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- module BABYLON {
- export class MaterialHelper {
- public static PrepareDefinesForMergedUV(texture: BaseTexture, defines: any, key: string): void {
- defines._needUVs = true;
- defines[key] = true;
- if (texture.getTextureMatrix().isIdentity(true)) {
- defines[key + "DIRECTUV"] = texture.coordinatesIndex + 1;
- if (texture.coordinatesIndex === 0) {
- defines["MAINUV1"] = true;
- } else {
- defines["MAINUV2"] = true;
- }
- } else {
- defines[key + "DIRECTUV"] = 0;
- }
- }
- public static BindTextureMatrix(texture: BaseTexture, uniformBuffer: UniformBuffer, key: string): void {
- var matrix = texture.getTextureMatrix();
- if (!matrix.isIdentity(true)) {
- uniformBuffer.updateMatrix(key + "Matrix", matrix);
- }
- }
- public static PrepareDefinesForMisc(mesh: AbstractMesh, scene: Scene, useLogarithmicDepth: boolean, pointsCloud: boolean, fogEnabled: boolean, defines: any): void {
- if (defines._areMiscDirty) {
- defines["LOGARITHMICDEPTH"] = useLogarithmicDepth;
- defines["POINTSIZE"] = (pointsCloud || scene.forcePointsCloud);
- defines["FOG"] = (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && fogEnabled);
- defines["NONUNIFORMSCALING"] = mesh.nonUniformScaling;
- }
- }
- public static PrepareDefinesForFrameBoundValues(scene: Scene, engine: Engine, defines: any, useInstances: boolean, forceAlphaTest = false): void {
- var changed = false;
- if (defines["CLIPPLANE"] !== (scene.clipPlane !== undefined && scene.clipPlane !== null)) {
- defines["CLIPPLANE"] = !defines["CLIPPLANE"];
- changed = true;
- }
- if (defines["ALPHATEST"] !== (engine.getAlphaTesting() || forceAlphaTest)) {
- defines["ALPHATEST"] = !defines["ALPHATEST"];
- changed = true;
- }
- if (defines["DEPTHPREPASS"] !== !engine.getColorWrite()) {
- defines["DEPTHPREPASS"] = !defines["DEPTHPREPASS"];
- changed = true;
- }
- if (defines["INSTANCES"] !== useInstances) {
- defines["INSTANCES"] = useInstances;
- changed = true;
- }
-
- if (changed) {
- defines.markAsUnprocessed();
- }
- }
- public static PrepareDefinesForAttributes(mesh: AbstractMesh, defines: any, useVertexColor: boolean, useBones: boolean, useMorphTargets = false): boolean {
- if (!defines._areAttributesDirty && defines._needNormals === defines._normals && defines._needUVs === defines._uvs) {
- return false;
- }
- defines._normals = defines._needNormals;
- defines._uvs = defines._needUVs;
-
- defines["NORMAL"] = (defines._needNormals && mesh.isVerticesDataPresent(VertexBuffer.NormalKind));
- if (defines._needNormals && mesh.isVerticesDataPresent(VertexBuffer.TangentKind)) {
- defines["TANGENT"] = true;
- }
- if (defines._needUVs) {
- defines["UV1"] = mesh.isVerticesDataPresent(VertexBuffer.UVKind);
- defines["UV2"] = mesh.isVerticesDataPresent(VertexBuffer.UV2Kind);
- } else {
- defines["UV1"] = false;
- defines["UV2"] = false;
- }
- if (useVertexColor) {
- defines["VERTEXCOLOR"] = mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind);
- defines["VERTEXALPHA"] = mesh.hasVertexAlpha;
- }
- if (useBones) {
- if (mesh.useBones && mesh.computeBonesUsingShaders && mesh.skeleton) {
- defines["NUM_BONE_INFLUENCERS"] = mesh.numBoneInfluencers;
- defines["BonesPerMesh"] = (mesh.skeleton.bones.length + 1);
- } else {
- defines["NUM_BONE_INFLUENCERS"] = 0;
- defines["BonesPerMesh"] = 0;
- }
- }
- if (useMorphTargets) {
- var manager = (<Mesh>mesh).morphTargetManager;
