2ce56 Moved license to a separate file %!s(int64=8) %!d(string=hai) anos
package.json 39339bb219 4.2.0-beta.20 %!s(int64=4) %!d(string=hai) anos
readme-es6.md 4b5dfd2ad7 Add groundBuilder's import (#8522) %!s(int64=5) %!d(string=hai) anos
readme.md 32a40a8f1d Update readme.md %!s(int64=5) %!d(string=hai) anos
tsconfigRules.json fd23037057 Move manual tsc to prevent issues %!s(int64=6) %!d(string=hai) anos
tslint.json ca8a620e6c Prettifier definition file (#8571) %!s(int64=5) %!d(string=hai) anos

readme-es6.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";
import "@babylonjs/core/Meshes/Builders/groundBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.