babylon.cubeTexture.d.ts 253 B

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  1. /// <reference path="../../babylon.d.ts" />
  2. declare module BABYLON {
  3. class CubeTexture extends BaseTexture {
  4. constructor(rootUrl: string, scene: Scene);
  5. isCube: boolean;
  6. _computeReflectionTextureMatrix(): Matrix;
  7. }
  8. }