babylon.skeleton.d.ts 433 B

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  1. /// <reference path="../babylon.d.ts" />
  2. declare module BABYLON {
  3. class Skeleton {
  4. id: number;
  5. name: string;
  6. bones: Bone[];
  7. _scene: Scene;
  8. _isDirty: boolean;
  9. constructor(name: string, id: number, scene: Scene);
  10. getTransformMatrices(): Matrix[];
  11. prepare(): void;
  12. getAnimatables(): Animation[];
  13. clone(name: string, id: number): Skeleton;
  14. }
  15. }