babylon.gui.module.d.ts 25 KB

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  1. /// <reference path="../../dist/preview release/babylon.d.ts" />
  2. declare module BABYLON.GUI {
  3. interface IFocusableControl {
  4. onFocus(): void;
  5. onBlur(): void;
  6. processKeyboard(evt: KeyboardEvent): void;
  7. }
  8. class AdvancedDynamicTexture extends DynamicTexture {
  9. private _isDirty;
  10. private _renderObserver;
  11. private _resizeObserver;
  12. private _preKeyboardObserver;
  13. private _pointerMoveObserver;
  14. private _pointerObserver;
  15. private _canvasPointerOutObserver;
  16. private _background;
  17. _rootContainer: Container;
  18. _lastPickedControl: Control;
  19. _lastControlOver: Control;
  20. _lastControlDown: Control;
  21. _capturingControl: Control;
  22. _shouldBlockPointer: boolean;
  23. _layerToDispose: Layer;
  24. _linkedControls: Control[];
  25. private _isFullscreen;
  26. private _fullscreenViewport;
  27. private _idealWidth;
  28. private _idealHeight;
  29. private _renderAtIdealSize;
  30. private _focusedControl;
  31. background: string;
  32. idealWidth: number;
  33. idealHeight: number;
  34. renderAtIdealSize: boolean;
  35. readonly layer: Layer;
  36. readonly rootContainer: Container;
  37. focusedControl: IFocusableControl;
  38. constructor(name: string, width: number, height: number, scene: Scene, generateMipMaps?: boolean, samplingMode?: number);
  39. executeOnAllControls(func: (control: Control) => void, container?: Container): void;
  40. markAsDirty(): void;
  41. addControl(control: Control): AdvancedDynamicTexture;
  42. removeControl(control: Control): AdvancedDynamicTexture;
  43. dispose(): void;
  44. private _onResize();
  45. _getGlobalViewport(scene: Scene): Viewport;
  46. private _checkUpdate(camera);
  47. private _render();
  48. private _doPicking(x, y, type);
  49. attach(): void;
  50. attachToMesh(mesh: AbstractMesh, supportPointerMove?: boolean): void;
  51. private _attachToOnPointerOut(scene);
  52. static CreateForMesh(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean): AdvancedDynamicTexture;
  53. static CreateFullscreenUI(name: string, foreground?: boolean, scene?: Scene): AdvancedDynamicTexture;
  54. }
  55. }
  56. /// <reference path="../../dist/preview release/babylon.d.ts" />
  57. declare module BABYLON.GUI {
  58. class Measure {
  59. left: number;
  60. top: number;
  61. width: number;
  62. height: number;
  63. constructor(left: number, top: number, width: number, height: number);
  64. copyFrom(other: Measure): void;
  65. isEqualsTo(other: Measure): boolean;
  66. static Empty(): Measure;
  67. }
  68. }
  69. /// <reference path="../../dist/preview release/babylon.d.ts" />
  70. declare module BABYLON.GUI {
  71. class Matrix2D {
  72. m: Float32Array;
  73. constructor(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number);
  74. fromValues(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number): Matrix2D;
  75. determinant(): number;
  76. invertToRef(result: Matrix2D): Matrix2D;
  77. multiplyToRef(other: Matrix2D, result: Matrix2D): Matrix2D;
  78. transformCoordinates(x: number, y: number, result: Vector2): Matrix2D;
  79. static Identity(): Matrix2D;
  80. static TranslationToRef(x: number, y: number, result: Matrix2D): void;
  81. static ScalingToRef(x: number, y: number, result: Matrix2D): void;
