validation.js 9.4 KB

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  1. "use strict";
  2. var engine;
  3. var canvas;
  4. var currentScene;
  5. var config;
  6. var justOnce;
  7. var threshold = 25;
  8. var errorRatio = 5;
  9. function compare(renderData, referenceCanvas) {
  10. var width = referenceCanvas.width;
  11. var height = referenceCanvas.height;
  12. var size = width * height * 4;
  13. var referenceContext = referenceCanvas.getContext("2d");
  14. var referenceData = referenceContext.getImageData(0, 0, width, height);
  15. var differencesCount = 0;
  16. for (var index = 0; index < size; index += 4) {
  17. if (Math.abs(renderData[index] - referenceData.data[index]) < threshold &&
  18. Math.abs(renderData[index + 1] - referenceData.data[index + 1]) < threshold &&
  19. Math.abs(renderData[index + 2] - referenceData.data[index + 2]) < threshold) {
  20. continue;
  21. }
  22. referenceData.data[index] = 255;
  23. referenceData.data[index + 1] *= 0.5;
  24. referenceData.data[index + 2] *= 0.5;
  25. differencesCount++;
  26. }
  27. referenceContext.putImageData(referenceData, 0, 0);
  28. return (differencesCount * 100) / (width * height) > errorRatio;
  29. }
  30. function getRenderData(canvas, engine) {
  31. var width = canvas.width;
  32. var height = canvas.height;
  33. var renderData = engine.readPixels(0, 0, width, height);
  34. var numberOfChannelsByLine = width * 4;
  35. var halfHeight = height / 2;
  36. for (var i = 0; i < halfHeight; i++) {
  37. for (var j = 0; j < numberOfChannelsByLine; j++) {
  38. var currentCell = j + i * numberOfChannelsByLine;
  39. var targetLine = height - i - 1;
  40. var targetCell = j + targetLine * numberOfChannelsByLine;
  41. var temp = renderData[currentCell];
  42. renderData[currentCell] = renderData[targetCell];
  43. renderData[targetCell] = temp;
  44. }
  45. }
  46. return renderData;
  47. }
  48. function saveRenderImage(data, canvas) {
  49. var width = canvas.width;
  50. var height = canvas.height;
  51. var screenshotCanvas = document.createElement('canvas');
  52. screenshotCanvas.width = width;
  53. screenshotCanvas.height = height;
  54. var context = screenshotCanvas.getContext('2d');
  55. var imageData = context.createImageData(width, height);
  56. var castData = imageData.data;
  57. castData.set(data);
  58. context.putImageData(imageData, 0, 0);
  59. return screenshotCanvas.toDataURL();
  60. }
  61. function evaluate(test, resultCanvas, result, renderImage, index, waitRing) {
  62. var renderData = getRenderData(canvas, engine);
  63. if (!test.onlyVisual) {
  64. if (compare(renderData, resultCanvas)) {
  65. result.classList.add("failed");
  66. result.innerHTML = "×";
  67. console.log("failed");
  68. } else {
  69. result.innerHTML = "✔";
  70. console.log("validated");
  71. }
  72. }
  73. waitRing.classList.add("hidden");
  74. renderImage.src = saveRenderImage(renderData, canvas);
  75. currentScene.dispose();
  76. if (!justOnce) {
  77. runTest(index + 1);
  78. }
  79. }
  80. function processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing) {
  81. currentScene.executeWhenReady(function () {
  82. var renderCount = test.renderCount || 1;
  83. currentScene.useConstantAnimationDeltaTime = true;
  84. engine.runRenderLoop(function () {
  85. currentScene.render();
  86. renderCount--;
  87. if (renderCount === 0) {
  88. engine.stopRenderLoop();
  89. evaluate(test, resultCanvas, result, renderImage, index, waitRing);
  90. }
  91. });
  92. });
  93. }
  94. function
  95. runTest(index) {
  96. if (index >= config.tests.length) {
  97. return;
  98. }
  99. var test = config.tests[index];
  100. var container = document.createElement("div");
  101. container.id = "container#" + index;
  102. container.className = "container";
  103. document.body.appendChild(container);
  104. var titleContainer = document.createElement("div");
  105. titleContainer.className = "containerTitle";
  106. container.appendChild(titleContainer);
  107. var title = document.createElement("div");
  108. title.className = "title";
  109. titleContainer.appendChild(title);
  110. var result = document.createElement("div");
  111. result.className = "result";
  112. titleContainer.appendChild(result);
  113. var waitRing = document.createElement("img");
  114. waitRing.className = "waitRing";
  115. titleContainer.appendChild(waitRing);
  116. waitRing.src = "loading.gif";
  117. var resultCanvas = document.createElement("canvas");
