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David Catuhe c0bb798648 Merge pull request #2736 from BabylonJS/master 8 anni fa
.vscode 6523d470db Fix issue 8 anni fa
Exporters 091158aa47 No default camera 8 anni fa
Playground 2944ab70a0 ADd perf page for PG 8 anni fa
Tools 5a857e3c70 Introducing InternalTexture to help recreating webGLcontext when context lost 8 anni fa
assets 3371feed9c Nightly 8 anni fa
dist b76f172abe Fixed issue with pbr when frozen 8 anni fa
gui 185b09e4ec Fix issue with color not propagating correctly in GUI 8 anni fa
inspector 4d5e53522d fixing security issue 8 anni fa
loaders 4b1652b318 Fix unsigned values for gltf loader 8 anni fa
localDev 8535f530bc Add new engine.disableUniformBuffers to disable uniform buffers with webgl2 8 anni fa
materialsLibrary 9b5e508976 Added a new activeLight property to ShadowOnly material 8 anni fa
postProcessLibrary 1b48f67f75 Add Inspector Shortcut 8 anni fa
proceduralTexturesLibrary 991415253c Adding perlin noise to procedural textures library 8 anni fa
sandbox 31e89be796 Fixed tiny loading bug in sandbox 8 anni fa
serializers 25cac4667d Adding support to Babylon.JS for morph targets 8 anni fa
src b76f172abe Fixed issue with pbr when frozen 8 anni fa
tests ecc341a4b8 Update what's new 8 anni fa
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 anni fa
.gitignore fe7bc7e66c REmoved canvas2d tests 8 anni fa
.gitmodules eb1b2745f6 DAE Exporter 11 anni fa
.travis.yml 1dabcd6f7f travis should use node 6 8 anni fa
bower.json 34ad342456 Update bower.json to latest version 8 anni fa
contributing.md c8c6d6876a Update contributing.md 8 anni fa
license.md 4f44f2ce56 Moved license to a separate file 8 anni fa
package.json 9b4ee513ab Fixing node..first try :) 8 anni fa
readme.md edd4b3d0ec Update readme.md 8 anni fa
tslint.json bd6328c459 none squared capture 8 anni fa
what's new.md 60c020ad96 Added feault normals generation for standard material 8 anni fa

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
  • FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)

Features

To get a complete list of supported features, please visit our website.