what's new.md 3.2 KB

2.5.0:

Major updates

Updates

  • Added support for texture arrays (deltakosh)
  • Added camera.isInFrustum and camera.isCompletelyInFrustum. Can be used with meshes, submeshes and boundingInfo (deltakosh)
  • Several memory allocation reduction (benaadams)
  • Several GPU state change reduction (benaadams)
  • MapTexture: add supersample mode to double font quality. (nockawa)
  • New invertUV parameter an all ribbon based shapes : ribbon, tube, lathe, basic and custom extrusion (jerome)
  • Text2D: new fontSuperSample setting to use high quality font (nockawa)
  • PerfCounter class added to monitor time/counter and expose min/max/average/lastSecondAverage/current metrics. Updated engine/scene current counter to use this class, exposing new properties as well to access the PerfCounter object (nockawa)
  • Better keyboard event handling which is now done at canvas level and not at window level (deltakosh)
  • New scene.hoverCursor property to define a custom cursor when moving mouse over meshes (deltakosh)
  • Canvas2D: (nockawa)
    • Performance metrics added
    • Text2D super sampling to enhance quality in World Space Canvas
    • World Space Canvas is now rendering in an adaptive way for its resolution to fit the on screen projected one to achieve a good rendering quality
    • Transparent Primitives are now drawn with Instanced Array when supported

Exporters

API doc

Bug fixes

  • MapTexture: Font Characters are now correctly aligned on Chrome (nockawa)
  • Fixed some missing parameter default values in MeshBuilder.CreateGroundFromHeightMap() and MeshBuilder.CreateTiledGround() (jerome)
  • Fixed cross vector calculation in _computeHeightQuads() that affected all the GroundMesh.getHeightAtCoordinates() and GroundMesh.getNormalAtCoordinates() methods (jerome)
  • Fixed Mesh.CreateDashedLines() missing instance parameter on update (jerome)
  • Fixed model shape initial red vertex color set to zero not formerly being taken in account in the SolidParticleSystem (jerome)
  • Canvas2D: (nockawa)
    • WorldSpaceCanvas2D:
    • Intersection/interaction now works on non squared canvas
    • Primitive:
    • ZOrder fixed in Primitives created inline
    • Z-Order is now correctly distributed along the whole canvas object graph
    • Sprite2D:
    • texture size is now set by default as expected
    • can have no id set
    • Text2D:
    • Fix bad rendering quality on Chrome
    • Rendering above transparent surface is now blending correctly

Breaking changes

  • Canvas2D: (nockawa)
    • WorldSpaceCanvas2D:
    • WorldSpaceRenderScale is no longer supported (deprecated because of adaptive feature added).