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|
- (function universalModuleDefinition(root, factory) {
- var amdDependencies = [];
- var BABYLON = root.BABYLON || this.BABYLON;
- if(typeof exports === 'object' && typeof module === 'object') {
- BABYLON = BABYLON || require("babylonjs");
- module.exports = factory(BABYLON);
- } else if(typeof define === 'function' && define.amd) {
- amdDependencies.push("babylonjs");
- define("babylonjs-loaders", amdDependencies, factory);
- } else if(typeof exports === 'object') {
- BABYLON = BABYLON || require("babylonjs");
- exports["babylonjs-loaders"] = factory(BABYLON);
- } else {
- root["BABYLON"] = factory(BABYLON);
- }
- })(this, function(BABYLON) {
- BABYLON = BABYLON || this.BABYLON;
- var __decorate=this&&this.__decorate||function(e,t,r,c){var o,f=arguments.length,n=f<3?t:null===c?c=Object.getOwnPropertyDescriptor(t,r):c;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)n=Reflect.decorate(e,t,r,c);else for(var l=e.length-1;l>=0;l--)(o=e[l])&&(n=(f<3?o(n):f>3?o(t,r,n):o(t,r))||n);return f>3&&n&&Object.defineProperty(t,r,n),n};
- var __extends=this&&this.__extends||function(){var t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,o){t.__proto__=o}||function(t,o){for(var n in o)o.hasOwnProperty(n)&&(t[n]=o[n])};return function(o,n){function r(){this.constructor=o}t(o,n),o.prototype=null===n?Object.create(n):(r.prototype=n.prototype,new r)}}();
- var BABYLON;
- (function (BABYLON) {
- var STLFileLoader = /** @class */ (function () {
- function STLFileLoader() {
- this.solidPattern = /solid (\S*)([\S\s]*)endsolid[ ]*(\S*)/g;
- this.facetsPattern = /facet([\s\S]*?)endfacet/g;
- this.normalPattern = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
- this.vertexPattern = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
- this.name = "stl";
- // force data to come in as an ArrayBuffer
- // we'll convert to string if it looks like it's an ASCII .stl
- this.extensions = {
- ".stl": { isBinary: true },
- };
- }
- STLFileLoader.prototype.importMesh = function (meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons) {
- var matches;
- if (this.isBinary(data)) {
- // binary .stl
- var babylonMesh = new BABYLON.Mesh("stlmesh", scene);
- this.parseBinary(babylonMesh, data);
- if (meshes) {
- meshes.push(babylonMesh);
- }
- return true;
- }
- // ASCII .stl
- // convert to string
- var array_buffer = new Uint8Array(data);
- var str = '';
- for (var i = 0; i < data.byteLength; i++) {
- str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
- }
- data = str;
- while (matches = this.solidPattern.exec(data)) {
- var meshName = matches[1];
- var meshNameFromEnd = matches[3];
- if (meshName != meshNameFromEnd) {
- BABYLON.Tools.Error("Error in STL, solid name != endsolid name");
- return false;
- }
- // check meshesNames
- if (meshesNames && meshName) {
- if (meshesNames instanceof Array) {
- if (!meshesNames.indexOf(meshName)) {
- continue;
- }
- }
- else {
- if (meshName !== meshesNames) {
- continue;
- }
- }
- }
- // stl mesh name can be empty as well
- meshName = meshName || "stlmesh";
- var babylonMesh = new BABYLON.Mesh(meshName, scene);
- this.parseASCII(babylonMesh, matches[2]);
- if (meshes) {
- meshes.push(babylonMesh);
- }
- }
- return true;
- };
- STLFileLoader.prototype.load = function (scene, data, rootUrl) {
- var result = this.importMesh(null, scene, data, rootUrl, null, null, null);
- if (result) {
- scene.createDefaultCameraOrLight();
- }
- return result;
- };
- STLFileLoader.prototype.loadAssetContainer = function (scene, data, rootUrl, onError) {
- var container = new BABYLON.AssetContainer(scene);
- this.importMesh(null, scene, data, rootUrl, container.meshes, null, null);
- container.removeAllFromScene();
- return container;
- };
- STLFileLoader.prototype.isBinary = function (data) {
- // check if file size is correct for binary stl
- var faceSize, nFaces, reader;
- reader = new DataView(data);
- faceSize = (32 / 8 * 3) + ((32 / 8 * 3) * 3) + (16 / 8);
- nFaces = reader.getUint32(80, true);
- if (80 + (32 / 8) + (nFaces * faceSize) === reader.byteLength) {
- return true;
- }
- // check characters higher than ASCII to confirm binary
- var fileLength = reader.byteLength;
- for (var index = 0; index < fileLength; index++) {
- if (reader.getUint8(index) > 127) {
- return true;
- }
- }
- return false;
- };
- STLFileLoader.prototype.parseBinary = function (mesh, data) {
- var reader = new DataView(data);
- var faces = reader.getUint32(80, true);
- var dataOffset = 84;
- var faceLength = 12 * 4 + 2;
- var offset = 0;
- var positions = new Float32Array(faces * 3 * 3);
- var normals = new Float32Array(faces * 3 * 3);
- var indices = new Uint32Array(faces * 3);
- var indicesCount = 0;
- for (var face = 0; face < faces; face++) {
- var start = dataOffset + face * faceLength;
- var normalX = reader.getFloat32(start, true);
- var normalY = reader.getFloat32(start + 4, true);
- var normalZ = reader.getFloat32(start + 8, true);
- for (var i = 1; i <= 3; i++) {
- var vertexstart = start + i * 12;
- // ordering is intentional to match ascii import
- positions[offset] = reader.getFloat32(vertexstart, true);
- positions[offset + 2] = reader.getFloat32(vertexstart + 4, true);
- positions[offset + 1] = reader.getFloat32(vertexstart + 8, true);
- normals[offset] = normalX;
- normals[offset + 2] = normalY;
- normals[offset + 1] = normalZ;
- offset += 3;
- }
- indices[indicesCount] = indicesCount++;
- indices[indicesCount] = indicesCount++;
- indices[indicesCount] = indicesCount++;
- }
- mesh.setVerticesData(BABYLON.VertexBuffer.PositionKind, positions);
- mesh.setVerticesData(BABYLON.VertexBuffer.NormalKind, normals);
- mesh.setIndices(indices);
- mesh.computeWorldMatrix(true);
- };
- STLFileLoader.prototype.parseASCII = function (mesh, solidData) {
- var positions = [];
- var normals = [];
- var indices = [];
- var indicesCount = 0;
- //load facets, ignoring loop as the standard doesn't define it can contain more than vertices
- var matches;
- while (matches = this.facetsPattern.exec(solidData)) {
- var facet = matches[1];
- //one normal per face
- var normalMatches = this.normalPattern.exec(facet);
- this.normalPattern.lastIndex = 0;
- if (!normalMatches) {
- continue;
- }
- var normal = [Number(normalMatches[1]), Number(normalMatches[5]), Number(normalMatches[3])];
- var vertexMatch;
- while (vertexMatch = this.vertexPattern.exec(facet)) {
- positions.push(Number(vertexMatch[1]), Number(vertexMatch[5]), Number(vertexMatch[3]));
- normals.push(normal[0], normal[1], normal[2]);
- }
- indices.push(indicesCount++, indicesCount++, indicesCount++);
- this.vertexPattern.lastIndex = 0;
- }
- this.facetsPattern.lastIndex = 0;
- mesh.setVerticesData(BABYLON.VertexBuffer.PositionKind, positions);
- mesh.setVerticesData(BABYLON.VertexBuffer.NormalKind, normals);
- mesh.setIndices(indices);
- mesh.computeWorldMatrix(true);
- };
- return STLFileLoader;
- }());
- BABYLON.STLFileLoader = STLFileLoader;
- if (BABYLON.SceneLoader) {
- BABYLON.SceneLoader.RegisterPlugin(new STLFileLoader());
- }
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.stlFileLoader.js.map
- var BABYLON;
- (function (BABYLON) {
- /**
- * Class reading and parsing the MTL file bundled with the obj file.
- */
- var MTLFileLoader = /** @class */ (function () {
- function MTLFileLoader() {
- // All material loaded from the mtl will be set here
- this.materials = [];
- }
- /**
- * This function will read the mtl file and create each material described inside
- * This function could be improve by adding :
- * -some component missing (Ni, Tf...)
- * -including the specific options available
- *
- * @param scene
- * @param data
- * @param rootUrl
- */
- MTLFileLoader.prototype.parseMTL = function (scene, data, rootUrl) {
- if (data instanceof ArrayBuffer) {
- return;
- }
- //Split the lines from the file
- var lines = data.split('\n');
- //Space char
- var delimiter_pattern = /\s+/;
- //Array with RGB colors
- var color;
- //New material
- var material = null;
- //Look at each line
- for (var i = 0; i < lines.length; i++) {
- var line = lines[i].trim();
- // Blank line or comment
- if (line.length === 0 || line.charAt(0) === '#') {
- continue;
- }
- //Get the first parameter (keyword)
- var pos = line.indexOf(' ');
- var key = (pos >= 0) ? line.substring(0, pos) : line;
- key = key.toLowerCase();
- //Get the data following the key
- var value = (pos >= 0) ? line.substring(pos + 1).trim() : "";
- //This mtl keyword will create the new material
- if (key === "newmtl") {
- //Check if it is the first material.
- // Materials specifications are described after this keyword.
- if (material) {
- //Add the previous material in the material array.
- this.materials.push(material);
- }
- //Create a new material.
- // value is the name of the material read in the mtl file
- material = new BABYLON.StandardMaterial(value, scene);
- }
- else if (key === "kd" && material) {
- // Diffuse color (color under white light) using RGB values
- //value = "r g b"
- color = value.split(delimiter_pattern, 3).map(parseFloat);
- //color = [r,g,b]
- //Set tghe color into the material
- material.diffuseColor = BABYLON.Color3.FromArray(color);
- }
- else if (key === "ka" && material) {
- // Ambient color (color under shadow) using RGB values
- //value = "r g b"
- color = value.split(delimiter_pattern, 3).map(parseFloat);
- //color = [r,g,b]
- //Set tghe color into the material
- material.ambientColor = BABYLON.Color3.FromArray(color);
- }
- else if (key === "ks" && material) {
- // Specular color (color when light is reflected from shiny surface) using RGB values
- //value = "r g b"
- color = value.split(delimiter_pattern, 3).map(parseFloat);
- //color = [r,g,b]
- //Set the color into the material
- material.specularColor = BABYLON.Color3.FromArray(color);
- }
- else if (key === "ke" && material) {
- // Emissive color using RGB values
- color = value.split(delimiter_pattern, 3).map(parseFloat);
- material.emissiveColor = BABYLON.Color3.FromArray(color);
- }
- else if (key === "ns" && material) {
- //value = "Integer"
- material.specularPower = parseFloat(value);
- }
- else if (key === "d" && material) {
- //d is dissolve for current material. It mean alpha for BABYLON
- material.alpha = parseFloat(value);
- //Texture
- //This part can be improved by adding the possible options of texture
- }
- else if (key === "map_ka" && material) {
- // ambient texture map with a loaded image
- //We must first get the folder of the image
- material.ambientTexture = MTLFileLoader._getTexture(rootUrl, value, scene);
- }
- else if (key === "map_kd" && material) {
- // Diffuse texture map with a loaded image
- material.diffuseTexture = MTLFileLoader._getTexture(rootUrl, value, scene);
- }
- else if (key === "map_ks" && material) {
- // Specular texture map with a loaded image
- //We must first get the folder of the image
- material.specularTexture = MTLFileLoader._getTexture(rootUrl, value, scene);
- }
- else if (key === "map_ns") {
- //Specular
- //Specular highlight component
- //We must first get the folder of the image
- //
- //Not supported by BABYLON
- //
- // continue;
- }
- else if (key === "map_bump" && material) {
- //The bump texture
- material.bumpTexture = MTLFileLoader._getTexture(rootUrl, value, scene);
- }
- else if (key === "map_d" && material) {
- // The dissolve of the material
- material.opacityTexture = MTLFileLoader._getTexture(rootUrl, value, scene);
- //Options for illumination
- }
- else if (key === "illum") {
- //Illumination
- if (value === "0") {
- //That mean Kd == Kd
- }
- else if (value === "1") {
- //Color on and Ambient on
- }
- else if (value === "2") {
- //Highlight on
- }
- else if (value === "3") {
- //Reflection on and Ray trace on
- }
- else if (value === "4") {
- //Transparency: Glass on, Reflection: Ray trace on
- }
- else if (value === "5") {
- //Reflection: Fresnel on and Ray trace on
- }
- else if (value === "6") {
- //Transparency: Refraction on, Reflection: Fresnel off and Ray trace on
- }
- else if (value === "7") {
- //Transparency: Refraction on, Reflection: Fresnel on and Ray trace on
- }
- else if (value === "8") {
- //Reflection on and Ray trace off
- }
- else if (value === "9") {
- //Transparency: Glass on, Reflection: Ray trace off
- }
- else if (value === "10") {
- //Casts shadows onto invisible surfaces
- }
- }
- else {
- // console.log("Unhandled expression at line : " + i +'\n' + "with value : " + line);
- }
- }
- //At the end of the file, add the last material
- if (material) {
- this.materials.push(material);
- }
- };
- /**
- * Gets the texture for the material.
- *
- * If the material is imported from input file,
- * We sanitize the url to ensure it takes the textre from aside the material.
- *
- * @param rootUrl The root url to load from
- * @param value The value stored in the mtl
- * @return The Texture
- */
- MTLFileLoader._getTexture = function (rootUrl, value, scene) {
- if (!value) {
- return null;
- }
- var url = rootUrl;
- // Load from input file.
- if (rootUrl === "file:") {
- var lastDelimiter = value.lastIndexOf("\\");
- if (lastDelimiter === -1) {
- lastDelimiter = value.lastIndexOf("/");
- }
- if (lastDelimiter > -1) {
- url += value.substr(lastDelimiter + 1);
- }
- else {
- url += value;
- }
- }
- // Not from input file.
- else {
- url += value;
- }
- return new BABYLON.Texture(url, scene);
- };
- return MTLFileLoader;
- }());
- BABYLON.MTLFileLoader = MTLFileLoader;
- var OBJFileLoader = /** @class */ (function () {
- function OBJFileLoader() {
- this.name = "obj";
- this.extensions = ".obj";
- this.obj = /^o/;
- this.group = /^g/;
- this.mtllib = /^mtllib /;
- this.usemtl = /^usemtl /;
- this.smooth = /^s /;
- this.vertexPattern = /v( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/;
- // vn float float float
- this.normalPattern = /vn( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/;
- // vt float float
- this.uvPattern = /vt( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/;
- // f vertex vertex vertex ...
- this.facePattern1 = /f\s+(([\d]{1,}[\s]?){3,})+/;
- // f vertex/uvs vertex/uvs vertex/uvs ...
- this.facePattern2 = /f\s+((([\d]{1,}\/[\d]{1,}[\s]?){3,})+)/;
- // f vertex/uvs/normal vertex/uvs/normal vertex/uvs/normal ...
- this.facePattern3 = /f\s+((([\d]{1,}\/[\d]{1,}\/[\d]{1,}[\s]?){3,})+)/;
- // f vertex//normal vertex//normal vertex//normal ...
- this.facePattern4 = /f\s+((([\d]{1,}\/\/[\d]{1,}[\s]?){3,})+)/;
- }
- /**
- * Calls synchronously the MTL file attached to this obj.
- * Load function or importMesh function don't enable to load 2 files in the same time asynchronously.
- * Without this function materials are not displayed in the first frame (but displayed after).
- * In consequence it is impossible to get material information in your HTML file
- *
- * @param url The URL of the MTL file
- * @param rootUrl
- * @param onSuccess Callback function to be called when the MTL file is loaded
- * @private
- */
- OBJFileLoader.prototype._loadMTL = function (url, rootUrl, onSuccess) {
- //The complete path to the mtl file
- var pathOfFile = BABYLON.Tools.BaseUrl + rootUrl + url;
- // Loads through the babylon tools to allow fileInput search.
- BABYLON.Tools.LoadFile(pathOfFile, onSuccess, undefined, undefined, false, function () { console.warn("Error - Unable to load " + pathOfFile); });
- };
- OBJFileLoader.prototype.importMesh = function (meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons) {
- //get the meshes from OBJ file
- var loadedMeshes = this._parseSolid(meshesNames, scene, data, rootUrl);
- //Push meshes from OBJ file into the variable mesh of this function
- if (meshes) {
- loadedMeshes.forEach(function (mesh) {
- meshes.push(mesh);
- });
- }
- return true;
- };
- OBJFileLoader.prototype.load = function (scene, data, rootUrl) {
- //Get the 3D model
- return this.importMesh(null, scene, data, rootUrl, null, null, null);
- };
- OBJFileLoader.prototype.loadAssetContainer = function (scene, data, rootUrl, onError) {
- var container = new BABYLON.AssetContainer(scene);
- this.importMesh(null, scene, data, rootUrl, container.meshes, null, null);
- container.removeAllFromScene();
- return container;
- };
- /**
- * Read the OBJ file and create an Array of meshes.
- * Each mesh contains all information given by the OBJ and the MTL file.
- * i.e. vertices positions and indices, optional normals values, optional UV values, optional material
- *
- * @param meshesNames
- * @param scene BABYLON.Scene The scene where are displayed the data
- * @param data String The content of the obj file
- * @param rootUrl String The path to the folder
- * @returns Array<AbstractMesh>
- * @private
- */
- OBJFileLoader.prototype._parseSolid = function (meshesNames, scene, data, rootUrl) {
- var positions = []; //values for the positions of vertices
- var normals = []; //Values for the normals
- var uvs = []; //Values for the textures
- var meshesFromObj = []; //[mesh] Contains all the obj meshes
- var handledMesh; //The current mesh of meshes array
- var indicesForBabylon = []; //The list of indices for VertexData
- var wrappedPositionForBabylon = []; //The list of position in vectors
- var wrappedUvsForBabylon = []; //Array with all value of uvs to match with the indices
- var wrappedNormalsForBabylon = []; //Array with all value of normals to match with the indices
- var tuplePosNorm = []; //Create a tuple with indice of Position, Normal, UV [pos, norm, uvs]
- var curPositionInIndices = 0;
- var hasMeshes = false; //Meshes are defined in the file
- var unwrappedPositionsForBabylon = []; //Value of positionForBabylon w/o Vector3() [x,y,z]
- var unwrappedNormalsForBabylon = []; //Value of normalsForBabylon w/o Vector3() [x,y,z]
- var unwrappedUVForBabylon = []; //Value of uvsForBabylon w/o Vector3() [x,y,z]
- var triangles = []; //Indices from new triangles coming from polygons
- var materialNameFromObj = ""; //The name of the current material
- var fileToLoad = ""; //The name of the mtlFile to load
- var materialsFromMTLFile = new MTLFileLoader();
- var objMeshName = ""; //The name of the current obj mesh
- var increment = 1; //Id for meshes created by the multimaterial
- var isFirstMaterial = true;
- /**
- * Search for obj in the given array.
- * This function is called to check if a couple of data already exists in an array.
- *
- * If found, returns the index of the founded tuple index. Returns -1 if not found
- * @param arr Array<{ normals: Array<number>, idx: Array<number> }>
- * @param obj Array<number>
- * @returns {boolean}
- */
- var isInArray = function (arr, obj) {
- if (!arr[obj[0]])
- arr[obj[0]] = { normals: [], idx: [] };
- var idx = arr[obj[0]].normals.indexOf(obj[1]);
- return idx === -1 ? -1 : arr[obj[0]].idx[idx];
- };
- var isInArrayUV = function (arr, obj) {
- if (!arr[obj[0]])
- arr[obj[0]] = { normals: [], idx: [], uv: [] };
- var idx = arr[obj[0]].normals.indexOf(obj[1]);
- if (idx != 1 && (obj[2] == arr[obj[0]].uv[idx])) {
- return arr[obj[0]].idx[idx];
- }
- return -1;
- };
- /**
- * This function set the data for each triangle.
- * Data are position, normals and uvs
- * If a tuple of (position, normal) is not set, add the data into the corresponding array
- * If the tuple already exist, add only their indice
- *
- * @param indicePositionFromObj Integer The index in positions array
- * @param indiceUvsFromObj Integer The index in uvs array
- * @param indiceNormalFromObj Integer The index in normals array
- * @param positionVectorFromOBJ Vector3 The value of position at index objIndice
- * @param textureVectorFromOBJ Vector3 The value of uvs
- * @param normalsVectorFromOBJ Vector3 The value of normals at index objNormale
- */
- var setData = function (indicePositionFromObj, indiceUvsFromObj, indiceNormalFromObj, positionVectorFromOBJ, textureVectorFromOBJ, normalsVectorFromOBJ) {
- //Check if this tuple already exists in the list of tuples
- var _index;
- if (OBJFileLoader.OPTIMIZE_WITH_UV) {
- _index = isInArrayUV(tuplePosNorm, [
- indicePositionFromObj,
- indiceNormalFromObj,
- indiceUvsFromObj
- ]);
- }
- else {
- _index = isInArray(tuplePosNorm, [
- indicePositionFromObj,
- indiceNormalFromObj
- ]);
- }
- //If it not exists
- if (_index == -1) {
- //Add an new indice.
- //The array of indices is only an array with his length equal to the number of triangles - 1.