  82. static RotationToRef(angle: number, result: Matrix2D): void;
  83. private static _TempPreTranslationMatrix;
  84. private static _TempPostTranslationMatrix;
  85. private static _TempRotationMatrix;
  86. private static _TempScalingMatrix;
  87. private static _TempCompose0;
  88. private static _TempCompose1;
  89. private static _TempCompose2;
  90. static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: Matrix2D, result: Matrix2D): void;
  91. }
  92. }
  93. /// <reference path="../../dist/preview release/babylon.d.ts" />
  94. declare module BABYLON.GUI {
  95. class ValueAndUnit {
  96. unit: number;
  97. negativeValueAllowed: boolean;
  98. private _value;
  99. ignoreAdaptiveScaling: boolean;
  100. constructor(value: any, unit?: number, negativeValueAllowed?: boolean);
  101. readonly isPercentage: boolean;
  102. readonly isPixel: boolean;
  103. readonly internalValue: number;
  104. getValueInPixel(host: AdvancedDynamicTexture, refValue: number): number;
  105. getValue(host: AdvancedDynamicTexture): number;
  106. toString(host: AdvancedDynamicTexture): string;
  107. fromString(source: string | number): boolean;
  108. private static _Regex;
  109. private static _UNITMODE_PERCENTAGE;
  110. private static _UNITMODE_PIXEL;
  111. static readonly UNITMODE_PERCENTAGE: number;
  112. static readonly UNITMODE_PIXEL: number;
  113. }
  114. }
  115. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  116. declare module BABYLON.GUI {
  117. class Control {
  118. name: string;
  119. private _alpha;
  120. private _alphaSet;
  121. private _zIndex;
  122. _root: Container;
  123. _host: AdvancedDynamicTexture;
  124. _currentMeasure: Measure;
  125. private _fontFamily;
  126. private _fontStyle;
  127. private _fontSize;
  128. private _font;
  129. _width: ValueAndUnit;
  130. _height: ValueAndUnit;
  131. private _lastMeasuredFont;
  132. protected _fontOffset: {
  133. ascent: number;
  134. height: number;
  135. descent: number;
  136. };
  137. private _color;
  138. protected _horizontalAlignment: number;
  139. protected _verticalAlignment: number;
  140. private _isDirty;
  141. private _cachedParentMeasure;
  142. private _paddingLeft;
  143. private _paddingRight;
  144. private _paddingTop;
  145. private _paddingBottom;
  146. _left: ValueAndUnit;
  147. _top: ValueAndUnit;
  148. private _scaleX;
  149. private _scaleY;
  150. private _rotation;
  151. private _transformCenterX;
  152. private _transformCenterY;
  153. private _transformMatrix;
  154. private _invertTransformMatrix;
  155. private _transformedPosition;
  156. private _isMatrixDirty;
  157. private _cachedOffsetX;
  158. private _cachedOffsetY;
  159. private _isVisible;
  160. _linkedMesh: AbstractMesh;
  161. private _fontSet;
  162. private _dummyVector2;
  163. private _downCount;
  164. private _enterCount;
  165. private _doNotRender;
  166. isHitTestVisible: boolean;
  167. isPointerBlocker: boolean;
  168. isFocusInvisible: boolean;
  169. protected _linkOffsetX: ValueAndUnit;
  170. protected _linkOffsetY: ValueAndUnit;
  171. readonly typeName: string;
  172. /**
  173. * An event triggered when the pointer move over the control.
  174. * @type {BABYLON.Observable}
  175. */
  176. onPointerMoveObservable: Observable<Vector2>;
  177. /**
  178. * An event triggered when the pointer move out of the control.
