babylon.oimoJSPlugin.js 16 KB

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  1. var BABYLON;
  2. (function (BABYLON) {
  3. var OimoJSPlugin = (function () {
  4. function OimoJSPlugin() {
  5. this._registeredMeshes = [];
  6. /**
  7. * Update the body position according to the mesh position
  8. * @param mesh
  9. */
  10. this.updateBodyPosition = function (mesh) {
  11. for (var index = 0; index < this._registeredMeshes.length; index++) {
  12. var registeredMesh = this._registeredMeshes[index];
  13. if (registeredMesh.mesh === mesh || registeredMesh.mesh === mesh.parent) {
  14. var body = registeredMesh.body.body;
  15. mesh.computeWorldMatrix(true);
  16. var center = mesh.getBoundingInfo().boundingBox.center;
  17. body.setPosition(center.x, center.y, center.z);
  18. body.setRotation(mesh.rotation.x, mesh.rotation.y, mesh.rotation.z);
  19. return;
  20. }
  21. // Case where the parent has been updated
  22. if (registeredMesh.mesh.parent === mesh) {
  23. mesh.computeWorldMatrix(true);
  24. registeredMesh.mesh.computeWorldMatrix(true);
  25. var absolutePosition = registeredMesh.mesh.getAbsolutePosition();
  26. var absoluteRotation = mesh.rotation;
  27. body = registeredMesh.body.body;
  28. body.setPosition(absolutePosition.x, absolutePosition.y, absolutePosition.z);
  29. body.setRotation(absoluteRotation.x, absoluteRotation.y, absoluteRotation.z);
  30. return;
  31. }
  32. }
  33. };
  34. }
  35. OimoJSPlugin.prototype._checkWithEpsilon = function (value) {
  36. return value < BABYLON.PhysicsEngine.Epsilon ? BABYLON.PhysicsEngine.Epsilon : value;
  37. };
  38. OimoJSPlugin.prototype.initialize = function (iterations) {
  39. this._world = new OIMO.World();
  40. this._world.clear();
  41. };
  42. OimoJSPlugin.prototype.setGravity = function (gravity) {
  43. this._world.gravity = gravity;
  44. };
  45. OimoJSPlugin.prototype.registerMesh = function (mesh, impostor, options) {
  46. var body = null;
  47. this.unregisterMesh(mesh);
  48. mesh.computeWorldMatrix(true);
  49. switch (impostor) {
  50. case BABYLON.PhysicsEngine.SphereImpostor:
  51. var initialRotation = null;
  52. if (mesh.rotationQuaternion) {
  53. initialRotation = mesh.rotationQuaternion.clone();
  54. mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1);
  55. mesh.computeWorldMatrix(true);
  56. }
  57. var bbox = mesh.getBoundingInfo().boundingBox;
  58. var radiusX = bbox.maximumWorld.x - bbox.minimumWorld.x;
  59. var radiusY = bbox.maximumWorld.y - bbox.minimumWorld.y;
  60. var radiusZ = bbox.maximumWorld.z - bbox.minimumWorld.z;
  61. var size = Math.max(this._checkWithEpsilon(radiusX), this._checkWithEpsilon(radiusY), this._checkWithEpsilon(radiusZ)) / 2;
  62. // The delta between the mesh position and the mesh bounding box center
  63. var deltaPosition = mesh.position.subtract(bbox.center);
  64. // Transform delta position with the rotation
  65. if (initialRotation) {
  66. var m = new BABYLON.Matrix();
  67. initialRotation.toRotationMatrix(m);
  68. deltaPosition = BABYLON.Vector3.TransformCoordinates(deltaPosition, m);
  69. }
  70. body = new OIMO.Body({
  71. type: 'sphere',
  72. size: [size],
  73. pos: [bbox.center.x, bbox.center.y, bbox.center.z],
  74. rot: [mesh.rotation.x / OIMO.TO_RAD, mesh.rotation.y / OIMO.TO_RAD, mesh.rotation.z / OIMO.TO_RAD],
  75. move: options.mass != 0,
  76. config: [options.mass, options.friction, options.restitution],
  77. world: this._world
  78. });
  79. // Restore rotation
  80. if (initialRotation) {
  81. body.setQuaternion(initialRotation);
  82. }
  83. this._registeredMeshes.push({
  84. mesh: mesh,
  85. body: body,
  86. delta: deltaPosition
  87. });
  88. break;
  89. case BABYLON.PhysicsEngine.PlaneImpostor:
  90. case BABYLON.PhysicsEngine.BoxImpostor:
  91. initialRotation = null;
  92. if (mesh.rotationQuaternion) {
  93. initialRotation = mesh.rotationQuaternion.clone();
  94. mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1);
  95. mesh.computeWorldMatrix(true);
  96. }
  97. bbox = mesh.getBoundingInfo().boundingBox;
  98. var min = bbox.minimumWorld;
  99. var max = bbox.maximumWorld;
  100. var box = max.subtract(min);
  101. var sizeX = this._checkWithEpsilon(box.x);
  102. var sizeY = this._checkWithEpsilon(box.y);
