gui3DManager.ts 8.3 KB

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  1. /// <reference path="../../../dist/preview release/babylon.d.ts"/>
  2. module BABYLON.GUI {
  3. /**
  4. * Class used to manage 3D user interface
  5. * @see http://doc.babylonjs.com/how_to/gui3d
  6. */
  7. export class GUI3DManager implements BABYLON.IDisposable {
  8. private _scene: Scene;
  9. private _sceneDisposeObserver: Nullable<Observer<Scene>>;
  10. private _utilityLayer: Nullable<UtilityLayerRenderer>;
  11. private _rootContainer: Container3D;
  12. private _pointerObserver: Nullable<Observer<PointerInfo>>;
  13. private _pointerOutObserver: Nullable<Observer<number>>;
  14. /** @hidden */
  15. public _lastPickedControl: Control3D;
  16. /** @hidden */
  17. public _lastControlOver: {[pointerId:number]: Control3D} = {};
  18. /** @hidden */
  19. public _lastControlDown: {[pointerId:number]: Control3D} = {};
  20. /**
  21. * Observable raised when the point picked by the pointer events changed
  22. */
  23. public onPickedPointChangedObservable = new Observable<Nullable<Vector3>>();
  24. // Shared resources
  25. /** @hidden */
  26. public _sharedMaterials: {[key:string]: Material} = {};
  27. /** Gets the hosting scene */
  28. public get scene(): Scene {
  29. return this._scene;
  30. }
  31. /** Gets associated utility layer */
  32. public get utilityLayer(): Nullable<UtilityLayerRenderer> {
  33. return this._utilityLayer;
  34. }
  35. /**
  36. * Creates a new GUI3DManager
  37. * @param scene
  38. */
  39. public constructor(scene?: Scene) {
  40. this._scene = scene || Engine.LastCreatedScene!;
  41. this._sceneDisposeObserver = this._scene.onDisposeObservable.add(() => {
  42. this._sceneDisposeObserver = null;
  43. this._utilityLayer = null;
  44. this.dispose();
  45. })
  46. this._utilityLayer = new UtilityLayerRenderer(this._scene);
  47. this._utilityLayer.onlyCheckPointerDownEvents = false;
  48. this._utilityLayer.mainSceneTrackerPredicate = (mesh: Nullable<AbstractMesh>) => {
  49. return mesh && mesh.metadata && mesh.metadata._node;
  50. }
  51. // Root
  52. this._rootContainer = new Container3D("RootContainer");
  53. this._rootContainer._host = this;
  54. let utilityLayerScene = this._utilityLayer.utilityLayerScene;
  55. // Events
  56. this._pointerOutObserver = this._utilityLayer.onPointerOutObservable.add((pointerId) => {
  57. this._handlePointerOut(pointerId, true);
  58. });
  59. this._pointerObserver = utilityLayerScene.onPointerObservable.add((pi, state) => {
  60. this._doPicking(pi);
  61. });
  62. // Scene
  63. this._utilityLayer.utilityLayerScene.autoClear = false;
  64. this._utilityLayer.utilityLayerScene.autoClearDepthAndStencil = false;
  65. new BABYLON.HemisphericLight("hemi", Vector3.Up(), this._utilityLayer.utilityLayerScene);
  66. }
  67. private _handlePointerOut(pointerId: number, isPointerUp: boolean) {
  68. var previousControlOver = this._lastControlOver[pointerId];
  69. if (previousControlOver) {
  70. previousControlOver._onPointerOut(previousControlOver);
  71. delete this._lastControlOver[pointerId];
  72. }
  73. if (isPointerUp) {
  74. if (this._lastControlDown[pointerId]) {
  75. this._lastControlDown[pointerId].forcePointerUp();
  76. delete this._lastControlDown[pointerId];
  77. }
  78. }
  79. this.onPickedPointChangedObservable.notifyObservers(null);
  80. }
  81. private _doPicking(pi: PointerInfo): boolean {
  82. if (!this._utilityLayer || !this._utilityLayer.utilityLayerScene.activeCamera) {
  83. return false;
  84. }
  85. let pointerEvent = <PointerEvent>(pi.event);
