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- /// <reference path="babylon.engine.d.ts" />
- /// <reference path="babylon.scene.d.ts" />
- /// <reference path="Tools/babylon.math.d.ts" />
- /// <reference path="Tools/babylon.sceneLoader.d.ts" />
- /// <reference path="Tools/babylon.tools.d.ts" />
- /// <reference path="Tools/babylon.database.d.ts" />
- /// <reference path="Sprites/Babylon.Sprite.d.ts" />
- /// <reference path="Sprites/Babylon.spriteManager.d.ts" />
- /// <reference path="PostProcess/babylon.postProcess.d.ts" />
- /// <reference path="PostProcess/babylon.postProcessManager.d.ts" />
- /// <reference path="Particles/babylon.particle.d.ts" />
- /// <reference path="Particles/babylon.particleSystem.d.ts" />
- /// <reference path="Mesh/babylon.mesh.d.ts" />
- /// <reference path="Mesh/babylon.subMesh.d.ts" />
- /// <reference path="Mesh/babylon.vertexBuffer.d.ts" />
- /// <reference path="Materials/babylon.effect.d.ts" />
- /// <reference path="Materials/babylon.material.d.ts" />
- /// <reference path="Materials/babylon.multiMaterial.d.ts" />
- /// <reference path="Materials/babylon.standardMaterial.d.ts" />
- /// <reference path="Materials/textures/babylon.baseTexture.d.ts" />
- /// <reference path="Materials/textures/babylon.texture.d.ts" />
- /// <reference path="Materials/textures/babylon.cubeTexture.d.ts" />
- /// <reference path="Materials/textures/babylon.renderTargetTexture.d.ts" />
- /// <reference path="Materials/textures/babylon.dynamicTexture.d.ts" />
- /// <reference path="Materials/textures/babylon.mirrorTexture.d.ts" />
- /// <reference path="Materials/textures/babylon.videoTexture.d.ts" />
- /// <reference path="Lights/babylon.light.d.ts" />
- /// <reference path="Lights/babylon.pointLight.d.ts" />
- /// <reference path="Lights/babylon.spotLight.d.ts" />
- /// <reference path="Lights/babylon.directionalLight.d.ts" />
- /// <reference path="Lights/babylon.hemisphericLight.d.ts" />
- /// <reference path="Lights/Shadows/babylon.shadowGenerator.d.ts" />
- /// <reference path="Layer/babylon.layer.d.ts" />
- /// <reference path="Culling/babylon.bounding.d.ts" />
- /// <reference path="Culling/babylon.boundingInfo.d.ts" />
- /// <reference path="Culling/babylon.boundingSphere.d.ts" />
- /// <reference path="Culling/Octrees/babylon.octree.d.ts" />
- /// <reference path="Culling/Octrees/babylon.octreeBlock.d.ts" />
- /// <reference path="Collisions/babylon.collider.d.ts" />
- /// <reference path="Collisions/babylon.collisionPlane.d.ts" />
- /// <reference path="Cameras/babylon.camera.d.ts" />
- /// <reference path="Cameras/babylon.freeCamera.d.ts" />
- /// <reference path="Cameras/babylon.arcRotateCamera.d.ts" />
- /// <reference path="Cameras/babylon.deviceOrientationCamera.d.ts" />
- /// <reference path="Cameras/babylon.touchCamera.d.ts" />
- /// <reference path="Bones/babylon.bone.d.ts" />
- /// <reference path="Bones/babylon.skeleton.d.ts" />
- /// <reference path="Animations/babylon.animation.d.ts" />
- /// <reference path="Animations/babylon.animatable.d.ts" />
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