  118. resultCanvas.className = "resultImage";
  119. container.appendChild(resultCanvas);
  120. title.innerHTML = test.title;
  121. console.log("Running " + test.title);
  122. var resultContext = resultCanvas.getContext("2d");
  123. var img = new Image();
  124. img.onload = function () {
  125. resultCanvas.width = img.width;
  126. resultCanvas.height = img.height;
  127. resultContext.drawImage(img, 0, 0);
  128. }
  129. img.src = "ReferenceImages/" + test.referenceImage;
  130. var renderImage = new Image();
  131. renderImage.className = "renderImage";
  132. container.appendChild(renderImage);
  133. location.href = "#" + container.id;
  134. if (test.sceneFolder) {
  135. BABYLON.SceneLoader.Load(config.root + test.sceneFolder, test.sceneFilename, engine, function (newScene) {
  136. currentScene = newScene;
  137. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing);
  138. });
  139. }
  140. else if (test.playgroundId) {
  141. var snippetUrl = "//babylonjs-api2.azurewebsites.net/snippets";
  142. var pgRoot = "/playground"
  143. var xmlHttp = new XMLHttpRequest();
  144. xmlHttp.onreadystatechange = function () {
  145. if (xmlHttp.readyState === 4) {
  146. if (xmlHttp.status === 200) {
  147. var snippet = JSON.parse(xmlHttp.responseText)[0];
  148. var code = JSON.parse(snippet.jsonPayload).code.toString();
  149. code = code.replace(/\/textures\//g, pgRoot + "/textures/");
  150. code = code.replace(/"textures\//g, "\"" + pgRoot + "/textures/");
  151. code = code.replace(/\/scenes\//g, pgRoot + "/scenes/");
  152. code = code.replace(/"scenes\//g, "\"" + pgRoot + "/scenes/");
  153. currentScene = eval(code + "\r\ncreateScene(engine)");
  154. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing);
  155. }
  156. }
  157. }
  158. xmlHttp.open("GET", snippetUrl + test.playgroundId.replace(/#/g, "/"));
  159. xmlHttp.send();
  160. } else {
  161. // Fix references
  162. if (test.specificRoot) {
  163. BABYLON.Tools.BaseUrl = config.root + test.specificRoot;
  164. }
  165. var request = new XMLHttpRequest();
  166. request.open('GET', config.root + test.scriptToRun, true);
  167. request.onreadystatechange = () => {
  168. if (request.readyState === 4) {
  169. request.onreadystatechange = null;
  170. var scriptToRun = request.responseText.replace(/..\/..\/assets\//g, config.root + "/Assets/");
  171. scriptToRun = scriptToRun.replace(/..\/..\/Assets\//g, config.root + "/Assets/");
  172. scriptToRun = scriptToRun.replace(/\/assets\//g, config.root + "/Assets/");
  173. scriptToRun = scriptToRun.replace(/\/Assets\//g, config.root + "/Assets/");
  174. if (test.replace) {
  175. var split = test.replace.split(",");
  176. for (var i = 0; i < split.length; i += 2) {
  177. var source = split[i].trim();
  178. var destination = split[i + 1].trim();
  179. scriptToRun = scriptToRun.replace(source, destination);
  180. }
  181. }
  182. if (test.replaceUrl) {
  183. var split = test.replaceUrl.split(",");
  184. for (var i = 0; i < split.length; i++) {
  185. var source = split[i].trim();
  186. var regex = new RegExp(source, "g");
  187. scriptToRun = scriptToRun.replace(regex, config.root + test.rootPath + source);
  188. }
  189. }
  190. currentScene = eval(scriptToRun + test.functionToCall + "(engine)");
  191. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing);
  192. }
  193. };
  194. request.send(null);
  195. }
  196. }
  197. BABYLON.SceneLoader.ShowLoadingScreen = false;
  198. BABYLON.Database.IDBStorageEnabled = false;
  199. BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental = true;
  200. canvas = document.createElement("canvas");
  201. canvas.className = "renderCanvas";
  202. document.body.appendChild(canvas);
  203. engine = new BABYLON.Engine(canvas, false);
  204. engine.setDitheringState(false);
  205. // Loading tests
  206. var xhr = new XMLHttpRequest();
  207. xhr.open("GET", "config.json", true);
  208. xhr.addEventListener("load", function () {
  209. if (xhr.status === 200) {
  210. config = JSON.parse(xhr.responseText);
  211. // Run tests
  212. var index = 0;
  213. if (window.location.search) {
  214. justOnce = true;
  215. var title = window.location.search.replace("?", "").replace(/%20/g, " ");
  216. for (var index = 0; index < config.tests.length; index++) {
  217. if (config.tests[index].title === title) {
  218. break;
  219. }
  220. }
  221. }
  222. runTest(index);
  223. }
  224. }, false);
  225. xhr.send();