BabylonSound.cs 2.1 KB

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  1. using System.Runtime.Serialization;
  2. namespace BabylonExport.Entities
  3. {
  4. [DataContract]
  5. public class BabylonSound
  6. {
  7. [DataMember]
  8. public string name { get; set; }
  9. [DataMember]
  10. public float volume { get; set; }
  11. [DataMember]
  12. public float playbackRate { get; set; }
  13. [DataMember]
  14. public bool autoplay { get; set; }
  15. [DataMember]
  16. public bool loop { get; set; }
  17. [DataMember]
  18. public int soundTrackId { get; set; }
  19. [DataMember]
  20. public bool spatialSound { get; set; }
  21. [DataMember]
  22. public float[] position { get; set; }
  23. [DataMember]
  24. public float refDistance { get; set; }
  25. [DataMember]
  26. public float rolloffFactor { get; set; }
  27. [DataMember]
  28. public float maxDistance { get; set; }
  29. [DataMember]
  30. public string distanceModel { get; set; }
  31. [DataMember]
  32. public string panningModel { get; set; }
  33. [DataMember]
  34. public bool isDirectional { get; set; }
  35. [DataMember]
  36. public float coneInnerAngle { get; set; }
  37. [DataMember]
  38. public float coneOuterAngle { get; set; }
  39. [DataMember]
  40. public float coneOuterGain { get; set; }
  41. [DataMember]
  42. public string connectedMeshId { get; set; }
  43. [DataMember]
  44. public float[] localDirectionToMesh { get; set; }
  45. public BabylonSound()
  46. {
  47. volume = 1;
  48. playbackRate = 1;
  49. autoplay = false;
  50. loop = false;
  51. soundTrackId = -1;
  52. spatialSound = false;
  53. position = new[] { 0f, 0f, 0f };
  54. refDistance = 1;
  55. rolloffFactor = 1;
  56. maxDistance = 100;
  57. distanceModel = "linear";
  58. panningModel = "equalpower";
  59. isDirectional = false;
  60. coneInnerAngle = 360;
  61. coneOuterAngle = 360;
  62. coneOuterGain = 0;
  63. localDirectionToMesh = new[] { 1f, 0f, 0f };
  64. }
  65. }
  66. }