WebServer.cs 4.1 KB

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  1. using System;
  2. using System.IO;
  3. using System.Net;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. using System.Web;
  7. namespace Max2Babylon
  8. {
  9. public static class WebServer
  10. {
  11. private static readonly HttpListener listener;
  12. private static Task runningTask;
  13. const string HtmlResponseText = @"
  14. <!doctype html>
  15. <html>
  16. <head>
  17. <title>Babylon.js</title>
  18. <script type='text/javascript' src='http://www.babylonjs.com/cannon.js'></script>
  19. <script type='text/javascript' src='http://www.babylonjs.com/babylon.js'></script>
  20. <style type='text/css'>
  21. html, body, div, canvas {
  22. width: 100%;
  23. height: 100%;
  24. padding: 0;
  25. margin: 0;
  26. overflow: hidden;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <canvas id='canvas'></canvas>
  32. <script type='text/javascript'>
  33. var canvas = document.getElementById('canvas');
  34. var engine = new BABYLON.Engine(canvas, true);
  35. BABYLON.SceneLoader.Load('', '###SCENE###', engine, function (newScene) {
  36. newScene.activeCamera.attachControl(canvas);
  37. engine.runRenderLoop(function() {
  38. newScene.render();
  39. });
  40. window.addEventListener('resize', function () {
  41. engine.resize();
  42. });
  43. });
  44. </script>
  45. </body>
  46. </html>";
  47. public const int Port = 45478;
  48. public static bool IsSupported { get; private set; }
  49. static WebServer()
  50. {
  51. try
  52. {
  53. listener = new HttpListener();
  54. if (!HttpListener.IsSupported)
  55. {
  56. IsSupported = false;
  57. return;
  58. }
  59. listener.Prefixes.Add("http://localhost:" + Port + "/");
  60. listener.Start();
  61. runningTask = Task.Run(() => Listen());
  62. IsSupported = true;
  63. }
  64. catch
  65. {
  66. IsSupported = false;
  67. }
  68. }
  69. public static string SceneFilename { get; set; }
  70. public static string SceneFolder { get; set; }
  71. static void Listen()
  72. {
  73. try
  74. {
  75. while (listener.IsListening)
  76. {
  77. var context = listener.GetContext();
  78. var request = context.Request;
  79. var url = request.Url;
  80. context.Response.AddHeader("Cache-Control", "no-cache");
  81. if (string.IsNullOrEmpty(url.LocalPath) || url.LocalPath == "/")
  82. {
  83. var responseText = HtmlResponseText.Replace("###SCENE###", SceneFilename);
  84. WriteResponse(context, responseText);
  85. }
  86. else
  87. {
  88. try
  89. {
  90. var buffer = File.ReadAllBytes(Path.Combine(SceneFolder, HttpUtility.UrlDecode(url.PathAndQuery.Substring(1))));
  91. WriteResponse(context, buffer);
  92. }
  93. catch
  94. {
  95. context.Response.StatusCode = 404;
  96. context.Response.Close();
  97. }
  98. }
  99. }
  100. }
  101. catch
  102. {
  103. }
  104. }
  105. static void WriteResponse(HttpListenerContext context, string s)
  106. {
  107. WriteResponse(context.Response, s);
  108. }
  109. static void WriteResponse(HttpListenerContext context, byte[] buffer)
  110. {
  111. WriteResponse(context.Response, buffer);
  112. }
  113. static void WriteResponse(HttpListenerResponse response, string s)
  114. {
  115. byte[] buffer = Encoding.UTF8.GetBytes(s);
  116. WriteResponse(response, buffer);
  117. }
  118. static void WriteResponse(HttpListenerResponse response, byte[] buffer)
  119. {
  120. response.ContentLength64 = buffer.Length;
  121. Stream output = response.OutputStream;
  122. output.Write(buffer, 0, buffer.Length);
  123. output.Close();
  124. }
  125. }
  126. }