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David Catuhe c4640a27a9 Merge pull request #2865 from BabylonJS/master 8 роки тому
.vscode 6523d470db Fix issue 8 роки тому
Exporters f80418cecf Rebuild binary files 8 роки тому
Playground 613af5b1b9 Fix playground bug when dist=true 8 роки тому
Tools 2bfb75fd39 quick fix for npm deploy 8 роки тому
assets f03896bb10 Updated motion controllers to use final GLB assets. 8 роки тому
dist 9998956658 Nightly 8 роки тому
gui 6480502654 Associated with #2745 8 роки тому
inspector 1b0b621fac Center color box on the line #2827 8 роки тому
loaders b1d52bc726 Merge pull request #2863 from RaananW/mtl-obj-loader 8 роки тому
localDev cd1d1a5678 ArcRotate Interactions 8 роки тому
materialsLibrary 7baaa7a094 InvertNormalMapX/Y now invert the tangent space instead of normal map values 8 роки тому
postProcessLibrary 1b48f67f75 Add Inspector Shortcut 8 роки тому
proceduralTexturesLibrary 991415253c Adding perlin noise to procedural textures library 8 роки тому
sandbox d95238cf66 Fixes https://github.com/BabylonJS/Website/issues/128 8 роки тому
serializers 25cac4667d Adding support to Babylon.JS for morph targets 8 роки тому
src c4640a27a9 Merge pull request #2865 from BabylonJS/master 8 роки тому
tests 54b967fd0c Update all reference images to match current values 8 роки тому
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 роки тому
.gitignore fe7bc7e66c REmoved canvas2d tests 8 роки тому
.gitmodules eb1b2745f6 DAE Exporter 11 роки тому
.travis.yml 1dabcd6f7f travis should use node 6 8 роки тому
bower.json 34ad342456 Update bower.json to latest version 8 роки тому
contributing.md c8c6d6876a Update contributing.md 8 роки тому
license.md 4f44f2ce56 Moved license to a separate file 8 роки тому
package.json 3611eb0cd2 updating package.json 8 роки тому
readme.md f686d88533 fixing readme.md of the main framework 8 роки тому
tslint.json bd6328c459 none squared capture 8 роки тому
what's new.md 60c020ad96 Added feault normals generation for standard material 8 роки тому

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
  • FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)

Features

To get a complete list of supported features, please visit our website.