babylon.glTF2Interface.d.ts 7.1 KB

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  1. declare module BABYLON.GLTF2 {
  2. const enum AccessorComponentType {
  3. BYTE = 5120,
  4. UNSIGNED_BYTE = 5121,
  5. SHORT = 5122,
  6. UNSIGNED_SHORT = 5123,
  7. UNSIGNED_INT = 5125,
  8. FLOAT = 5126,
  9. }
  10. const enum AccessorType {
  11. SCALAR = "SCALAR",
  12. VEC2 = "VEC2",
  13. VEC3 = "VEC3",
  14. VEC4 = "VEC4",
  15. MAT2 = "MAT2",
  16. MAT3 = "MAT3",
  17. MAT4 = "MAT4",
  18. }
  19. const enum AnimationChannelTargetPath {
  20. TRANSLATION = "translation",
  21. ROTATION = "rotation",
  22. SCALE = "scale",
  23. WEIGHTS = "weights",
  24. }
  25. const enum AnimationSamplerInterpolation {
  26. LINEAR = "LINEAR",
  27. STEP = "STEP",
  28. CUBICSPLINE = "CUBICSPLINE",
  29. }
  30. const enum CameraType {
  31. PERSPECTIVE = "perspective",
  32. ORTHOGRAPHIC = "orthographic",
  33. }
  34. const enum ImageMimeType {
  35. JPEG = "image/jpeg",
  36. PNG = "image/png",
  37. }
  38. const enum MaterialAlphaMode {
  39. OPAQUE = "OPAQUE",
  40. MASK = "MASK",
  41. BLEND = "BLEND",
  42. }
  43. const enum MeshPrimitiveMode {
  44. POINTS = 0,
  45. LINES = 1,
  46. LINE_LOOP = 2,
  47. LINE_STRIP = 3,
  48. TRIANGLES = 4,
  49. TRIANGLE_STRIP = 5,
  50. TRIANGLE_FAN = 6,
  51. }
  52. const enum TextureMagFilter {
  53. NEAREST = 9728,
  54. LINEAR = 9729,
  55. }
  56. const enum TextureMinFilter {
  57. NEAREST = 9728,
  58. LINEAR = 9729,
  59. NEAREST_MIPMAP_NEAREST = 9984,
  60. LINEAR_MIPMAP_NEAREST = 9985,
  61. NEAREST_MIPMAP_LINEAR = 9986,
  62. LINEAR_MIPMAP_LINEAR = 9987,
  63. }
  64. const enum TextureWrapMode {
  65. CLAMP_TO_EDGE = 33071,
  66. MIRRORED_REPEAT = 33648,
  67. REPEAT = 10497,
  68. }
  69. interface IProperty {
  70. extensions?: {
  71. [key: string]: any;
  72. };
  73. extras?: any;
  74. }
  75. interface IChildRootProperty extends IProperty {
  76. name?: string;
  77. }
  78. interface IAccessorSparseIndices extends IProperty {
  79. bufferView: number;
  80. byteOffset?: number;
  81. componentType: AccessorComponentType;
  82. }
  83. interface IAccessorSparseValues extends IProperty {
  84. bufferView: number;
  85. byteOffset?: number;
  86. }
  87. interface IAccessorSparse extends IProperty {
  88. count: number;
  89. indices: IAccessorSparseIndices;
  90. values: IAccessorSparseValues;
  91. }
  92. interface IAccessor extends IChildRootProperty {
  93. bufferView?: number;
  94. byteOffset?: number;
  95. componentType: AccessorComponentType;
  96. normalized?: boolean;
  97. count: number;
  98. type: AccessorType;
  99. max?: number[];
  100. min?: number[];
  101. sparse?: IAccessorSparse;
  102. }
  103. interface IAnimationChannel extends IProperty {
  104. sampler: number;
  105. target: IAnimationChannelTarget;
  106. }
  107. interface IAnimationChannelTarget extends IProperty {
  108. node: number;
  109. path: AnimationChannelTargetPath;
  110. }
  111. interface IAnimationSampler extends IProperty {
  112. input: number;
  113. interpolation?: AnimationSamplerInterpolation;
  114. output: number;
  115. }
  116. interface IAnimation extends IChildRootProperty {
  117. channels: IAnimationChannel[];
  118. samplers: IAnimationSampler[];
  119. }
  120. interface IAsset extends IChildRootProperty {
  121. copyright?: string;
  122. generator?: string;
  123. version: string;
  124. minVersion?: string;
  125. }
  126. interface IBuffer extends IChildRootProperty {
  127. uri?: string;
  128. byteLength: number;
