WebServer.cs 4.5 KB

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  1. using System;
  2. using System.IO;
  3. using System.Net;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. using System.Web;
  7. namespace Max2Babylon
  8. {
  9. public static class WebServer
  10. {
  11. private static readonly HttpListener listener;
  12. private static Task runningTask;
  13. const string HtmlResponseText = @"
  14. <!doctype html>
  15. <html>
  16. <head>
  17. <title>Babylon.js</title>
  18. <script type='text/javascript' src='http://www.babylonjs.com/cannon.js'></script>
  19. <script type='text/javascript' src='http://www.babylonjs.com/babylon.js'></script>
  20. <style type='text/css'>
  21. html, body, div, canvas {
  22. width: 100%;
  23. height: 100%;
  24. padding: 0;
  25. margin: 0;
  26. overflow: hidden;
  27. }
  28. #waitLabel {
  29. position: absolute;
  30. width: 100%;
  31. height: 100%;
  32. font-size: 40px;
  33. text-align: center;
  34. top: 50%;
  35. margin-top: -20px;
  36. font-family: Arial;
  37. font-weight: bold;
  38. }
  39. </style>
  40. </head>
  41. <body>
  42. <canvas id='canvas'></canvas>
  43. <div id='waitLabel'>loading....please wait</div>
  44. <script type='text/javascript'>
  45. var canvas = document.getElementById('canvas');
  46. var engine = new BABYLON.Engine(canvas, true);
  47. BABYLON.SceneLoader.Load('', '###SCENE###', engine, function (newScene) {
  48. newScene.activeCamera.attachControl(canvas);
  49. engine.runRenderLoop(function() {
  50. newScene.render();
  51. });
  52. window.addEventListener('resize', function () {
  53. engine.resize();
  54. });
  55. document.getElementById('waitLabel').style.display = 'none';
  56. });
  57. </script>
  58. </body>
  59. </html>";
  60. public const int Port = 45478;
  61. public static bool IsSupported { get; private set; }
  62. static WebServer()
  63. {
  64. listener = new HttpListener();
  65. if (!HttpListener.IsSupported)
  66. {
  67. IsSupported = false;
  68. return;
  69. }
  70. try
  71. {
  72. listener.Prefixes.Add("http://localhost:" + Port + "/");
  73. listener.Start();
  74. }
  75. catch
  76. {
  77. IsSupported = false;
  78. return;
  79. }
  80. runningTask = Task.Run(() => Listen());
  81. IsSupported = true;
  82. }
  83. public static string SceneFilename { get; set; }
  84. public static string SceneFolder { get; set; }
  85. static void Listen()
  86. {
  87. try
  88. {
  89. while (listener.IsListening)
  90. {
  91. var context = listener.GetContext();
  92. var request = context.Request;
  93. var url = request.Url;
  94. if (string.IsNullOrEmpty(url.PathAndQuery) || url.PathAndQuery == "/")
  95. {
  96. var responseText = HtmlResponseText.Replace("###SCENE###", SceneFilename);
  97. WriteResponse(context, responseText);
  98. }
  99. else
  100. {
  101. try
  102. {
  103. var buffer = File.ReadAllBytes(Path.Combine(SceneFolder, HttpUtility.UrlDecode(url.PathAndQuery.Substring(1))));
  104. WriteResponse(context, buffer);
  105. }
  106. catch
  107. {
  108. context.Response.StatusCode = 404;
  109. context.Response.Close();
  110. }
  111. }
  112. }
  113. }
  114. catch
  115. {
  116. }
  117. }
  118. static void WriteResponse(HttpListenerContext context, string s)
  119. {
  120. WriteResponse(context.Response, s);
  121. }
  122. static void WriteResponse(HttpListenerContext context, byte[] buffer)
  123. {
  124. WriteResponse(context.Response, buffer);
  125. }
  126. static void WriteResponse(HttpListenerResponse response, string s)
  127. {
  128. byte[] buffer = Encoding.UTF8.GetBytes(s);
  129. WriteResponse(response, buffer);
  130. }
  131. static void WriteResponse(HttpListenerResponse response, byte[] buffer)
  132. {
  133. response.ContentLength64 = buffer.Length;
  134. Stream output = response.OutputStream;
  135. output.Write(buffer, 0, buffer.Length);
  136. output.Close();
  137. }
  138. }
  139. }