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- var BABYLON;
- (function (BABYLON) {
- var PostProcess = (function () {
- function PostProcess(name, fragmentUrl, parameters, samplers, ratio, camera, samplingMode, engine, reusable) {
- this.name = name;
- this.width = -1;
- this.height = -1;
- this._reusable = false;
- this._textures = new BABYLON.SmartArray(2);
- this._currentRenderTextureInd = 0;
- if (camera != null) {
- this._camera = camera;
- this._scene = camera.getScene();
- camera.attachPostProcess(this);
- this._engine = this._scene.getEngine();
- }
- else {
- this._engine = engine;
- }
- this._renderRatio = ratio;
- this.renderTargetSamplingMode = samplingMode ? samplingMode : BABYLON.Texture.NEAREST_SAMPLINGMODE;
- this._reusable = reusable || false;
- samplers = samplers || [];
- samplers.push("textureSampler");
- this._effect = this._engine.createEffect({ vertex: "postprocess", fragment: fragmentUrl }, ["position"], parameters || [], samplers, "");
- }
- PostProcess.prototype.isReusable = function () {
- return this._reusable;
- };
- PostProcess.prototype.activate = function (camera, sourceTexture) {
- camera = camera || this._camera;
- var scene = camera.getScene();
- var maxSize = camera.getEngine().getCaps().maxTextureSize;
- var desiredWidth = ((sourceTexture ? sourceTexture._width : this._engine.getRenderingCanvas().width) * this._renderRatio) | 0;
- var desiredHeight = ((sourceTexture ? sourceTexture._height : this._engine.getRenderingCanvas().height) * this._renderRatio) | 0;
- desiredWidth = BABYLON.Tools.GetExponantOfTwo(desiredWidth, maxSize);
- desiredHeight = BABYLON.Tools.GetExponantOfTwo(desiredHeight, maxSize);
- if (this.width !== desiredWidth || this.height !== desiredHeight) {
- if (this._textures.length > 0) {
- for (var i = 0; i < this._textures.length; i++) {
- this._engine._releaseTexture(this._textures.data[i]);
- }
- this._textures.reset();
- }
- this.width = desiredWidth;
- this.height = desiredHeight;
- this._textures.push(this._engine.createRenderTargetTexture({ width: this.width, height: this.height }, { generateMipMaps: false, generateDepthBuffer: camera._postProcesses.indexOf(this) === camera._postProcessesTakenIndices[0], samplingMode: this.renderTargetSamplingMode }));
- if (this._reusable) {
- this._textures.push(this._engine.createRenderTargetTexture({ width: this.width, height: this.height }, { generateMipMaps: false, generateDepthBuffer: camera._postProcesses.indexOf(this) === camera._postProcessesTakenIndices[0], samplingMode: this.renderTargetSamplingMode }));
- }
- if (this.onSizeChanged) {
- this.onSizeChanged();
- }
- }
- this._engine.bindFramebuffer(this._textures.data[this._currentRenderTextureInd]);
- if (this.onActivate) {
- this.onActivate(camera);
- }
- // Clear
- this._engine.clear(scene.clearColor, scene.autoClear || scene.forceWireframe, true);
- if (this._reusable) {
- this._currentRenderTextureInd = (this._currentRenderTextureInd + 1) % 2;
- }
- };
- PostProcess.prototype.apply = function () {
- // Check
- if (!this._effect.isReady())
- return null;
- // States
- this._engine.enableEffect(this._effect);
- this._engine.setState(false);
- this._engine.setAlphaMode(BABYLON.Engine.ALPHA_DISABLE);
- this._engine.setDepthBuffer(false);
- this._engine.setDepthWrite(false);
- // Texture
- this._effect._bindTexture("textureSampler", this._textures.data[this._currentRenderTextureInd]);
- // Parameters
- if (this.onApply) {
- this.onApply(this._effect);
- }
- return this._effect;
- };
- PostProcess.prototype.dispose = function (camera) {
- camera = camera || this._camera;
- if (this._textures.length > 0) {
- for (var i = 0; i < this._textures.length; i++) {
- this._engine._releaseTexture(this._textures.data[i]);
- }
- this._textures.reset();
- }
- camera.detachPostProcess(this);
- var index = camera._postProcesses.indexOf(this);
- if (index === camera._postProcessesTakenIndices[0] && camera._postProcessesTakenIndices.length > 0) {
- this._camera._postProcesses[camera._postProcessesTakenIndices[0]].width = -1; // invalidate frameBuffer to hint the postprocess to create a depth buffer
- }
- };
- return PostProcess;
- })();
- BABYLON.PostProcess = PostProcess;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.postProcess.js.map
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