  179. * @type {BABYLON.Observable}
  180. */
  181. onPointerOutObservable: Observable<Control>;
  182. /**
  183. * An event triggered when the pointer taps the control
  184. * @type {BABYLON.Observable}
  185. */
  186. onPointerDownObservable: Observable<Vector2>;
  187. /**
  188. * An event triggered when pointer up
  189. * @type {BABYLON.Observable}
  190. */
  191. onPointerUpObservable: Observable<Vector2>;
  192. /**
  193. * An event triggered when pointer enters the control
  194. * @type {BABYLON.Observable}
  195. */
  196. onPointerEnterObservable: Observable<Control>;
  197. /**
  198. * An event triggered when the control is marked as dirty
  199. * @type {BABYLON.Observable}
  200. */
  201. onDirtyObservable: Observable<Control>;
  202. alpha: number;
  203. scaleX: number;
  204. scaleY: number;
  205. rotation: number;
  206. transformCenterY: number;
  207. transformCenterX: number;
  208. horizontalAlignment: number;
  209. verticalAlignment: number;
  210. width: string | number;
  211. height: string | number;
  212. fontFamily: string;
  213. fontStyle: string;
  214. fontSize: string | number;
  215. color: string;
  216. zIndex: number;
  217. notRenderable: boolean;
  218. isVisible: boolean;
  219. readonly isDirty: boolean;
  220. paddingLeft: string | number;
  221. paddingRight: string | number;
  222. paddingTop: string | number;
  223. paddingBottom: string | number;
  224. left: string | number;
  225. top: string | number;
  226. linkOffsetX: string | number;
  227. linkOffsetY: string | number;
  228. readonly centerX: number;
  229. readonly centerY: number;
  230. constructor(name?: string);
  231. protected _getTypeName(): string;
  232. getLocalCoordinates(globalCoordinates: Vector2): Vector2;
  233. getLocalCoordinatesToRef(globalCoordinates: Vector2, result: Vector2): Control;
  234. moveToVector3(position: Vector3, scene: Scene): void;
  235. linkWithMesh(mesh: AbstractMesh): void;
  236. _moveToProjectedPosition(projectedPosition: Vector3): void;
  237. _markMatrixAsDirty(): void;
  238. _markAsDirty(): void;
  239. _markAllAsDirty(): void;
  240. _link(root: Container, host: AdvancedDynamicTexture): void;
  241. protected _transform(context: CanvasRenderingContext2D): void;
  242. protected _applyStates(context: CanvasRenderingContext2D): void;
  243. protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): boolean;
  244. protected _clip(context: CanvasRenderingContext2D): void;
  245. _measure(): void;
  246. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  247. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  248. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  249. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  250. contains(x: number, y: number): boolean;
  251. _processPicking(x: number, y: number, type: number): boolean;
  252. protected _onPointerMove(coordinates: Vector2): void;
  253. protected _onPointerEnter(): boolean;
  254. _onPointerOut(): void;
  255. protected _onPointerDown(coordinates: Vector2): boolean;
  256. protected _onPointerUp(coordinates: Vector2): void;
  257. forcePointerUp(): void;
  258. _processObservables(type: number, x: number, y: number): boolean;
  259. private _prepareFont();
  260. dispose(): void;
  261. private static _HORIZONTAL_ALIGNMENT_LEFT;
  262. private static _HORIZONTAL_ALIGNMENT_RIGHT;
  263. private static _HORIZONTAL_ALIGNMENT_CENTER;
  264. private static _VERTICAL_ALIGNMENT_TOP;
  265. private static _VERTICAL_ALIGNMENT_BOTTOM;
  266. private static _VERTICAL_ALIGNMENT_CENTER;
  267. static readonly HORIZONTAL_ALIGNMENT_LEFT: number;
  268. static readonly HORIZONTAL_ALIGNMENT_RIGHT: number;
  269. static readonly HORIZONTAL_ALIGNMENT_CENTER: number;
  270. static readonly VERTICAL_ALIGNMENT_TOP: number;
  271. static readonly VERTICAL_ALIGNMENT_BOTTOM: number;
  272. static readonly VERTICAL_ALIGNMENT_CENTER: number;
  273. private static _FontHeightSizes;
  274. static _GetFontOffset(font: string): {
  275. ascent: number;
  276. height: number;
  277. descent: number;
  278. };
  279. static AddHeader(control: Control, text: string, size: string | number, options: {
  280. isHorizontal: boolean;
  281. controlFirst: boolean;
  282. }): StackPanel;
  283. protected static drawEllipse(x: number, y: number, width: number, height: number, context: CanvasRenderingContext2D): void;
  284. }
  285. }
  286. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  287. declare module BABYLON.GUI {
