babylon.dynamicTexture.d.ts 493 B

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  1. /// <reference path="../../babylon.d.ts" />
  2. declare module BABYLON {
  3. class DynamicTexture extends Texture {
  4. _canvas: HTMLCanvasElement;
  5. _context: CanvasRenderingContext2D;
  6. constructor(name: string, size: Size2D, scene: Scene, generateMipMaps: boolean);
  7. getContext(): CanvasRenderingContext2D;
  8. drawText(text: string, x: number, y: number, font: string, color: string, clearColor: string, invertY: boolean): void;
  9. update(): void;
  10. }
  11. }