Popov72 c41afa3868 More corrections %!s(int64=5) %!d(string=hai) anos
..
ShadersInclude 1cd830755e Fix horizon occlusion in PBR materials %!s(int64=5) %!d(string=hai) anos
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
background.fragment.fx 3b0f0f84c4 Pow5 %!s(int64=6) %!d(string=hai) anos
background.vertex.fx 6ba7a07b6d Remove double sky box rotation %!s(int64=5) %!d(string=hai) anos
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland %!s(int64=8) %!d(string=hai) anos
bloomMerge.fragment.fx 32e477b301 split dof and bloom into separate merges %!s(int64=7) %!d(string=hai) anos
blur.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
chromaticAberration.fragment.fx 1cf5796df7 chromatic aberration alpha %!s(int64=7) %!d(string=hai) anos
circleOfConfusion.fragment.fx 1cf7581f7c set resolution on next blur for dof, avoid a second texture fetch when calculating coc %!s(int64=7) %!d(string=hai) anos
color.fragment.fx f5aa84ddd7 Fix mesh picking issue when used witth multiple cameras %!s(int64=6) %!d(string=hai) anos
color.vertex.fx 8790254e36 Making lines (color shader) work in multiview %!s(int64=5) %!d(string=hai) anos
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader %!s(int64=8) %!d(string=hai) anos
convolution.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
default.fragment.fx 02ea71b146 Move transparencyMode and alpha related functions to base Material %!s(int64=5) %!d(string=hai) anos
default.vertex.fx 6ba7a07b6d Remove double sky box rotation %!s(int64=5) %!d(string=hai) anos
depth.fragment.fx acccd6124c Rename to non vs none %!s(int64=6) %!d(string=hai) anos
depth.vertex.fx a8db5e20a9 Fix #6480 %!s(int64=6) %!d(string=hai) anos
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
depthOfFieldMerge.fragment.fx 3e44745c98 avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader %!s(int64=7) %!d(string=hai) anos
displayPass.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
extractHighlights.fragment.fx 9d931dedf9 move image processing to the end but account for exposure in bloom %!s(int64=7) %!d(string=hai) anos
filter.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
fxaa.fragment.fx 05041086e0 Arm Mali Fxaa + nightly %!s(int64=7) %!d(string=hai) anos
fxaa.vertex.fx 4ea05d3bd1 better fxaa %!s(int64=8) %!d(string=hai) anos
geometry.fragment.fx b669863c67 Added support of Screen Space Reflection Post-Process. %!s(int64=5) %!d(string=hai) anos
geometry.vertex.fx 321c326b9c Fixed GeometryBufferRenderer to calculate world position when having position or bump defined. %!s(int64=5) %!d(string=hai) anos
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step %!s(int64=9) %!d(string=hai) anos
glowMapGeneration.fragment.fx 1c40aac3aa Fix Glow Layer with Alpha %!s(int64=6) %!d(string=hai) anos
glowMapGeneration.vertex.fx a8db5e20a9 Fix #6480 %!s(int64=6) %!d(string=hai) anos
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer %!s(int64=7) %!d(string=hai) anos
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step %!s(int64=9) %!d(string=hai) anos
gpuRenderParticles.fragment.fx e3849b162e Integrate part alpha to blend multiply mode %!s(int64=7) %!d(string=hai) anos
gpuRenderParticles.vertex.fx 01c775d1ab new CustomParticleEmitter %!s(int64=5) %!d(string=hai) anos
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 %!s(int64=7) %!d(string=hai) anos
gpuUpdateParticles.vertex.fx 29ccb952a6 Fix part issues %!s(int64=5) %!d(string=hai) anos
grain.fragment.fx dd35c940b6 add grain to default pipeline external to image processing %!s(int64=7) %!d(string=hai) anos
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess %!s(int64=8) %!d(string=hai) anos
imageProcessing.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated %!s(int64=7) %!d(string=hai) anos