- if (manager) {
- defines["MORPHTARGETS_TANGENT"] = manager.supportsTangents && defines["TANGENT"];
- defines["MORPHTARGETS_NORMAL"] = manager.supportsNormals && defines["NORMAL"] ;
- defines["MORPHTARGETS"] = (manager.numInfluencers > 0);
- defines["NUM_MORPH_INFLUENCERS"] = manager.numInfluencers;
- } else {
- defines["MORPHTARGETS_TANGENT"] = false;
- defines["MORPHTARGETS_NORMAL"] = false;
- defines["MORPHTARGETS"] = false;
- defines["NUM_MORPH_INFLUENCERS"] = 0;
- }
- }
- return true;
- }
- public static PrepareDefinesForLights(scene: Scene, mesh: AbstractMesh, defines: any, specularSupported: boolean, maxSimultaneousLights = 4, disableLighting = false): boolean {
- if (!defines._areLightsDirty) {
- return defines._needNormals;
- }
- var lightIndex = 0;
- var needNormals = false;
- var needRebuild = false;
- var lightmapMode = false;
- var shadowEnabled = false;
- var specularEnabled = false;
- if (scene.lightsEnabled && !disableLighting) {
- for (var light of mesh._lightSources) {
- needNormals = true;
- if (defines["LIGHT" + lightIndex] === undefined) {
- needRebuild = true;
- }
- defines["LIGHT" + lightIndex] = true;
-
- defines["SPOTLIGHT" + lightIndex] = false;
- defines["HEMILIGHT" + lightIndex] = false;
- defines["POINTLIGHT" + lightIndex] = false;
- defines["DIRLIGHT" + lightIndex] = false;
- var type;
- if (light.getTypeID() === Light.LIGHTTYPEID_SPOTLIGHT) {
- type = "SPOTLIGHT" + lightIndex;
- } else if (light.getTypeID() === Light.LIGHTTYPEID_HEMISPHERICLIGHT) {
- type = "HEMILIGHT" + lightIndex;
- } else if (light.getTypeID() === Light.LIGHTTYPEID_POINTLIGHT) {
- type = "POINTLIGHT" + lightIndex;
- } else {
- type = "DIRLIGHT" + lightIndex;
- }
- defines[type] = true;
- // Specular
- if (specularSupported && !light.specular.equalsFloats(0, 0, 0)) {
- specularEnabled = true;
- }
- // Shadows
- defines["SHADOW" + lightIndex] = false;
- defines["SHADOWPCF" + lightIndex] = false;
- defines["SHADOWESM" + lightIndex] = false;
- defines["SHADOWCUBE" + lightIndex] = false;
- if (mesh && mesh.receiveShadows && scene.shadowsEnabled && light.shadowEnabled) {
- var shadowGenerator = light.getShadowGenerator();
- if (shadowGenerator) {
- shadowEnabled = true;
- shadowGenerator.prepareDefines(defines, lightIndex);
- }
- }
- if (light.lightmapMode != Light.LIGHTMAP_DEFAULT ) {
- lightmapMode = true;
- defines["LIGHTMAPEXCLUDED" + lightIndex] = true;
- defines["LIGHTMAPNOSPECULAR" + lightIndex] = (light.lightmapMode == Light.LIGHTMAP_SHADOWSONLY);
- } else {
- defines["LIGHTMAPEXCLUDED" + lightIndex] = false;
- defines["LIGHTMAPNOSPECULAR" + lightIndex] = false;
- }
- lightIndex++;
- if (lightIndex === maxSimultaneousLights)
- break;
- }
- }
- defines["SPECULARTERM"] = specularEnabled;
- defines["SHADOWS"] = shadowEnabled;
- // Resetting all other lights if any
- for (var index = lightIndex; index < maxSimultaneousLights; index++) {
- if (defines["LIGHT" + index] !== undefined) {
- defines["LIGHT" + index] = false;
- defines["HEMILIGHT" + lightIndex] = false;
- defines["POINTLIGHT" + lightIndex] = false;
- defines["DIRLIGHT" + lightIndex] = false;
- defines["SPOTLIGHT" + lightIndex] = false;
- defines["SHADOW" + lightIndex] = false;
- }
- }
- let caps = scene.getEngine().getCaps();
- if (defines["SHADOWFLOAT"] === undefined) {
- needRebuild = true;
- }
- defines["SHADOWFLOAT"] = shadowEnabled &&