  288. class Container extends Control {
  289. name: string;
  290. protected _children: Control[];
  291. protected _measureForChildren: Measure;
  292. protected _background: string;
  293. background: string;
  294. readonly children: Control[];
  295. constructor(name?: string);
  296. protected _getTypeName(): string;
  297. getChildByName(name: string): Control;
  298. getChildByType(name: string, type: string): Control;
  299. containsControl(control: Control): boolean;
  300. addControl(control: Control): Container;
  301. removeControl(control: Control): Container;
  302. _reOrderControl(control: Control): void;
  303. _markMatrixAsDirty(): void;
  304. _markAllAsDirty(): void;
  305. protected _localDraw(context: CanvasRenderingContext2D): void;
  306. _link(root: Container, host: AdvancedDynamicTexture): void;
  307. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  308. _processPicking(x: number, y: number, type: number): boolean;
  309. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  310. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  311. dispose(): void;
  312. }
  313. }
  314. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  315. declare module BABYLON.GUI {
  316. class StackPanel extends Container {
  317. name: string;
  318. private _isVertical;
  319. private _manualWidth;
  320. private _manualHeight;
  321. private _doNotTrackManualChanges;
  322. private _tempMeasureStore;
  323. isVertical: boolean;
  324. width: string | number;
  325. height: string | number;
  326. constructor(name?: string);
  327. protected _getTypeName(): string;
  328. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  329. }
  330. }
  331. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  332. declare module BABYLON.GUI {
  333. class Rectangle extends Container {
  334. name: string;
  335. private _thickness;
  336. private _cornerRadius;
  337. thickness: number;
  338. cornerRadius: number;
  339. constructor(name?: string);
  340. protected _getTypeName(): string;
  341. protected _localDraw(context: CanvasRenderingContext2D): void;
  342. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  343. private _drawRoundedRect(context, offset?);
  344. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  345. }
  346. }
  347. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  348. declare module BABYLON.GUI {
  349. class Ellipse extends Container {
  350. name: string;
  351. private _thickness;
  352. thickness: number;
  353. constructor(name?: string);
  354. protected _getTypeName(): string;
  355. protected _localDraw(context: CanvasRenderingContext2D): void;
  356. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  357. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  358. }
  359. }
  360. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  361. declare module BABYLON.GUI {
  362. class Line extends Control {
  363. name: string;
  364. private _lineWidth;
  365. private _background;
  366. private _x1;
  367. private _y1;
  368. private _x2;
  369. private _y2;
  370. private _dash;
  371. private _connectedControl;
  372. private _connectedControlDirtyObserver;
  373. dash: Array<number>;
  374. connectedControl: Control;
  375. x1: string | number;
  376. y1: string | number;
  377. x2: string | number;
  378. y2: string | number;
  379. lineWidth: number;
  380. horizontalAlignment: number;
  381. verticalAlignment: number;
  382. private readonly _effectiveX2;
  383. private readonly _effectiveY2;
  384. constructor(name?: string);
  385. protected _getTypeName(): string;
  386. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  387. _measure(): void;
  388. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  389. _moveToProjectedPosition(projectedPosition: Vector3): void;
  390. }
  391. }
  392. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  393. declare module BABYLON.GUI {
  394. class Slider extends Control {
  395. name: string;
  396. private _thumbWidth;
  397. private _minimum;
  398. private _maximum;
  399. private _value;
  400. private _background;
  401. private _borderColor;
  402. private _barOffset;
  403. onValueChangedObservable: Observable<number>;
  404. borderColor: string;
  405. background: string;
  406. barOffset: string | number;
  407. thumbWidth: string | number;
  408. minimum: number;
  409. maximum: number;
  410. value: number;
  411. constructor(name?: string);
  412. protected _getTypeName(): string;
  413. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  414. private _pointerIsDown;
