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- #ifdef LIGHT1
- uniform vec4 vLightData1;
- uniform vec4 vLightDiffuse1;
- #ifdef SPECULARTERM
- uniform vec3 vLightSpecular1;
- #endif
- #ifdef SHADOW1
- #if defined(SPOTLIGHT1) || defined(DIRLIGHT1)
- varying vec4 vPositionFromLight1;
- uniform sampler2D shadowSampler1;
- #else
- uniform samplerCube shadowSampler1;
- #endif
- uniform vec3 shadowsInfo1;
- #endif
- #ifdef SPOTLIGHT1
- uniform vec4 vLightDirection1;
- #endif
- #ifdef HEMILIGHT1
- uniform vec3 vLightGround1;
- #endif
- #endif
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