config.json 17 KB

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  1. {
  2. "root": "https://rawgit.com/BabylonJS/Website/master",
  3. "tests": [
  4. {
  5. "title": "Clear Coat",
  6. "playgroundId": "#YACNQS#1",
  7. "referenceImage": "clearCoat.png"
  8. },
  9. {
  10. "title": "GUI Transform StackPanel",
  11. "playgroundId": "#BS60AB#0",
  12. "referenceImage": "TransformStackPanel.png"
  13. },
  14. {
  15. "title": "GUI StackPanel",
  16. "playgroundId": "#LLVZ90#0",
  17. "referenceImage": "StackPanel.png"
  18. },
  19. {
  20. "title": "Camera rig",
  21. "playgroundId": "#ATL1CS#9",
  22. "referenceImage": "cameraRig.png"
  23. },
  24. {
  25. "title": "XR camera container rotation",
  26. "playgroundId": "#JV98QW#5",
  27. "referenceImage": "xrCameraContainerRotation.png",
  28. "excludeFromAutomaticTesting": true
  29. },
  30. {
  31. "title": "Sliders",
  32. "playgroundId": "#HATGQZ#3",
  33. "referenceImage": "Sliders.png",
  34. "excludeFromAutomaticTesting": true
  35. },
  36. {
  37. "title": "Pointers",
  38. "playgroundId": "#1GLEJK#5",
  39. "referenceImage": "pointers.png",
  40. "excludeFromAutomaticTesting": true
  41. },
  42. {
  43. "title": "LineEdgesRenderer",
  44. "playgroundId": "#T90MQ4#1",
  45. "renderCount": 50,
  46. "referenceImage": "LineEdgesRenderer.png"
  47. },
  48. {
  49. "title": "Solid particle system",
  50. "playgroundId": "#WCDZS#92",
  51. "renderCount": 150,
  52. "referenceImage": "sps.png"
  53. },
  54. {
  55. "title": "Simulate pointer",
  56. "playgroundId": "#8MGKWK#78",
  57. "referenceImage": "simulatePointer.png"
  58. },
  59. {
  60. "title": "Color Grading",
  61. "playgroundId": "#8EDB5N#2",
  62. "referenceImage": "colorGrading.png"
  63. },
  64. {
  65. "title": "Ribbon morphing",
  66. "playgroundId": "#ACKC2#1",
  67. "renderCount": 50,
  68. "referenceImage": "ribbon morphing.png"
  69. },
  70. {
  71. "title": "Clip planes",
  72. "playgroundId": "#Y6W087#0",
  73. "referenceImage": "clipplanes.png"
  74. },
  75. {
  76. "title": "ShadowOnlyMaterial",
  77. "playgroundId": "#1KF7V1#18",
  78. "referenceImage": "shadowOnlyMaterial.png"
  79. },
  80. {
  81. "title": "Gizmos",
  82. "playgroundId": "#8GY6J8#48",
  83. "renderCount": 50,
  84. "referenceImage": "Gizmos.png"
  85. },
  86. {
  87. "title": "GUI3D SpherePanel",
  88. "playgroundId": "#HB4C01#9",
  89. "renderCount": 50,
  90. "referenceImage": "spherepanel.png"
  91. },
  92. {
  93. "title": "Particle Helper",
  94. "playgroundId": "#1VGT5D#2",
  95. "renderCount": 50,
  96. "referenceImage": "particle_helper.png"
  97. },
  98. {
  99. "title": "Chibi Rex",
  100. "playgroundId": "#QATUCH#4",
  101. "renderCount": 50,
  102. "referenceImage": "chibi_rex.png"
  103. },
  104. {
  105. "title": "Yeti",
  106. "playgroundId": "#QATUCH#3",
  107. "renderCount": 150,
  108. "referenceImage": "yeti.png"
  109. },
  110. {
  111. "title": "Sponza",
  112. "sceneFolder": "/Scenes/Sponza/",
  113. "sceneFilename": "Sponza.babylon",
  114. "referenceImage": "Sponza.png"
  115. },
  116. {
  117. "title": "Windows cafe",
  118. "sceneFolder": "/Scenes/WCafe/",
  119. "sceneFilename": "WCafe.babylon",
  120. "referenceImage": "WCafe.png"
  121. },
  122. {
  123. "title": "Espilit",
  124. "sceneFolder": "/Scenes/Espilit/",
  125. "sceneFilename": "espilit.babylon",
  126. "referenceImage": "Espilit.png"
  127. },
  128. {
  129. "title": "The car",
  130. "sceneFolder": "/Scenes/TheCar/",
  131. "sceneFilename": "TheCar.binary.babylon",
  132. "referenceImage": "TheCar.png"
  133. },