- //We add vertices data in this order
- indicesForBabylon.push(wrappedPositionForBabylon.length);
- //Push the position of vertice for Babylon
- //Each element is a BABYLON.Vector3(x,y,z)
- wrappedPositionForBabylon.push(positionVectorFromOBJ);
- //Push the uvs for Babylon
- //Each element is a BABYLON.Vector3(u,v)
- wrappedUvsForBabylon.push(textureVectorFromOBJ);
- //Push the normals for Babylon
- //Each element is a BABYLON.Vector3(x,y,z)
- wrappedNormalsForBabylon.push(normalsVectorFromOBJ);
- //Add the tuple in the comparison list
- tuplePosNorm[indicePositionFromObj].normals.push(indiceNormalFromObj);
- tuplePosNorm[indicePositionFromObj].idx.push(curPositionInIndices++);
- if (OBJFileLoader.OPTIMIZE_WITH_UV)
- tuplePosNorm[indicePositionFromObj].uv.push(indiceUvsFromObj);
- }
- else {
- //The tuple already exists
- //Add the index of the already existing tuple
- //At this index we can get the value of position, normal and uvs of vertex
- indicesForBabylon.push(_index);
- }
- };
- /**
- * Transform BABYLON.Vector() object onto 3 digits in an array
- */
- var unwrapData = function () {
- //Every array has the same length
- for (var l = 0; l < wrappedPositionForBabylon.length; l++) {
- //Push the x, y, z values of each element in the unwrapped array
- unwrappedPositionsForBabylon.push(wrappedPositionForBabylon[l].x, wrappedPositionForBabylon[l].y, wrappedPositionForBabylon[l].z);
- unwrappedNormalsForBabylon.push(wrappedNormalsForBabylon[l].x, wrappedNormalsForBabylon[l].y, wrappedNormalsForBabylon[l].z);
- unwrappedUVForBabylon.push(wrappedUvsForBabylon[l].x, wrappedUvsForBabylon[l].y); //z is an optional value not supported by BABYLON
- }
- // Reset arrays for the next new meshes
- wrappedPositionForBabylon = [];
- wrappedNormalsForBabylon = [];
- wrappedUvsForBabylon = [];
- tuplePosNorm = [];
- curPositionInIndices = 0;
- };
- /**
- * Create triangles from polygons by recursion
- * The best to understand how it works is to draw it in the same time you get the recursion.
- * It is important to notice that a triangle is a polygon
- * We get 4 patterns of face defined in OBJ File :
- * facePattern1 = ["1","2","3","4","5","6"]
- * facePattern2 = ["1/1","2/2","3/3","4/4","5/5","6/6"]
- * facePattern3 = ["1/1/1","2/2/2","3/3/3","4/4/4","5/5/5","6/6/6"]
- * facePattern4 = ["1//1","2//2","3//3","4//4","5//5","6//6"]
- * Each pattern is divided by the same method
- * @param face Array[String] The indices of elements
- * @param v Integer The variable to increment
- */
- var getTriangles = function (face, v) {
- //Work for each element of the array
- if (v + 1 < face.length) {
- //Add on the triangle variable the indexes to obtain triangles
- triangles.push(face[0], face[v], face[v + 1]);
- //Incrementation for recursion
- v += 1;
- //Recursion
- getTriangles(face, v);
- }
- //Result obtained after 2 iterations:
- //Pattern1 => triangle = ["1","2","3","1","3","4"];
- //Pattern2 => triangle = ["1/1","2/2","3/3","1/1","3/3","4/4"];
- //Pattern3 => triangle = ["1/1/1","2/2/2","3/3/3","1/1/1","3/3/3","4/4/4"];
- //Pattern4 => triangle = ["1//1","2//2","3//3","1//1","3//3","4//4"];
- };
- /**
- * Create triangles and push the data for each polygon for the pattern 1
- * In this pattern we get vertice positions
- * @param face
- * @param v
- */
- var setDataForCurrentFaceWithPattern1 = function (face, v) {
- //Get the indices of triangles for each polygon
- getTriangles(face, v);
- //For each element in the triangles array.
- //This var could contains 1 to an infinity of triangles
- for (var k = 0; k < triangles.length; k++) {
- // Set position indice
- var indicePositionFromObj = parseInt(triangles[k]) - 1;
- setData(indicePositionFromObj, 0, 0, //In the pattern 1, normals and uvs are not defined
- positions[indicePositionFromObj], //Get the vectors data
- BABYLON.Vector2.Zero(), BABYLON.Vector3.Up() //Create default vectors
- );
- }
- //Reset variable for the next line
- triangles = [];
- };
- /**
- * Create triangles and push the data for each polygon for the pattern 2
- * In this pattern we get vertice positions and uvsu
- * @param face
- * @param v
- */
- var setDataForCurrentFaceWithPattern2 = function (face, v) {
- //Get the indices of triangles for each polygon
- getTriangles(face, v);
- for (var k = 0; k < triangles.length; k++) {
- //triangle[k] = "1/1"
- //Split the data for getting position and uv
- var point = triangles[k].split("/"); // ["1", "1"]
- //Set position indice
- var indicePositionFromObj = parseInt(point[0]) - 1;
- //Set uv indice
- var indiceUvsFromObj = parseInt(point[1]) - 1;
- setData(indicePositionFromObj, indiceUvsFromObj, 0, //Default value for normals
- positions[indicePositionFromObj], //Get the values for each element
- uvs[indiceUvsFromObj], BABYLON.Vector3.Up() //Default value for normals
- );
- }
- //Reset variable for the next line
- triangles = [];
- };
- /**
- * Create triangles and push the data for each polygon for the pattern 3
- * In this pattern we get vertice positions, uvs and normals
- * @param face
- * @param v
- */
- var setDataForCurrentFaceWithPattern3 = function (face, v) {
- //Get the indices of triangles for each polygon
- getTriangles(face, v);
- for (var k = 0; k < triangles.length; k++) {
- //triangle[k] = "1/1/1"
- //Split the data for getting position, uv, and normals
- var point = triangles[k].split("/"); // ["1", "1", "1"]
- // Set position indice
- var indicePositionFromObj = parseInt(point[0]) - 1;
- // Set uv indice
- var indiceUvsFromObj = parseInt(point[1]) - 1;
- // Set normal indice
- var indiceNormalFromObj = parseInt(point[2]) - 1;
- setData(indicePositionFromObj, indiceUvsFromObj, indiceNormalFromObj, positions[indicePositionFromObj], uvs[indiceUvsFromObj], normals[indiceNormalFromObj] //Set the vector for each component
- );
- }
- //Reset variable for the next line
- triangles = [];
- };
- /**
- * Create triangles and push the data for each polygon for the pattern 4
- * In this pattern we get vertice positions and normals
- * @param face
- * @param v
- */
- var setDataForCurrentFaceWithPattern4 = function (face, v) {
- getTriangles(face, v);
- for (var k = 0; k < triangles.length; k++) {
- //triangle[k] = "1//1"
- //Split the data for getting position and normals
- var point = triangles[k].split("//"); // ["1", "1"]
- // We check indices, and normals
- var indicePositionFromObj = parseInt(point[0]) - 1;
- var indiceNormalFromObj = parseInt(point[1]) - 1;
- setData(indicePositionFromObj, 1, //Default value for uv
- indiceNormalFromObj, positions[indicePositionFromObj], //Get each vector of data
- BABYLON.Vector2.Zero(), normals[indiceNormalFromObj]);
- }
- //Reset variable for the next line
- triangles = [];
- };
- var addPreviousObjMesh = function () {
- //Check if it is not the first mesh. Otherwise we don't have data.
- if (meshesFromObj.length > 0) {
- //Get the previous mesh for applying the data about the faces
- //=> in obj file, faces definition append after the name of the mesh
- handledMesh = meshesFromObj[meshesFromObj.length - 1];
- //Set the data into Array for the mesh
- unwrapData();
- // Reverse tab. Otherwise face are displayed in the wrong sens
- indicesForBabylon.reverse();
- //Set the information for the mesh
- //Slice the array to avoid rewriting because of the fact this is the same var which be rewrited
- handledMesh.indices = indicesForBabylon.slice();
- handledMesh.positions = unwrappedPositionsForBabylon.slice();
- handledMesh.normals = unwrappedNormalsForBabylon.slice();
- handledMesh.uvs = unwrappedUVForBabylon.slice();
- //Reset the array for the next mesh
- indicesForBabylon = [];
- unwrappedPositionsForBabylon = [];
- unwrappedNormalsForBabylon = [];
- unwrappedUVForBabylon = [];
- }
- };
- //Main function
- //Split the file into lines
- var lines = data.split('\n');
- //Look at each line
- for (var i = 0; i < lines.length; i++) {
- var line = lines[i].trim();
- var result;
- //Comment or newLine
- if (line.length === 0 || line.charAt(0) === '#') {
- continue;
- //Get information about one position possible for the vertices
- }
- else if ((result = this.vertexPattern.exec(line)) !== null) {
- //Create a Vector3 with the position x, y, z
- //Value of result:
- // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
- //Add the Vector in the list of positions
- positions.push(new BABYLON.Vector3(parseFloat(result[1]), parseFloat(result[2]), parseFloat(result[3])));
- }
- else if ((result = this.normalPattern.exec(line)) !== null) {
- //Create a Vector3 with the normals x, y, z
- //Value of result
- // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
- //Add the Vector in the list of normals
- normals.push(new BABYLON.Vector3(parseFloat(result[1]), parseFloat(result[2]), parseFloat(result[3])));
- }
- else if ((result = this.uvPattern.exec(line)) !== null) {
- //Create a Vector2 with the normals u, v
- //Value of result
- // ["vt 0.1 0.2 0.3", "0.1", "0.2"]
- //Add the Vector in the list of uvs
- uvs.push(new BABYLON.Vector2(parseFloat(result[1]), parseFloat(result[2])));
- //Identify patterns of faces
- //Face could be defined in different type of pattern
- }
- else if ((result = this.facePattern3.exec(line)) !== null) {
- //Value of result:
- //["f 1/1/1 2/2/2 3/3/3", "1/1/1 2/2/2 3/3/3"...]
- //Set the data for this face
- setDataForCurrentFaceWithPattern3(result[1].trim().split(" "), // ["1/1/1", "2/2/2", "3/3/3"]
- 1);
- }
- else if ((result = this.facePattern4.exec(line)) !== null) {
- //Value of result:
- //["f 1//1 2//2 3//3", "1//1 2//2 3//3"...]
- //Set the data for this face
- setDataForCurrentFaceWithPattern4(result[1].trim().split(" "), // ["1//1", "2//2", "3//3"]
- 1);
- }
- else if ((result = this.facePattern2.exec(line)) !== null) {
- //Value of result:
- //["f 1/1 2/2 3/3", "1/1 2/2 3/3"...]
- //Set the data for this face
- setDataForCurrentFaceWithPattern2(result[1].trim().split(" "), // ["1/1", "2/2", "3/3"]
- 1);
- }
- else if ((result = this.facePattern1.exec(line)) !== null) {
- //Value of result
- //["f 1 2 3", "1 2 3"...]
- //Set the data for this face
- setDataForCurrentFaceWithPattern1(result[1].trim().split(" "), // ["1", "2", "3"]
- 1);
- //Define a mesh or an object
- //Each time this keyword is analysed, create a new Object with all data for creating a babylonMesh
- }
- else if (this.group.test(line) || this.obj.test(line)) {
- //Create a new mesh corresponding to the name of the group.
- //Definition of the mesh
- var objMesh =
- //Set the name of the current obj mesh
- {
- name: line.substring(2).trim(),
- indices: undefined,
- positions: undefined,
- normals: undefined,
- uvs: undefined,
- materialName: ""
- };
- addPreviousObjMesh();
- //Push the last mesh created with only the name
- meshesFromObj.push(objMesh);
- //Set this variable to indicate that now meshesFromObj has objects defined inside
- hasMeshes = true;
- isFirstMaterial = true;
- increment = 1;
- //Keyword for applying a material
- }
- else if (this.usemtl.test(line)) {
- //Get the name of the material
- materialNameFromObj = line.substring(7).trim();
- //If this new material is in the same mesh
- if (!isFirstMaterial) {
- //Set the data for the previous mesh
- addPreviousObjMesh();
- //Create a new mesh
- var objMesh =
- //Set the name of the current obj mesh
- {
- name: objMeshName + "_mm" + increment.toString(),
- indices: undefined,
- positions: undefined,
- normals: undefined,
- uvs: undefined,
- materialName: materialNameFromObj
- };
- increment++;
- //If meshes are already defined
- meshesFromObj.push(objMesh);
- }
- //Set the material name if the previous line define a mesh
- if (hasMeshes && isFirstMaterial) {
- //Set the material name to the previous mesh (1 material per mesh)
- meshesFromObj[meshesFromObj.length - 1].materialName = materialNameFromObj;
- isFirstMaterial = false;
- }
- //Keyword for loading the mtl file
- }
- else if (this.mtllib.test(line)) {
- //Get the name of mtl file
- fileToLoad = line.substring(7).trim();
- //Apply smoothing
- }
- else if (this.smooth.test(line)) {
- // smooth shading => apply smoothing
- //Toda y I don't know it work with babylon and with obj.
- //With the obj file an integer is set
- }
- else {
- //If there is another possibility
- console.log("Unhandled expression at line : " + line);
- }
- }
- //At the end of the file, add the last mesh into the meshesFromObj array
- if (hasMeshes) {
- //Set the data for the last mesh
- handledMesh = meshesFromObj[meshesFromObj.length - 1];
- //Reverse indices for displaying faces in the good sens
- indicesForBabylon.reverse();
- //Get the good array
- unwrapData();
- //Set array
- handledMesh.indices = indicesForBabylon;
- handledMesh.positions = unwrappedPositionsForBabylon;
- handledMesh.normals = unwrappedNormalsForBabylon;
- handledMesh.uvs = unwrappedUVForBabylon;
- }
- //If any o or g keyword found, create a mesj with a random id
- if (!hasMeshes) {
- // reverse tab of indices
- indicesForBabylon.reverse();
- //Get positions normals uvs
- unwrapData();
- //Set data for one mesh
- meshesFromObj.push({
- name: BABYLON.Geometry.RandomId(),
- indices: indicesForBabylon,
- positions: unwrappedPositionsForBabylon,
- normals: unwrappedNormalsForBabylon,
- uvs: unwrappedUVForBabylon,
- materialName: materialNameFromObj
- });
- }
- //Create a BABYLON.Mesh list
- var babylonMeshesArray = []; //The mesh for babylon
- var materialToUse = new Array();
- //Set data for each mesh
- for (var j = 0; j < meshesFromObj.length; j++) {
- //check meshesNames (stlFileLoader)
- if (meshesNames && meshesFromObj[j].name) {
- if (meshesNames instanceof Array) {
- if (meshesNames.indexOf(meshesFromObj[j].name) == -1) {
- continue;
- }
- }
- else {
- if (meshesFromObj[j].name !== meshesNames) {
- continue;
- }
- }
- }
- //Get the current mesh
- //Set the data with VertexBuffer for each mesh
- handledMesh = meshesFromObj[j];
- //Create a BABYLON.Mesh with the name of the obj mesh
- var babylonMesh = new BABYLON.Mesh(meshesFromObj[j].name, scene);
- //Push the name of the material to an array
- //This is indispensable for the importMesh function
- materialToUse.push(meshesFromObj[j].materialName);
- var vertexData = new BABYLON.VertexData(); //The container for the values
- //Set the data for the babylonMesh
- vertexData.positions = handledMesh.positions;
- vertexData.normals = handledMesh.normals;
- vertexData.uvs = handledMesh.uvs;
- vertexData.indices = handledMesh.indices;
- //Set the data from the VertexBuffer to the current BABYLON.Mesh
- vertexData.applyToMesh(babylonMesh);
- //Push the mesh into an array
- babylonMeshesArray.push(babylonMesh);
- }
- //load the materials
- //Check if we have a file to load
- if (fileToLoad !== "") {
- //Load the file synchronously
- this._loadMTL(fileToLoad, rootUrl, function (dataLoaded) {
- //Create materials thanks MTLLoader function
- materialsFromMTLFile.parseMTL(scene, dataLoaded, rootUrl);
- //Look at each material loaded in the mtl file
- for (var n = 0; n < materialsFromMTLFile.materials.length; n++) {
- //Three variables to get all meshes with the same material
- var startIndex = 0;
- var _indices = [];
- var _index;
- //The material from MTL file is used in the meshes loaded
- //Push the indice in an array
- //Check if the material is not used for another mesh
- while ((_index = materialToUse.indexOf(materialsFromMTLFile.materials[n].name, startIndex)) > -1) {
- _indices.push(_index);
- startIndex = _index + 1;
- }
- //If the material is not used dispose it
- if (_index == -1 && _indices.length == 0) {
- //If the material is not needed, remove it
- materialsFromMTLFile.materials[n].dispose();
- }
- else {
- for (var o = 0; o < _indices.length; o++) {
- //Apply the material to the BABYLON.Mesh for each mesh with the material
- babylonMeshesArray[_indices[o]].material = materialsFromMTLFile.materials[n];
- }
- }
- }
- });
- }
- //Return an array with all BABYLON.Mesh
- return babylonMeshesArray;
- };
- OBJFileLoader.OPTIMIZE_WITH_UV = false;
- return OBJFileLoader;
- }());
- BABYLON.OBJFileLoader = OBJFileLoader;
- if (BABYLON.SceneLoader) {
- //Add this loader into the register plugin
- BABYLON.SceneLoader.RegisterPlugin(new OBJFileLoader());
- }
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.objFileLoader.js.map
- var BABYLON;
- (function (BABYLON) {
- var GLTFLoaderCoordinateSystemMode;
- (function (GLTFLoaderCoordinateSystemMode) {
- /**
- * Automatically convert the glTF right-handed data to the appropriate system based on the current coordinate system mode of the scene.
- */
- GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["AUTO"] = 0] = "AUTO";
- /**
- * Sets the useRightHandedSystem flag on the scene.
- */
- GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["FORCE_RIGHT_HANDED"] = 1] = "FORCE_RIGHT_HANDED";
- })(GLTFLoaderCoordinateSystemMode = BABYLON.GLTFLoaderCoordinateSystemMode || (BABYLON.GLTFLoaderCoordinateSystemMode = {}));
- var GLTFLoaderAnimationStartMode;
- (function (GLTFLoaderAnimationStartMode) {
- /**
- * No animation will start.
- */
- GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["NONE"] = 0] = "NONE";
- /**
- * The first animation will start.
- */
- GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["FIRST"] = 1] = "FIRST";
- /**
- * All animations will start.
- */
- GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["ALL"] = 2] = "ALL";
- })(GLTFLoaderAnimationStartMode = BABYLON.GLTFLoaderAnimationStartMode || (BABYLON.GLTFLoaderAnimationStartMode = {}));
- var GLTFLoaderState;
- (function (GLTFLoaderState) {
- /**
- * The asset is loading.
- */
- GLTFLoaderState[GLTFLoaderState["LOADING"] = 0] = "LOADING";
- /**
- * The asset is ready for rendering.
- */
- GLTFLoaderState[GLTFLoaderState["READY"] = 1] = "READY";
- /**
- * The asset is completely loaded.
- */
- GLTFLoaderState[GLTFLoaderState["COMPLETE"] = 2] = "COMPLETE";
- })(GLTFLoaderState = BABYLON.GLTFLoaderState || (BABYLON.GLTFLoaderState = {}));
- var GLTFFileLoader = /** @class */ (function () {
- function GLTFFileLoader() {
- // #region Common options
- /**
- * Raised when the asset has been parsed.
- * The data.json property stores the glTF JSON.
- * The data.bin property stores the BIN chunk from a glTF binary or null if the input is not a glTF binary.
- */
- this.onParsedObservable = new BABYLON.Observable();
- // #endregion
- // #region V2 options
- /**
- * The coordinate system mode (AUTO, FORCE_RIGHT_HANDED).
- */
- this.coordinateSystemMode = GLTFLoaderCoordinateSystemMode.AUTO;
- /**
- * The animation start mode (NONE, FIRST, ALL).
- */
- this.animationStartMode = GLTFLoaderAnimationStartMode.FIRST;
- /**
- * Set to true to compile materials before raising the success callback.
- */
- this.compileMaterials = false;
- /**
- * Set to true to also compile materials with clip planes.
- */
- this.useClipPlane = false;
- /**
- * Set to true to compile shadow generators before raising the success callback.
- */
- this.compileShadowGenerators = false;
- /**
- * Raised when the loader creates a mesh after parsing the glTF properties of the mesh.
- */
- this.onMeshLoadedObservable = new BABYLON.Observable();
- /**
- * Raised when the loader creates a texture after parsing the glTF properties of the texture.
- */
- this.onTextureLoadedObservable = new BABYLON.Observable();
- /**
- * Raised when the loader creates a material after parsing the glTF properties of the material.
- */
- this.onMaterialLoadedObservable = new BABYLON.Observable();
- /**
- * Raised when the asset is completely loaded, immediately before the loader is disposed.
- * For assets with LODs, raised when all of the LODs are complete.
- * For assets without LODs, raised when the model is complete, immediately after the loader resolves the returned promise.
- */
- this.onCompleteObservable = new BABYLON.Observable();
- /**
- * Raised after the loader is disposed.
- */
- this.onDisposeObservable = new BABYLON.Observable();
- /**
- * Raised after a loader extension is created.
- * Set additional options for a loader extension in this event.