- ((caps.textureFloatRender && caps.textureFloatLinearFiltering) ||
- (caps.textureHalfFloatRender && caps.textureHalfFloatLinearFiltering));
- defines["LIGHTMAPEXCLUDED"] = lightmapMode;
- if (needRebuild) {
- defines.rebuild();
- }
- return needNormals;
- }
- public static PrepareUniformsAndSamplersList(uniformsListOrOptions: string[] | EffectCreationOptions, samplersList?: string[], defines?: any, maxSimultaneousLights = 4): void {
- let uniformsList: string[];
- let uniformBuffersList: Nullable<string[]> = null;
- if ((<EffectCreationOptions>uniformsListOrOptions).uniformsNames) {
- var options = <EffectCreationOptions>uniformsListOrOptions;
- uniformsList = options.uniformsNames;
- uniformBuffersList = options.uniformBuffersNames;
- samplersList = options.samplers;
- defines = options.defines;
- maxSimultaneousLights = options.maxSimultaneousLights;
- } else {
- uniformsList = <string[]>uniformsListOrOptions;
- if (!samplersList) {
- samplersList = [];
- }
- }
- for (var lightIndex = 0; lightIndex < maxSimultaneousLights; lightIndex++) {
- if (!defines["LIGHT" + lightIndex]) {
- break;
- }
- uniformsList.push(
- "vLightData" + lightIndex,
- "vLightDiffuse" + lightIndex,
- "vLightSpecular" + lightIndex,
- "vLightDirection" + lightIndex,
- "vLightGround" + lightIndex,
- "lightMatrix" + lightIndex,
- "shadowsInfo" + lightIndex,
- "depthValues" + lightIndex,
- );
- if (uniformBuffersList) {
- uniformBuffersList.push("Light" + lightIndex);
- }
- samplersList.push("shadowSampler" + lightIndex);
- }
- if (defines["NUM_MORPH_INFLUENCERS"]) {
- uniformsList.push("morphTargetInfluences");
- }
- }
- public static HandleFallbacksForShadows(defines: any, fallbacks: EffectFallbacks, maxSimultaneousLights = 4): void {
- if (!defines["SHADOWS"]) {
- return;
- }
- for (var lightIndex = 0; lightIndex < maxSimultaneousLights; lightIndex++) {
- if (!defines["LIGHT" + lightIndex]) {
- break;
- }
- if (lightIndex > 0) {
- fallbacks.addFallback(lightIndex, "LIGHT" + lightIndex);
- }
- if (defines["SHADOW" + lightIndex]) {
- fallbacks.addFallback(0, "SHADOW" + lightIndex);
- }
- if (defines["SHADOWPCF" + lightIndex]) {
- fallbacks.addFallback(0, "SHADOWPCF" + lightIndex);
- }
- if (defines["SHADOWESM" + lightIndex]) {
- fallbacks.addFallback(0, "SHADOWESM" + lightIndex);
- }
- }
- }
- public static PrepareAttributesForMorphTargets(attribs: string[], mesh: AbstractMesh, defines: any): void {
- var influencers = defines["NUM_MORPH_INFLUENCERS"];
- if (influencers > 0 && Engine.LastCreatedEngine) {
- var maxAttributesCount = Engine.LastCreatedEngine.getCaps().maxVertexAttribs;
- var manager = (<Mesh>mesh).morphTargetManager;
- var normal = manager && manager.supportsNormals && defines["NORMAL"];
- var tangent = manager && manager.supportsTangents && defines["TANGENT"];
- for (var index = 0; index < influencers; index++) {
- attribs.push(VertexBuffer.PositionKind + index);
- if (normal) {
- attribs.push(VertexBuffer.NormalKind + index);
- }
- if (tangent) {
- attribs.push(VertexBuffer.TangentKind + index);
- }
- if (attribs.length > maxAttributesCount) {
- Tools.Error("Cannot add more vertex attributes for mesh " + mesh.name);
- }
- }
- }
- }
- public static PrepareAttributesForBones(attribs: string[], mesh: AbstractMesh, defines: any, fallbacks: EffectFallbacks): void {
- if (defines["NUM_BONE_INFLUENCERS"] > 0) {
- fallbacks.addCPUSkinningFallback(0, mesh);