  86. let pointerId = pointerEvent.pointerId || 0;
  87. let buttonIndex = pointerEvent.button;
  88. let pickingInfo = pi.pickInfo;
  89. if (!pickingInfo || !pickingInfo.hit) {
  90. this._handlePointerOut(pointerId, pi.type === BABYLON.PointerEventTypes.POINTERUP);
  91. return false;
  92. }
  93. let control = <Control3D>(pickingInfo.pickedMesh!.metadata);
  94. if (pickingInfo.pickedPoint) {
  95. this.onPickedPointChangedObservable.notifyObservers(pickingInfo.pickedPoint);
  96. }
  97. if (!control._processObservables(pi.type, pickingInfo.pickedPoint!, pointerId, buttonIndex)) {
  98. if (pi.type === BABYLON.PointerEventTypes.POINTERMOVE) {
  99. if (this._lastControlOver[pointerId]) {
  100. this._lastControlOver[pointerId]._onPointerOut(this._lastControlOver[pointerId]);
  101. }
  102. delete this._lastControlOver[pointerId];
  103. }
  104. }
  105. if (pi.type === BABYLON.PointerEventTypes.POINTERUP) {
  106. if (this._lastControlDown[pointerEvent.pointerId]) {
  107. this._lastControlDown[pointerEvent.pointerId].forcePointerUp();
  108. delete this._lastControlDown[pointerEvent.pointerId];
  109. }
  110. if (pointerEvent.pointerType === "touch") {
  111. this._handlePointerOut(pointerId, false);
  112. }
  113. }
  114. return true;
  115. }
  116. /**
  117. * Gets the root container
  118. */
  119. public get rootContainer(): Container3D {
  120. return this._rootContainer;
  121. }
  122. /**
  123. * Gets a boolean indicating if the given control is in the root child list
  124. * @param control defines the control to check
  125. * @returns true if the control is in the root child list
  126. */
  127. public containsControl(control: Control3D): boolean {
  128. return this._rootContainer.containsControl(control);
  129. }
  130. /**
  131. * Adds a control to the root child list
  132. * @param control defines the control to add
  133. * @returns the current manager
  134. */
  135. public addControl(control: Control3D): GUI3DManager {
  136. this._rootContainer.addControl(control);
  137. return this;
  138. }
  139. /**
  140. * Removes a control from the root child list
  141. * @param control defines the control to remove
  142. * @returns the current container
  143. */
  144. public removeControl(control: Control3D): GUI3DManager {
  145. this._rootContainer.removeControl(control);
  146. return this;
  147. }
  148. /**
  149. * Releases all associated resources
  150. */
  151. public dispose() {
  152. this._rootContainer.dispose();
  153. for (var materialName in this._sharedMaterials) {
  154. if (!this._sharedMaterials.hasOwnProperty(materialName)) {
  155. continue;
  156. }
  157. this._sharedMaterials[materialName].dispose();
  158. }
  159. this._sharedMaterials = {};
  160. if (this._pointerOutObserver && this._utilityLayer) {
  161. this._utilityLayer.onPointerOutObservable.remove(this._pointerOutObserver);
  162. this._pointerOutObserver = null;
  163. }
  164. this.onPickedPointChangedObservable.clear();
  165. let utilityLayerScene = this._utilityLayer ? this._utilityLayer.utilityLayerScene : null;
  166. if (utilityLayerScene) {
  167. if (this._pointerObserver) {
  168. utilityLayerScene.onPointerObservable.remove(this._pointerObserver);
  169. this._pointerObserver = null;
  170. }
  171. }
  172. if (this._scene) {
  173. if (this._sceneDisposeObserver) {
  174. this._scene.onDisposeObservable.remove(this._sceneDisposeObserver);
  175. this._sceneDisposeObserver = null;
  176. }
  177. }
  178. if (this._utilityLayer) {
  179. this._utilityLayer.dispose();
  180. }
  181. }
  182. }
  183. }