  415. private _updateValueFromPointer(x);
  416. protected _onPointerDown(coordinates: Vector2): boolean;
  417. protected _onPointerMove(coordinates: Vector2): void;
  418. protected _onPointerUp(coordinates: Vector2): void;
  419. }
  420. }
  421. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  422. declare module BABYLON.GUI {
  423. class Checkbox extends Control {
  424. name: string;
  425. private _isChecked;
  426. private _background;
  427. private _checkSizeRatio;
  428. private _thickness;
  429. thickness: number;
  430. onIsCheckedChangedObservable: Observable<boolean>;
  431. checkSizeRatio: number;
  432. background: string;
  433. isChecked: boolean;
  434. constructor(name?: string);
  435. protected _getTypeName(): string;
  436. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  437. protected _onPointerDown(coordinates: Vector2): boolean;
  438. }
  439. }
  440. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  441. declare module BABYLON.GUI {
  442. class RadioButton extends Control {
  443. name: string;
  444. private _isChecked;
  445. private _background;
  446. private _checkSizeRatio;
  447. private _thickness;
  448. thickness: number;
  449. group: string;
  450. onIsCheckedChangedObservable: Observable<boolean>;
  451. checkSizeRatio: number;
  452. background: string;
  453. isChecked: boolean;
  454. constructor(name?: string);
  455. protected _getTypeName(): string;
  456. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  457. protected _onPointerDown(coordinates: Vector2): boolean;
  458. }
  459. }
  460. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  461. declare module BABYLON.GUI {
  462. class TextBlock extends Control {
  463. name: string;
  464. private _text;
  465. private _textY;
  466. private _textWrapping;
  467. private _textHorizontalAlignment;
  468. private _textVerticalAlignment;
  469. private _lines;
  470. private _totalHeight;
  471. textWrapping: boolean;
  472. text: string;
  473. textHorizontalAlignment: number;
  474. textVerticalAlignment: number;
  475. constructor(name?: string, text?: string);
  476. protected _getTypeName(): string;
  477. private _drawText(text, textWidth, y, context);
  478. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  479. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  480. protected _parseLine(line: string, context: CanvasRenderingContext2D): object;
  481. protected _parseLineWithTextWrapping(line: string, context: CanvasRenderingContext2D): object;
  482. protected _renderLines(context: CanvasRenderingContext2D): void;
  483. }
  484. }
  485. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  486. declare var DOMImage: new (width?: number, height?: number) => HTMLImageElement;
  487. declare module BABYLON.GUI {
  488. class Image extends Control {
  489. name: string;
  490. private _domImage;
  491. private _imageWidth;
  492. private _imageHeight;
  493. private _loaded;
  494. private _stretch;
  495. private _source;
  496. private _autoScale;
  497. private _sourceLeft;
  498. private _sourceTop;
  499. private _sourceWidth;
  500. private _sourceHeight;
  501. sourceLeft: number;
  502. sourceTop: number;
  503. sourceWidth: number;
  504. sourceHeight: number;
  505. autoScale: boolean;
  506. stretch: number;
  507. domImage: HTMLImageElement;
  508. private _onImageLoaded();
  509. source: string;
  510. constructor(name?: string, url?: string);
  511. protected _getTypeName(): string;
  512. synchronizeSizeWithContent(): void;
  513. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  514. private static _STRETCH_NONE;
  515. private static _STRETCH_FILL;
  516. private static _STRETCH_UNIFORM;
  517. private static _STRETCH_EXTEND;
  518. static readonly STRETCH_NONE: number;
  519. static readonly STRETCH_FILL: number;
  520. static readonly STRETCH_UNIFORM: number;
  521. static readonly STRETCH_EXTEND: number;
  522. }
  523. }
  524. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  525. declare module BABYLON.GUI {
  526. class Button extends Rectangle {
  527. name: string;
  528. pointerEnterAnimation: () => void;
  529. pointerOutAnimation: () => void;
  530. pointerDownAnimation: () => void;
  531. pointerUpAnimation: () => void;
  532. constructor(name?: string);
  533. protected _getTypeName(): string;
  534. _processPicking(x: number, y: number, type: number): boolean;
  535. protected _onPointerEnter(): boolean;
  536. _onPointerOut(): void;
