Popov72 c41afa3868 More corrections 5 éve
..
ShadersInclude 1cd830755e Fix horizon occlusion in PBR materials 5 éve
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
background.fragment.fx 3b0f0f84c4 Pow5 6 éve
background.vertex.fx 6ba7a07b6d Remove double sky box rotation 5 éve
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland 8 éve
bloomMerge.fragment.fx 32e477b301 split dof and bloom into separate merges 7 éve
blur.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
chromaticAberration.fragment.fx 1cf5796df7 chromatic aberration alpha 7 éve
circleOfConfusion.fragment.fx 1cf7581f7c set resolution on next blur for dof, avoid a second texture fetch when calculating coc 7 éve
color.fragment.fx f5aa84ddd7 Fix mesh picking issue when used witth multiple cameras 6 éve
color.vertex.fx 8790254e36 Making lines (color shader) work in multiview 5 éve
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader 8 éve
convolution.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
default.fragment.fx 02ea71b146 Move transparencyMode and alpha related functions to base Material 5 éve
default.vertex.fx 6ba7a07b6d Remove double sky box rotation 5 éve
depth.fragment.fx acccd6124c Rename to non vs none 6 éve
depth.vertex.fx a8db5e20a9 Fix #6480 6 éve
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
depthOfFieldMerge.fragment.fx 3e44745c98 avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader 7 éve
displayPass.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
extractHighlights.fragment.fx 9d931dedf9 move image processing to the end but account for exposure in bloom 7 éve
filter.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
fxaa.fragment.fx 05041086e0 Arm Mali Fxaa + nightly 7 éve
fxaa.vertex.fx 4ea05d3bd1 better fxaa 8 éve
geometry.fragment.fx b669863c67 Added support of Screen Space Reflection Post-Process. 5 éve
geometry.vertex.fx 321c326b9c Fixed GeometryBufferRenderer to calculate world position when having position or bump defined. 5 éve
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step 9 éve
glowMapGeneration.fragment.fx 1c40aac3aa Fix Glow Layer with Alpha 6 éve
glowMapGeneration.vertex.fx a8db5e20a9 Fix #6480 6 éve
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer 7 éve
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step 9 éve
gpuRenderParticles.fragment.fx e3849b162e Integrate part alpha to blend multiply mode 7 éve
gpuRenderParticles.vertex.fx 01c775d1ab new CustomParticleEmitter 5 éve
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 7 éve
gpuUpdateParticles.vertex.fx 29ccb952a6 Fix part issues 5 éve
grain.fragment.fx dd35c940b6 add grain to default pipeline external to image processing 7 éve
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess 8 éve
imageProcessing.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated 7 éve
kernelBlur.fragment.fx a9defdd356 Factorize Packing 6 éve
kernelBlur.vertex.fx ecf42d1521 Added kernel blur 8 éve
layer.fragment.fx 55b0e5748e Add linear texture support for layer 5 éve
layer.vertex.fx bb50b674d3 Automatic shader precision management 9 éve
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management 9 éve
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
line.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
line.vertex.fx bb50b674d3 Automatic shader precision management 9 éve
minmaxRedux.fragment.fx 9d6a377a39 Add autoCalcDepthBounds on the CascadedShadowGenerator 5 éve
motionBlur.fragment.fx 0fa0627783 Added support of bones velocities while computing velocity map in geometry render buffer 6 éve
noise.fragment.fx 6dcd6110dd #fix 5008 7 éve
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 éve
outline.vertex.fx a8db5e20a9 Fix #6480 6 éve
particles.fragment.fx e9e48a68b0 improved color ramp support for particles 7 éve
particles.vertex.fx 86d156aea8 add two new clipplanes (5 and 6) to get a clipcube 5 éve
pass.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
passCube.fragment.fx 22e02ec8db Added passCube pp 6 éve
pbr.fragment.fx c41afa3868 More corrections 5 éve
pbr.vertex.fx 6ba7a07b6d Remove double sky box rotation 5 éve
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions 9 éve
procedural.vertex.fx bb50b674d3 Automatic shader precision management 9 éve
refraction.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
rgbdDecode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 éve
rgbdEncode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 éve
screenSpaceReflection.fragment.fx b669863c67 Added support of Screen Space Reflection Post-Process. 5 éve
shadowMap.fragment.fx e4cd92632d Fix: shadows not rendered correctly with point lights 5 éve
shadowMap.vertex.fx e4cd92632d Fix: shadows not rendered correctly with point lights 5 éve
sharpen.fragment.fx d36265b9ae color slider for sharpness effect 7 éve
spriteMap.fragment.fx 2a4e6aa1c3 Nit 5 éve
spriteMap.vertex.fx 0f0ca69b79 fixes 5 éve
sprites.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
sprites.vertex.fx 7d152824cf packed sprite close to working 6 éve
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline 7 éve
ssao2.fragment.fx a3b7af2ba2 bugfixing and tweaking 7 éve
ssaoCombine.fragment.fx 041e117fd6 Nightly 7 éve
standard.fragment.fx a9defdd356 Factorize Packing 6 éve
stereoscopicInterlace.fragment.fx 54fa198e6e Fix indentation and comment as requested second go 5 éve
tonemap.fragment.fx bb50b674d3 Automatic shader precision management 9 éve
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 8 éve
volumetricLightScatteringPass.fragment.fx 61c298f4e6 Fixed VolumetricLightScattering post-process to use a custom vertex shader instead of the depth vertex shader. 6 éve
volumetricLightScatteringPass.vertex.fx 61515c241e Fixed broken Volumetric Light Post-Process pass #6917 6 éve
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes 8 éve
vrMultiviewToSingleview.fragment.fx b2687aa034 Final merge 6 éve