- */
- this.onExtensionLoadedObservable = new BABYLON.Observable();
- // #endregion
- this._loader = null;
- this.name = "gltf";
- this.extensions = {
- ".gltf": { isBinary: false },
- ".glb": { isBinary: true }
- };
- }
- Object.defineProperty(GLTFFileLoader.prototype, "onParsed", {
- set: function (callback) {
- if (this._onParsedObserver) {
- this.onParsedObservable.remove(this._onParsedObserver);
- }
- this._onParsedObserver = this.onParsedObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onMeshLoaded", {
- set: function (callback) {
- if (this._onMeshLoadedObserver) {
- this.onMeshLoadedObservable.remove(this._onMeshLoadedObserver);
- }
- this._onMeshLoadedObserver = this.onMeshLoadedObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onTextureLoaded", {
- set: function (callback) {
- if (this._onTextureLoadedObserver) {
- this.onTextureLoadedObservable.remove(this._onTextureLoadedObserver);
- }
- this._onTextureLoadedObserver = this.onTextureLoadedObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onMaterialLoaded", {
- set: function (callback) {
- if (this._onMaterialLoadedObserver) {
- this.onMaterialLoadedObservable.remove(this._onMaterialLoadedObserver);
- }
- this._onMaterialLoadedObserver = this.onMaterialLoadedObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onComplete", {
- set: function (callback) {
- if (this._onCompleteObserver) {
- this.onCompleteObservable.remove(this._onCompleteObserver);
- }
- this._onCompleteObserver = this.onCompleteObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onDispose", {
- set: function (callback) {
- if (this._onDisposeObserver) {
- this.onDisposeObservable.remove(this._onDisposeObserver);
- }
- this._onDisposeObserver = this.onDisposeObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onExtensionLoaded", {
- set: function (callback) {
- if (this._onExtensionLoadedObserver) {
- this.onExtensionLoadedObservable.remove(this._onExtensionLoadedObserver);
- }
- this._onExtensionLoadedObserver = this.onExtensionLoadedObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- /**
- * Returns a promise that resolves when the asset is completely loaded.
- * @returns A promise that resolves when the asset is completely loaded.
- */
- GLTFFileLoader.prototype.whenCompleteAsync = function () {
- var _this = this;
- return new Promise(function (resolve) {
- _this.onCompleteObservable.add(function () {
- resolve();
- }, undefined, undefined, undefined, true);
- });
- };
- Object.defineProperty(GLTFFileLoader.prototype, "loaderState", {
- /**
- * The loader state (LOADING, READY, COMPLETE) or null if the loader is not active.
- */
- get: function () {
- return this._loader ? this._loader.state : null;
- },
- enumerable: true,
- configurable: true
- });
- /**
- * Disposes the loader, releases resources during load, and cancels any outstanding requests.
- */
- GLTFFileLoader.prototype.dispose = function () {
- if (this._loader) {
- this._loader.dispose();
- this._loader = null;
- }
- this.onMeshLoadedObservable.clear();
- this.onTextureLoadedObservable.clear();
- this.onMaterialLoadedObservable.clear();
- this.onDisposeObservable.notifyObservers(this);
- this.onDisposeObservable.clear();
- };
- GLTFFileLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onProgress) {
- var _this = this;
- return Promise.resolve().then(function () {
- var loaderData = _this._parse(data);
- _this._loader = _this._getLoader(loaderData);
- return _this._loader.importMeshAsync(meshesNames, scene, loaderData, rootUrl, onProgress);
- });
- };
- GLTFFileLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress) {
- var _this = this;
- return Promise.resolve().then(function () {
- var loaderData = _this._parse(data);
- _this._loader = _this._getLoader(loaderData);
- return _this._loader.loadAsync(scene, loaderData, rootUrl, onProgress);
- });
- };
- GLTFFileLoader.prototype.loadAssetContainerAsync = function (scene, data, rootUrl, onProgress) {
- var _this = this;
- return Promise.resolve().then(function () {
- var loaderData = _this._parse(data);
- _this._loader = _this._getLoader(loaderData);
- return _this._loader.importMeshAsync(null, scene, loaderData, rootUrl, onProgress).then(function (result) {
- var container = new BABYLON.AssetContainer(scene);
- Array.prototype.push.apply(container.meshes, result.meshes);
- Array.prototype.push.apply(container.particleSystems, result.particleSystems);
- Array.prototype.push.apply(container.skeletons, result.skeletons);
- Array.prototype.push.apply(container.animationGroups, result.animationGroups);
- container.removeAllFromScene();
- return container;
- });
- });
- };
- GLTFFileLoader.prototype.canDirectLoad = function (data) {
- return ((data.indexOf("scene") !== -1) && (data.indexOf("node") !== -1));
- };
- GLTFFileLoader.prototype.createPlugin = function () {
- return new GLTFFileLoader();
- };
- GLTFFileLoader.prototype._parse = function (data) {
- var parsedData;
- if (data instanceof ArrayBuffer) {
- parsedData = GLTFFileLoader._parseBinary(data);
- }
- else {
- parsedData = {
- json: JSON.parse(data),
- bin: null
- };
- }
- this.onParsedObservable.notifyObservers(parsedData);
- this.onParsedObservable.clear();
- return parsedData;
- };
- GLTFFileLoader.prototype._getLoader = function (loaderData) {
- var _this = this;
- var loaderVersion = { major: 2, minor: 0 };
- var asset = loaderData.json.asset || {};
- var version = GLTFFileLoader._parseVersion(asset.version);
- if (!version) {
- throw new Error("Invalid version: " + asset.version);
- }
- if (asset.minVersion !== undefined) {
- var minVersion = GLTFFileLoader._parseVersion(asset.minVersion);
- if (!minVersion) {
- throw new Error("Invalid minimum version: " + asset.minVersion);
- }
- if (GLTFFileLoader._compareVersion(minVersion, loaderVersion) > 0) {
- throw new Error("Incompatible minimum version: " + asset.minVersion);
- }
- }
- var createLoaders = {
- 1: GLTFFileLoader.CreateGLTFLoaderV1,
- 2: GLTFFileLoader.CreateGLTFLoaderV2
- };
- var createLoader = createLoaders[version.major];
- if (!createLoader) {
- throw new Error("Unsupported version: " + asset.version);
- }
- var loader = createLoader();
- loader.coordinateSystemMode = this.coordinateSystemMode;
- loader.animationStartMode = this.animationStartMode;
- loader.compileMaterials = this.compileMaterials;
- loader.useClipPlane = this.useClipPlane;
- loader.compileShadowGenerators = this.compileShadowGenerators;
- loader.onMeshLoadedObservable.add(function (mesh) { return _this.onMeshLoadedObservable.notifyObservers(mesh); });
- loader.onTextureLoadedObservable.add(function (texture) { return _this.onTextureLoadedObservable.notifyObservers(texture); });
- loader.onMaterialLoadedObservable.add(function (material) { return _this.onMaterialLoadedObservable.notifyObservers(material); });
- loader.onExtensionLoadedObservable.add(function (extension) { return _this.onExtensionLoadedObservable.notifyObservers(extension); });
- loader.onCompleteObservable.add(function () {
- _this.onMeshLoadedObservable.clear();
- _this.onTextureLoadedObservable.clear();
- _this.onMaterialLoadedObservable.clear();
- _this.onCompleteObservable.notifyObservers(_this);
- _this.onCompleteObservable.clear();
- });
- return loader;
- };
- GLTFFileLoader._parseBinary = function (data) {
- var Binary = {
- Magic: 0x46546C67
- };
- var binaryReader = new BinaryReader(data);
- var magic = binaryReader.readUint32();
- if (magic !== Binary.Magic) {
- throw new Error("Unexpected magic: " + magic);
- }
- var version = binaryReader.readUint32();
- switch (version) {
- case 1: return GLTFFileLoader._parseV1(binaryReader);
- case 2: return GLTFFileLoader._parseV2(binaryReader);
- }
- throw new Error("Unsupported version: " + version);
- };
- GLTFFileLoader._parseV1 = function (binaryReader) {
- var ContentFormat = {
- JSON: 0
- };
- var length = binaryReader.readUint32();
- if (length != binaryReader.getLength()) {
- throw new Error("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength());
- }
- var contentLength = binaryReader.readUint32();
- var contentFormat = binaryReader.readUint32();
- var content;
- switch (contentFormat) {
- case ContentFormat.JSON: {
- content = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(contentLength)));
- break;
- }
- default: {
- throw new Error("Unexpected content format: " + contentFormat);
- }
- }
- var bytesRemaining = binaryReader.getLength() - binaryReader.getPosition();
- var body = binaryReader.readUint8Array(bytesRemaining);
- return {
- json: content,
- bin: body
- };
- };
- GLTFFileLoader._parseV2 = function (binaryReader) {
- var ChunkFormat = {
- JSON: 0x4E4F534A,
- BIN: 0x004E4942
- };
- var length = binaryReader.readUint32();
- if (length !== binaryReader.getLength()) {
- throw new Error("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength());
- }
- // JSON chunk
- var chunkLength = binaryReader.readUint32();
- var chunkFormat = binaryReader.readUint32();
- if (chunkFormat !== ChunkFormat.JSON) {
- throw new Error("First chunk format is not JSON");
- }
- var json = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(chunkLength)));
- // Look for BIN chunk
- var bin = null;
- while (binaryReader.getPosition() < binaryReader.getLength()) {
- var chunkLength_1 = binaryReader.readUint32();
- var chunkFormat_1 = binaryReader.readUint32();
- switch (chunkFormat_1) {
- case ChunkFormat.JSON: {
- throw new Error("Unexpected JSON chunk");
- }
- case ChunkFormat.BIN: {
- bin = binaryReader.readUint8Array(chunkLength_1);
- break;
- }
- default: {
- // ignore unrecognized chunkFormat
- binaryReader.skipBytes(chunkLength_1);
- break;
- }
- }
- }
- return {
- json: json,
- bin: bin
- };
- };
- GLTFFileLoader._parseVersion = function (version) {
- if (version === "1.0" || version === "1.0.1") {
- return {
- major: 1,
- minor: 0
- };
- }
- var match = (version + "").match(/^(\d+)\.(\d+)/);
- if (!match) {
- return null;
- }
- return {
- major: parseInt(match[1]),
- minor: parseInt(match[2])
- };
- };
- GLTFFileLoader._compareVersion = function (a, b) {
- if (a.major > b.major)
- return 1;
- if (a.major < b.major)
- return -1;
- if (a.minor > b.minor)
- return 1;
- if (a.minor < b.minor)
- return -1;
- return 0;
- };
- GLTFFileLoader._decodeBufferToText = function (buffer) {
- var result = "";
- var length = buffer.byteLength;
- for (var i = 0; i < length; i++) {
- result += String.fromCharCode(buffer[i]);
- }
- return result;
- };
- // #endregion
- // #region V1 options
- GLTFFileLoader.IncrementalLoading = true;
- GLTFFileLoader.HomogeneousCoordinates = false;
- return GLTFFileLoader;
- }());
- BABYLON.GLTFFileLoader = GLTFFileLoader;
- var BinaryReader = /** @class */ (function () {
- function BinaryReader(arrayBuffer) {
- this._arrayBuffer = arrayBuffer;
- this._dataView = new DataView(arrayBuffer);
- this._byteOffset = 0;
- }
- BinaryReader.prototype.getPosition = function () {
- return this._byteOffset;
- };
- BinaryReader.prototype.getLength = function () {
- return this._arrayBuffer.byteLength;
- };
- BinaryReader.prototype.readUint32 = function () {
- var value = this._dataView.getUint32(this._byteOffset, true);
- this._byteOffset += 4;
- return value;
- };
- BinaryReader.prototype.readUint8Array = function (length) {
- var value = new Uint8Array(this._arrayBuffer, this._byteOffset, length);
- this._byteOffset += length;
- return value;
- };
- BinaryReader.prototype.skipBytes = function (length) {
- this._byteOffset += length;
- };
- return BinaryReader;
- }());
- if (BABYLON.SceneLoader) {
- BABYLON.SceneLoader.RegisterPlugin(new GLTFFileLoader());
- }
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFFileLoader.js.map
- var BABYLON;
- (function (BABYLON) {
- var GLTF1;
- (function (GLTF1) {
- /**
- * Enums
- */
- var EComponentType;
- (function (EComponentType) {
- EComponentType[EComponentType["BYTE"] = 5120] = "BYTE";
- EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
- EComponentType[EComponentType["SHORT"] = 5122] = "SHORT";
- EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
- EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT";
- })(EComponentType = GLTF1.EComponentType || (GLTF1.EComponentType = {}));
- var EShaderType;
- (function (EShaderType) {
- EShaderType[EShaderType["FRAGMENT"] = 35632] = "FRAGMENT";
- EShaderType[EShaderType["VERTEX"] = 35633] = "VERTEX";
- })(EShaderType = GLTF1.EShaderType || (GLTF1.EShaderType = {}));
- var EParameterType;
- (function (EParameterType) {
- EParameterType[EParameterType["BYTE"] = 5120] = "BYTE";
- EParameterType[EParameterType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
- EParameterType[EParameterType["SHORT"] = 5122] = "SHORT";
- EParameterType[EParameterType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
- EParameterType[EParameterType["INT"] = 5124] = "INT";
- EParameterType[EParameterType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT";
- EParameterType[EParameterType["FLOAT"] = 5126] = "FLOAT";
- EParameterType[EParameterType["FLOAT_VEC2"] = 35664] = "FLOAT_VEC2";
- EParameterType[EParameterType["FLOAT_VEC3"] = 35665] = "FLOAT_VEC3";
- EParameterType[EParameterType["FLOAT_VEC4"] = 35666] = "FLOAT_VEC4";
- EParameterType[EParameterType["INT_VEC2"] = 35667] = "INT_VEC2";
- EParameterType[EParameterType["INT_VEC3"] = 35668] = "INT_VEC3";
- EParameterType[EParameterType["INT_VEC4"] = 35669] = "INT_VEC4";
- EParameterType[EParameterType["BOOL"] = 35670] = "BOOL";
- EParameterType[EParameterType["BOOL_VEC2"] = 35671] = "BOOL_VEC2";
- EParameterType[EParameterType["BOOL_VEC3"] = 35672] = "BOOL_VEC3";
- EParameterType[EParameterType["BOOL_VEC4"] = 35673] = "BOOL_VEC4";
- EParameterType[EParameterType["FLOAT_MAT2"] = 35674] = "FLOAT_MAT2";
- EParameterType[EParameterType["FLOAT_MAT3"] = 35675] = "FLOAT_MAT3";
- EParameterType[EParameterType["FLOAT_MAT4"] = 35676] = "FLOAT_MAT4";
- EParameterType[EParameterType["SAMPLER_2D"] = 35678] = "SAMPLER_2D";
- })(EParameterType = GLTF1.EParameterType || (GLTF1.EParameterType = {}));
- var ETextureWrapMode;
- (function (ETextureWrapMode) {
- ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE";
- ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
- ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT";
- })(ETextureWrapMode = GLTF1.ETextureWrapMode || (GLTF1.ETextureWrapMode = {}));
- var ETextureFilterType;
- (function (ETextureFilterType) {
- ETextureFilterType[ETextureFilterType["NEAREST"] = 9728] = "NEAREST";
- ETextureFilterType[ETextureFilterType["LINEAR"] = 9728] = "LINEAR";
- ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST";
- ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST";
- ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR";
- ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR";
- })(ETextureFilterType = GLTF1.ETextureFilterType || (GLTF1.ETextureFilterType = {}));
- var ETextureFormat;
- (function (ETextureFormat) {
- ETextureFormat[ETextureFormat["ALPHA"] = 6406] = "ALPHA";
- ETextureFormat[ETextureFormat["RGB"] = 6407] = "RGB";
- ETextureFormat[ETextureFormat["RGBA"] = 6408] = "RGBA";
- ETextureFormat[ETextureFormat["LUMINANCE"] = 6409] = "LUMINANCE";
- ETextureFormat[ETextureFormat["LUMINANCE_ALPHA"] = 6410] = "LUMINANCE_ALPHA";
- })(ETextureFormat = GLTF1.ETextureFormat || (GLTF1.ETextureFormat = {}));
- var ECullingType;
- (function (ECullingType) {
- ECullingType[ECullingType["FRONT"] = 1028] = "FRONT";
- ECullingType[ECullingType["BACK"] = 1029] = "BACK";
- ECullingType[ECullingType["FRONT_AND_BACK"] = 1032] = "FRONT_AND_BACK";
- })(ECullingType = GLTF1.ECullingType || (GLTF1.ECullingType = {}));
- var EBlendingFunction;
- (function (EBlendingFunction) {
- EBlendingFunction[EBlendingFunction["ZERO"] = 0] = "ZERO";
- EBlendingFunction[EBlendingFunction["ONE"] = 1] = "ONE";
- EBlendingFunction[EBlendingFunction["SRC_COLOR"] = 768] = "SRC_COLOR";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_COLOR"] = 769] = "ONE_MINUS_SRC_COLOR";
- EBlendingFunction[EBlendingFunction["DST_COLOR"] = 774] = "DST_COLOR";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_COLOR"] = 775] = "ONE_MINUS_DST_COLOR";
- EBlendingFunction[EBlendingFunction["SRC_ALPHA"] = 770] = "SRC_ALPHA";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_ALPHA"] = 771] = "ONE_MINUS_SRC_ALPHA";
- EBlendingFunction[EBlendingFunction["DST_ALPHA"] = 772] = "DST_ALPHA";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_ALPHA"] = 773] = "ONE_MINUS_DST_ALPHA";
- EBlendingFunction[EBlendingFunction["CONSTANT_COLOR"] = 32769] = "CONSTANT_COLOR";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_COLOR"] = 32770] = "ONE_MINUS_CONSTANT_COLOR";
- EBlendingFunction[EBlendingFunction["CONSTANT_ALPHA"] = 32771] = "CONSTANT_ALPHA";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_ALPHA"] = 32772] = "ONE_MINUS_CONSTANT_ALPHA";
- EBlendingFunction[EBlendingFunction["SRC_ALPHA_SATURATE"] = 776] = "SRC_ALPHA_SATURATE";
- })(EBlendingFunction = GLTF1.EBlendingFunction || (GLTF1.EBlendingFunction = {}));
- })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoaderInterfaces.js.map
- var BABYLON;
- (function (BABYLON) {
- var GLTF1;
- (function (GLTF1) {
- /**
- * Tokenizer. Used for shaders compatibility
- * Automatically map world, view, projection, worldViewProjection, attributes and so on
- */
- var ETokenType;
- (function (ETokenType) {
- ETokenType[ETokenType["IDENTIFIER"] = 1] = "IDENTIFIER";
- ETokenType[ETokenType["UNKNOWN"] = 2] = "UNKNOWN";
- ETokenType[ETokenType["END_OF_INPUT"] = 3] = "END_OF_INPUT";
- })(ETokenType || (ETokenType = {}));
- var Tokenizer = /** @class */ (function () {
- function Tokenizer(toParse) {
- this._pos = 0;
- this.currentToken = ETokenType.UNKNOWN;
- this.currentIdentifier = "";
- this.currentString = "";
- this.isLetterOrDigitPattern = /^[a-zA-Z0-9]+$/;
- this._toParse = toParse;
- this._maxPos = toParse.length;
- }
- Tokenizer.prototype.getNextToken = function () {
- if (this.isEnd())
- return ETokenType.END_OF_INPUT;
- this.currentString = this.read();
- this.currentToken = ETokenType.UNKNOWN;
- if (this.currentString === "_" || this.isLetterOrDigitPattern.test(this.currentString)) {
- this.currentToken = ETokenType.IDENTIFIER;
- this.currentIdentifier = this.currentString;
- while (!this.isEnd() && (this.isLetterOrDigitPattern.test(this.currentString = this.peek()) || this.currentString === "_")) {
- this.currentIdentifier += this.currentString;
- this.forward();
- }
- }
- return this.currentToken;
- };
- Tokenizer.prototype.peek = function () {
- return this._toParse[this._pos];
- };
- Tokenizer.prototype.read = function () {
- return this._toParse[this._pos++];
- };
- Tokenizer.prototype.forward = function () {
- this._pos++;
- };
- Tokenizer.prototype.isEnd = function () {
- return this._pos >= this._maxPos;
- };
- return Tokenizer;
- }());
- /**
- * Values
- */
- var glTFTransforms = ["MODEL", "VIEW", "PROJECTION", "MODELVIEW", "MODELVIEWPROJECTION", "JOINTMATRIX"];
- var babylonTransforms = ["world", "view", "projection", "worldView", "worldViewProjection", "mBones"];
- var glTFAnimationPaths = ["translation", "rotation", "scale"];
- var babylonAnimationPaths = ["position", "rotationQuaternion", "scaling"];
- /**
- * Parse
- */
- var parseBuffers = function (parsedBuffers, gltfRuntime) {
- for (var buf in parsedBuffers) {
- var parsedBuffer = parsedBuffers[buf];
- gltfRuntime.buffers[buf] = parsedBuffer;
- gltfRuntime.buffersCount++;
- }
- };
- var parseShaders = function (parsedShaders, gltfRuntime) {
- for (var sha in parsedShaders) {
- var parsedShader = parsedShaders[sha];
- gltfRuntime.shaders[sha] = parsedShader;
- gltfRuntime.shaderscount++;
- }
- };
- var parseObject = function (parsedObjects, runtimeProperty, gltfRuntime) {
- for (var object in parsedObjects) {
- var parsedObject = parsedObjects[object];
- gltfRuntime[runtimeProperty][object] = parsedObject;
- }
- };
- /**
- * Utils
- */
- var normalizeUVs = function (buffer) {
- if (!buffer) {
- return;
- }
- for (var i = 0; i < buffer.length / 2; i++) {
- buffer[i * 2 + 1] = 1.0 - buffer[i * 2 + 1];
- }
- };
- var getAttribute = function (attributeParameter) {
- if (attributeParameter.semantic === "NORMAL") {
- return "normal";
- }
- else if (attributeParameter.semantic === "POSITION") {
- return "position";
- }
- else if (attributeParameter.semantic === "JOINT") {
- return "matricesIndices";
- }
- else if (attributeParameter.semantic === "WEIGHT") {
- return "matricesWeights";
- }
- else if (attributeParameter.semantic === "COLOR") {
- return "color";
- }
- else if (attributeParameter.semantic && attributeParameter.semantic.indexOf("TEXCOORD_") !== -1) {
- var channel = Number(attributeParameter.semantic.split("_")[1]);
- return "uv" + (channel === 0 ? "" : channel + 1);
- }
- return null;
- };
- /**
- * Loads and creates animations
- */
- var loadAnimations = function (gltfRuntime) {
- for (var anim in gltfRuntime.animations) {
- var animation = gltfRuntime.animations[anim];
- if (!animation.channels || !animation.samplers) {
- continue;
- }
- var lastAnimation = null;
- for (var i = 0; i < animation.channels.length; i++) {
- // Get parameters and load buffers
- var channel = animation.channels[i];
- var sampler = animation.samplers[channel.sampler];
- if (!sampler) {