  134. {
  135. "title": "Viper",
  136. "sceneFolder": "/Scenes/Viper/",
  137. "sceneFilename": "Viper.babylon",
  138. "referenceImage": "Viper.png"
  139. },
  140. {
  141. "title": "Retail",
  142. "sceneFolder": "/Scenes/Retail/",
  143. "sceneFilename": "Retail.babylon",
  144. "referenceImage": "retail.png"
  145. },
  146. {
  147. "title": "Hill Valley",
  148. "sceneFolder": "/Scenes/hillvalley/",
  149. "sceneFilename": "HillValley.incremental.babylon",
  150. "referenceImage": "Hillvalley.png"
  151. },
  152. {
  153. "title": "Heart",
  154. "sceneFolder": "/Scenes/Heart/",
  155. "sceneFilename": "Heart.babylon",
  156. "referenceImage": "Heart.png"
  157. },
  158. {
  159. "title": "Mansion",
  160. "sceneFolder": "/Scenes/Mansion/",
  161. "sceneFilename": "Mansion.babylon",
  162. "referenceImage": "mansion.png",
  163. "excludeFromAutomaticTesting": true
  164. },
  165. {
  166. "title": "SpaceDeK",
  167. "sceneFolder": "/Scenes/SpaceDek/",
  168. "sceneFilename": "SpaceDek.babylon",
  169. "referenceImage": "SpaceDeK.png"
  170. },
  171. {
  172. "title": "Flat2009",
  173. "sceneFolder": "/Scenes/Flat2009/",
  174. "sceneFilename": "Flat2009.babylon",
  175. "referenceImage": "Flat2009.png"
  176. },
  177. {
  178. "title": "CSG",
  179. "scriptToRun": "/Demos/CSG/csg.js",
  180. "functionToCall": "CreateCSGTestScene",
  181. "referenceImage": "csg.png"
  182. },
  183. {
  184. "title": "Charting",
  185. "renderCount": 20,
  186. "scriptToRun": "/Demos/Charting/charting.js",
  187. "functionToCall": "CreateChartingTestScene",
  188. "referenceImage": "charting.png"
  189. },
  190. {
  191. "title": "Fog",
  192. "scriptToRun": "/Demos/Fog/fog.js",
  193. "functionToCall": "CreateFogScene",
  194. "referenceImage": "fog.png"
  195. },
  196. {
  197. "title": "Polygon",
  198. "scriptToRun": "/Demos/Polygon/polygon.js",
  199. "functionToCall": "CreatePolygonScene",
  200. "referenceImage": "polygon.png"
  201. },
  202. {
  203. "title": "Soft Shadows",
  204. "scriptToRun": "/Demos/SoftShadows/softShadows.js",
  205. "functionToCall": "CreateSoftShadowsTestScene",
  206. "referenceImage": "softShadows.png"
  207. },
  208. {
  209. "title": "Fresnel",
  210. "scriptToRun": "/Demos/Fresnel/fresnel.js",
  211. "functionToCall": "CreateFresnelTestScene",
  212. "referenceImage": "fresnel.png"
  213. },
  214. {
  215. "title": "Highlights",
  216. "scriptToRun": "/Demos/Highlights/highlights.js",
  217. "functionToCall": "CreateHighlightsScene",
  218. "referenceImage": "highlights.png",
  219. "rootPath": "/Demos/Highlights/",
  220. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  221. },
  222. {
  223. "title": "Lines",
  224. "scriptToRun": "/Demos/Lines/lines.js",
  225. "functionToCall": "CreateLinesTestScene",
  226. "referenceImage": "lines.png",
  227. "replace": "updateVerticesDataDirectly, updateVerticesData"
  228. },
  229. {
  230. "title": "Bones",
  231. "scriptToRun": "/Demos/Bones/bones.js",
  232. "functionToCall": "CreateBonesTestScene",
  233. "referenceImage": "bones.png",
  234. "replace": "Dude.babylon, dude.babylon"
  235. },
  236. {
  237. "title": "LOD",
  238. "renderCount": 10,
  239. "scriptToRun": "/Demos/LOD/lod.js",
  240. "functionToCall": "CreateLODTestScene",
  241. "referenceImage": "lod.png"
  242. },
  243. {
  244. "title": "Lens",
  245. "scriptToRun": "/Demos/Lens/lensFlares.js",
  246. "functionToCall": "CreateLensFlaresTestScene",
  247. "referenceImage": "lens.png",
  248. "rootPath": "/Demos/Lens/",
  249. "replaceUrl": "lens4.png, lens5.png"
  250. },