kernelBlur.fragment.fx a9defdd356 Factorize Packing %!s(int64=6) %!d(string=hai) anos
kernelBlur.vertex.fx ecf42d1521 Added kernel blur %!s(int64=8) %!d(string=hai) anos
layer.fragment.fx 55b0e5748e Add linear texture support for layer %!s(int64=5) %!d(string=hai) anos
layer.vertex.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
line.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
line.vertex.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
minmaxRedux.fragment.fx 9d6a377a39 Add autoCalcDepthBounds on the CascadedShadowGenerator %!s(int64=5) %!d(string=hai) anos
motionBlur.fragment.fx 0fa0627783 Added support of bones velocities while computing velocity map in geometry render buffer %!s(int64=6) %!d(string=hai) anos
noise.fragment.fx 6dcd6110dd #fix 5008 %!s(int64=7) %!d(string=hai) anos
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer %!s(int64=8) %!d(string=hai) anos
outline.vertex.fx a8db5e20a9 Fix #6480 %!s(int64=6) %!d(string=hai) anos
particles.fragment.fx e9e48a68b0 improved color ramp support for particles %!s(int64=7) %!d(string=hai) anos
particles.vertex.fx 86d156aea8 add two new clipplanes (5 and 6) to get a clipcube %!s(int64=5) %!d(string=hai) anos
pass.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
passCube.fragment.fx 22e02ec8db Added passCube pp %!s(int64=6) %!d(string=hai) anos
pbr.fragment.fx c41afa3868 More corrections %!s(int64=5) %!d(string=hai) anos
pbr.vertex.fx 6ba7a07b6d Remove double sky box rotation %!s(int64=5) %!d(string=hai) anos
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions %!s(int64=9) %!d(string=hai) anos
procedural.vertex.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
refraction.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
rgbdDecode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset %!s(int64=7) %!d(string=hai) anos
rgbdEncode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset %!s(int64=7) %!d(string=hai) anos
screenSpaceReflection.fragment.fx b669863c67 Added support of Screen Space Reflection Post-Process. %!s(int64=5) %!d(string=hai) anos
shadowMap.fragment.fx e4cd92632d Fix: shadows not rendered correctly with point lights %!s(int64=5) %!d(string=hai) anos
shadowMap.vertex.fx e4cd92632d Fix: shadows not rendered correctly with point lights %!s(int64=5) %!d(string=hai) anos
sharpen.fragment.fx d36265b9ae color slider for sharpness effect %!s(int64=7) %!d(string=hai) anos
spriteMap.fragment.fx 2a4e6aa1c3 Nit %!s(int64=5) %!d(string=hai) anos
spriteMap.vertex.fx 0f0ca69b79 fixes %!s(int64=5) %!d(string=hai) anos
sprites.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
sprites.vertex.fx 7d152824cf packed sprite close to working %!s(int64=6) %!d(string=hai) anos
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline %!s(int64=7) %!d(string=hai) anos
ssao2.fragment.fx a3b7af2ba2 bugfixing and tweaking %!s(int64=7) %!d(string=hai) anos
ssaoCombine.fragment.fx 041e117fd6 Nightly %!s(int64=7) %!d(string=hai) anos
standard.fragment.fx a9defdd356 Factorize Packing %!s(int64=6) %!d(string=hai) anos
stereoscopicInterlace.fragment.fx 54fa198e6e Fix indentation and comment as requested second go %!s(int64=5) %!d(string=hai) anos
tonemap.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 %!s(int64=8) %!d(string=hai) anos
volumetricLightScatteringPass.fragment.fx 61c298f4e6 Fixed VolumetricLightScattering post-process to use a custom vertex shader instead of the depth vertex shader. %!s(int64=6) %!d(string=hai) anos
volumetricLightScatteringPass.vertex.fx 61515c241e Fixed broken Volumetric Light Post-Process pass #6917 %!s(int64=6) %!d(string=hai) anos
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes %!s(int64=8) %!d(string=hai) anos
vrMultiviewToSingleview.fragment.fx b2687aa034 Final merge %!s(int64=6) %!d(string=hai) anos