- continue;
- }
- var inputData = null;
- var outputData = null;
- if (animation.parameters) {
- inputData = animation.parameters[sampler.input];
- outputData = animation.parameters[sampler.output];
- }
- else {
- inputData = sampler.input;
- outputData = sampler.output;
- }
- var bufferInput = GLTF1.GLTFUtils.GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[inputData]);
- var bufferOutput = GLTF1.GLTFUtils.GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[outputData]);
- var targetID = channel.target.id;
- var targetNode = gltfRuntime.scene.getNodeByID(targetID);
- if (targetNode === null) {
- targetNode = gltfRuntime.scene.getNodeByName(targetID);
- }
- if (targetNode === null) {
- BABYLON.Tools.Warn("Creating animation named " + anim + ". But cannot find node named " + targetID + " to attach to");
- continue;
- }
- var isBone = targetNode instanceof BABYLON.Bone;
- // Get target path (position, rotation or scaling)
- var targetPath = channel.target.path;
- var targetPathIndex = glTFAnimationPaths.indexOf(targetPath);
- if (targetPathIndex !== -1) {
- targetPath = babylonAnimationPaths[targetPathIndex];
- }
- // Determine animation type
- var animationType = BABYLON.Animation.ANIMATIONTYPE_MATRIX;
- if (!isBone) {
- if (targetPath === "rotationQuaternion") {
- animationType = BABYLON.Animation.ANIMATIONTYPE_QUATERNION;
- targetNode.rotationQuaternion = new BABYLON.Quaternion();
- }
- else {
- animationType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3;
- }
- }
- // Create animation and key frames
- var babylonAnimation = null;
- var keys = [];
- var arrayOffset = 0;
- var modifyKey = false;
- if (isBone && lastAnimation && lastAnimation.getKeys().length === bufferInput.length) {
- babylonAnimation = lastAnimation;
- modifyKey = true;
- }
- if (!modifyKey) {
- babylonAnimation = new BABYLON.Animation(anim, isBone ? "_matrix" : targetPath, 1, animationType, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
- }
- // For each frame
- for (var j = 0; j < bufferInput.length; j++) {
- var value = null;
- if (targetPath === "rotationQuaternion") { // VEC4
- value = BABYLON.Quaternion.FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2], bufferOutput[arrayOffset + 3]]);
- arrayOffset += 4;
- }
- else { // Position and scaling are VEC3
- value = BABYLON.Vector3.FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2]]);
- arrayOffset += 3;
- }
- if (isBone) {
- var bone = targetNode;
- var translation = BABYLON.Vector3.Zero();
- var rotationQuaternion = new BABYLON.Quaternion();
- var scaling = BABYLON.Vector3.Zero();
- // Warning on decompose
- var mat = bone.getBaseMatrix();
- if (modifyKey && lastAnimation) {
- mat = lastAnimation.getKeys()[j].value;
- }
- mat.decompose(scaling, rotationQuaternion, translation);
- if (targetPath === "position") {
- translation = value;
- }
- else if (targetPath === "rotationQuaternion") {
- rotationQuaternion = value;
- }
- else {
- scaling = value;
- }
- value = BABYLON.Matrix.Compose(scaling, rotationQuaternion, translation);
- }
- if (!modifyKey) {
- keys.push({
- frame: bufferInput[j],
- value: value
- });
- }
- else if (lastAnimation) {
- lastAnimation.getKeys()[j].value = value;
- }
- }
- // Finish
- if (!modifyKey && babylonAnimation) {
- babylonAnimation.setKeys(keys);
- targetNode.animations.push(babylonAnimation);
- }
- lastAnimation = babylonAnimation;
- gltfRuntime.scene.stopAnimation(targetNode);
- gltfRuntime.scene.beginAnimation(targetNode, 0, bufferInput[bufferInput.length - 1], true, 1.0);
- }
- }
- };
- /**
- * Returns the bones transformation matrix
- */
- var configureBoneTransformation = function (node) {
- var mat = null;
- if (node.translation || node.rotation || node.scale) {
- var scale = BABYLON.Vector3.FromArray(node.scale || [1, 1, 1]);
- var rotation = BABYLON.Quaternion.FromArray(node.rotation || [0, 0, 0, 1]);
- var position = BABYLON.Vector3.FromArray(node.translation || [0, 0, 0]);
- mat = BABYLON.Matrix.Compose(scale, rotation, position);
- }
- else {
- mat = BABYLON.Matrix.FromArray(node.matrix);
- }
- return mat;
- };
- /**
- * Returns the parent bone
- */
- var getParentBone = function (gltfRuntime, skins, jointName, newSkeleton) {
- // Try to find
- for (var i = 0; i < newSkeleton.bones.length; i++) {
- if (newSkeleton.bones[i].name === jointName) {
- return newSkeleton.bones[i];
- }
- }
- // Not found, search in gltf nodes
- var nodes = gltfRuntime.nodes;
- for (var nde in nodes) {
- var node = nodes[nde];
- if (!node.jointName) {
- continue;
- }
- var children = node.children;
- for (var i = 0; i < children.length; i++) {
- var child = gltfRuntime.nodes[children[i]];
- if (!child.jointName) {
- continue;
- }
- if (child.jointName === jointName) {
- var mat = configureBoneTransformation(node);
- var bone = new BABYLON.Bone(node.name || "", newSkeleton, getParentBone(gltfRuntime, skins, node.jointName, newSkeleton), mat);
- bone.id = nde;
- return bone;
- }
- }
- }
- return null;
- };
- /**
- * Returns the appropriate root node
- */
- var getNodeToRoot = function (nodesToRoot, id) {
- for (var i = 0; i < nodesToRoot.length; i++) {
- var nodeToRoot = nodesToRoot[i];
- for (var j = 0; j < nodeToRoot.node.children.length; j++) {
- var child = nodeToRoot.node.children[j];
- if (child === id) {
- return nodeToRoot.bone;
- }
- }
- }
- return null;
- };
- /**
- * Returns the node with the joint name
- */
- var getJointNode = function (gltfRuntime, jointName) {
- var nodes = gltfRuntime.nodes;
- var node = nodes[jointName];
- if (node) {
- return {
- node: node,
- id: jointName
- };
- }
- for (var nde in nodes) {
- node = nodes[nde];
- if (node.jointName === jointName) {
- return {
- node: node,
- id: nde
- };
- }
- }
- return null;
- };
- /**
- * Checks if a nodes is in joints
- */
- var nodeIsInJoints = function (skins, id) {
- for (var i = 0; i < skins.jointNames.length; i++) {
- if (skins.jointNames[i] === id) {
- return true;
- }
- }
- return false;
- };
- /**
- * Fills the nodes to root for bones and builds hierarchy
- */
- var getNodesToRoot = function (gltfRuntime, newSkeleton, skins, nodesToRoot) {
- // Creates nodes for root
- for (var nde in gltfRuntime.nodes) {
- var node = gltfRuntime.nodes[nde];
- var id = nde;
- if (!node.jointName || nodeIsInJoints(skins, node.jointName)) {
- continue;
- }
- // Create node to root bone
- var mat = configureBoneTransformation(node);
- var bone = new BABYLON.Bone(node.name || "", newSkeleton, null, mat);
- bone.id = id;
- nodesToRoot.push({ bone: bone, node: node, id: id });
- }
- // Parenting
- for (var i = 0; i < nodesToRoot.length; i++) {
- var nodeToRoot = nodesToRoot[i];
- var children = nodeToRoot.node.children;
- for (var j = 0; j < children.length; j++) {
- var child = null;
- for (var k = 0; k < nodesToRoot.length; k++) {
- if (nodesToRoot[k].id === children[j]) {
- child = nodesToRoot[k];
- break;
- }
- }
- if (child) {
- child.bone._parent = nodeToRoot.bone;
- nodeToRoot.bone.children.push(child.bone);
- }
- }
- }
- };
- /**
- * Imports a skeleton
- */
- var importSkeleton = function (gltfRuntime, skins, mesh, newSkeleton, id) {
- if (!newSkeleton) {
- newSkeleton = new BABYLON.Skeleton(skins.name || "", "", gltfRuntime.scene);
- }
- if (!skins.babylonSkeleton) {
- return newSkeleton;
- }
- // Find the root bones
- var nodesToRoot = [];
- var nodesToRootToAdd = [];
- getNodesToRoot(gltfRuntime, newSkeleton, skins, nodesToRoot);
- newSkeleton.bones = [];
- // Joints
- for (var i = 0; i < skins.jointNames.length; i++) {
- var jointNode = getJointNode(gltfRuntime, skins.jointNames[i]);
- if (!jointNode) {
- continue;
- }
- var node = jointNode.node;
- if (!node) {
- BABYLON.Tools.Warn("Joint named " + skins.jointNames[i] + " does not exist");
- continue;
- }
- var id = jointNode.id;
- // Optimize, if the bone already exists...
- var existingBone = gltfRuntime.scene.getBoneByID(id);
- if (existingBone) {
- newSkeleton.bones.push(existingBone);
- continue;
- }
- // Search for parent bone
- var foundBone = false;
- var parentBone = null;
- for (var j = 0; j < i; j++) {
- var jointNode_1 = getJointNode(gltfRuntime, skins.jointNames[j]);
- if (!jointNode_1) {
- continue;
- }
- var joint = jointNode_1.node;
- if (!joint) {
- BABYLON.Tools.Warn("Joint named " + skins.jointNames[j] + " does not exist when looking for parent");
- continue;
- }
- var children = joint.children;
- if (!children) {
- continue;
- }
- foundBone = false;
- for (var k = 0; k < children.length; k++) {
- if (children[k] === id) {
- parentBone = getParentBone(gltfRuntime, skins, skins.jointNames[j], newSkeleton);
- foundBone = true;
- break;
- }
- }
- if (foundBone) {
- break;
- }
- }
- // Create bone
- var mat = configureBoneTransformation(node);
- if (!parentBone && nodesToRoot.length > 0) {
- parentBone = getNodeToRoot(nodesToRoot, id);
- if (parentBone) {
- if (nodesToRootToAdd.indexOf(parentBone) === -1) {
- nodesToRootToAdd.push(parentBone);
- }
- }
- }
- var bone = new BABYLON.Bone(node.jointName || "", newSkeleton, parentBone, mat);
- bone.id = id;
- }
- // Polish
- var bones = newSkeleton.bones;
- newSkeleton.bones = [];
- for (var i = 0; i < skins.jointNames.length; i++) {
- var jointNode = getJointNode(gltfRuntime, skins.jointNames[i]);
- if (!jointNode) {
- continue;
- }
- for (var j = 0; j < bones.length; j++) {
- if (bones[j].id === jointNode.id) {
- newSkeleton.bones.push(bones[j]);
- break;
- }
- }
- }
- newSkeleton.prepare();
- // Finish
- for (var i = 0; i < nodesToRootToAdd.length; i++) {
- newSkeleton.bones.push(nodesToRootToAdd[i]);
- }
- return newSkeleton;
- };
- /**
- * Imports a mesh and its geometries
- */
- var importMesh = function (gltfRuntime, node, meshes, id, newMesh) {
- if (!newMesh) {
- newMesh = new BABYLON.Mesh(node.name || "", gltfRuntime.scene);
- newMesh.id = id;
- }
- if (!node.babylonNode) {
- return newMesh;
- }
- var subMaterials = [];
- var vertexData = null;
- var verticesStarts = new Array();
- var verticesCounts = new Array();
- var indexStarts = new Array();
- var indexCounts = new Array();
- for (var meshIndex = 0; meshIndex < meshes.length; meshIndex++) {
- var meshID = meshes[meshIndex];
- var mesh = gltfRuntime.meshes[meshID];
- if (!mesh) {
- continue;
- }
- // Positions, normals and UVs
- for (var i = 0; i < mesh.primitives.length; i++) {
- // Temporary vertex data
- var tempVertexData = new BABYLON.VertexData();
- var primitive = mesh.primitives[i];
- if (primitive.mode !== 4) {
- // continue;
- }
- var attributes = primitive.attributes;
- var accessor = null;
- var buffer = null;
- // Set positions, normal and uvs
- for (var semantic in attributes) {
- // Link accessor and buffer view
- accessor = gltfRuntime.accessors[attributes[semantic]];
- buffer = GLTF1.GLTFUtils.GetBufferFromAccessor(gltfRuntime, accessor);
- if (semantic === "NORMAL") {
- tempVertexData.normals = new Float32Array(buffer.length);
- tempVertexData.normals.set(buffer);
- }
- else if (semantic === "POSITION") {
- if (BABYLON.GLTFFileLoader.HomogeneousCoordinates) {
- tempVertexData.positions = new Float32Array(buffer.length - buffer.length / 4);
- for (var j = 0; j < buffer.length; j += 4) {
- tempVertexData.positions[j] = buffer[j];
- tempVertexData.positions[j + 1] = buffer[j + 1];
- tempVertexData.positions[j + 2] = buffer[j + 2];
- }
- }
- else {
- tempVertexData.positions = new Float32Array(buffer.length);
- tempVertexData.positions.set(buffer);
- }
- verticesCounts.push(tempVertexData.positions.length);
- }
- else if (semantic.indexOf("TEXCOORD_") !== -1) {
- var channel = Number(semantic.split("_")[1]);
- var uvKind = BABYLON.VertexBuffer.UVKind + (channel === 0 ? "" : (channel + 1));
- var uvs = new Float32Array(buffer.length);
- uvs.set(buffer);
- normalizeUVs(uvs);
- tempVertexData.set(uvs, uvKind);
- }
- else if (semantic === "JOINT") {
- tempVertexData.matricesIndices = new Float32Array(buffer.length);
- tempVertexData.matricesIndices.set(buffer);
- }
- else if (semantic === "WEIGHT") {
- tempVertexData.matricesWeights = new Float32Array(buffer.length);
- tempVertexData.matricesWeights.set(buffer);
- }
- else if (semantic === "COLOR") {
- tempVertexData.colors = new Float32Array(buffer.length);
- tempVertexData.colors.set(buffer);
- }
- }
- // Indices
- accessor = gltfRuntime.accessors[primitive.indices];
- if (accessor) {
- buffer = GLTF1.GLTFUtils.GetBufferFromAccessor(gltfRuntime, accessor);
- tempVertexData.indices = new Int32Array(buffer.length);
- tempVertexData.indices.set(buffer);
- indexCounts.push(tempVertexData.indices.length);
- }
- else {
- // Set indices on the fly
- var indices = [];
- for (var j = 0; j < tempVertexData.positions.length / 3; j++) {
- indices.push(j);
- }
- tempVertexData.indices = new Int32Array(indices);
- indexCounts.push(tempVertexData.indices.length);
- }
- if (!vertexData) {
- vertexData = tempVertexData;
- }
- else {
- vertexData.merge(tempVertexData);
- }
- // Sub material
- var material_1 = gltfRuntime.scene.getMaterialByID(primitive.material);
- subMaterials.push(material_1 === null ? GLTF1.GLTFUtils.GetDefaultMaterial(gltfRuntime.scene) : material_1);
- // Update vertices start and index start
- verticesStarts.push(verticesStarts.length === 0 ? 0 : verticesStarts[verticesStarts.length - 1] + verticesCounts[verticesCounts.length - 2]);
- indexStarts.push(indexStarts.length === 0 ? 0 : indexStarts[indexStarts.length - 1] + indexCounts[indexCounts.length - 2]);
- }
- }
- var material;
- if (subMaterials.length > 1) {
- material = new BABYLON.MultiMaterial("multimat" + id, gltfRuntime.scene);
- material.subMaterials = subMaterials;
- }
- else {
- material = new BABYLON.StandardMaterial("multimat" + id, gltfRuntime.scene);
- }
- if (subMaterials.length === 1) {
- material = subMaterials[0];
- }
- if (!newMesh.material) {
- newMesh.material = material;
- }
- // Apply geometry
- new BABYLON.Geometry(id, gltfRuntime.scene, vertexData, false, newMesh);
- newMesh.computeWorldMatrix(true);
- // Apply submeshes
- newMesh.subMeshes = [];
- var index = 0;
- for (var meshIndex = 0; meshIndex < meshes.length; meshIndex++) {
- var meshID = meshes[meshIndex];
- var mesh = gltfRuntime.meshes[meshID];
- if (!mesh) {
- continue;
- }
- for (var i = 0; i < mesh.primitives.length; i++) {
- if (mesh.primitives[i].mode !== 4) {
- //continue;
- }
- BABYLON.SubMesh.AddToMesh(index, verticesStarts[index], verticesCounts[index], indexStarts[index], indexCounts[index], newMesh, newMesh, true);
- index++;
- }
- }
- // Finish
- return newMesh;
- };
- /**
- * Configure node transformation from position, rotation and scaling
- */
- var configureNode = function (newNode, position, rotation, scaling) {
- if (newNode.position) {
- newNode.position = position;
- }
- if (newNode.rotationQuaternion || newNode.rotation) {
- newNode.rotationQuaternion = rotation;
- }
- if (newNode.scaling) {
- newNode.scaling = scaling;
- }
- };
- /**
- * Configures node from transformation matrix
- */
- var configureNodeFromMatrix = function (newNode, node, parent) {
- if (node.matrix) {
- var position = new BABYLON.Vector3(0, 0, 0);
- var rotation = new BABYLON.Quaternion();
- var scaling = new BABYLON.Vector3(0, 0, 0);
- var mat = BABYLON.Matrix.FromArray(node.matrix);
- mat.decompose(scaling, rotation, position);
- configureNode(newNode, position, rotation, scaling);
- }
- else if (node.translation && node.rotation && node.scale) {
- configureNode(newNode, BABYLON.Vector3.FromArray(node.translation), BABYLON.Quaternion.FromArray(node.rotation), BABYLON.Vector3.FromArray(node.scale));
- }
- newNode.computeWorldMatrix(true);
- };
- /**
- * Imports a node
- */
- var importNode = function (gltfRuntime, node, id, parent) {
- var lastNode = null;
- if (gltfRuntime.importOnlyMeshes && (node.skin || node.meshes)) {
- if (gltfRuntime.importMeshesNames && gltfRuntime.importMeshesNames.length > 0 && gltfRuntime.importMeshesNames.indexOf(node.name || "") === -1) {
- return null;
- }
- }
- // Meshes
- if (node.skin) {
- if (node.meshes) {
- var skin = gltfRuntime.skins[node.skin];
- var newMesh = importMesh(gltfRuntime, node, node.meshes, id, node.babylonNode);
- newMesh.skeleton = gltfRuntime.scene.getLastSkeletonByID(node.skin);
- if (newMesh.skeleton === null) {
- newMesh.skeleton = importSkeleton(gltfRuntime, skin, newMesh, skin.babylonSkeleton, node.skin);
- if (!skin.babylonSkeleton) {
- skin.babylonSkeleton = newMesh.skeleton;
- }
- }
- lastNode = newMesh;
- }
- }
- else if (node.meshes) {
- /**
- * Improve meshes property
- */
- var newMesh = importMesh(gltfRuntime, node, node.mesh ? [node.mesh] : node.meshes, id, node.babylonNode);
- lastNode = newMesh;
- }
- // Lights
- else if (node.light && !node.babylonNode && !gltfRuntime.importOnlyMeshes) {
- var light = gltfRuntime.lights[node.light];
- if (light) {
- if (light.type === "ambient") {
- var ambienLight = light[light.type];
- var hemiLight = new BABYLON.HemisphericLight(node.light, BABYLON.Vector3.Zero(), gltfRuntime.scene);
- hemiLight.name = node.name || "";
- if (ambienLight.color) {
- hemiLight.diffuse = BABYLON.Color3.FromArray(ambienLight.color);
- }
- lastNode = hemiLight;
- }
- else if (light.type === "directional") {
- var directionalLight = light[light.type];
- var dirLight = new BABYLON.DirectionalLight(node.light, BABYLON.Vector3.Zero(), gltfRuntime.scene);
- dirLight.name = node.name || "";
- if (directionalLight.color) {
- dirLight.diffuse = BABYLON.Color3.FromArray(directionalLight.color);
- }
- lastNode = dirLight;
- }
- else if (light.type === "point") {
- var pointLight = light[light.type];
- var ptLight = new BABYLON.PointLight(node.light, BABYLON.Vector3.Zero(), gltfRuntime.scene);
- ptLight.name = node.name || "";
- if (pointLight.color) {
- ptLight.diffuse = BABYLON.Color3.FromArray(pointLight.color);
- }
- lastNode = ptLight;
- }
- else if (light.type === "spot") {
- var spotLight = light[light.type];
- var spLight = new BABYLON.SpotLight(node.light, BABYLON.Vector3.Zero(), BABYLON.Vector3.Zero(), 0, 0, gltfRuntime.scene);
- spLight.name = node.name || "";
- if (spotLight.color) {
- spLight.diffuse = BABYLON.Color3.FromArray(spotLight.color);
- }
- if (spotLight.fallOfAngle) {
- spLight.angle = spotLight.fallOfAngle;
- }
- if (spotLight.fallOffExponent) {
- spLight.exponent = spotLight.fallOffExponent;
- }
- lastNode = spLight;
- }
- }
- }
- // Cameras
- else if (node.camera && !node.babylonNode && !gltfRuntime.importOnlyMeshes) {
- var camera = gltfRuntime.cameras[node.camera];
- if (camera) {
- if (camera.type === "orthographic") {
- var orthoCamera = new BABYLON.FreeCamera(node.camera, BABYLON.Vector3.Zero(), gltfRuntime.scene);
- orthoCamera.name = node.name || "";
- orthoCamera.mode = BABYLON.Camera.ORTHOGRAPHIC_CAMERA;
- orthoCamera.attachControl(gltfRuntime.scene.getEngine().getRenderingCanvas());
- lastNode = orthoCamera;
- }
- else if (camera.type === "perspective") {
- var perspectiveCamera = camera[camera.type];
- var persCamera = new BABYLON.FreeCamera(node.camera, BABYLON.Vector3.Zero(), gltfRuntime.scene);
- persCamera.name = node.name || "";
- persCamera.attachControl(gltfRuntime.scene.getEngine().getRenderingCanvas());
- if (!perspectiveCamera.aspectRatio) {
- perspectiveCamera.aspectRatio = gltfRuntime.scene.getEngine().getRenderWidth() / gltfRuntime.scene.getEngine().getRenderHeight();
- }
- if (perspectiveCamera.znear && perspectiveCamera.zfar) {
- persCamera.maxZ = perspectiveCamera.zfar;
- persCamera.minZ = perspectiveCamera.znear;
- }
- lastNode = persCamera;
- }
- }
- }
- // Empty node
- if (!node.jointName) {
- if (node.babylonNode) {
- return node.babylonNode;
- }
- else if (lastNode === null) {
- var dummy = new BABYLON.Mesh(node.name || "", gltfRuntime.scene);
- node.babylonNode = dummy;
- lastNode = dummy;
- }
- }
- if (lastNode !== null) {
- if (node.matrix && lastNode instanceof BABYLON.Mesh) {
- configureNodeFromMatrix(lastNode, node, parent);
- }
- else {
- var translation = node.translation || [0, 0, 0];
- var rotation = node.rotation || [0, 0, 0, 1];
- var scale = node.scale || [1, 1, 1];
- configureNode(lastNode, BABYLON.Vector3.FromArray(translation), BABYLON.Quaternion.FromArray(rotation), BABYLON.Vector3.FromArray(scale));
- }
- lastNode.updateCache(true);
- node.babylonNode = lastNode;
- }
- return lastNode;
- };
- /**
- * Traverses nodes and creates them
- */
- var traverseNodes = function (gltfRuntime, id, parent, meshIncluded) {
- if (meshIncluded === void 0) { meshIncluded = false; }
- var node = gltfRuntime.nodes[id];
- var newNode = null;
- if (gltfRuntime.importOnlyMeshes && !meshIncluded && gltfRuntime.importMeshesNames) {
- if (gltfRuntime.importMeshesNames.indexOf(node.name || "") !== -1 || gltfRuntime.importMeshesNames.length === 0) {
- meshIncluded = true;
- }
- else {
- meshIncluded = false;
- }
- }
- else {
- meshIncluded = true;
- }
- if (!node.jointName && meshIncluded) {
- newNode = importNode(gltfRuntime, node, id, parent);
- if (newNode !== null) {
- newNode.id = id;
- newNode.parent = parent;
- }
- }
- if (node.children) {
- for (var i = 0; i < node.children.length; i++) {
- traverseNodes(gltfRuntime, node.children[i], newNode, meshIncluded);
- }
- }
- };
- /**
- * do stuff after buffers, shaders are loaded (e.g. hook up materials, load animations, etc.)