- attribs.push(VertexBuffer.MatricesIndicesKind);
- attribs.push(VertexBuffer.MatricesWeightsKind);
- if (defines["NUM_BONE_INFLUENCERS"] > 4) {
- attribs.push(VertexBuffer.MatricesIndicesExtraKind);
- attribs.push(VertexBuffer.MatricesWeightsExtraKind);
- }
- }
- }
- public static PrepareAttributesForInstances(attribs: string[], defines: any): void {
- if (defines["INSTANCES"]) {
- attribs.push("world0");
- attribs.push("world1");
- attribs.push("world2");
- attribs.push("world3");
- }
- }
- // Bindings
- public static BindLightShadow(light: Light, scene: Scene, mesh: AbstractMesh, lightIndex: string, effect: Effect): void {
- if (light.shadowEnabled && mesh.receiveShadows) {
- var shadowGenerator = light.getShadowGenerator();
- if (shadowGenerator) {
- shadowGenerator.bindShadowLight(lightIndex, effect);
- }
- }
- }
- public static BindLightProperties(light: Light, effect: Effect, lightIndex: number): void {
- light.transferToEffect(effect, lightIndex + "");
- }
- public static BindLights(scene: Scene, mesh: AbstractMesh, effect: Effect, defines: any, maxSimultaneousLights = 4, usePhysicalLightFalloff = false) {
- var lightIndex = 0;
- for (var light of mesh._lightSources) {
- let scaledIntensity = light.getScaledIntensity();
- light._uniformBuffer.bindToEffect(effect, "Light" + lightIndex);
- MaterialHelper.BindLightProperties(light, effect, lightIndex);
- light.diffuse.scaleToRef(scaledIntensity, Tmp.Color3[0]);
- light._uniformBuffer.updateColor4("vLightDiffuse", Tmp.Color3[0], usePhysicalLightFalloff ? light.radius : light.range, lightIndex + "");
- if (defines["SPECULARTERM"]) {
- light.specular.scaleToRef(scaledIntensity, Tmp.Color3[1]);
- light._uniformBuffer.updateColor3("vLightSpecular", Tmp.Color3[1], lightIndex + "");
- }
- // Shadows
- if (scene.shadowsEnabled) {
- this.BindLightShadow(light, scene, mesh, lightIndex + "", effect);
- }
- light._uniformBuffer.update();
- lightIndex++;
- if (lightIndex === maxSimultaneousLights)
- break;
- }
- }
- public static BindFogParameters(scene: Scene, mesh: AbstractMesh, effect: Effect): void {
- if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
- effect.setFloat4("vFogInfos", scene.fogMode, scene.fogStart, scene.fogEnd, scene.fogDensity);
- effect.setColor3("vFogColor", scene.fogColor);
- }
- }
- public static BindBonesParameters(mesh?: AbstractMesh, effect?: Effect): void {
- if (mesh && mesh.useBones && mesh.computeBonesUsingShaders && mesh.skeleton) {
- var matrices = mesh.skeleton.getTransformMatrices(mesh);
- if (matrices && effect) {
- effect.setMatrices("mBones", matrices);
- }
- }
- }
- public static BindMorphTargetParameters(abstractMesh: AbstractMesh, effect: Effect): void {
- let manager = (<Mesh>abstractMesh).morphTargetManager;
- if (!abstractMesh || !manager) {
- return;
- }
- effect.setFloatArray("morphTargetInfluences", manager.influences);
- }
- public static BindLogDepth(defines: any, effect: Effect, scene: Scene): void {
- if (defines["LOGARITHMICDEPTH"]) {
- effect.setFloat("logarithmicDepthConstant", 2.0 / (Math.log((<Camera>scene.activeCamera).maxZ + 1.0) / Math.LN2));
- }
- }
- public static BindClipPlane(effect: Effect, scene: Scene): void {
- if (scene.clipPlane) {
- var clipPlane = scene.clipPlane;
- effect.setFloat4("vClipPlane", clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.d);
- }
- }
- }
- }
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