  537. protected _onPointerDown(coordinates: Vector2): boolean;
  538. protected _onPointerUp(coordinates: Vector2): void;
  539. static CreateImageButton(name: string, text: string, imageUrl: string): Button;
  540. static CreateImageOnlyButton(name: string, imageUrl: string): Button;
  541. static CreateSimpleButton(name: string, text: string): Button;
  542. }
  543. }
  544. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  545. declare module BABYLON.GUI {
  546. class ColorPicker extends Control {
  547. name: string;
  548. private _colorWheelCanvas;
  549. private _value;
  550. private _tmpColor;
  551. private _pointerStartedOnSquare;
  552. private _pointerStartedOnWheel;
  553. private _squareLeft;
  554. private _squareTop;
  555. private _squareSize;
  556. private _h;
  557. private _s;
  558. private _v;
  559. onValueChangedObservable: Observable<Color3>;
  560. value: Color3;
  561. width: string | number;
  562. height: string | number;
  563. size: string | number;
  564. constructor(name?: string);
  565. protected _getTypeName(): string;
  566. private _updateSquareProps();
  567. private _drawGradientSquare(hueValue, left, top, width, height, context);
  568. private _drawCircle(centerX, centerY, radius, context);
  569. private _createColorWheelCanvas(radius, thickness);
  570. private _RGBtoHSV(color, result);
  571. private _HSVtoRGB(hue, saturation, value, result);
  572. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  573. private _pointerIsDown;
  574. private _updateValueFromPointer(x, y);
  575. private _isPointOnSquare(coordinates);
  576. private _isPointOnWheel(coordinates);
  577. protected _onPointerDown(coordinates: Vector2): boolean;
  578. protected _onPointerMove(coordinates: Vector2): void;
  579. protected _onPointerUp(coordinates: Vector2): void;
  580. }
  581. }
  582. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  583. declare module BABYLON.GUI {
  584. class InputText extends Control implements IFocusableControl {
  585. name: string;
  586. private _text;
  587. private _background;
  588. private _focusedBackground;
  589. private _thickness;
  590. private _margin;
  591. private _autoStretchWidth;
  592. private _maxWidth;
  593. private _isFocused;
  594. private _blinkTimeout;
  595. private _blinkIsEven;
  596. private _cursorOffset;
  597. private _scrollLeft;
  598. promptMessage: string;
  599. onTextChangedObservable: Observable<InputText>;
  600. onFocusObservable: Observable<InputText>;
  601. onBlurObservable: Observable<InputText>;
  602. maxWidth: string | number;
  603. margin: string;
  604. autoStretchWidth: boolean;
  605. thickness: number;
  606. focusedBackground: string;
  607. background: string;
  608. text: string;
  609. constructor(name?: string, text?: string);
  610. onBlur(): void;
  611. onFocus(): void;
  612. protected _getTypeName(): string;
  613. processKey(keyCode: number, key?: string): void;
  614. processKeyboard(evt: KeyboardEvent): void;
  615. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  616. protected _onPointerDown(coordinates: Vector2): boolean;
  617. protected _onPointerUp(coordinates: Vector2): void;
  618. dispose(): void;
  619. }
  620. }
  621. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  622. declare module BABYLON.GUI {
  623. class KeyPropertySet {
  624. width?: string;
  625. height?: string;
  626. paddingLeft?: string;
  627. paddingRight?: string;
  628. paddingTop?: string;
  629. paddingBottom?: string;
  630. color?: string;
  631. background?: string;
  632. }
  633. class VirtualKeyboard extends StackPanel {
  634. onKeyPressObservable: Observable<string>;
  635. defaultButtonWidth: string;
  636. defaultButtonHeight: string;
  637. defaultButtonPaddingLeft: string;
  638. defaultButtonPaddingRight: string;
  639. defaultButtonPaddingTop: string;
  640. defaultButtonPaddingBottom: string;
  641. defaultButtonColor: string;
  642. defaultButtonBackground: string;
  643. protected _getTypeName(): string;
  644. private _createKey(key, propertySet?);
  645. addKeysRow(keys: Array<string>, propertySets?: Array<KeyPropertySet>): void;
  646. private _connectedInputText;
  647. private _onFocusObserver;
  648. private _onBlurObserver;
  649. private _onKeyPressObserver;
  650. readonly connectedInputText: InputText;
  651. connect(input: InputText): void;
  652. disconnect(): void;
  653. static CreateDefaultLayout(): VirtualKeyboard;
  654. }
  655. }
  656. export = BABYLON.GUI;