- */
- var postLoad = function (gltfRuntime) {
- // Nodes
- var currentScene = gltfRuntime.currentScene;
- if (currentScene) {
- for (var i = 0; i < currentScene.nodes.length; i++) {
- traverseNodes(gltfRuntime, currentScene.nodes[i], null);
- }
- }
- else {
- for (var thing in gltfRuntime.scenes) {
- currentScene = gltfRuntime.scenes[thing];
- for (var i = 0; i < currentScene.nodes.length; i++) {
- traverseNodes(gltfRuntime, currentScene.nodes[i], null);
- }
- }
- }
- // Set animations
- loadAnimations(gltfRuntime);
- for (var i = 0; i < gltfRuntime.scene.skeletons.length; i++) {
- var skeleton = gltfRuntime.scene.skeletons[i];
- gltfRuntime.scene.beginAnimation(skeleton, 0, Number.MAX_VALUE, true, 1.0);
- }
- };
- /**
- * onBind shaderrs callback to set uniforms and matrices
- */
- var onBindShaderMaterial = function (mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess) {
- var materialValues = material.values || technique.parameters;
- for (var unif in unTreatedUniforms) {
- var uniform = unTreatedUniforms[unif];
- var type = uniform.type;
- if (type === GLTF1.EParameterType.FLOAT_MAT2 || type === GLTF1.EParameterType.FLOAT_MAT3 || type === GLTF1.EParameterType.FLOAT_MAT4) {
- if (uniform.semantic && !uniform.source && !uniform.node) {
- GLTF1.GLTFUtils.SetMatrix(gltfRuntime.scene, mesh, uniform, unif, shaderMaterial.getEffect());
- }
- else if (uniform.semantic && (uniform.source || uniform.node)) {
- var source = gltfRuntime.scene.getNodeByName(uniform.source || uniform.node || "");
- if (source === null) {
- source = gltfRuntime.scene.getNodeByID(uniform.source || uniform.node || "");
- }
- if (source === null) {
- continue;
- }
- GLTF1.GLTFUtils.SetMatrix(gltfRuntime.scene, source, uniform, unif, shaderMaterial.getEffect());
- }
- }
- else {
- var value = materialValues[technique.uniforms[unif]];
- if (!value) {
- continue;
- }
- if (type === GLTF1.EParameterType.SAMPLER_2D) {
- var texture = gltfRuntime.textures[material.values ? value : uniform.value].babylonTexture;
- if (texture === null || texture === undefined) {
- continue;
- }
- shaderMaterial.getEffect().setTexture(unif, texture);
- }
- else {
- GLTF1.GLTFUtils.SetUniform((shaderMaterial.getEffect()), unif, value, type);
- }
- }
- }
- onSuccess(shaderMaterial);
- };
- /**
- * Prepare uniforms to send the only one time
- * Loads the appropriate textures
- */
- var prepareShaderMaterialUniforms = function (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms) {
- var materialValues = material.values || technique.parameters;
- var techniqueUniforms = technique.uniforms;
- /**
- * Prepare values here (not matrices)
- */
- for (var unif in unTreatedUniforms) {
- var uniform = unTreatedUniforms[unif];
- var type = uniform.type;
- var value = materialValues[techniqueUniforms[unif]];
- if (value === undefined) {
- // In case the value is the same for all materials
- value = uniform.value;
- }
- if (!value) {
- continue;
- }
- var onLoadTexture = function (uniformName) {
- return function (texture) {
- if (uniform.value && uniformName) {
- // Static uniform
- shaderMaterial.setTexture(uniformName, texture);
- delete unTreatedUniforms[uniformName];
- }
- };
- };
- // Texture (sampler2D)
- if (type === GLTF1.EParameterType.SAMPLER_2D) {
- GLTF1.GLTFLoaderExtension.LoadTextureAsync(gltfRuntime, material.values ? value : uniform.value, onLoadTexture(unif), function () { return onLoadTexture(null); });
- }
- // Others
- else {
- if (uniform.value && GLTF1.GLTFUtils.SetUniform(shaderMaterial, unif, material.values ? value : uniform.value, type)) {
- // Static uniform
- delete unTreatedUniforms[unif];
- }
- }
- }
- };
- /**
- * Shader compilation failed
- */
- var onShaderCompileError = function (program, shaderMaterial, onError) {
- return function (effect, error) {
- shaderMaterial.dispose(true);
- onError("Cannot compile program named " + program.name + ". Error: " + error + ". Default material will be applied");
- };
- };
- /**
- * Shader compilation success
- */
- var onShaderCompileSuccess = function (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess) {
- return function (_) {
- prepareShaderMaterialUniforms(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms);
- shaderMaterial.onBind = function (mesh) {
- onBindShaderMaterial(mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess);
- };
- };
- };
- /**
- * Returns the appropriate uniform if already handled by babylon
- */
- var parseShaderUniforms = function (tokenizer, technique, unTreatedUniforms) {
- for (var unif in technique.uniforms) {
- var uniform = technique.uniforms[unif];
- var uniformParameter = technique.parameters[uniform];
- if (tokenizer.currentIdentifier === unif) {
- if (uniformParameter.semantic && !uniformParameter.source && !uniformParameter.node) {
- var transformIndex = glTFTransforms.indexOf(uniformParameter.semantic);
- if (transformIndex !== -1) {
- delete unTreatedUniforms[unif];
- return babylonTransforms[transformIndex];
- }
- }
- }
- }
- return tokenizer.currentIdentifier;
- };
- /**
- * All shaders loaded. Create materials one by one
- */
- var importMaterials = function (gltfRuntime) {
- // Create materials
- for (var mat in gltfRuntime.materials) {
- GLTF1.GLTFLoaderExtension.LoadMaterialAsync(gltfRuntime, mat, function (material) { }, function () { });
- }
- };
- /**
- * Implementation of the base glTF spec
- */
- var GLTFLoaderBase = /** @class */ (function () {
- function GLTFLoaderBase() {
- }
- GLTFLoaderBase.CreateRuntime = function (parsedData, scene, rootUrl) {
- var gltfRuntime = {
- extensions: {},
- accessors: {},
- buffers: {},
- bufferViews: {},
- meshes: {},
- lights: {},
- cameras: {},
- nodes: {},
- images: {},
- textures: {},
- shaders: {},
- programs: {},
- samplers: {},
- techniques: {},
- materials: {},
- animations: {},
- skins: {},
- extensionsUsed: [],
- scenes: {},
- buffersCount: 0,
- shaderscount: 0,
- scene: scene,
- rootUrl: rootUrl,
- loadedBufferCount: 0,
- loadedBufferViews: {},
- loadedShaderCount: 0,
- importOnlyMeshes: false,
- dummyNodes: []
- };
- // Parse
- if (parsedData.extensions) {
- parseObject(parsedData.extensions, "extensions", gltfRuntime);
- }
- if (parsedData.extensionsUsed) {
- parseObject(parsedData.extensionsUsed, "extensionsUsed", gltfRuntime);
- }
- if (parsedData.buffers) {
- parseBuffers(parsedData.buffers, gltfRuntime);
- }
- if (parsedData.bufferViews) {
- parseObject(parsedData.bufferViews, "bufferViews", gltfRuntime);
- }
- if (parsedData.accessors) {
- parseObject(parsedData.accessors, "accessors", gltfRuntime);
- }
- if (parsedData.meshes) {
- parseObject(parsedData.meshes, "meshes", gltfRuntime);
- }
- if (parsedData.lights) {
- parseObject(parsedData.lights, "lights", gltfRuntime);
- }
- if (parsedData.cameras) {
- parseObject(parsedData.cameras, "cameras", gltfRuntime);
- }
- if (parsedData.nodes) {
- parseObject(parsedData.nodes, "nodes", gltfRuntime);
- }
- if (parsedData.images) {
- parseObject(parsedData.images, "images", gltfRuntime);
- }
- if (parsedData.textures) {
- parseObject(parsedData.textures, "textures", gltfRuntime);
- }
- if (parsedData.shaders) {
- parseShaders(parsedData.shaders, gltfRuntime);
- }
- if (parsedData.programs) {
- parseObject(parsedData.programs, "programs", gltfRuntime);
- }
- if (parsedData.samplers) {
- parseObject(parsedData.samplers, "samplers", gltfRuntime);
- }
- if (parsedData.techniques) {
- parseObject(parsedData.techniques, "techniques", gltfRuntime);
- }
- if (parsedData.materials) {
- parseObject(parsedData.materials, "materials", gltfRuntime);
- }
- if (parsedData.animations) {
- parseObject(parsedData.animations, "animations", gltfRuntime);
- }
- if (parsedData.skins) {
- parseObject(parsedData.skins, "skins", gltfRuntime);
- }
- if (parsedData.scenes) {
- gltfRuntime.scenes = parsedData.scenes;
- }
- if (parsedData.scene && parsedData.scenes) {
- gltfRuntime.currentScene = parsedData.scenes[parsedData.scene];
- }
- return gltfRuntime;
- };
- GLTFLoaderBase.LoadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
- var buffer = gltfRuntime.buffers[id];
- if (BABYLON.Tools.IsBase64(buffer.uri)) {
- setTimeout(function () { return onSuccess(new Uint8Array(BABYLON.Tools.DecodeBase64(buffer.uri))); });
- }
- else {
- BABYLON.Tools.LoadFile(gltfRuntime.rootUrl + buffer.uri, function (data) { return onSuccess(new Uint8Array(data)); }, onProgress, undefined, true, function (request) {
- if (request) {
- onError(request.status + " " + request.statusText);
- }
- });
- }
- };
- GLTFLoaderBase.LoadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
- var texture = gltfRuntime.textures[id];
- if (!texture || !texture.source) {
- onError("");
- return;
- }
- if (texture.babylonTexture) {
- onSuccess(null);
- return;
- }
- var source = gltfRuntime.images[texture.source];
- if (BABYLON.Tools.IsBase64(source.uri)) {
- setTimeout(function () { return onSuccess(new Uint8Array(BABYLON.Tools.DecodeBase64(source.uri))); });
- }
- else {
- BABYLON.Tools.LoadFile(gltfRuntime.rootUrl + source.uri, function (data) { return onSuccess(new Uint8Array(data)); }, undefined, undefined, true, function (request) {
- if (request) {
- onError(request.status + " " + request.statusText);
- }
- });
- }
- };
- GLTFLoaderBase.CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
- var texture = gltfRuntime.textures[id];
- if (texture.babylonTexture) {
- onSuccess(texture.babylonTexture);
- return;
- }
- var sampler = gltfRuntime.samplers[texture.sampler];
- var createMipMaps = (sampler.minFilter === GLTF1.ETextureFilterType.NEAREST_MIPMAP_NEAREST) ||
- (sampler.minFilter === GLTF1.ETextureFilterType.NEAREST_MIPMAP_LINEAR) ||
- (sampler.minFilter === GLTF1.ETextureFilterType.LINEAR_MIPMAP_NEAREST) ||
- (sampler.minFilter === GLTF1.ETextureFilterType.LINEAR_MIPMAP_LINEAR);
- var samplingMode = BABYLON.Texture.BILINEAR_SAMPLINGMODE;
- var blob = new Blob([buffer]);
- var blobURL = URL.createObjectURL(blob);
- var revokeBlobURL = function () { return URL.revokeObjectURL(blobURL); };
- var newTexture = new BABYLON.Texture(blobURL, gltfRuntime.scene, !createMipMaps, true, samplingMode, revokeBlobURL, revokeBlobURL);
- if (sampler.wrapS !== undefined) {
- newTexture.wrapU = GLTF1.GLTFUtils.GetWrapMode(sampler.wrapS);
- }
- if (sampler.wrapT !== undefined) {
- newTexture.wrapV = GLTF1.GLTFUtils.GetWrapMode(sampler.wrapT);
- }
- newTexture.name = id;
- texture.babylonTexture = newTexture;
- onSuccess(newTexture);
- };
- GLTFLoaderBase.LoadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
- var shader = gltfRuntime.shaders[id];
- if (BABYLON.Tools.IsBase64(shader.uri)) {
- var shaderString = atob(shader.uri.split(",")[1]);
- if (onSuccess) {
- onSuccess(shaderString);
- }
- }
- else {
- BABYLON.Tools.LoadFile(gltfRuntime.rootUrl + shader.uri, onSuccess, undefined, undefined, false, function (request) {
- if (request && onError) {
- onError(request.status + " " + request.statusText);
- }
- });
- }
- };
- GLTFLoaderBase.LoadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
- var material = gltfRuntime.materials[id];
- if (!material.technique) {
- if (onError) {
- onError("No technique found.");
- }
- return;
- }
- var technique = gltfRuntime.techniques[material.technique];
- if (!technique) {
- var defaultMaterial = new BABYLON.StandardMaterial(id, gltfRuntime.scene);
- defaultMaterial.diffuseColor = new BABYLON.Color3(0.5, 0.5, 0.5);
- defaultMaterial.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation;
- onSuccess(defaultMaterial);
- return;
- }
- var program = gltfRuntime.programs[technique.program];
- var states = technique.states;
- var vertexShader = BABYLON.Effect.ShadersStore[program.vertexShader + "VertexShader"];
- var pixelShader = BABYLON.Effect.ShadersStore[program.fragmentShader + "PixelShader"];
- var newVertexShader = "";
- var newPixelShader = "";
- var vertexTokenizer = new Tokenizer(vertexShader);
- var pixelTokenizer = new Tokenizer(pixelShader);
- var unTreatedUniforms = {};
- var uniforms = [];
- var attributes = [];
- var samplers = [];
- // Fill uniform, sampler2D and attributes
- for (var unif in technique.uniforms) {
- var uniform = technique.uniforms[unif];
- var uniformParameter = technique.parameters[uniform];
- unTreatedUniforms[unif] = uniformParameter;
- if (uniformParameter.semantic && !uniformParameter.node && !uniformParameter.source) {
- var transformIndex = glTFTransforms.indexOf(uniformParameter.semantic);
- if (transformIndex !== -1) {
- uniforms.push(babylonTransforms[transformIndex]);
- delete unTreatedUniforms[unif];
- }
- else {
- uniforms.push(unif);
- }
- }
- else if (uniformParameter.type === GLTF1.EParameterType.SAMPLER_2D) {
- samplers.push(unif);
- }
- else {
- uniforms.push(unif);
- }
- }
- for (var attr in technique.attributes) {
- var attribute = technique.attributes[attr];
- var attributeParameter = technique.parameters[attribute];
- if (attributeParameter.semantic) {
- attributes.push(getAttribute(attributeParameter));
- }
- }
- // Configure vertex shader
- while (!vertexTokenizer.isEnd() && vertexTokenizer.getNextToken()) {
- var tokenType = vertexTokenizer.currentToken;
- if (tokenType !== ETokenType.IDENTIFIER) {
- newVertexShader += vertexTokenizer.currentString;
- continue;
- }
- var foundAttribute = false;
- for (var attr in technique.attributes) {
- var attribute = technique.attributes[attr];
- var attributeParameter = technique.parameters[attribute];
- if (vertexTokenizer.currentIdentifier === attr && attributeParameter.semantic) {
- newVertexShader += getAttribute(attributeParameter);
- foundAttribute = true;
- break;
- }
- }
- if (foundAttribute) {
- continue;
- }
- newVertexShader += parseShaderUniforms(vertexTokenizer, technique, unTreatedUniforms);
- }
- // Configure pixel shader
- while (!pixelTokenizer.isEnd() && pixelTokenizer.getNextToken()) {
- var tokenType = pixelTokenizer.currentToken;
- if (tokenType !== ETokenType.IDENTIFIER) {
- newPixelShader += pixelTokenizer.currentString;
- continue;
- }
- newPixelShader += parseShaderUniforms(pixelTokenizer, technique, unTreatedUniforms);
- }
- // Create shader material
- var shaderPath = {
- vertex: program.vertexShader + id,
- fragment: program.fragmentShader + id
- };
- var options = {
- attributes: attributes,
- uniforms: uniforms,
- samplers: samplers,
- needAlphaBlending: states && states.enable && states.enable.indexOf(3042) !== -1
- };
- BABYLON.Effect.ShadersStore[program.vertexShader + id + "VertexShader"] = newVertexShader;
- BABYLON.Effect.ShadersStore[program.fragmentShader + id + "PixelShader"] = newPixelShader;
- var shaderMaterial = new BABYLON.ShaderMaterial(id, gltfRuntime.scene, shaderPath, options);
- shaderMaterial.onError = onShaderCompileError(program, shaderMaterial, onError);
- shaderMaterial.onCompiled = onShaderCompileSuccess(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess);
- shaderMaterial.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation;
- if (states && states.functions) {
- var functions = states.functions;
- if (functions.cullFace && functions.cullFace[0] !== GLTF1.ECullingType.BACK) {
- shaderMaterial.backFaceCulling = false;
- }
- var blendFunc = functions.blendFuncSeparate;
- if (blendFunc) {
- if (blendFunc[0] === GLTF1.EBlendingFunction.SRC_ALPHA && blendFunc[1] === GLTF1.EBlendingFunction.ONE_MINUS_SRC_ALPHA && blendFunc[2] === GLTF1.EBlendingFunction.ONE && blendFunc[3] === GLTF1.EBlendingFunction.ONE) {
- shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_COMBINE;
- }
- else if (blendFunc[0] === GLTF1.EBlendingFunction.ONE && blendFunc[1] === GLTF1.EBlendingFunction.ONE && blendFunc[2] === GLTF1.EBlendingFunction.ZERO && blendFunc[3] === GLTF1.EBlendingFunction.ONE) {
- shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_ONEONE;
- }
- else if (blendFunc[0] === GLTF1.EBlendingFunction.SRC_ALPHA && blendFunc[1] === GLTF1.EBlendingFunction.ONE && blendFunc[2] === GLTF1.EBlendingFunction.ZERO && blendFunc[3] === GLTF1.EBlendingFunction.ONE) {
- shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_ADD;
- }
- else if (blendFunc[0] === GLTF1.EBlendingFunction.ZERO && blendFunc[1] === GLTF1.EBlendingFunction.ONE_MINUS_SRC_COLOR && blendFunc[2] === GLTF1.EBlendingFunction.ONE && blendFunc[3] === GLTF1.EBlendingFunction.ONE) {
- shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_SUBTRACT;
- }
- else if (blendFunc[0] === GLTF1.EBlendingFunction.DST_COLOR && blendFunc[1] === GLTF1.EBlendingFunction.ZERO && blendFunc[2] === GLTF1.EBlendingFunction.ONE && blendFunc[3] === GLTF1.EBlendingFunction.ONE) {
- shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_MULTIPLY;
- }
- else if (blendFunc[0] === GLTF1.EBlendingFunction.SRC_ALPHA && blendFunc[1] === GLTF1.EBlendingFunction.ONE_MINUS_SRC_COLOR && blendFunc[2] === GLTF1.EBlendingFunction.ONE && blendFunc[3] === GLTF1.EBlendingFunction.ONE) {
- shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_MAXIMIZED;
- }
- }
- }
- };
- return GLTFLoaderBase;
- }());
- GLTF1.GLTFLoaderBase = GLTFLoaderBase;
- /**
- * glTF V1 Loader
- */
- var GLTFLoader = /** @class */ (function () {
- function GLTFLoader() {
- // #region Stubs for IGLTFLoader interface
- this.coordinateSystemMode = BABYLON.GLTFLoaderCoordinateSystemMode.AUTO;
- this.animationStartMode = BABYLON.GLTFLoaderAnimationStartMode.FIRST;
- this.compileMaterials = false;
- this.useClipPlane = false;
- this.compileShadowGenerators = false;
- this.onDisposeObservable = new BABYLON.Observable();
- this.onMeshLoadedObservable = new BABYLON.Observable();
- this.onTextureLoadedObservable = new BABYLON.Observable();
- this.onMaterialLoadedObservable = new BABYLON.Observable();
- this.onCompleteObservable = new BABYLON.Observable();
- this.onExtensionLoadedObservable = new BABYLON.Observable();
- this.state = null;
- }
- GLTFLoader.RegisterExtension = function (extension) {
- if (GLTFLoader.Extensions[extension.name]) {
- BABYLON.Tools.Error("Tool with the same name \"" + extension.name + "\" already exists");
- return;
- }
- GLTFLoader.Extensions[extension.name] = extension;
- };
- GLTFLoader.prototype.dispose = function () { };
- // #endregion
- GLTFLoader.prototype._importMeshAsync = function (meshesNames, scene, data, rootUrl, onSuccess, onProgress, onError) {
- var _this = this;
- scene.useRightHandedSystem = true;
- GLTF1.GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, function (gltfRuntime) {
- gltfRuntime.importOnlyMeshes = true;
- if (meshesNames === "") {
- gltfRuntime.importMeshesNames = [];
- }
- else if (typeof meshesNames === "string") {
- gltfRuntime.importMeshesNames = [meshesNames];
- }
- else if (meshesNames && !(meshesNames instanceof Array)) {
- gltfRuntime.importMeshesNames = [meshesNames];
- }
- else {
- gltfRuntime.importMeshesNames = [];
- BABYLON.Tools.Warn("Argument meshesNames must be of type string or string[]");
- }
- // Create nodes
- _this._createNodes(gltfRuntime);
- var meshes = new Array();
- var skeletons = new Array();
- // Fill arrays of meshes and skeletons
- for (var nde in gltfRuntime.nodes) {
- var node = gltfRuntime.nodes[nde];
- if (node.babylonNode instanceof BABYLON.AbstractMesh) {
- meshes.push(node.babylonNode);
- }
- }
- for (var skl in gltfRuntime.skins) {
- var skin = gltfRuntime.skins[skl];
- if (skin.babylonSkeleton instanceof BABYLON.Skeleton) {
- skeletons.push(skin.babylonSkeleton);
- }
- }
- // Load buffers, shaders, materials, etc.
