Popov72 c41afa3868 More corrections il y a 5 ans
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ShadersInclude 1cd830755e Fix horizon occlusion in PBR materials il y a 5 ans
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management il y a 9 ans
background.fragment.fx 3b0f0f84c4 Pow5 il y a 6 ans
background.vertex.fx 6ba7a07b6d Remove double sky box rotation il y a 5 ans
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland il y a 8 ans
bloomMerge.fragment.fx 32e477b301 split dof and bloom into separate merges il y a 7 ans
blur.fragment.fx bb50b674d3 Automatic shader precision management il y a 9 ans
chromaticAberration.fragment.fx 1cf5796df7 chromatic aberration alpha il y a 7 ans
circleOfConfusion.fragment.fx 1cf7581f7c set resolution on next blur for dof, avoid a second texture fetch when calculating coc il y a 7 ans
color.fragment.fx f5aa84ddd7 Fix mesh picking issue when used witth multiple cameras il y a 6 ans
color.vertex.fx 8790254e36 Making lines (color shader) work in multiview il y a 5 ans
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader il y a 8 ans
convolution.fragment.fx bb50b674d3 Automatic shader precision management il y a 9 ans
default.fragment.fx 02ea71b146 Move transparencyMode and alpha related functions to base Material il y a 5 ans
default.vertex.fx 6ba7a07b6d Remove double sky box rotation il y a 5 ans
depth.fragment.fx acccd6124c Rename to non vs none il y a 6 ans
depth.vertex.fx a8db5e20a9 Fix #6480 il y a 6 ans
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management il y a 9 ans
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management il y a 9 ans
depthOfFieldMerge.fragment.fx 3e44745c98 avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader il y a 7 ans
displayPass.fragment.fx bb50b674d3 Automatic shader precision management il y a 9 ans
extractHighlights.fragment.fx 9d931dedf9 move image processing to the end but account for exposure in bloom il y a 7 ans
filter.fragment.fx bb50b674d3 Automatic shader precision management il y a 9 ans
fxaa.fragment.fx 05041086e0 Arm Mali Fxaa + nightly il y a 7 ans
fxaa.vertex.fx 4ea05d3bd1 better fxaa il y a 8 ans
geometry.fragment.fx b669863c67 Added support of Screen Space Reflection Post-Process. il y a 5 ans
geometry.vertex.fx 321c326b9c Fixed GeometryBufferRenderer to calculate world position when having position or bump defined. il y a 5 ans
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step il y a 9 ans
glowMapGeneration.fragment.fx 1c40aac3aa Fix Glow Layer with Alpha il y a 6 ans
glowMapGeneration.vertex.fx a8db5e20a9 Fix #6480 il y a 6 ans
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer il y a 7 ans
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step il y a 9 ans
gpuRenderParticles.fragment.fx e3849b162e Integrate part alpha to blend multiply mode il y a 7 ans
gpuRenderParticles.vertex.fx 01c775d1ab new CustomParticleEmitter il y a 5 ans
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 il y a 7 ans
gpuUpdateParticles.vertex.fx 29ccb952a6 Fix part issues il y a 5 ans
grain.fragment.fx dd35c940b6 add grain to default pipeline external to image processing il y a 7 ans
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess il y a 8 ans
imageProcessing.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated il y a 7 ans
kernelBlur.fragment.fx a9defdd356 Factorize Packing il y a 6 ans
kernelBlur.vertex.fx ecf42d1521 Added kernel blur il y a 8 ans
layer.fragment.fx 55b0e5748e Add linear texture support for layer il y a 5 ans
layer.vertex.fx bb50b674d3 Automatic shader precision management il y a 9 ans
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management il y a 9 ans
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management il y a 9 ans
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management il y a 9 ans
line.fragment.fx bb50b674d3 Automatic shader precision management il y a 9 ans
line.vertex.fx bb50b674d3 Automatic shader precision management il y a 9 ans
minmaxRedux.fragment.fx 9d6a377a39 Add autoCalcDepthBounds on the CascadedShadowGenerator il y a 5 ans
motionBlur.fragment.fx 0fa0627783 Added support of bones velocities while computing velocity map in geometry render buffer il y a 6 ans
noise.fragment.fx 6dcd6110dd #fix 5008 il y a 7 ans
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer il y a 8 ans
outline.vertex.fx a8db5e20a9 Fix #6480 il y a 6 ans
particles.fragment.fx e9e48a68b0 improved color ramp support for particles il y a 7 ans
particles.vertex.fx 86d156aea8 add two new clipplanes (5 and 6) to get a clipcube il y a 5 ans
pass.fragment.fx bb50b674d3 Automatic shader precision management il y a 9 ans
passCube.fragment.fx 22e02ec8db Added passCube pp il y a 6 ans
pbr.fragment.fx c41afa3868 More corrections il y a 5 ans
pbr.vertex.fx 6ba7a07b6d Remove double sky box rotation il y a 5 ans
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions il y a 9 ans
procedural.vertex.fx bb50b674d3 Automatic shader precision management il y a 9 ans
refraction.fragment.fx bb50b674d3 Automatic shader precision management il y a 9 ans
rgbdDecode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset il y a 7 ans
rgbdEncode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset il y a 7 ans
screenSpaceReflection.fragment.fx b669863c67 Added support of Screen Space Reflection Post-Process. il y a 5 ans
shadowMap.fragment.fx e4cd92632d Fix: shadows not rendered correctly with point lights il y a 5 ans
shadowMap.vertex.fx e4cd92632d Fix: shadows not rendered correctly with point lights il y a 5 ans
sharpen.fragment.fx d36265b9ae color slider for sharpness effect il y a 7 ans
spriteMap.fragment.fx 2a4e6aa1c3 Nit il y a 5 ans
spriteMap.vertex.fx 0f0ca69b79 fixes il y a 5 ans
sprites.fragment.fx bb50b674d3 Automatic shader precision management il y a 9 ans
sprites.vertex.fx 7d152824cf packed sprite close to working il y a 6 ans
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline il y a 7 ans
ssao2.fragment.fx a3b7af2ba2 bugfixing and tweaking il y a 7 ans
ssaoCombine.fragment.fx 041e117fd6 Nightly il y a 7 ans
standard.fragment.fx a9defdd356 Factorize Packing il y a 6 ans
stereoscopicInterlace.fragment.fx 54fa198e6e Fix indentation and comment as requested second go il y a 5 ans
tonemap.fragment.fx bb50b674d3 Automatic shader precision management il y a 9 ans
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 il y a 8 ans
volumetricLightScatteringPass.fragment.fx 61c298f4e6 Fixed VolumetricLightScattering post-process to use a custom vertex shader instead of the depth vertex shader. il y a 6 ans
volumetricLightScatteringPass.vertex.fx 61515c241e Fixed broken Volumetric Light Post-Process pass #6917 il y a 6 ans
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes il y a 8 ans
vrMultiviewToSingleview.fragment.fx b2687aa034 Final merge il y a 6 ans