暂无描述

Raanan Weber b9bd620a92 update all references to attachControl 4 年之前
.github 7fd2b62985 Update bug_report.md 4 年之前
.vscode ca67a23c15 Fix #8614 (#8642) 5 年之前
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 年之前
Playground b9bd620a92 update all references to attachControl 4 年之前
Tools 06e85471a7 Local Dev Should not touch dist 4 年之前
Viewer b9bd620a92 update all references to attachControl 4 年之前
dist ce1e15e108 Merge remote-tracking branch 'upstream/master' into removeElementFromCamera 4 年之前
gui 0f5fcac4f9 Nightly 4 年之前
inspector b3b68de41a new api 4 年之前
ktx2Decoder a226efa37a Add new UASTC to RGBA universal transcoder support 4 年之前
loaders 39094bd9fb Merge branch 'master' into removeElementFromCamera 4 年之前
localDev 47d97f8ed4 Removed all references to libktx.js 5 年之前
materialsLibrary b9bd620a92 update all references to attachControl 4 年之前
nodeEditor b9bd620a92 update all references to attachControl 4 年之前
postProcessLibrary b9bd620a92 update all references to attachControl 4 年之前
proceduralTexturesLibrary b9bd620a92 update all references to attachControl 4 年之前
sandbox b9bd620a92 update all references to attachControl 4 年之前
serializers 6c22914668 Merge pull request #9004 from Popov72/gltf-spec-sheen-clearcoat 4 年之前
src ce1e15e108 Merge remote-tracking branch 'upstream/master' into removeElementFromCamera 4 年之前
tests b9bd620a92 update all references to attachControl 4 年之前
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 年之前
.gitignore e7e47a0f94 nit 4 年之前
.gitpod.Dockerfile 09725b14ef simplify code contributions by fully automating the dev setup with gitpod. 5 年之前
.gitpod.yml 8e8f89f8d3 Update .gitpod.yml 5 年之前
.mergify.yml 67c118f200 Moved where it should be 5 年之前
.prettierrc f6f7096199 Check for bugs 5 年之前
CNAME f62df4b004 Create CNAME 7 年之前
CNAME.txt 9c629d12f2 Wrong move 5 年之前
CODE_OF_CONDUCT.md ca37f51887 Create CODE_OF_CONDUCT.md 5 年之前
azure-pipelines-cd.yml 2a2a9d0335 Update azure-pipelines-cd.yml for Azure Pipelines 5 年之前
azure-pipelines.yml 95635ceea1 Restore Build steps 5 年之前
bower.json 3b9fc842bd Starting blocks for nodeEditor 6 年之前
contributing.md fff9cf0ff3 Codedoc changees 5 年之前
license.md 4f44f2ce56 Moved license to a separate file 8 年之前
package.json 91702bb6e3 4.2.0-beta.12 4 年之前
readme-es6.md 4b5dfd2ad7 Add groundBuilder's import (#8522) 5 年之前
readme.md 32a40a8f1d Update readme.md 5 年之前
tsconfigRules.json fd23037057 Move manual tsc to prevent issues 6 年之前
tslint.json ca8a620e6c Prettifier definition file (#8571) 5 年之前

readme-es6.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";
import "@babylonjs/core/Meshes/Builders/groundBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.