Popov72 c41afa3868 More corrections пре 5 година
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ShadersInclude 1cd830755e Fix horizon occlusion in PBR materials пре 5 година
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management пре 9 година
background.fragment.fx 3b0f0f84c4 Pow5 пре 6 година
background.vertex.fx 6ba7a07b6d Remove double sky box rotation пре 5 година
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland пре 8 година
bloomMerge.fragment.fx 32e477b301 split dof and bloom into separate merges пре 7 година
blur.fragment.fx bb50b674d3 Automatic shader precision management пре 9 година
chromaticAberration.fragment.fx 1cf5796df7 chromatic aberration alpha пре 7 година
circleOfConfusion.fragment.fx 1cf7581f7c set resolution on next blur for dof, avoid a second texture fetch when calculating coc пре 7 година
color.fragment.fx f5aa84ddd7 Fix mesh picking issue when used witth multiple cameras пре 6 година
color.vertex.fx 8790254e36 Making lines (color shader) work in multiview пре 5 година
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader пре 8 година
convolution.fragment.fx bb50b674d3 Automatic shader precision management пре 9 година
default.fragment.fx 02ea71b146 Move transparencyMode and alpha related functions to base Material пре 5 година
default.vertex.fx 6ba7a07b6d Remove double sky box rotation пре 5 година
depth.fragment.fx acccd6124c Rename to non vs none пре 6 година
depth.vertex.fx a8db5e20a9 Fix #6480 пре 6 година
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management пре 9 година
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management пре 9 година
depthOfFieldMerge.fragment.fx 3e44745c98 avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader пре 7 година
displayPass.fragment.fx bb50b674d3 Automatic shader precision management пре 9 година
extractHighlights.fragment.fx 9d931dedf9 move image processing to the end but account for exposure in bloom пре 7 година
filter.fragment.fx bb50b674d3 Automatic shader precision management пре 9 година
fxaa.fragment.fx 05041086e0 Arm Mali Fxaa + nightly пре 7 година
fxaa.vertex.fx 4ea05d3bd1 better fxaa пре 8 година
geometry.fragment.fx b669863c67 Added support of Screen Space Reflection Post-Process. пре 5 година
geometry.vertex.fx 321c326b9c Fixed GeometryBufferRenderer to calculate world position when having position or bump defined. пре 5 година
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step пре 9 година
glowMapGeneration.fragment.fx 1c40aac3aa Fix Glow Layer with Alpha пре 6 година
glowMapGeneration.vertex.fx a8db5e20a9 Fix #6480 пре 6 година
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer пре 7 година
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step пре 9 година
gpuRenderParticles.fragment.fx e3849b162e Integrate part alpha to blend multiply mode пре 7 година
gpuRenderParticles.vertex.fx 01c775d1ab new CustomParticleEmitter пре 5 година
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 пре 7 година
gpuUpdateParticles.vertex.fx 29ccb952a6 Fix part issues пре 5 година
grain.fragment.fx dd35c940b6 add grain to default pipeline external to image processing пре 7 година
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess пре 8 година
imageProcessing.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated пре 7 година
kernelBlur.fragment.fx a9defdd356 Factorize Packing пре 6 година
kernelBlur.vertex.fx ecf42d1521 Added kernel blur пре 8 година
layer.fragment.fx 55b0e5748e Add linear texture support for layer пре 5 година
layer.vertex.fx bb50b674d3 Automatic shader precision management пре 9 година
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management пре 9 година
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management пре 9 година
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management пре 9 година
line.fragment.fx bb50b674d3 Automatic shader precision management пре 9 година
line.vertex.fx bb50b674d3 Automatic shader precision management пре 9 година
minmaxRedux.fragment.fx 9d6a377a39 Add autoCalcDepthBounds on the CascadedShadowGenerator пре 5 година
motionBlur.fragment.fx 0fa0627783 Added support of bones velocities while computing velocity map in geometry render buffer пре 6 година
noise.fragment.fx 6dcd6110dd #fix 5008 пре 7 година
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer пре 8 година
outline.vertex.fx a8db5e20a9 Fix #6480 пре 6 година
particles.fragment.fx e9e48a68b0 improved color ramp support for particles пре 7 година
particles.vertex.fx 86d156aea8 add two new clipplanes (5 and 6) to get a clipcube пре 5 година
pass.fragment.fx bb50b674d3 Automatic shader precision management пре 9 година
passCube.fragment.fx 22e02ec8db Added passCube pp пре 6 година
pbr.fragment.fx c41afa3868 More corrections пре 5 година
pbr.vertex.fx 6ba7a07b6d Remove double sky box rotation пре 5 година
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions пре 9 година
procedural.vertex.fx bb50b674d3 Automatic shader precision management пре 9 година
refraction.fragment.fx bb50b674d3 Automatic shader precision management пре 9 година
rgbdDecode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset пре 7 година
rgbdEncode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset пре 7 година
screenSpaceReflection.fragment.fx b669863c67 Added support of Screen Space Reflection Post-Process. пре 5 година
shadowMap.fragment.fx e4cd92632d Fix: shadows not rendered correctly with point lights пре 5 година
shadowMap.vertex.fx e4cd92632d Fix: shadows not rendered correctly with point lights пре 5 година
sharpen.fragment.fx d36265b9ae color slider for sharpness effect пре 7 година
spriteMap.fragment.fx 2a4e6aa1c3 Nit пре 5 година
spriteMap.vertex.fx 0f0ca69b79 fixes пре 5 година
sprites.fragment.fx bb50b674d3 Automatic shader precision management пре 9 година
sprites.vertex.fx 7d152824cf packed sprite close to working пре 6 година
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline пре 7 година
ssao2.fragment.fx a3b7af2ba2 bugfixing and tweaking пре 7 година
ssaoCombine.fragment.fx 041e117fd6 Nightly пре 7 година
standard.fragment.fx a9defdd356 Factorize Packing пре 6 година
stereoscopicInterlace.fragment.fx 54fa198e6e Fix indentation and comment as requested second go пре 5 година
tonemap.fragment.fx bb50b674d3 Automatic shader precision management пре 9 година
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 пре 8 година
volumetricLightScatteringPass.fragment.fx 61c298f4e6 Fixed VolumetricLightScattering post-process to use a custom vertex shader instead of the depth vertex shader. пре 6 година
volumetricLightScatteringPass.vertex.fx 61515c241e Fixed broken Volumetric Light Post-Process pass #6917 пре 6 година
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes пре 8 година
vrMultiviewToSingleview.fragment.fx b2687aa034 Final merge пре 6 година