BabylonLight.cs 1.3 KB

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  1. using System.Runtime.Serialization;
  2. namespace BabylonExport.Entities
  3. {
  4. [DataContract]
  5. public class BabylonLight : BabylonNode
  6. {
  7. [DataMember]
  8. public float[] position { get; set; }
  9. [DataMember]
  10. public float[] direction { get; set; }
  11. [DataMember]
  12. public int type { get; set; }
  13. [DataMember]
  14. public float[] diffuse { get; set; }
  15. [DataMember]
  16. public float[] specular { get; set; }
  17. [DataMember]
  18. public float intensity { get; set; }
  19. [DataMember]
  20. public float range { get; set; }
  21. [DataMember]
  22. public float exponent { get; set; }
  23. [DataMember]
  24. public float angle { get; set; }
  25. [DataMember]
  26. public float[] groundColor { get; set; }
  27. [DataMember]
  28. public string[] excludedMeshesIds { get; set; }
  29. [DataMember]
  30. public string[] includedOnlyMeshesIds { get; set; }
  31. [DataMember]
  32. public object metadata { get; set; }
  33. [DataMember]
  34. public string tags { get; set; }
  35. public BabylonLight()
  36. {
  37. diffuse = new[] {1.0f, 1.0f, 1.0f};
  38. specular = new[] { 1.0f, 1.0f, 1.0f };
  39. intensity = 1.0f;
  40. range = float.MaxValue;
  41. }
  42. }
  43. }