  103. var sizeZ = this._checkWithEpsilon(box.z);
  104. // The delta between the mesh position and the mesh boudning box center
  105. deltaPosition = mesh.position.subtract(bbox.center);
  106. // Transform delta position with the rotation
  107. if (initialRotation) {
  108. m = new BABYLON.Matrix();
  109. initialRotation.toRotationMatrix(m);
  110. deltaPosition = BABYLON.Vector3.TransformCoordinates(deltaPosition, m);
  111. }
  112. body = new OIMO.Body({
  113. type: 'box',
  114. size: [sizeX, sizeY, sizeZ],
  115. pos: [bbox.center.x, bbox.center.y, bbox.center.z],
  116. rot: [mesh.rotation.x / OIMO.TO_RAD, mesh.rotation.y / OIMO.TO_RAD, mesh.rotation.z / OIMO.TO_RAD],
  117. move: options.mass != 0,
  118. config: [options.mass, options.friction, options.restitution],
  119. world: this._world
  120. });
  121. if (initialRotation) {
  122. body.setQuaternion(initialRotation);
  123. }
  124. this._registeredMeshes.push({
  125. mesh: mesh,
  126. body: body,
  127. delta: deltaPosition
  128. });
  129. break;
  130. }
  131. return body;
  132. };
  133. OimoJSPlugin.prototype.registerMeshesAsCompound = function (parts, options) {
  134. var types = [], sizes = [], positions = [], rotations = [];
  135. var initialMesh = parts[0].mesh;
  136. for (var index = 0; index < parts.length; index++) {
  137. var part = parts[index];
  138. var bodyParameters = this._createBodyAsCompound(part, options, initialMesh);
  139. types.push(bodyParameters.type);
  140. sizes.push.apply(sizes, bodyParameters.size);
  141. positions.push.apply(positions, bodyParameters.pos);
  142. rotations.push.apply(rotations, bodyParameters.rot);
  143. }
  144. var body = new OIMO.Body({
  145. type: types,
  146. size: sizes,
  147. pos: positions,
  148. rot: rotations,
  149. move: options.mass != 0,
  150. config: [options.mass, options.friction, options.restitution],
  151. world: this._world
  152. });
  153. this._registeredMeshes.push({
  154. mesh: initialMesh,
  155. body: body
  156. });
  157. return body;
  158. };
  159. OimoJSPlugin.prototype._createBodyAsCompound = function (part, options, initialMesh) {
  160. var bodyParameters = null;
  161. var mesh = part.mesh;
  162. switch (part.impostor) {
  163. case BABYLON.PhysicsEngine.SphereImpostor:
  164. var bbox = mesh.getBoundingInfo().boundingBox;
  165. var radiusX = bbox.maximumWorld.x - bbox.minimumWorld.x;
  166. var radiusY = bbox.maximumWorld.y - bbox.minimumWorld.y;
  167. var radiusZ = bbox.maximumWorld.z - bbox.minimumWorld.z;
  168. var size = Math.max(this._checkWithEpsilon(radiusX), this._checkWithEpsilon(radiusY), this._checkWithEpsilon(radiusZ)) / 2;
  169. bodyParameters = {
  170. type: 'sphere',
  171. /* bug with oimo : sphere needs 3 sizes in this case */
  172. size: [size, -1, -1],
  173. pos: [mesh.position.x, mesh.position.y, mesh.position.z],
  174. rot: [mesh.rotation.x / OIMO.TO_RAD, mesh.rotation.y / OIMO.TO_RAD, mesh.rotation.z / OIMO.TO_RAD]
  175. };
  176. break;
  177. case BABYLON.PhysicsEngine.PlaneImpostor:
  178. case BABYLON.PhysicsEngine.BoxImpostor:
  179. bbox = mesh.getBoundingInfo().boundingBox;
  180. var min = bbox.minimumWorld;
  181. var max = bbox.maximumWorld;
  182. var box = max.subtract(min);
  183. var sizeX = this._checkWithEpsilon(box.x);
  184. var sizeY = this._checkWithEpsilon(box.y);
  185. var sizeZ = this._checkWithEpsilon(box.z);
  186. var relativePosition = mesh.position;
  187. bodyParameters = {
  188. type: 'box',
  189. size: [sizeX, sizeY, sizeZ],
  190. pos: [relativePosition.x, relativePosition.y, relativePosition.z],
  191. rot: [mesh.rotation.x / OIMO.TO_RAD, mesh.rotation.y / OIMO.TO_RAD, mesh.rotation.z / OIMO.TO_RAD]
  192. };
  193. break;
  194. }
  195. return bodyParameters;
  196. };
  197. OimoJSPlugin.prototype.unregisterMesh = function (mesh) {
  198. for (var index = 0; index < this._registeredMeshes.length; index++) {
  199. var registeredMesh = this._registeredMeshes[index];
  200. if (registeredMesh.mesh === mesh || registeredMesh.mesh === mesh.parent) {
  201. if (registeredMesh.body) {
  202. this._world.removeRigidBody(registeredMesh.body.body);
  203. this._unbindBody(registeredMesh.body);
  204. }
  205. this._registeredMeshes.splice(index, 1);
  206. return;
  207. }
  208. }
  209. };