  251. {
  252. "title": "Self shadowing",
  253. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  254. "functionToCall": "CreateShadowsTestScene",
  255. "referenceImage": "selfShadowing.png"
  256. },
  257. {
  258. "title": "Advanced shadows",
  259. "renderCount": 20,
  260. "scriptToRun": "/Demos/AdvancedShadows/advancedShadows.js",
  261. "functionToCall": "CreateAdvancedShadowsTestScene",
  262. "referenceImage": "advancedShadows.png",
  263. "replace": "/ground, /Ground"
  264. },
  265. {
  266. "title": "point light shadows",
  267. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  268. "functionToCall": "CreatePointLightShadowScene",
  269. "referenceImage": "pointLightShadows.png",
  270. "replace": "/ground, /Ground"
  271. },
  272. {
  273. "title": "Displacement map",
  274. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  275. "functionToCall": "CreateDisplacementTestScene",
  276. "referenceImage": "displacementMap.png",
  277. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  278. },
  279. {
  280. "title": "Normals",
  281. "playgroundId": "#WXKLLJ#2",
  282. "referenceImage": "normals.png"
  283. },
  284. {
  285. "title": "Custom render target",
  286. "renderCount": 20,
  287. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  288. "functionToCall": "CreateCustomRenderTargetTestScene",
  289. "referenceImage": "customRTT.png"
  290. },
  291. {
  292. "title": "GLTF Normals",
  293. "scriptToRun": "/Demos/GLTFNormals/index.js",
  294. "functionToCall": "createScene",
  295. "referenceImage": "gltfnormals.png"
  296. },
  297. {
  298. "title": "GLTF Buffer Interleaved",
  299. "playgroundId": "#a68vz0#3",
  300. "referenceImage": "gltfBufferInterleaved.png"
  301. },
  302. {
  303. "title": "GLTF Material",
  304. "playgroundId": "#a68vz0#2",
  305. "referenceImage": "gltfMaterial.png"
  306. },
  307. {
  308. "title": "GLTF Material Alpha Blend",
  309. "playgroundId": "#a68vz0#4",
  310. "referenceImage": "gltfMaterialAlphaBlend.png"
  311. },
  312. {
  313. "title": "GLTF Material Alpha Mask",
  314. "playgroundId": "#a68vz0#5",
  315. "referenceImage": "gltfMaterialAlphaMask.png"
  316. },
  317. {
  318. "title": "GLTF Material Double Sided",
  319. "playgroundId": "#a68vz0#7",
  320. "referenceImage": "gltfMaterialDoubleSided.png"
  321. },
  322. {
  323. "title": "GLTF Material Double Sided (Back)",
  324. "playgroundId": "#a68vz0#6",
  325. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  326. },
  327. {
  328. "title": "GLTF Material Mixed",
  329. "playgroundId": "#a68vz0#8",
  330. "referenceImage": "gltfMaterialMixed.png"
  331. },
  332. {
  333. "title": "GLTF Mesh Primitives",
  334. "playgroundId": "#a68vz0#9",
  335. "referenceImage": "gltfMeshPrimitives.png"
  336. },
  337. {
  338. "title": "GLTF Mesh Primitive Mode",
  339. "playgroundId": "#a68vz0#10",
  340. "referenceImage": "gltfMeshPrimitiveMode.png"
  341. },
  342. {
  343. "title": "GLTF Mesh Primitive Vertex Color",
  344. "playgroundId": "#a68vz0#11",
  345. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  346. },
  347. {
  348. "title": "GLTF Mesh Primitives UV",
  349. "playgroundId": "#a68vz0#12",
  350. "referenceImage": "gltfMeshPrimitivesUV.png"
  351. },
  352. {
  353. "title": "GLTF Primitive Attribute",
  354. "playgroundId": "#a68vz0#13",
  355. "referenceImage": "gltfPrimitiveAttribute.png"
  356. },
  357. {
  358. "title": "GLTF Metallic Roughness",
  359. "playgroundId": "#a68vz0#14",
  360. "referenceImage": "gltfMaterialMetallicRoughness.png"
  361. },
  362. {
