David Catuhe b476769132 Added texture dimensions to inspector %!s(int64=6) %!d(string=hai) anos
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babylon.inspector.bundle.js b476769132 Added texture dimensions to inspector %!s(int64=6) %!d(string=hai) anos
babylon.inspector.bundle.max.js b476769132 Added texture dimensions to inspector %!s(int64=6) %!d(string=hai) anos
babylon.inspector.bundle.max.js.map b476769132 Added texture dimensions to inspector %!s(int64=6) %!d(string=hai) anos
babylon.inspector.d.ts 15c7682134 Nightly %!s(int64=6) %!d(string=hai) anos
babylon.inspector.module.d.ts 15c7682134 Nightly %!s(int64=6) %!d(string=hai) anos
package.json f10b860587 4.0.0-beta.6 %!s(int64=6) %!d(string=hai) anos
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readme-es6.md

Babylon.js inspector module

For usage documentation please visit http://doc.babylonjs.com/how_to/debug_layer.

Installation instructions

To install using npm :

npm install --save-dev @babylonjs/core @babylonjs/inspector

How to use

Afterwards it can be imported to the your project using:

import "@babylonjs/core/Debug/debugLayer";
import "@babylonjs/inspector";

The first line will ensure you can access the property debugLayer of the scene while the second will ensure the inspector can be use within your scene.

This is a great example where code splitting or conditional loading could be use to ensure you are not delivering the inspector if not part of your final app.

For more information you can have a look at our our ES6 dedicated documentation.