isBillboardBased
. DocminScaleX
, minScaleY
, maxScaleX
, maxScaleY
. DocradiusRange
for sphere emitter. DocradiusRange
and heightRange
for cone emitter. DocParticleSystem.BLENDMODE_ADD
alpha mode. DocminInitialRotation
and maxInitialRotation
. DocPhotoDome
object to display 360 photos. Demo (SzeyinLee)latest
and preview
streams #3055 (RaananW)TextBlock.computeExpectedHeight
, added TextWrapping.Ellipsis
as TextBlock.wordWrapping
possible value (adrientetar)isEnabled
and disabledColor
property to Gui Control (barteq100)MixMaterial
to the Materials Library allowing to mix up to 8 textures (julien-moreau)BoundingInfo.scale()
function to let users control the size of the bounding info (Deltakosh)Animatable.waitAsync
function to use Promises with animations. Demo Here (Deltakosh)getHierarchyBoundingVectors
method (sebavan)serialize
and Parse
functions to serialize and parse all procedural textures from the Procedural Textures Library (julien-moreau)mesh.ignoreNonUniformScaling
to turn off non uniform scaling compensation (Deltakosh)getSize
to generate garbage collection (sebavan)lodGenerationScale
and lodGenerationOffset
to force rebind (sebavan)onUserActionRequestedObservable
to workaround and detect autoplay video policy restriction on VideoTexture (sebavan)Sound
now accepts MediaStream
as source to enable easier WebAudio and WebRTC integrations (menduz)format
support for RenderTargetCubeTexture (PeapBoy)RawCubeTexture
class with RGBD and mipmap support (bghgary)targetMask
argument to scene.beginWeightedAnimation
, scene.beginAnimation
, scene.stopAnimation
, and animatable.stop
to allow for selective application of animations. (fmmoret)onNodeLODsLoadedObservable
and onMaterialLODsLoadedObservable
to MSFT_lod loader extension (bghgary)file:
-Protocol (ltetzlaff)shadowEnabled
property on lights. Shadows are not visible anymore when disabled (sebavan)unregisterOnPhysicsCollide
didn't remove callback correctly #4291 (RaananW)ArcRotateCamera
was used with collisions (Deltakosh)unlit
on PBRMaterial
after the material is ready (Wrong dirty flags) (bghgary)HighlightLayer
support on browsers not supporting HalfFloat (sebavan)updatable
parameter setting in the SPS (jerome)PostProcess
would not update the WebGL Texture (CraigFeldspar)scene.onRenderingGroupObservable
by onBeforeRenderingGroupObservable
and onAfterRenderingGroupObservable
to prevent the stage check (sebavan)