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- /// <reference path="../babylon.d.ts" />
- declare module BABYLON {
- class Bone {
- name: string;
- _skeleton: Skeleton;
- _matrix: Matrix;
- _baseMatrix: Matrix;
- _worldTransform: Matrix;
- _absoluteTransform: Matrix;
- _invertedAbsoluteTransform: Matrix;
- children: Bone[];
- animation: Animation[];
- constructor(name: string, skeleton: Skeleton, parentBone: Bone, matrix: Matrix);
- getParent(): Bone;
- getLocalMatrix: Matrix;
- getAbsoluteMatrix: Matrix;
- _updateDifferenceMatrix(): void ;
- updateMatrix(matrix: Matrix): void;
- markAsDirty(): void;
- }
- }
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