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- #if defined(ALPHATEST) || defined(NEED_UV)
- varying vec2 vUV;
- #endif
- #if defined(ALPHATEST)
- uniform sampler2D diffuseSampler;
- #endif
- void main(void)
- {
- #if defined(ALPHATEST)
- vec4 diffuseColor = texture2D(diffuseSampler, vUV);
- if (diffuseColor.a < 0.4)
- discard;
- #endif
- gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
- }
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