  363. "title": "GLTF Specular Glossiness",
  364. "playgroundId": "#a68vz0#15",
  365. "referenceImage": "gltfMaterialSpecularGlossiness.png"
  366. },
  367. {
  368. "title": "GLTF Serializer Texture Transform",
  369. "playgroundId": "#S5SWJB#32",
  370. "referenceImage": "glTFSerializerTextureTransform.png"
  371. },
  372. {
  373. "title": "GLTF Texture Sampler",
  374. "playgroundId": "#a68vz0#16",
  375. "referenceImage": "gltfTextureSampler.png"
  376. },
  377. {
  378. "title": "GLTF Buggy with Draco Mesh Compression",
  379. "playgroundId": "#JNW207#1",
  380. "referenceImage": "gltfBuggyDraco.png"
  381. },
  382. {
  383. "title": "GLTF BoomBox with Unlit Material",
  384. "playgroundId": "#GYM97C#2",
  385. "referenceImage": "gltfUnlit.png"
  386. },
  387. {
  388. "title": "GLTF Extension KHR_texture_transform",
  389. "playgroundId": "#RNT7K4#2",
  390. "referenceImage": "gltfExtensionKhrTextureTransform.png"
  391. },
  392. {
  393. "title": "Asset Containers",
  394. "playgroundId": "#P3U079#19",
  395. "referenceImage": "assetContainer.png"
  396. },
  397. {
  398. "title": "Enable disable post process",
  399. "playgroundId": "#1VI6WV#19",
  400. "renderCount": 50,
  401. "referenceImage": "enableDisablePostProcess.png"
  402. },
  403. {
  404. "title": "Sharpen",
  405. "playgroundId": "#NAW8EA#1",
  406. "renderCount": 20,
  407. "referenceImage": "sharpen.png"
  408. },
  409. {
  410. "title": "Depth of field",
  411. "playgroundId": "#IDSQK2#53",
  412. "renderCount": 20,
  413. "referenceImage": "depthOfField.png"
  414. },
  415. {
  416. "title": "Chromatic aberration",
  417. "playgroundId": "#NAW8EA#0",
  418. "renderCount": 20,
  419. "referenceImage": "chromaticAberration.png"
  420. },
  421. {
  422. "title": "Default pipeline",
  423. "playgroundId": "#NAW8EA#6",
  424. "renderCount": 20,
  425. "referenceImage": "defaultPipeline.png"
  426. },
  427. {
  428. "title": "Kernel Blur",
  429. "playgroundId": "#Y0WKT0#0",
  430. "referenceImage": "KernelBlur.png"
  431. },
  432. {
  433. "title": "GLTF Mesh Primitive Attribute Test",
  434. "scriptToRun": "/Demos/GLTFMeshPrimitiveAttributeTest/index.js",
  435. "functionToCall": "createScene",
  436. "referenceImage": "gltfMeshPrimAttribTest.png"
  437. },
  438. {
  439. "title": "PBR glossy",
  440. "replace": "engine.setHardwareScalingLevel, //engine.setHardwareScalingLevel",
  441. "scriptToRun": "/Demos/PBRGlossy/index.js",
  442. "functionToCall": "CreatePBRGlossyScene",
  443. "referenceImage": "pbrglossy.png"
  444. },
  445. {
  446. "title": "PBR rough",
  447. "scriptToRun": "/Demos/PBRRough/index.js",
  448. "functionToCall": "CreatePBRRoughScene",
  449. "referenceImage": "pbrrough.png"
  450. },
  451. {
  452. "title": "Particles",
  453. "renderCount": 100,
  454. "scriptToRun": "/Demos/Particles/particles.js",
  455. "functionToCall": "CreateParticlesTestScene",
  456. "referenceImage": "particles.png"
  457. },
  458. {
  459. "title": "Reflection probes",
  460. "renderCount": 20,
  461. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  462. "functionToCall": "CreateReflectionProbeTestScene ",
  463. "referenceImage": "refprobe.png"
  464. },
  465. {
  466. "title": "PBRMetallicRoughnessMaterial",
  467. "playgroundId": "#2FDQT5#13",
  468. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  469. },
  470. {
  471. "title": "PBRSpecularGlossinessMaterial",
  472. "playgroundId": "#Z1VL3V#4",
  473. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  474. },
  475. {
  476. "title": "PBR",
  477. "playgroundId": "#LCA0Q4#0",
