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David Catuhe c0b225d236 Merge pull request #3104 from sebavan/EnvHelper %!s(int64=7) %!d(string=hai) anos
.vscode 7a3a1c24f9 Fix 4 tabs %!s(int64=7) %!d(string=hai) anos
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters %!s(int64=7) %!d(string=hai) anos
Playground 07e8d12c33 Added delayCreateScene to PG %!s(int64=7) %!d(string=hai) anos
Tools 06a0898af1 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into EnvHelper %!s(int64=7) %!d(string=hai) anos
Viewer 5dba8a1f38 Exposing a viewer manager %!s(int64=7) %!d(string=hai) anos
assets 1b2a8c1b30 Env Helper %!s(int64=7) %!d(string=hai) anos
dist d2bbba6432 renamed center to centerOn to please sebavan %!s(int64=7) %!d(string=hai) anos
gui 22757b3cd5 inlcuding image file %!s(int64=7) %!d(string=hai) anos
inspector 70fdf4f173 Merge pull request #3100 from RaananW/npm-gulp-inspector-preps %!s(int64=7) %!d(string=hai) anos
loaders 0715162389 Fix vertex alpha for glTF loader %!s(int64=7) %!d(string=hai) anos
localDev 257de4f0e2 Fix type definition %!s(int64=7) %!d(string=hai) anos
materialsLibrary 1b2a8c1b30 Env Helper %!s(int64=7) %!d(string=hai) anos
postProcessLibrary 257de4f0e2 Fix type definition %!s(int64=7) %!d(string=hai) anos
proceduralTexturesLibrary 257de4f0e2 Fix type definition %!s(int64=7) %!d(string=hai) anos
sandbox 7e86fcb44d Rotate the camera in sandbox when using glTF %!s(int64=7) %!d(string=hai) anos
serializers 97c5d80016 fixed #2982!!!!!!! %!s(int64=7) %!d(string=hai) anos
src c0b225d236 Merge pull request #3104 from sebavan/EnvHelper %!s(int64=7) %!d(string=hai) anos
tests 01b1206448 Small update to behaviors %!s(int64=7) %!d(string=hai) anos
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS %!s(int64=9) %!d(string=hai) anos
.gitignore fe7bc7e66c REmoved canvas2d tests %!s(int64=8) %!d(string=hai) anos
.gitmodules eb1b2745f6 DAE Exporter %!s(int64=11) %!d(string=hai) anos
.travis.yml 1dabcd6f7f travis should use node 6 %!s(int64=8) %!d(string=hai) anos
bower.json 34ad342456 Update bower.json to latest version %!s(int64=8) %!d(string=hai) anos
contributing.md c8c6d6876a Update contributing.md %!s(int64=8) %!d(string=hai) anos
license.md 4f44f2ce56 Moved license to a separate file %!s(int64=8) %!d(string=hai) anos
package.json 6156f3387c npm update, 3.1.0-beta1.0 %!s(int64=7) %!d(string=hai) anos
readme.md fb3f3b00c0 Update readme %!s(int64=7) %!d(string=hai) anos
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 %!s(int64=7) %!d(string=hai) anos
what's new.md 60c020ad96 Added feault normals generation for standard material %!s(int64=8) %!d(string=hai) anos

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.