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- /// <reference path="../../babylon.d.ts" />
- declare module BABYLON {
- class RenderTargetTexture extends Texture {
- constructor(name: string, size: Size2D, scene: Scene, generateMipMaps: boolean);
- renderList: any[];
- isRenderTarget: boolean;
- coordinatesMode: number;
- renderParticles: boolean;
- _onBeforeRender: () => void;
- _onAfterRender: () => void;
- resize(size: Size2D, generateMipMaps: boolean): void;
- render(): void;
- }
- }
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