babylon.renderTargetTexture.d.ts 496 B

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  1. /// <reference path="../../babylon.d.ts" />
  2. declare module BABYLON {
  3. class RenderTargetTexture extends Texture {
  4. constructor(name: string, size: Size2D, scene: Scene, generateMipMaps: boolean);
  5. renderList: any[];
  6. isRenderTarget: boolean;
  7. coordinatesMode: number;
  8. renderParticles: boolean;
  9. _onBeforeRender: () => void;
  10. _onAfterRender: () => void;
  11. resize(size: Size2D, generateMipMaps: boolean): void;
  12. render(): void;
  13. }
  14. }