- _this._loadBuffersAsync(gltfRuntime, function () {
- _this._loadShadersAsync(gltfRuntime, function () {
- importMaterials(gltfRuntime);
- postLoad(gltfRuntime);
- if (!BABYLON.GLTFFileLoader.IncrementalLoading && onSuccess) {
- onSuccess(meshes, skeletons);
- }
- });
- }, onProgress);
- if (BABYLON.GLTFFileLoader.IncrementalLoading && onSuccess) {
- onSuccess(meshes, skeletons);
- }
- }, onError);
- return true;
- };
- GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onProgress) {
- var _this = this;
- return new Promise(function (resolve, reject) {
- _this._importMeshAsync(meshesNames, scene, data, rootUrl, function (meshes, skeletons) {
- resolve({
- meshes: meshes,
- particleSystems: [],
- skeletons: skeletons,
- animationGroups: []
- });
- }, onProgress, function (message) {
- reject(new Error(message));
- });
- });
- };
- GLTFLoader.prototype._loadAsync = function (scene, data, rootUrl, onSuccess, onProgress, onError) {
- var _this = this;
- scene.useRightHandedSystem = true;
- GLTF1.GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, function (gltfRuntime) {
- // Load runtime extensios
- GLTF1.GLTFLoaderExtension.LoadRuntimeExtensionsAsync(gltfRuntime, function () {
- // Create nodes
- _this._createNodes(gltfRuntime);
- // Load buffers, shaders, materials, etc.
- _this._loadBuffersAsync(gltfRuntime, function () {
- _this._loadShadersAsync(gltfRuntime, function () {
- importMaterials(gltfRuntime);
- postLoad(gltfRuntime);
- if (!BABYLON.GLTFFileLoader.IncrementalLoading) {
- onSuccess();
- }
- });
- });
- if (BABYLON.GLTFFileLoader.IncrementalLoading) {
- onSuccess();
- }
- }, onError);
- }, onError);
- };
- GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress) {
- var _this = this;
- return new Promise(function (resolve, reject) {
- _this._loadAsync(scene, data, rootUrl, function () {
- resolve();
- }, onProgress, function (message) {
- reject(new Error(message));
- });
- });
- };
- GLTFLoader.prototype._loadShadersAsync = function (gltfRuntime, onload) {
- var hasShaders = false;
- var processShader = function (sha, shader) {
- GLTF1.GLTFLoaderExtension.LoadShaderStringAsync(gltfRuntime, sha, function (shaderString) {
- if (shaderString instanceof ArrayBuffer) {
- return;
- }
- gltfRuntime.loadedShaderCount++;
- if (shaderString) {
- BABYLON.Effect.ShadersStore[sha + (shader.type === GLTF1.EShaderType.VERTEX ? "VertexShader" : "PixelShader")] = shaderString;
- }
- if (gltfRuntime.loadedShaderCount === gltfRuntime.shaderscount) {
- onload();
- }
- }, function () {
- BABYLON.Tools.Error("Error when loading shader program named " + sha + " located at " + shader.uri);
- });
- };
- for (var sha in gltfRuntime.shaders) {
- hasShaders = true;
- var shader = gltfRuntime.shaders[sha];
- if (shader) {
- processShader.bind(this, sha, shader)();
- }
- else {
- BABYLON.Tools.Error("No shader named: " + sha);
- }
- }
- if (!hasShaders) {
- onload();
- }
- };
- ;
- GLTFLoader.prototype._loadBuffersAsync = function (gltfRuntime, onLoad, onProgress) {
- var hasBuffers = false;
- var processBuffer = function (buf, buffer) {
- GLTF1.GLTFLoaderExtension.LoadBufferAsync(gltfRuntime, buf, function (bufferView) {
- gltfRuntime.loadedBufferCount++;
- if (bufferView) {
- if (bufferView.byteLength != gltfRuntime.buffers[buf].byteLength) {
- BABYLON.Tools.Error("Buffer named " + buf + " is length " + bufferView.byteLength + ". Expected: " + buffer.byteLength); // Improve error message
- }
- gltfRuntime.loadedBufferViews[buf] = bufferView;
- }
- if (gltfRuntime.loadedBufferCount === gltfRuntime.buffersCount) {
- onLoad();
- }
- }, function () {
- BABYLON.Tools.Error("Error when loading buffer named " + buf + " located at " + buffer.uri);
- });
- };
- for (var buf in gltfRuntime.buffers) {
- hasBuffers = true;
- var buffer = gltfRuntime.buffers[buf];
- if (buffer) {
- processBuffer.bind(this, buf, buffer)();
- }
- else {
- BABYLON.Tools.Error("No buffer named: " + buf);
- }
- }
- if (!hasBuffers) {
- onLoad();
- }
- };
- GLTFLoader.prototype._createNodes = function (gltfRuntime) {
- var currentScene = gltfRuntime.currentScene;
- if (currentScene) {
- // Only one scene even if multiple scenes are defined
- for (var i = 0; i < currentScene.nodes.length; i++) {
- traverseNodes(gltfRuntime, currentScene.nodes[i], null);
- }
- }
- else {
- // Load all scenes
- for (var thing in gltfRuntime.scenes) {
- currentScene = gltfRuntime.scenes[thing];
- for (var i = 0; i < currentScene.nodes.length; i++) {
- traverseNodes(gltfRuntime, currentScene.nodes[i], null);
- }
- }
- }
- };
- GLTFLoader.Extensions = {};
- return GLTFLoader;
- }());
- GLTF1.GLTFLoader = GLTFLoader;
- ;
- BABYLON.GLTFFileLoader.CreateGLTFLoaderV1 = function () { return new GLTFLoader(); };
- })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoader.js.map
- var BABYLON;
- (function (BABYLON) {
- var GLTF1;
- (function (GLTF1) {
- /**
- * Utils functions for GLTF
- */
- var GLTFUtils = /** @class */ (function () {
- function GLTFUtils() {
- }
- /**
- * Sets the given "parameter" matrix
- * @param scene: the {BABYLON.Scene} object
- * @param source: the source node where to pick the matrix
- * @param parameter: the GLTF technique parameter
- * @param uniformName: the name of the shader's uniform
- * @param shaderMaterial: the shader material
- */
- GLTFUtils.SetMatrix = function (scene, source, parameter, uniformName, shaderMaterial) {
- var mat = null;
- if (parameter.semantic === "MODEL") {
- mat = source.getWorldMatrix();
- }
- else if (parameter.semantic === "PROJECTION") {
- mat = scene.getProjectionMatrix();
- }
- else if (parameter.semantic === "VIEW") {
- mat = scene.getViewMatrix();
- }
- else if (parameter.semantic === "MODELVIEWINVERSETRANSPOSE") {
- mat = BABYLON.Matrix.Transpose(source.getWorldMatrix().multiply(scene.getViewMatrix()).invert());
- }
- else if (parameter.semantic === "MODELVIEW") {
- mat = source.getWorldMatrix().multiply(scene.getViewMatrix());
- }
- else if (parameter.semantic === "MODELVIEWPROJECTION") {
- mat = source.getWorldMatrix().multiply(scene.getTransformMatrix());
- }
- else if (parameter.semantic === "MODELINVERSE") {
- mat = source.getWorldMatrix().invert();
- }
- else if (parameter.semantic === "VIEWINVERSE") {
- mat = scene.getViewMatrix().invert();
- }
- else if (parameter.semantic === "PROJECTIONINVERSE") {
- mat = scene.getProjectionMatrix().invert();
- }
- else if (parameter.semantic === "MODELVIEWINVERSE") {
- mat = source.getWorldMatrix().multiply(scene.getViewMatrix()).invert();
- }
- else if (parameter.semantic === "MODELVIEWPROJECTIONINVERSE") {
- mat = source.getWorldMatrix().multiply(scene.getTransformMatrix()).invert();
- }
- else if (parameter.semantic === "MODELINVERSETRANSPOSE") {
- mat = BABYLON.Matrix.Transpose(source.getWorldMatrix().invert());
- }
- else {
- debugger;
- }
- if (mat) {
- switch (parameter.type) {
- case GLTF1.EParameterType.FLOAT_MAT2:
- shaderMaterial.setMatrix2x2(uniformName, BABYLON.Matrix.GetAsMatrix2x2(mat));
- break;
- case GLTF1.EParameterType.FLOAT_MAT3:
- shaderMaterial.setMatrix3x3(uniformName, BABYLON.Matrix.GetAsMatrix3x3(mat));
- break;
- case GLTF1.EParameterType.FLOAT_MAT4:
- shaderMaterial.setMatrix(uniformName, mat);
- break;
- default: break;
- }
- }
- };
- /**
- * Sets the given "parameter" matrix
- * @param shaderMaterial: the shader material
- * @param uniform: the name of the shader's uniform
- * @param value: the value of the uniform
- * @param type: the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)
- */
- GLTFUtils.SetUniform = function (shaderMaterial, uniform, value, type) {
- switch (type) {
- case GLTF1.EParameterType.FLOAT:
- shaderMaterial.setFloat(uniform, value);
- return true;
- case GLTF1.EParameterType.FLOAT_VEC2:
- shaderMaterial.setVector2(uniform, BABYLON.Vector2.FromArray(value));
- return true;
- case GLTF1.EParameterType.FLOAT_VEC3:
- shaderMaterial.setVector3(uniform, BABYLON.Vector3.FromArray(value));
- return true;
- case GLTF1.EParameterType.FLOAT_VEC4:
- shaderMaterial.setVector4(uniform, BABYLON.Vector4.FromArray(value));
- return true;
- default: return false;
- }
- };
- /**
- * Returns the wrap mode of the texture
- * @param mode: the mode value
- */
- GLTFUtils.GetWrapMode = function (mode) {
- switch (mode) {
- case GLTF1.ETextureWrapMode.CLAMP_TO_EDGE: return BABYLON.Texture.CLAMP_ADDRESSMODE;
- case GLTF1.ETextureWrapMode.MIRRORED_REPEAT: return BABYLON.Texture.MIRROR_ADDRESSMODE;
- case GLTF1.ETextureWrapMode.REPEAT: return BABYLON.Texture.WRAP_ADDRESSMODE;
- default: return BABYLON.Texture.WRAP_ADDRESSMODE;
- }
- };
- /**
- * Returns the byte stride giving an accessor
- * @param accessor: the GLTF accessor objet
- */
- GLTFUtils.GetByteStrideFromType = function (accessor) {
- // Needs this function since "byteStride" isn't requiered in glTF format
- var type = accessor.type;
- switch (type) {
- case "VEC2": return 2;
- case "VEC3": return 3;
- case "VEC4": return 4;
- case "MAT2": return 4;
- case "MAT3": return 9;
- case "MAT4": return 16;
- default: return 1;
- }
- };
- /**
- * Returns the texture filter mode giving a mode value
- * @param mode: the filter mode value
- */
- GLTFUtils.GetTextureFilterMode = function (mode) {
- switch (mode) {
- case GLTF1.ETextureFilterType.LINEAR:
- case GLTF1.ETextureFilterType.LINEAR_MIPMAP_NEAREST:
- case GLTF1.ETextureFilterType.LINEAR_MIPMAP_LINEAR: return BABYLON.Texture.TRILINEAR_SAMPLINGMODE;
- case GLTF1.ETextureFilterType.NEAREST:
- case GLTF1.ETextureFilterType.NEAREST_MIPMAP_NEAREST: return BABYLON.Texture.NEAREST_SAMPLINGMODE;
- default: return BABYLON.Texture.BILINEAR_SAMPLINGMODE;
- }
- };
- GLTFUtils.GetBufferFromBufferView = function (gltfRuntime, bufferView, byteOffset, byteLength, componentType) {
- var byteOffset = bufferView.byteOffset + byteOffset;
- var loadedBufferView = gltfRuntime.loadedBufferViews[bufferView.buffer];
- if (byteOffset + byteLength > loadedBufferView.byteLength) {
- throw new Error("Buffer access is out of range");
- }
- var buffer = loadedBufferView.buffer;
- byteOffset += loadedBufferView.byteOffset;
- switch (componentType) {
- case GLTF1.EComponentType.BYTE: return new Int8Array(buffer, byteOffset, byteLength);
- case GLTF1.EComponentType.UNSIGNED_BYTE: return new Uint8Array(buffer, byteOffset, byteLength);
- case GLTF1.EComponentType.SHORT: return new Int16Array(buffer, byteOffset, byteLength);
- case GLTF1.EComponentType.UNSIGNED_SHORT: return new Uint16Array(buffer, byteOffset, byteLength);
- default: return new Float32Array(buffer, byteOffset, byteLength);
- }
- };
- /**
- * Returns a buffer from its accessor
- * @param gltfRuntime: the GLTF runtime
- * @param accessor: the GLTF accessor
- */
- GLTFUtils.GetBufferFromAccessor = function (gltfRuntime, accessor) {
- var bufferView = gltfRuntime.bufferViews[accessor.bufferView];
- var byteLength = accessor.count * GLTFUtils.GetByteStrideFromType(accessor);
- return GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, accessor.byteOffset, byteLength, accessor.componentType);
- };
- /**
- * Decodes a buffer view into a string
- * @param view: the buffer view
- */
- GLTFUtils.DecodeBufferToText = function (view) {
- var result = "";
- var length = view.byteLength;
- for (var i = 0; i < length; ++i) {
- result += String.fromCharCode(view[i]);
- }
- return result;
- };
- /**
- * Returns the default material of gltf. Related to
- * https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material
- * @param scene: the Babylon.js scene
- */
- GLTFUtils.GetDefaultMaterial = function (scene) {
- if (!GLTFUtils._DefaultMaterial) {
- BABYLON.Effect.ShadersStore["GLTFDefaultMaterialVertexShader"] = [
- "precision highp float;",
- "",
- "uniform mat4 worldView;",
- "uniform mat4 projection;",
- "",
- "attribute vec3 position;",
- "",
- "void main(void)",
- "{",
- " gl_Position = projection * worldView * vec4(position, 1.0);",
- "}"
- ].join("\n");
- BABYLON.Effect.ShadersStore["GLTFDefaultMaterialPixelShader"] = [
- "precision highp float;",
- "",
- "uniform vec4 u_emission;",
- "",
- "void main(void)",
- "{",
- " gl_FragColor = u_emission;",
- "}"
- ].join("\n");
- var shaderPath = {
- vertex: "GLTFDefaultMaterial",
- fragment: "GLTFDefaultMaterial"
- };
- var options = {
- attributes: ["position"],
- uniforms: ["worldView", "projection", "u_emission"],
- samplers: new Array(),
- needAlphaBlending: false
- };
- GLTFUtils._DefaultMaterial = new BABYLON.ShaderMaterial("GLTFDefaultMaterial", scene, shaderPath, options);
- GLTFUtils._DefaultMaterial.setColor4("u_emission", new BABYLON.Color4(0.5, 0.5, 0.5, 1.0));
- }
- return GLTFUtils._DefaultMaterial;
- };
- // The GLTF default material
- GLTFUtils._DefaultMaterial = null;
- return GLTFUtils;
- }());
- GLTF1.GLTFUtils = GLTFUtils;
- })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoaderUtils.js.map
- var BABYLON;
- (function (BABYLON) {
- var GLTF1;
- (function (GLTF1) {
- var GLTFLoaderExtension = /** @class */ (function () {
- function GLTFLoaderExtension(name) {
- this._name = name;
- }
- Object.defineProperty(GLTFLoaderExtension.prototype, "name", {
- get: function () {
- return this._name;
- },
- enumerable: true,
- configurable: true
- });
- /**
- * Defines an override for loading the runtime
- * Return true to stop further extensions from loading the runtime
- */
- GLTFLoaderExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
- return false;
- };
- /**
- * Defines an onverride for creating gltf runtime
- * Return true to stop further extensions from creating the runtime
- */
- GLTFLoaderExtension.prototype.loadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
- return false;
- };
- /**
- * Defines an override for loading buffers
- * Return true to stop further extensions from loading this buffer
- */
- GLTFLoaderExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
- return false;
- };
- /**
- * Defines an override for loading texture buffers
- * Return true to stop further extensions from loading this texture data
- */
- GLTFLoaderExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
- return false;
- };
- /**
- * Defines an override for creating textures
- * Return true to stop further extensions from loading this texture
- */
- GLTFLoaderExtension.prototype.createTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
- return false;
- };
- /**
- * Defines an override for loading shader strings
- * Return true to stop further extensions from loading this shader data
- */
- GLTFLoaderExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
- return false;
- };
- /**
- * Defines an override for loading materials
- * Return true to stop further extensions from loading this material
- */
- GLTFLoaderExtension.prototype.loadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
- return false;
- };
- // ---------
- // Utilities
- // ---------
- GLTFLoaderExtension.LoadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadRuntimeAsync(scene, data, rootUrl, onSuccess, onError);
- }, function () {
- setTimeout(function () {
- if (!onSuccess) {
- return;
- }
- onSuccess(GLTF1.GLTFLoaderBase.CreateRuntime(data.json, scene, rootUrl));
- });
- });
- };
- GLTFLoaderExtension.LoadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadRuntimeExtensionsAsync(gltfRuntime, onSuccess, onError);
- }, function () {
- setTimeout(function () {
- onSuccess();
- });
- });
- };
- GLTFLoaderExtension.LoadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress);
- }, function () {
- GLTF1.GLTFLoaderBase.LoadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress);
- });
- };
- GLTFLoaderExtension.LoadTextureAsync = function (gltfRuntime, id, onSuccess, onError) {
- GLTFLoaderExtension.LoadTextureBufferAsync(gltfRuntime, id, function (buffer) {
- if (buffer) {
- GLTFLoaderExtension.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
- }
- }, onError);
- };
- GLTFLoaderExtension.LoadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadShaderStringAsync(gltfRuntime, id, onSuccess, onError);
- }, function () {
- GLTF1.GLTFLoaderBase.LoadShaderStringAsync(gltfRuntime, id, onSuccess, onError);
- });
- };
- GLTFLoaderExtension.LoadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadMaterialAsync(gltfRuntime, id, onSuccess, onError);
- }, function () {
- GLTF1.GLTFLoaderBase.LoadMaterialAsync(gltfRuntime, id, onSuccess, onError);
- });
- };
- GLTFLoaderExtension.LoadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
- }, function () {
- GLTF1.GLTFLoaderBase.LoadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
- });
- };
- GLTFLoaderExtension.CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.createTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
- }, function () {
- GLTF1.GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
- });
- };
- GLTFLoaderExtension.ApplyExtensions = function (func, defaultFunc) {
- for (var extensionName in GLTF1.GLTFLoader.Extensions) {