  129. }
  130. interface IBufferView extends IChildRootProperty {
  131. buffer: number;
  132. byteOffset?: number;
  133. byteLength: number;
  134. byteStride?: number;
  135. }
  136. interface ICameraOrthographic extends IProperty {
  137. xmag: number;
  138. ymag: number;
  139. zfar: number;
  140. znear: number;
  141. }
  142. interface ICameraPerspective extends IProperty {
  143. aspectRatio: number;
  144. yfov: number;
  145. zfar: number;
  146. znear: number;
  147. }
  148. interface ICamera extends IChildRootProperty {
  149. orthographic?: ICameraOrthographic;
  150. perspective?: ICameraPerspective;
  151. type: CameraType;
  152. }
  153. interface IImage extends IChildRootProperty {
  154. uri?: string;
  155. mimeType?: ImageMimeType;
  156. bufferView?: number;
  157. }
  158. interface IMaterialNormalTextureInfo extends ITextureInfo {
  159. scale?: number;
  160. }
  161. interface IMaterialOcclusionTextureInfo extends ITextureInfo {
  162. strength?: number;
  163. }
  164. interface IMaterialPbrMetallicRoughness {
  165. baseColorFactor?: number[];
  166. baseColorTexture?: ITextureInfo;
  167. metallicFactor?: number;
  168. roughnessFactor?: number;
  169. metallicRoughnessTexture?: ITextureInfo;
  170. }
  171. interface IMaterial extends IChildRootProperty {
  172. pbrMetallicRoughness?: IMaterialPbrMetallicRoughness;
  173. normalTexture?: IMaterialNormalTextureInfo;
  174. occlusionTexture?: IMaterialOcclusionTextureInfo;
  175. emissiveTexture?: ITextureInfo;
  176. emissiveFactor?: number[];
  177. alphaMode?: MaterialAlphaMode;
  178. alphaCutoff?: number;
  179. doubleSided?: boolean;
  180. }
  181. interface IMeshPrimitive extends IProperty {
  182. attributes: {
  183. [name: string]: number;
  184. };
  185. indices?: number;
  186. material?: number;
  187. mode?: MeshPrimitiveMode;
  188. targets?: {
  189. [name: string]: number;
  190. }[];
  191. }
  192. interface IMesh extends IChildRootProperty {
  193. primitives: IMeshPrimitive[];
  194. weights?: number[];
  195. }
  196. interface INode extends IChildRootProperty {
  197. camera?: number;
  198. children?: number[];
  199. skin?: number;
  200. matrix?: number[];
  201. mesh?: number;
  202. rotation?: number[];
  203. scale?: number[];
  204. translation?: number[];
  205. weights?: number[];
  206. }
  207. interface ISampler extends IChildRootProperty {
  208. magFilter?: TextureMagFilter;
  209. minFilter?: TextureMinFilter;
  210. wrapS?: TextureWrapMode;
  211. wrapT?: TextureWrapMode;
  212. }
  213. interface IScene extends IChildRootProperty {
  214. nodes: number[];
  215. }
  216. interface ISkin extends IChildRootProperty {
  217. inverseBindMatrices?: number;
  218. skeleton?: number;
  219. joints: number[];
  220. }
  221. interface ITexture extends IChildRootProperty {
  222. sampler?: number;
  223. source: number;
  224. }
  225. interface ITextureInfo {
  226. index: number;
  227. texCoord?: number;
  228. }
  229. interface IGLTF extends IProperty {
  230. accessors?: IAccessor[];
  231. animations?: IAnimation[];
  232. asset: IAsset;
  233. buffers?: IBuffer[];
  234. bufferViews?: IBufferView[];
  235. cameras?: ICamera[];
  236. extensionsUsed?: string[];
  237. extensionsRequired?: string[];
  238. images?: IImage[];
  239. materials?: IMaterial[];
  240. meshes?: IMesh[];
  241. nodes?: INode[];
  242. samplers?: ISampler[];
  243. scene?: number;
  244. scenes?: IScene[];
  245. skins?: ISkin[];
  246. textures?: ITexture[];
  247. }
  248. }