babylon.waterProceduralTexture.d.ts 356 B

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  1. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  2. declare module BABYLON {
  3. class WaterProceduralTexture extends ProceduralTexture {
  4. private _time;
  5. constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
  6. render(useCameraPostProcess?: boolean): void;
  7. }
  8. }