  210. OimoJSPlugin.prototype._unbindBody = function (body) {
  211. for (var index = 0; index < this._registeredMeshes.length; index++) {
  212. var registeredMesh = this._registeredMeshes[index];
  213. if (registeredMesh.body === body) {
  214. registeredMesh.body = null;
  215. }
  216. }
  217. };
  218. OimoJSPlugin.prototype.applyImpulse = function (mesh, force, contactPoint) {
  219. for (var index = 0; index < this._registeredMeshes.length; index++) {
  220. var registeredMesh = this._registeredMeshes[index];
  221. if (registeredMesh.mesh === mesh || registeredMesh.mesh === mesh.parent) {
  222. // Get object mass to have a behaviour similar to cannon.js
  223. var mass = registeredMesh.body.body.massInfo.mass;
  224. // The force is scaled with the mass of object
  225. registeredMesh.body.body.applyImpulse(contactPoint.scale(OIMO.INV_SCALE), force.scale(OIMO.INV_SCALE * mass));
  226. return;
  227. }
  228. }
  229. };
  230. OimoJSPlugin.prototype.createLink = function (mesh1, mesh2, pivot1, pivot2, options) {
  231. var body1 = null, body2 = null;
  232. for (var index = 0; index < this._registeredMeshes.length; index++) {
  233. var registeredMesh = this._registeredMeshes[index];
  234. if (registeredMesh.mesh === mesh1) {
  235. body1 = registeredMesh.body.body;
  236. }
  237. else if (registeredMesh.mesh === mesh2) {
  238. body2 = registeredMesh.body.body;
  239. }
  240. }
  241. if (!body1 || !body2) {
  242. return false;
  243. }
  244. if (!options) {
  245. options = {};
  246. }
  247. new OIMO.Link({
  248. type: options.type,
  249. body1: body1,
  250. body2: body2,
  251. min: options.min,
  252. max: options.max,
  253. axe1: options.axe1,
  254. axe2: options.axe2,
  255. pos1: [pivot1.x, pivot1.y, pivot1.z],
  256. pos2: [pivot2.x, pivot2.y, pivot2.z],
  257. collision: options.collision,
  258. spring: options.spring,
  259. world: this._world
  260. });
  261. return true;
  262. };
  263. OimoJSPlugin.prototype.dispose = function () {
  264. this._world.clear();
  265. while (this._registeredMeshes.length) {
  266. this.unregisterMesh(this._registeredMeshes[0].mesh);
  267. }
  268. };
  269. OimoJSPlugin.prototype.isSupported = function () {
  270. return OIMO !== undefined;
  271. };
  272. OimoJSPlugin.prototype._getLastShape = function (body) {
  273. var lastShape = body.shapes;
  274. while (lastShape.next) {
  275. lastShape = lastShape.next;
  276. }
  277. return lastShape;
  278. };
  279. OimoJSPlugin.prototype.runOneStep = function (time) {
  280. this._world.step();
  281. // Update the position of all registered meshes
  282. var i = this._registeredMeshes.length;
  283. var m;
  284. while (i--) {
  285. var body = this._registeredMeshes[i].body.body;
  286. var mesh = this._registeredMeshes[i].mesh;
  287. var delta = this._registeredMeshes[i].delta;
  288. if (!body.sleeping) {
  289. if (body.shapes.next) {
  290. var parentShape = this._getLastShape(body);
  291. mesh.position.x = parentShape.position.x * OIMO.WORLD_SCALE;
  292. mesh.position.y = parentShape.position.y * OIMO.WORLD_SCALE;
  293. mesh.position.z = parentShape.position.z * OIMO.WORLD_SCALE;
  294. var mtx = BABYLON.Matrix.FromArray(body.getMatrix());
  295. if (!mesh.rotationQuaternion) {
  296. mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1);
  297. }
  298. mesh.rotationQuaternion.fromRotationMatrix(mtx);
  299. mesh.computeWorldMatrix();
  300. }
  301. else {
  302. m = body.getMatrix();
  303. mtx = BABYLON.Matrix.FromArray(m);
  304. // Body position
  305. var bodyX = mtx.m[12], bodyY = mtx.m[13], bodyZ = mtx.m[14];
  306. if (!delta) {
  307. mesh.position.x = bodyX;
  308. mesh.position.y = bodyY;
  309. mesh.position.z = bodyZ;
  310. }
  311. else {
  312. mesh.position.x = bodyX + delta.x;
  313. mesh.position.y = bodyY + delta.y;
  314. mesh.position.z = bodyZ + delta.z;
  315. }
  316. if (!mesh.rotationQuaternion) {
  317. mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1);
  318. }
  319. mesh.rotationQuaternion.fromRotationMatrix(mtx);
  320. mesh.computeWorldMatrix();
  321. }
  322. }
  323. }
  324. };
  325. return OimoJSPlugin;
  326. })();
  327. BABYLON.OimoJSPlugin = OimoJSPlugin;
  328. })(BABYLON || (BABYLON = {}));
  329. //# sourceMappingURL=babylon.oimoJSPlugin.js.map