- var loaderExtension = GLTF1.GLTFLoader.Extensions[extensionName];
- if (func(loaderExtension)) {
- return;
- }
- }
- defaultFunc();
- };
- return GLTFLoaderExtension;
- }());
- GLTF1.GLTFLoaderExtension = GLTFLoaderExtension;
- })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoaderExtension.js.map
- var BABYLON;
- (function (BABYLON) {
- var GLTF1;
- (function (GLTF1) {
- var BinaryExtensionBufferName = "binary_glTF";
- ;
- ;
- var GLTFBinaryExtension = /** @class */ (function (_super) {
- __extends(GLTFBinaryExtension, _super);
- function GLTFBinaryExtension() {
- return _super.call(this, "KHR_binary_glTF") || this;
- }
- GLTFBinaryExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
- var extensionsUsed = data.json.extensionsUsed;
- if (!extensionsUsed || extensionsUsed.indexOf(this.name) === -1 || !data.bin) {
- return false;
- }
- this._bin = data.bin;
- onSuccess(GLTF1.GLTFLoaderBase.CreateRuntime(data.json, scene, rootUrl));
- return true;
- };
- GLTFBinaryExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
- if (gltfRuntime.extensionsUsed.indexOf(this.name) === -1) {
- return false;
- }
- if (id !== BinaryExtensionBufferName) {
- return false;
- }
- onSuccess(this._bin);
- return true;
- };
- GLTFBinaryExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
- var texture = gltfRuntime.textures[id];
- var source = gltfRuntime.images[texture.source];
- if (!source.extensions || !(this.name in source.extensions)) {
- return false;
- }
- var sourceExt = source.extensions[this.name];
- var bufferView = gltfRuntime.bufferViews[sourceExt.bufferView];
- var buffer = GLTF1.GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, GLTF1.EComponentType.UNSIGNED_BYTE);
- onSuccess(buffer);
- return true;
- };
- GLTFBinaryExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
- var shader = gltfRuntime.shaders[id];
- if (!shader.extensions || !(this.name in shader.extensions)) {
- return false;
- }
- var binaryExtensionShader = shader.extensions[this.name];
- var bufferView = gltfRuntime.bufferViews[binaryExtensionShader.bufferView];
- var shaderBytes = GLTF1.GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, GLTF1.EComponentType.UNSIGNED_BYTE);
- setTimeout(function () {
- var shaderString = GLTF1.GLTFUtils.DecodeBufferToText(shaderBytes);
- onSuccess(shaderString);
- });
- return true;
- };
- return GLTFBinaryExtension;
- }(GLTF1.GLTFLoaderExtension));
- GLTF1.GLTFBinaryExtension = GLTFBinaryExtension;
- GLTF1.GLTFLoader.RegisterExtension(new GLTFBinaryExtension());
- })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFBinaryExtension.js.map
- var BABYLON;
- (function (BABYLON) {
- var GLTF1;
- (function (GLTF1) {
- ;
- ;
- ;
- var GLTFMaterialsCommonExtension = /** @class */ (function (_super) {
- __extends(GLTFMaterialsCommonExtension, _super);
- function GLTFMaterialsCommonExtension() {
- return _super.call(this, "KHR_materials_common") || this;
- }
- GLTFMaterialsCommonExtension.prototype.loadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
- if (!gltfRuntime.extensions)
- return false;
- var extension = gltfRuntime.extensions[this.name];
- if (!extension)
- return false;
- // Create lights
- var lights = extension.lights;
- if (lights) {
- for (var thing in lights) {
- var light = lights[thing];
- switch (light.type) {
- case "ambient":
- var ambientLight = new BABYLON.HemisphericLight(light.name, new BABYLON.Vector3(0, 1, 0), gltfRuntime.scene);
- var ambient = light.ambient;
- if (ambient) {
- ambientLight.diffuse = BABYLON.Color3.FromArray(ambient.color || [1, 1, 1]);
- }
- break;
- case "point":
- var pointLight = new BABYLON.PointLight(light.name, new BABYLON.Vector3(10, 10, 10), gltfRuntime.scene);
- var point = light.point;
- if (point) {
- pointLight.diffuse = BABYLON.Color3.FromArray(point.color || [1, 1, 1]);
- }
- break;
- case "directional":
- var dirLight = new BABYLON.DirectionalLight(light.name, new BABYLON.Vector3(0, -1, 0), gltfRuntime.scene);
- var directional = light.directional;
- if (directional) {
- dirLight.diffuse = BABYLON.Color3.FromArray(directional.color || [1, 1, 1]);
- }
- break;
- case "spot":
- var spot = light.spot;
- if (spot) {
- var spotLight = new BABYLON.SpotLight(light.name, new BABYLON.Vector3(0, 10, 0), new BABYLON.Vector3(0, -1, 0), spot.fallOffAngle || Math.PI, spot.fallOffExponent || 0.0, gltfRuntime.scene);
- spotLight.diffuse = BABYLON.Color3.FromArray(spot.color || [1, 1, 1]);
- }
- break;
- default:
- BABYLON.Tools.Warn("GLTF Material Common extension: light type \"" + light.type + "\” not supported");
- break;
- }
- }
- }
- return false;
- };
- GLTFMaterialsCommonExtension.prototype.loadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
- var material = gltfRuntime.materials[id];
- if (!material || !material.extensions)
- return false;
- var extension = material.extensions[this.name];
- if (!extension)
- return false;
- var standardMaterial = new BABYLON.StandardMaterial(id, gltfRuntime.scene);
- standardMaterial.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation;
- if (extension.technique === "CONSTANT") {
- standardMaterial.disableLighting = true;
- }
- standardMaterial.backFaceCulling = extension.doubleSided === undefined ? false : !extension.doubleSided;
- standardMaterial.alpha = extension.values.transparency === undefined ? 1.0 : extension.values.transparency;
- standardMaterial.specularPower = extension.values.shininess === undefined ? 0.0 : extension.values.shininess;
- // Ambient
- if (typeof extension.values.ambient === "string") {
- this._loadTexture(gltfRuntime, extension.values.ambient, standardMaterial, "ambientTexture", onError);
- }
- else {
- standardMaterial.ambientColor = BABYLON.Color3.FromArray(extension.values.ambient || [0, 0, 0]);
- }
- // Diffuse
- if (typeof extension.values.diffuse === "string") {
- this._loadTexture(gltfRuntime, extension.values.diffuse, standardMaterial, "diffuseTexture", onError);
- }
- else {
- standardMaterial.diffuseColor = BABYLON.Color3.FromArray(extension.values.diffuse || [0, 0, 0]);
- }
- // Emission
- if (typeof extension.values.emission === "string") {
- this._loadTexture(gltfRuntime, extension.values.emission, standardMaterial, "emissiveTexture", onError);
- }
- else {
- standardMaterial.emissiveColor = BABYLON.Color3.FromArray(extension.values.emission || [0, 0, 0]);
- }
- // Specular
- if (typeof extension.values.specular === "string") {
- this._loadTexture(gltfRuntime, extension.values.specular, standardMaterial, "specularTexture", onError);
- }
- else {
- standardMaterial.specularColor = BABYLON.Color3.FromArray(extension.values.specular || [0, 0, 0]);
- }
- return true;
- };
- GLTFMaterialsCommonExtension.prototype._loadTexture = function (gltfRuntime, id, material, propertyPath, onError) {
- // Create buffer from texture url
- GLTF1.GLTFLoaderBase.LoadTextureBufferAsync(gltfRuntime, id, function (buffer) {
- // Create texture from buffer
- GLTF1.GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, function (texture) { return material[propertyPath] = texture; }, onError);
- }, onError);
- };
- return GLTFMaterialsCommonExtension;
- }(GLTF1.GLTFLoaderExtension));
- GLTF1.GLTFMaterialsCommonExtension = GLTFMaterialsCommonExtension;
- GLTF1.GLTFLoader.RegisterExtension(new GLTFMaterialsCommonExtension());
- })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFMaterialsCommonExtension.js.map
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var ArrayItem = /** @class */ (function () {
- function ArrayItem() {
- }
- ArrayItem.Assign = function (values) {
- if (values) {
- for (var index = 0; index < values.length; index++) {
- values[index]._index = index;
- }
- }
- };
- return ArrayItem;
- }());
- GLTF2.ArrayItem = ArrayItem;
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoaderUtilities.js.map
- //# sourceMappingURL=babylon.glTFLoaderInterfaces.js.map
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var GLTFLoader = /** @class */ (function () {
- function GLTFLoader() {
- this._completePromises = new Array();
- this._disposed = false;
- this._state = null;
- this._extensions = {};
- this._defaultSampler = {};
- this._defaultBabylonMaterials = {};
- this._requests = new Array();
- this.coordinateSystemMode = BABYLON.GLTFLoaderCoordinateSystemMode.AUTO;
- this.animationStartMode = BABYLON.GLTFLoaderAnimationStartMode.FIRST;
- this.compileMaterials = false;
- this.useClipPlane = false;
- this.compileShadowGenerators = false;
- this.onDisposeObservable = new BABYLON.Observable();
- this.onMeshLoadedObservable = new BABYLON.Observable();
- this.onTextureLoadedObservable = new BABYLON.Observable();
- this.onMaterialLoadedObservable = new BABYLON.Observable();
- this.onExtensionLoadedObservable = new BABYLON.Observable();
- this.onCompleteObservable = new BABYLON.Observable();
- }
- GLTFLoader._Register = function (name, factory) {
- if (GLTFLoader._Factories[name]) {
- BABYLON.Tools.Error("Extension with the name '" + name + "' already exists");
- return;
- }
- GLTFLoader._Factories[name] = factory;
- // Keep the order of registration so that extensions registered first are called first.
- GLTFLoader._Names.push(name);
- };
- Object.defineProperty(GLTFLoader.prototype, "state", {
- get: function () {
- return this._state;
- },
- enumerable: true,
- configurable: true
- });
- GLTFLoader.prototype.dispose = function () {
- if (this._disposed) {
- return;
- }
- this._disposed = true;
- this.onDisposeObservable.notifyObservers(this);
- this.onDisposeObservable.clear();
- this._clear();
- };
- GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onProgress) {
- var _this = this;
- return Promise.resolve().then(function () {
- var nodes = null;
- if (meshesNames) {
- var nodeMap_1 = {};
- if (_this._gltf.nodes) {
- for (var _i = 0, _a = _this._gltf.nodes; _i < _a.length; _i++) {
- var node = _a[_i];
- if (node.name) {
- nodeMap_1[node.name] = node;
- }
- }
- }
- var names = (meshesNames instanceof Array) ? meshesNames : [meshesNames];
- nodes = names.map(function (name) {
- var node = nodeMap_1[name];
- if (!node) {
- throw new Error("Failed to find node '" + name + "'");
- }
- return node;
- });
- }
- return _this._loadAsync(nodes, scene, data, rootUrl, onProgress).then(function () {
- return {
- meshes: _this._getMeshes(),
- particleSystems: [],
- skeletons: _this._getSkeletons(),
- animationGroups: _this._getAnimationGroups()
- };
- });
- });
- };
- GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress) {
- return this._loadAsync(null, scene, data, rootUrl, onProgress);
- };
- GLTFLoader.prototype._loadAsync = function (nodes, scene, data, rootUrl, onProgress) {
- var _this = this;
- return Promise.resolve().then(function () {
- _this._loadExtensions();
- _this._babylonScene = scene;
- _this._rootUrl = rootUrl;
- _this._progressCallback = onProgress;
- _this._state = BABYLON.GLTFLoaderState.LOADING;
- _this._loadData(data);
- _this._checkExtensions();
- var promises = new Array();
- if (nodes) {
- promises.push(_this._loadNodesAsync(nodes));
- }
- else {
- var scene_1 = GLTFLoader._GetProperty("#/scene", _this._gltf.scenes, _this._gltf.scene || 0);
- promises.push(_this._loadSceneAsync("#/scenes/" + scene_1._index, scene_1));
- }
- if (_this.compileMaterials) {
- promises.push(_this._compileMaterialsAsync());
- }
- if (_this.compileShadowGenerators) {
- promises.push(_this._compileShadowGeneratorsAsync());
- }
- var resultPromise = Promise.all(promises).then(function () {
- _this._state = BABYLON.GLTFLoaderState.READY;
- _this._startAnimations();
- });
- resultPromise.then(function () {
- _this._rootBabylonMesh.setEnabled(true);
- BABYLON.Tools.SetImmediate(function () {
- if (!_this._disposed) {
- Promise.all(_this._completePromises).then(function () {
- _this._state = BABYLON.GLTFLoaderState.COMPLETE;
- _this.onCompleteObservable.notifyObservers(_this);
- _this.onCompleteObservable.clear();
- _this._clear();
- }).catch(function (error) {
- BABYLON.Tools.Error("glTF Loader: " + error.message);
- _this._clear();
- });
- }
- });
- });
- return resultPromise;
- }).catch(function (error) {
- BABYLON.Tools.Error("glTF Loader: " + error.message);
- _this._clear();
- throw error;
- });
- };
- GLTFLoader.prototype._loadExtensions = function () {
- for (var _i = 0, _a = GLTFLoader._Names; _i < _a.length; _i++) {
- var name_1 = _a[_i];
- var extension = GLTFLoader._Factories[name_1](this);
- this._extensions[name_1] = extension;
- this.onExtensionLoadedObservable.notifyObservers(extension);
- }
- this.onExtensionLoadedObservable.clear();
- };
- GLTFLoader.prototype._loadData = function (data) {
- this._gltf = data.json;
- this._setupData();
- if (data.bin) {
- var buffers = this._gltf.buffers;
- if (buffers && buffers[0] && !buffers[0].uri) {
- var binaryBuffer = buffers[0];
- if (binaryBuffer.byteLength < data.bin.byteLength - 3 || binaryBuffer.byteLength > data.bin.byteLength) {
- BABYLON.Tools.Warn("Binary buffer length (" + binaryBuffer.byteLength + ") from JSON does not match chunk length (" + data.bin.byteLength + ")");
- }
- binaryBuffer._data = Promise.resolve(data.bin);
- }
- else {
- BABYLON.Tools.Warn("Unexpected BIN chunk");
- }
- }
- };
- GLTFLoader.prototype._setupData = function () {
- GLTF2.ArrayItem.Assign(this._gltf.accessors);
- GLTF2.ArrayItem.Assign(this._gltf.animations);
- GLTF2.ArrayItem.Assign(this._gltf.buffers);
- GLTF2.ArrayItem.Assign(this._gltf.bufferViews);
- GLTF2.ArrayItem.Assign(this._gltf.cameras);
- GLTF2.ArrayItem.Assign(this._gltf.images);
- GLTF2.ArrayItem.Assign(this._gltf.materials);
- GLTF2.ArrayItem.Assign(this._gltf.meshes);
- GLTF2.ArrayItem.Assign(this._gltf.nodes);
- GLTF2.ArrayItem.Assign(this._gltf.samplers);
- GLTF2.ArrayItem.Assign(this._gltf.scenes);
- GLTF2.ArrayItem.Assign(this._gltf.skins);
- GLTF2.ArrayItem.Assign(this._gltf.textures);
- if (this._gltf.nodes) {
- var nodeParents = {};
- for (var _i = 0, _a = this._gltf.nodes; _i < _a.length; _i++) {
- var node = _a[_i];
- if (node.children) {
- for (var _b = 0, _c = node.children; _b < _c.length; _b++) {
- var index = _c[_b];
- nodeParents[index] = node._index;
- }
- }
- }
- var rootNode = this._createRootNode();
- for (var _d = 0, _e = this._gltf.nodes; _d < _e.length; _d++) {
- var node = _e[_d];
- var parentIndex = nodeParents[node._index];
- node._parent = parentIndex === undefined ? rootNode : this._gltf.nodes[parentIndex];
- }
- }
- };
- GLTFLoader.prototype._checkExtensions = function () {
- if (this._gltf.extensionsRequired) {
- for (var _i = 0, _a = this._gltf.extensionsRequired; _i < _a.length; _i++) {
- var name_2 = _a[_i];
- var extension = this._extensions[name_2];
- if (!extension || !extension.enabled) {
- throw new Error("Require extension " + name_2 + " is not available");
- }
- }
- }
- };
- GLTFLoader.prototype._createRootNode = function () {
- this._rootBabylonMesh = new BABYLON.Mesh("__root__", this._babylonScene);
- this._rootBabylonMesh.setEnabled(false);
- var rootNode = { _babylonMesh: this._rootBabylonMesh };
- switch (this.coordinateSystemMode) {
- case BABYLON.GLTFLoaderCoordinateSystemMode.AUTO: {
- if (!this._babylonScene.useRightHandedSystem) {
- rootNode.rotation = [0, 1, 0, 0];
- rootNode.scale = [1, 1, -1];
- GLTFLoader._LoadTransform(rootNode, this._rootBabylonMesh);
- }
- break;
- }
- case BABYLON.GLTFLoaderCoordinateSystemMode.FORCE_RIGHT_HANDED: {
- this._babylonScene.useRightHandedSystem = true;
- break;
- }
- default: {
- throw new Error("Invalid coordinate system mode (" + this.coordinateSystemMode + ")");
- }
- }
- this.onMeshLoadedObservable.notifyObservers(this._rootBabylonMesh);
- return rootNode;
- };
- GLTFLoader.prototype._loadNodesAsync = function (nodes) {
- var promises = new Array();
- for (var _i = 0, nodes_1 = nodes; _i < nodes_1.length; _i++) {
- var node = nodes_1[_i];
- promises.push(this._loadNodeAsync("#/nodes/" + node._index, node));
- }
- promises.push(this._loadAnimationsAsync());
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._loadSceneAsync = function (context, scene) {
- var promise = GLTF2.GLTFLoaderExtension._LoadSceneAsync(this, context, scene);
- if (promise) {
- return promise;
- }
- var promises = new Array();
- for (var _i = 0, _a = scene.nodes; _i < _a.length; _i++) {
- var index = _a[_i];
- var node = GLTFLoader._GetProperty(context + "/nodes/" + index, this._gltf.nodes, index);
- promises.push(this._loadNodeAsync("#/nodes/" + node._index, node));
- }
- promises.push(this._loadAnimationsAsync());
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._forEachPrimitive = function (node, callback) {
- if (node._primitiveBabylonMeshes) {
- for (var _i = 0, _a = node._primitiveBabylonMeshes; _i < _a.length; _i++) {
- var babylonMesh = _a[_i];
- callback(babylonMesh);
- }
- }
- else {
- callback(node._babylonMesh);
- }
- };
- GLTFLoader.prototype._getMeshes = function () {
- var meshes = new Array();
- // Root mesh is always first.
