OcclusionMaterial
to simplify depth-only rendering of geometry (rgerd)FocusableButton
gui control to simplify creating menus with keyboard navigation (Flux159)focus()
and blur()
functions for controls that implement IFocusableControl
(Flux159)mesh.visibility
and material.alpha
values to compute the global alpha value used by the soft transparent shadow rendering code. Formerly was only using mesh.visibility
(Popov72)Texture.hasAlpha
property is automatically set by the KTX2 loader if the texture has an alpha channel (Popov72)infiniteDistance = true
or if material.disableDepthWrite = true
(Popov72)