  478. "referenceImage": "pbr.png"
  479. },
  480. {
  481. "title": "Texture cache",
  482. "playgroundId": "#20OAV9#237",
  483. "referenceImage": "texture cache.png"
  484. },
  485. {
  486. "title": "MultiSample render targets",
  487. "renderCount": 20,
  488. "playgroundId": "#12MKMN#0",
  489. "referenceImage": "MultiSample render targets.png"
  490. },
  491. {
  492. "title": "Default rendering pipeline",
  493. "playgroundId": "#5XB8YT#2",
  494. "referenceImage": "DefaultRenderingPipeline.png"
  495. },
  496. {
  497. "title": "Billboard",
  498. "playgroundId": "#UJEIL#13",
  499. "referenceImage": "Billboard.png"
  500. },
  501. {
  502. "title": "setParent",
  503. "playgroundId": "#JD49CT#2",
  504. "referenceImage": "setParent.png"
  505. },
  506. {
  507. "title": "GUI",
  508. "renderCount": 2,
  509. "scriptToRun": "/Demos/GUI/gui.js",
  510. "functionToCall": "createScene",
  511. "referenceImage": "GUI.png"
  512. },
  513. {
  514. "title": "Up Vector",
  515. "playgroundId": "#2FNBTG#27",
  516. "referenceImage": "upVector.png"
  517. },
  518. {
  519. "title": "Procedural textures",
  520. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  521. "functionToCall": "CreateProceduralTextureTestScene",
  522. "referenceImage": "procedural.png",
  523. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  524. "excludeFromAutomaticTesting": true
  525. },
  526. {
  527. "title": "Instances",
  528. "renderCount": 50,
  529. "scriptToRun": "/Demos/Instances/instances.js",
  530. "functionToCall": "CreateInstancesTestScene",
  531. "referenceImage": "instances.png",
  532. "replace": "ground., Ground.",
  533. "excludeFromAutomaticTesting": true
  534. },
  535. {
  536. "title": "Instanced Bones",
  537. "scriptToRun": "/Demos/InstancedBones/bones2.js",
  538. "functionToCall": "CreateBones2TestScene",
  539. "referenceImage": "instancedBones.png",
  540. "replace": "Dude.babylon, dude.babylon"
  541. },
  542. {
  543. "title": "Light Projection Texture",
  544. "playgroundId": "#CQNGRK#0",
  545. "referenceImage": "LightProjectionTexture.png"
  546. },
  547. {
  548. "title": "GlowLayer",
  549. "playgroundId": "#LRFB2D#1",
  550. "referenceImage": "GlowLayer.png"
  551. },
  552. {
  553. "title": "Local cubemaps",
  554. "playgroundId": "#RNASML#4",
  555. "referenceImage": "local cubemaps.png"
  556. },
  557. {
  558. "title": "TGA",
  559. "playgroundId": "#ZI77S7#0",
  560. "referenceImage": "tga.png"
  561. },
  562. {
  563. "title": "DDS",
  564. "playgroundId": "#ZI77S7#3",
  565. "referenceImage": "dds.png"
  566. },
  567. {
  568. "title": "DDS2D",
  569. "playgroundId": "#I2MSBE#0",
  570. "referenceImage": "dds2d.png"
  571. },
  572. {
  573. "title": "LightFalloff",
  574. "playgroundId": "#20OAV9#201",
  575. "referenceImage": "lightFalloff.png"
  576. },
  577. {
  578. "title": "MeshSimplification",
  579. "playgroundId": "#1ED15P#35",
  580. "referenceImage": "meshSimplification.png"
  581. },
  582. {
  583. "title": "SSAO2",
  584. "playgroundId": "#XT1HAS#1",
  585. "referenceImage": "ssao2.png",
  586. "renderCount": 200,
  587. "excludeFromAutomaticTesting": true
  588. },
  589. {
  590. "title": "DepthRenderer",
  591. "playgroundId": "#3HPMAA#0",
  592. "renderCount": 50,
  593. "referenceImage": "depthRenderer.png"
  594. },
  595. {
  596. "title": "Edges",
  597. "playgroundId": "#TYAHX#114",
  598. "referenceImage": "edges.png"
  599. },
  600. {
  601. "title": "Outline",
  602. "playgroundId": "#10WJ5S#6",
  603. "referenceImage": "outline.png"
  604. }
  605. ]
  606. }