babylon.normalMapProceduralTexture.d.ts 423 B

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  1. declare module BABYLON {
  2. class NormalMapProceduralTexture extends ProceduralTexture {
  3. private _baseTexture;
  4. constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
  5. updateShaderUniforms(): void;
  6. render(useCameraPostProcess?: boolean): void;
  7. resize(size: any, generateMipMaps: any): void;
  8. baseTexture: Texture;
  9. }
  10. }