Raanan Weber 5dba8a1f38 Exposing a viewer manager 7 years ago
..
assets 5d68e767a7 Moving CSS definitions to the correct place 7 years ago
dist abf20e47bd Updating babylon version and compiling. 7 years ago
src 5dba8a1f38 Exposing a viewer manager 7 years ago
README.md bb272a3545 Viewer configuration - initial 7 years ago
package.json abf20e47bd Updating babylon version and compiling. 7 years ago
tsconfig.json e66d77db97 Strict null checks FTW! 7 years ago
webpack.config.js fa3b9f8296 Allow disabling auto init. 7 years ago

README.md

BabylonJS Viewer

This project is a 3d model viewer using babylonjs.

Please note that this is an initial release. The API and project structure could (and probably SHOULD) be changed, so please don't rely on this yet in a productive environment.

The viewer is using the latest Babylon from npm (3.1 alpha).

This documentation is also not full. I will slowly add more and more exmplanations.

Basic usage

See basicExample.html in /dist.

Basically, all that is needed is an html tag, and the viewer.js, which includes everything needed to render a Scene:

<babylon model="https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/BoomBox/glTF/BoomBox.gltf" default-viewer="true"></babylon>
<script src="viewer.js"></script>

This will create a (default) viewer and will load the model in this URL using the gltf loader.

The babylon tag will be automatically initialized.

Configuration

Configuration can be provided using html attributes or a JSON (at the moment). A configuration Mapper can be registered to create new configuration readers.

Before I finish a full documentation, take a look at configuration.ts

Templating

The default templates are integrated in the viewer.js file. The current templates are located in /assets/templates/default/ . Those templates can be extended and registered using the configuration file.