ShadowDepthWrapper
class to support accurate shadow generation for custom as well as node material shaders. Doc (Popov72)ShadowGenerator
for fast fake soft transparent shadows (Popov72)BoundingBoxGizmo
(cedricguillemet)CascadedShadowMap.IsSupported
method and log an error instead of throwing an exception when CSM is not supported (Popov72)material.disableColorWrite
(Deltakosh)boundingBoxRenderer.onBeforeBoxRenderingObservable
and boundingBoxRenderer.onAfterBoxRenderingObservable
(Deltakosh)CustomProceduralTexture
if the texturePath
is not a JSON path (Popov72)AssetContainerTask
support to AssetsManager
class (MackeyK24)getTransformNodesByTags
support to Scene
class (MackeyK24)disableBoundingBoxesFromEffectLayer
property to the EffectLayer
class to render the bounding boxes unaffected by the effect (Popov72)boundingBoxRenderer.onResourcesReadyObservable
(aWeirdo)copyTools.GenerateBase64StringFromTexture
(aWeirdo)FragCoord
and ScreenSize
blocks (Popov72)ParticlePositionWorld
block (Popov72)rgba
and a
outputs to the ReflectionTexture
block (Popov72)ArcRotateCamera
(cedricguillemet)scene.InputManager
when attaching a new one (cedricguillemet)FreeCamera
(Pheater)SkeletonViewer
class. (Pryme8)displayOptions
: showLocalAxes
and localAxesSize
(reimund)collisionResponse
flag to disable response but still get onCollide events (cedricguillemet)scene.physicsEnabled
boolean (Deltakosh)loadAllMaterials
property to the gLTF loader to load materials even if not used by any mesh (Popov72)roughness
and albedoScaling
parameters to PBR sheen (Popov72)transparencyMode
property to the StandardMaterial
class (Popov72)FresnelParameters
constructor options and equals method (brianzinn)AddAttribute
to CustomMaterial
and PBRCustomMaterial
(Popov72)setTexture
and setTextureArray
from ShaderMaterial
take now a BaseTexture
as input instead of a Texture
, allowing to pass a CubeTexture
(Popov72)#if
expressions in shader code (Popov72)StandardMaterial
RGBD ReflectionTexture, RefractionTexture and LightmapTexture support. (MackeyK24)// comment
in a #if
construct in shader code (Popov72)shadowOnly
property to the BackgroundMaterial
class (Popov72)muted
setting to VideoTexture
, fix autoplay in Chrome (simonihmig)waveCount
to WaterMaterial
used to adjust waves count according to the ground's size where the material is applied on (julien-moreau)transparencyMode
no-longer requires a diffuse/albedo texture if opacityTexture
is present (metaobjects)MeshBuilder.CreateCapsule
and Mesh.CreateCapsule
for creation of a capsule shape mesh and VertexBuffers. (Pryme8)WebXRControllerPointerSelection
(Exolun)selectstart
and selectend
events when gamepad and motion controller are not present (#7989) (RaananW)autoClear
= false settings (RaananW)Animation#addEvent()
(ycw)Vector3.projectOnPlaneToRef
(Deltakosh)homogeneousRotationInUVTransform
property in the Texture
to avoid deformations when rotating the texture with non-uniform scaling (Popov72)Texture.ForceSerializeBuffers
(aWeirdo)metadata
in Sound
class. (julien-moreau)currentTime
property to the Sound
class. (jocravio)TextBlock
(Popov72)fixedRatio
property to the Control
class (Popov72)PrePassRenderer
to avoid rendering the scene twice (CraigFeldpsarGlowLayer.unReferenceMeshFromUsingItsOwnMaterial
(Popov72)QuadraticErrorSimplification
was not exported (RaananW)KHR_texture_transform
serializer. (drigax)Plane.transform
when matrix passed in is not a pure rotation (Popov72)TexturePacker
cross-origin image requests, fix falsy default options (ludevik)CustomMaterial
and PBRCustomMaterial
not setting uniforms / samplers / attributes (Popov72)VirtualJoystick
does not have touch-action: "none"
set by default (joergplewe)ShaderMaterial
when using morph targets (Popov72)extrudePolygon
using faceUV[1] (JohnK)_distances
/ length computation (Poolminer)TransformNode.attachToBone
(Popov72)GeometryBufferRenderer
) (Popov72)Sound
not accepting a TransformNode
as a source for spatial sound (Poolminer)ShadowOnlyMaterial
with Cascaded Shadow Map and autoCalcDepthBounds
is true
(Popov72)transparencyShadow = false
(Popov72)DracoCompression
to not load empty data into attributes (bghgary)Mesh.subdivide
where one face could be lost depending on the number of subdivision (Popov72)AssetContainer.instantiateModelsToScene
with cloneMaterials=true and MultiMaterials to properly set the cloned submaterials (ghempton)DefaultRenderingPipeline.imageProcessingEnabled
to false
(Popov72)isEnabled = false
(Popov72)GLTFLoader._updateBoneMatrices()
where bone rest position was not set. (drigax)DeviceSourceManager.getDeviceSources()
where null devices are returned (Drigax)_Exporter.createSkinsAsync()
that exported an incorrect joint indexing list (drigax)StandardMaterial
when exporting to glTF (Drigax)TriPlanarMaterial
to compute the right world normals (julien-moreau)SkeletonViewer
to use utillity layer with custom lighting to improve debug mesh visibility (Drigax)FollowCamera.target
was renamed to FollowCamera.meshTarget
to not be in conflict with TargetCamera.target
(Deltakosh)EffectRenderer.render
now takes a RenderTargetTexture
or an InternalTexture
as the output texture and only a single EffectWrapper
for its first argument (Popov72)updateOptions
takes options.length
and options.offset
as seconds and not milliseconds (RaananW)SceneLoaderProgress
class is now ISceneLoaderProgress
interface (bghgary)engine.setStencilBuffer(value)
) instead of being set to false
unconditionally. This change may affect the highlight layer when using transparent meshes. If you are impacted, you may need to exclude the transparent mesh(es) from the layer (Popov72)adaptWithToChildren = true
(Popov72)smoothstep
in NME is now taking any type of parameters for its value
input. If you use generated code from the NME ("Generate code" button), you may have to move the smoothstep output connection AFTER the input connections (Popov72)SoundTrack.RemoveSound
and SoundTrack.AddSound
were renamed to SoundTrack.removeSound
and SoundTrack.addSound
(Deltakosh)