- meshes.push(this._rootBabylonMesh);
- var nodes = this._gltf.nodes;
- if (nodes) {
- for (var _i = 0, nodes_2 = nodes; _i < nodes_2.length; _i++) {
- var node = nodes_2[_i];
- if (node._babylonMesh) {
- meshes.push(node._babylonMesh);
- }
- if (node._primitiveBabylonMeshes) {
- for (var _a = 0, _b = node._primitiveBabylonMeshes; _a < _b.length; _a++) {
- var babylonMesh = _b[_a];
- meshes.push(babylonMesh);
- }
- }
- }
- }
- return meshes;
- };
- GLTFLoader.prototype._getSkeletons = function () {
- var skeletons = new Array();
- var skins = this._gltf.skins;
- if (skins) {
- for (var _i = 0, skins_1 = skins; _i < skins_1.length; _i++) {
- var skin = skins_1[_i];
- if (skin._babylonSkeleton) {
- skeletons.push(skin._babylonSkeleton);
- }
- }
- }
- return skeletons;
- };
- GLTFLoader.prototype._getAnimationGroups = function () {
- var animationGroups = new Array();
- var animations = this._gltf.animations;
- if (animations) {
- for (var _i = 0, animations_1 = animations; _i < animations_1.length; _i++) {
- var animation = animations_1[_i];
- if (animation._babylonAnimationGroup) {
- animationGroups.push(animation._babylonAnimationGroup);
- }
- }
- }
- return animationGroups;
- };
- GLTFLoader.prototype._startAnimations = function () {
- switch (this.animationStartMode) {
- case BABYLON.GLTFLoaderAnimationStartMode.NONE: {
- // do nothing
- break;
- }
- case BABYLON.GLTFLoaderAnimationStartMode.FIRST: {
- var babylonAnimationGroups = this._getAnimationGroups();
- if (babylonAnimationGroups.length !== 0) {
- babylonAnimationGroups[0].start(true);
- }
- break;
- }
- case BABYLON.GLTFLoaderAnimationStartMode.ALL: {
- var babylonAnimationGroups = this._getAnimationGroups();
- for (var _i = 0, babylonAnimationGroups_1 = babylonAnimationGroups; _i < babylonAnimationGroups_1.length; _i++) {
- var babylonAnimationGroup = babylonAnimationGroups_1[_i];
- babylonAnimationGroup.start(true);
- }
- break;
- }
- default: {
- BABYLON.Tools.Error("Invalid animation start mode (" + this.animationStartMode + ")");
- return;
- }
- }
- };
- GLTFLoader.prototype._loadNodeAsync = function (context, node) {
- var promise = GLTF2.GLTFLoaderExtension._LoadNodeAsync(this, context, node);
- if (promise) {
- return promise;
- }
- if (node._babylonMesh) {
- throw new Error(context + ": Invalid recursive node hierarchy");
- }
- var promises = new Array();
- var babylonMesh = new BABYLON.Mesh(node.name || "node" + node._index, this._babylonScene, node._parent._babylonMesh);
- node._babylonMesh = babylonMesh;
- node._babylonAnimationTargets = node._babylonAnimationTargets || [];
- node._babylonAnimationTargets.push(babylonMesh);
- GLTFLoader._LoadTransform(node, babylonMesh);
- if (node.mesh != undefined) {
- var mesh = GLTFLoader._GetProperty(context + "/mesh", this._gltf.meshes, node.mesh);
- promises.push(this._loadMeshAsync("#/meshes/" + mesh._index, node, mesh, babylonMesh));
- }
- if (node.children) {
- for (var _i = 0, _a = node.children; _i < _a.length; _i++) {
- var index = _a[_i];
- var childNode = GLTFLoader._GetProperty(context + "/children/" + index, this._gltf.nodes, index);
- promises.push(this._loadNodeAsync("#/nodes/" + index, childNode));
- }
- }
- this.onMeshLoadedObservable.notifyObservers(babylonMesh);
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._loadMeshAsync = function (context, node, mesh, babylonMesh) {
- // TODO: instancing
- var _this = this;
- var promises = new Array();
- var primitives = mesh.primitives;
- if (!primitives || primitives.length === 0) {
- throw new Error(context + ": Primitives are missing");
- }
- GLTF2.ArrayItem.Assign(primitives);
- if (primitives.length === 1) {
- var primitive = primitives[0];
- promises.push(this._loadPrimitiveAsync(context + "/primitives/" + primitive._index, node, mesh, primitive, babylonMesh));
- }
- else {
- node._primitiveBabylonMeshes = [];
- for (var _i = 0, primitives_1 = primitives; _i < primitives_1.length; _i++) {
- var primitive = primitives_1[_i];
- var primitiveBabylonMesh = new BABYLON.Mesh((mesh.name || babylonMesh.name) + "_" + primitive._index, this._babylonScene, babylonMesh);
- node._primitiveBabylonMeshes.push(primitiveBabylonMesh);
- promises.push(this._loadPrimitiveAsync(context + "/primitives/" + primitive._index, node, mesh, primitive, primitiveBabylonMesh));
- this.onMeshLoadedObservable.notifyObservers(babylonMesh);
- }
- }
- if (node.skin != undefined) {
- var skin = GLTFLoader._GetProperty(context + "/skin", this._gltf.skins, node.skin);
- promises.push(this._loadSkinAsync("#/skins/" + skin._index, node, mesh, skin));
- }
- return Promise.all(promises).then(function () {
- _this._forEachPrimitive(node, function (babylonMesh) {
- babylonMesh._refreshBoundingInfo(true);
- });
- });
- };
- GLTFLoader.prototype._loadPrimitiveAsync = function (context, node, mesh, primitive, babylonMesh) {
- var _this = this;
- var promises = new Array();
- this._createMorphTargets(context, node, mesh, primitive, babylonMesh);
- promises.push(this._loadVertexDataAsync(context, primitive, babylonMesh).then(function (babylonGeometry) {
- return _this._loadMorphTargetsAsync(context, primitive, babylonMesh, babylonGeometry).then(function () {
- babylonGeometry.applyToMesh(babylonMesh);
- });
- }));
- var babylonDrawMode = GLTFLoader._GetDrawMode(context, primitive.mode);
- if (primitive.material == undefined) {
- babylonMesh.material = this._getDefaultMaterial(babylonDrawMode);
- }
- else {
- var material = GLTFLoader._GetProperty(context + "/material}", this._gltf.materials, primitive.material);
- promises.push(this._loadMaterialAsync("#/materials/" + material._index, material, babylonMesh, babylonDrawMode, function (babylonMaterial) {
- babylonMesh.material = babylonMaterial;
- }));
- }
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._loadVertexDataAsync = function (context, primitive, babylonMesh) {
- var _this = this;
- var promise = GLTF2.GLTFLoaderExtension._LoadVertexDataAsync(this, context, primitive, babylonMesh);
- if (promise) {
- return promise;
- }
- var attributes = primitive.attributes;
- if (!attributes) {
- throw new Error(context + ": Attributes are missing");
- }
- var promises = new Array();
- var babylonGeometry = new BABYLON.Geometry(babylonMesh.name, this._babylonScene);
- if (primitive.indices == undefined) {
- babylonMesh.isUnIndexed = true;
- }
- else {
- var accessor = GLTFLoader._GetProperty(context + "/indices", this._gltf.accessors, primitive.indices);
- promises.push(this._loadAccessorAsync("#/accessors/" + accessor._index, accessor).then(function (data) {
- babylonGeometry.setIndices(data);
- }));
- }
- var loadAttribute = function (attribute, kind, callback) {
- if (attributes[attribute] == undefined) {
- return;
- }
- babylonMesh._delayInfo = babylonMesh._delayInfo || [];
- if (babylonMesh._delayInfo.indexOf(kind) === -1) {
- babylonMesh._delayInfo.push(kind);
- }
- var accessor = GLTFLoader._GetProperty(context + "/attributes/" + attribute, _this._gltf.accessors, attributes[attribute]);
- promises.push(_this._loadVertexAccessorAsync("#/accessors/" + accessor._index, accessor, kind).then(function (babylonVertexBuffer) {
- babylonGeometry.setVerticesBuffer(babylonVertexBuffer, accessor.count);
- }));
- if (callback) {
- callback(accessor);
- }
- };
- loadAttribute("POSITION", BABYLON.VertexBuffer.PositionKind);
- loadAttribute("NORMAL", BABYLON.VertexBuffer.NormalKind);
- loadAttribute("TANGENT", BABYLON.VertexBuffer.TangentKind);
- loadAttribute("TEXCOORD_0", BABYLON.VertexBuffer.UVKind);
- loadAttribute("TEXCOORD_1", BABYLON.VertexBuffer.UV2Kind);
- loadAttribute("JOINTS_0", BABYLON.VertexBuffer.MatricesIndicesKind);
- loadAttribute("WEIGHTS_0", BABYLON.VertexBuffer.MatricesWeightsKind);
- loadAttribute("COLOR_0", BABYLON.VertexBuffer.ColorKind, function (accessor) {
- if (accessor.type === "VEC4" /* VEC4 */) {
- babylonMesh.hasVertexAlpha = true;
- }
- });
- return Promise.all(promises).then(function () {
- return babylonGeometry;
- });
- };
- GLTFLoader.prototype._createMorphTargets = function (context, node, mesh, primitive, babylonMesh) {
- if (!primitive.targets) {
- return;
- }
- if (node._numMorphTargets == undefined) {
- node._numMorphTargets = primitive.targets.length;
- }
- else if (primitive.targets.length !== node._numMorphTargets) {
- throw new Error(context + ": Primitives do not have the same number of targets");
- }
- babylonMesh.morphTargetManager = new BABYLON.MorphTargetManager();
- for (var index = 0; index < primitive.targets.length; index++) {
- var weight = node.weights ? node.weights[index] : mesh.weights ? mesh.weights[index] : 0;
- babylonMesh.morphTargetManager.addTarget(new BABYLON.MorphTarget("morphTarget" + index, weight));
- // TODO: tell the target whether it has positions, normals, tangents
- }
- };
- GLTFLoader.prototype._loadMorphTargetsAsync = function (context, primitive, babylonMesh, babylonGeometry) {
- if (!primitive.targets) {
- return Promise.resolve();
- }
- var promises = new Array();
- var morphTargetManager = babylonMesh.morphTargetManager;
- for (var index = 0; index < morphTargetManager.numTargets; index++) {
- var babylonMorphTarget = morphTargetManager.getTarget(index);
- promises.push(this._loadMorphTargetVertexDataAsync(context + "/targets/" + index, babylonGeometry, primitive.targets[index], babylonMorphTarget));
- }
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._loadMorphTargetVertexDataAsync = function (context, babylonGeometry, attributes, babylonMorphTarget) {
- var _this = this;
- var promises = new Array();
- var loadAttribute = function (attribute, kind, setData) {
- if (attributes[attribute] == undefined) {
- return;
- }
- var babylonVertexBuffer = babylonGeometry.getVertexBuffer(kind);
- if (!babylonVertexBuffer) {
- return;
- }
- var accessor = GLTFLoader._GetProperty(context + "/" + attribute, _this._gltf.accessors, attributes[attribute]);
- promises.push(_this._loadAccessorAsync("#/accessors/" + accessor._index, accessor).then(function (data) {
- if (!(data instanceof Float32Array)) {
- throw new Error(context + ": Morph target accessor must have float data");
- }
- setData(babylonVertexBuffer, data);
- }));
- };
- loadAttribute("POSITION", BABYLON.VertexBuffer.PositionKind, function (babylonVertexBuffer, data) {
- babylonVertexBuffer.forEach(data.length, function (value, index) {
- data[index] += value;
- });
- babylonMorphTarget.setPositions(data);
- });
- loadAttribute("NORMAL", BABYLON.VertexBuffer.NormalKind, function (babylonVertexBuffer, data) {
- babylonVertexBuffer.forEach(data.length, function (value, index) {
- data[index] += value;
- });
- babylonMorphTarget.setNormals(data);
- });
- loadAttribute("TANGENT", BABYLON.VertexBuffer.TangentKind, function (babylonVertexBuffer, data) {
- var dataIndex = 0;
- babylonVertexBuffer.forEach(data.length, function (value, index) {
- // Tangent data for morph targets is stored as xyz delta.
- // The vertexData.tangent is stored as xyzw.
- // So we need to skip every fourth vertexData.tangent.
- if (((index + 1) % 4) !== 0) {
- data[dataIndex++] += value;
- }
- });
- babylonMorphTarget.setTangents(data);
- });
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader._LoadTransform = function (node, babylonNode) {
- var position = BABYLON.Vector3.Zero();
- var rotation = BABYLON.Quaternion.Identity();
- var scaling = BABYLON.Vector3.One();
- if (node.matrix) {
- var matrix = BABYLON.Matrix.FromArray(node.matrix);
- matrix.decompose(scaling, rotation, position);
- }
- else {
- if (node.translation)
- position = BABYLON.Vector3.FromArray(node.translation);
- if (node.rotation)
- rotation = BABYLON.Quaternion.FromArray(node.rotation);
- if (node.scale)
- scaling = BABYLON.Vector3.FromArray(node.scale);
- }
- babylonNode.position = position;
- babylonNode.rotationQuaternion = rotation;
- babylonNode.scaling = scaling;
- };
- GLTFLoader.prototype._loadSkinAsync = function (context, node, mesh, skin) {
- var _this = this;
- var assignSkeleton = function () {
- _this._forEachPrimitive(node, function (babylonMesh) {
- babylonMesh.skeleton = skin._babylonSkeleton;
- });
- // Ignore the TRS of skinned nodes.
- // See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins (second implementation note)
- node._babylonMesh.parent = _this._rootBabylonMesh;
- node._babylonMesh.position = BABYLON.Vector3.Zero();
- node._babylonMesh.rotationQuaternion = BABYLON.Quaternion.Identity();
- node._babylonMesh.scaling = BABYLON.Vector3.One();
- };
- if (skin._loaded) {
- return skin._loaded.then(function () {
- assignSkeleton();
- });
- }
- // TODO: split into two parts so that bones are created before inverseBindMatricesData is loaded (for compiling materials).
- return (skin._loaded = this._loadSkinInverseBindMatricesDataAsync(context, skin).then(function (inverseBindMatricesData) {
- var skeletonId = "skeleton" + skin._index;
- var babylonSkeleton = new BABYLON.Skeleton(skin.name || skeletonId, skeletonId, _this._babylonScene);
- skin._babylonSkeleton = babylonSkeleton;
- _this._loadBones(context, skin, inverseBindMatricesData);
- assignSkeleton();
- }));
- };
- GLTFLoader.prototype._loadSkinInverseBindMatricesDataAsync = function (context, skin) {
- if (skin.inverseBindMatrices == undefined) {
- return Promise.resolve(null);
- }
- var accessor = GLTFLoader._GetProperty(context + "/inverseBindMatrices", this._gltf.accessors, skin.inverseBindMatrices);
- return this._loadAccessorAsync("#/accessors/" + accessor._index, accessor).then(function (data) {
- return data;
- });
- };
- GLTFLoader.prototype._createBone = function (node, skin, parent, localMatrix, baseMatrix, index) {
- var babylonBone = new BABYLON.Bone(node.name || "joint" + node._index, skin._babylonSkeleton, parent, localMatrix, null, baseMatrix, index);
- node._babylonAnimationTargets = node._babylonAnimationTargets || [];
- node._babylonAnimationTargets.push(babylonBone);
- return babylonBone;
- };
- GLTFLoader.prototype._loadBones = function (context, skin, inverseBindMatricesData) {
- var babylonBones = {};
- for (var _i = 0, _a = skin.joints; _i < _a.length; _i++) {
- var index = _a[_i];
- var node = GLTFLoader._GetProperty(context + "/joints/" + index, this._gltf.nodes, index);
- this._loadBone(node, skin, inverseBindMatricesData, babylonBones);
- }
- };
- GLTFLoader.prototype._loadBone = function (node, skin, inverseBindMatricesData, babylonBones) {
- var babylonBone = babylonBones[node._index];
- if (babylonBone) {
- return babylonBone;
- }
- var boneIndex = skin.joints.indexOf(node._index);
- var baseMatrix = BABYLON.Matrix.Identity();
- if (inverseBindMatricesData && boneIndex !== -1) {
- baseMatrix = BABYLON.Matrix.FromArray(inverseBindMatricesData, boneIndex * 16);
- baseMatrix.invertToRef(baseMatrix);
- }
- var babylonParentBone = null;
- if (node._parent._babylonMesh !== this._rootBabylonMesh) {
- babylonParentBone = this._loadBone(node._parent, skin, inverseBindMatricesData, babylonBones);
- baseMatrix.multiplyToRef(babylonParentBone.getInvertedAbsoluteTransform(), baseMatrix);
- }
- babylonBone = this._createBone(node, skin, babylonParentBone, this._getNodeMatrix(node), baseMatrix, boneIndex);
- babylonBones[node._index] = babylonBone;
- return babylonBone;
- };
- GLTFLoader.prototype._getNodeMatrix = function (node) {
- return node.matrix ?
- BABYLON.Matrix.FromArray(node.matrix) :
- BABYLON.Matrix.Compose(node.scale ? BABYLON.Vector3.FromArray(node.scale) : BABYLON.Vector3.One(), node.rotation ? BABYLON.Quaternion.FromArray(node.rotation) : BABYLON.Quaternion.Identity(), node.translation ? BABYLON.Vector3.FromArray(node.translation) : BABYLON.Vector3.Zero());
- };
- GLTFLoader.prototype._loadAnimationsAsync = function () {
- var animations = this._gltf.animations;
- if (!animations) {
- return Promise.resolve();
- }
- var promises = new Array();
- for (var index = 0; index < animations.length; index++) {
- var animation = animations[index];
- promises.push(this._loadAnimationAsync("#/animations/" + index, animation));
- }
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._loadAnimationAsync = function (context, animation) {
- var babylonAnimationGroup = new BABYLON.AnimationGroup(animation.name || "animation" + animation._index, this._babylonScene);
- animation._babylonAnimationGroup = babylonAnimationGroup;
- var promises = new Array();
- GLTF2.ArrayItem.Assign(animation.channels);
- GLTF2.ArrayItem.Assign(animation.samplers);
- for (var _i = 0, _a = animation.channels; _i < _a.length; _i++) {
- var channel = _a[_i];
- promises.push(this._loadAnimationChannelAsync(context + "/channels/" + channel._index, context, animation, channel, babylonAnimationGroup));
- }
- return Promise.all(promises).then(function () {
- babylonAnimationGroup.normalize();
- });
- };
- GLTFLoader.prototype._loadAnimationChannelAsync = function (context, animationContext, animation, channel, babylonAnimationGroup) {
- var _this = this;
- var targetNode = GLTFLoader._GetProperty(context + "/target/node", this._gltf.nodes, channel.target.node);
- if (!targetNode._babylonMesh) {
- return Promise.resolve();
- }
- // Ignore animations targeting TRS of skinned nodes.
- // See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins (second implementation note)
- if (targetNode.skin != undefined && channel.target.path !== "weights" /* WEIGHTS */) {
- return Promise.resolve();
- }
- var sampler = GLTFLoader._GetProperty(context + "/sampler", animation.samplers, channel.sampler);
- return this._loadAnimationSamplerAsync(animationContext + "/samplers/" + channel.sampler, sampler).then(function (data) {
- var targetPath;
- var animationType;
- switch (channel.target.path) {
- case "translation" /* TRANSLATION */: {
- targetPath = "position";
- animationType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3;
- break;
- }
- case "rotation" /* ROTATION */: {
- targetPath = "rotationQuaternion";
- animationType = BABYLON.Animation.ANIMATIONTYPE_QUATERNION;
- break;
- }
- case "scale" /* SCALE */: {
- targetPath = "scaling";
- animationType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3;
- break;
- }
- case "weights" /* WEIGHTS */: {
- targetPath = "influence";
- animationType = BABYLON.Animation.ANIMATIONTYPE_FLOAT;
- break;
- }
- default: {
- throw new Error(context + ": Invalid target path (" + channel.target.path + ")");
- }
- }
- var outputBufferOffset = 0;
- var getNextOutputValue;
- switch (targetPath) {
- case "position": {
- getNextOutputValue = function () {
- var value = BABYLON.Vector3.FromArray(data.output, outputBufferOffset);
- outputBufferOffset += 3;
- return value;
- };
- break;
- }
- case "rotationQuaternion": {
- getNextOutputValue = function () {
- var value = BABYLON.Quaternion.FromArray(data.output, outputBufferOffset);
- outputBufferOffset += 4;
- return value;
- };
- break;
- }
- case "scaling": {
- getNextOutputValue = function () {
- var value = BABYLON.Vector3.FromArray(data.output, outputBufferOffset);
- outputBufferOffset += 3;
- return value;
- };
- break;
- }
- case "influence": {
- getNextOutputValue = function () {
- var value = new Array(targetNode._numMorphTargets);
- for (var i = 0; i < targetNode._numMorphTargets; i++) {
- value[i] = data.output[outputBufferOffset++];
- }
- return value;
- };
- break;
- }
- }
- var getNextKey;
- switch (data.interpolation) {
- case "STEP" /* STEP */: {
- getNextKey = function (frameIndex) { return ({
- frame: data.input[frameIndex],
- value: getNextOutputValue(),
- interpolation: BABYLON.AnimationKeyInterpolation.STEP
- }); };
- break;
- }
- case "LINEAR" /* LINEAR */: {
- getNextKey = function (frameIndex) { return ({
- frame: data.input[frameIndex],
- value: getNextOutputValue()
- }); };
- break;
- }
- case "CUBICSPLINE" /* CUBICSPLINE */: {
- getNextKey = function (frameIndex) { return ({
- frame: data.input[frameIndex],
- inTangent: getNextOutputValue(),
- value: getNextOutputValue(),
- outTangent: getNextOutputValue()
- }); };
- break;
- }
- }
- var keys = new Array(data.input.length);
- for (var frameIndex = 0; frameIndex < data.input.length; frameIndex++) {
- keys[frameIndex] = getNextKey(frameIndex);
- }
- if (targetPath === "influence") {
- var _loop_1 = function (targetIndex) {
- var animationName = babylonAnimationGroup.name + "_channel" + babylonAnimationGroup.targetedAnimations.length;
- var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType);
- babylonAnimation.setKeys(keys.map(function (key) { return ({
- frame: key.frame,
- inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined,
- value: key.value[targetIndex],
- outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined
- }); }));
- var morphTargets = new Array();
- _this._forEachPrimitive(targetNode, function (babylonMesh) {
- morphTargets.push(babylonMesh.morphTargetManager.getTarget(targetIndex));
- });
- babylonAnimationGroup.addTargetedAnimation(babylonAnimation, morphTargets);
- };
- for (var targetIndex = 0; targetIndex < targetNode._numMorphTargets; targetIndex++) {
- _loop_1(targetIndex);
- }
- }
- else {
- var animationName = babylonAnimationGroup.name + "_channel" + babylonAnimationGroup.targetedAnimations.length;
- var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType);
- babylonAnimation.setKeys(keys);
- if (targetNode._babylonAnimationTargets) {
- babylonAnimationGroup.addTargetedAnimation(babylonAnimation, targetNode._babylonAnimationTargets);
- }
- }
- });
- };
- GLTFLoader.prototype._loadAnimationSamplerAsync = function (context, sampler) {
- if (sampler._data) {
- return sampler._data;
- }
- var interpolation = sampler.interpolation || "LINEAR" /* LINEAR */;
- switch (interpolation) {
- case "STEP" /* STEP */:
- case "LINEAR" /* LINEAR */:
- case "CUBICSPLINE" /* CUBICSPLINE */: {
- break;
- }
- default: {
- throw new Error(context + ": Invalid interpolation (" + sampler.interpolation + ")");
- }
- }
- var inputData;
- var outputData;
- var inputAccessor = GLTFLoader._GetProperty(context + "/input", this._gltf.accessors, sampler.input);
- var outputAccessor = GLTFLoader._GetProperty(context + "/output", this._gltf.accessors, sampler.output);
- sampler._data = Promise.all([
- this._loadAccessorAsync("#/accessors/" + inputAccessor._index, inputAccessor).then(function (data) {
- inputData = data;
- }),
- this._loadAccessorAsync("#/accessors/" + outputAccessor._index, outputAccessor).then(function (data) {
- outputData = data;
- })
- ]).then(function () {
- return {
- input: inputData,
- interpolation: interpolation,
- output: outputData,
- };
- });
- return sampler._data;
- };
- GLTFLoader.prototype._loadBufferAsync = function (context, buffer) {
- if (buffer._data) {
- return buffer._data;
- }
- if (!buffer.uri) {
- throw new Error(context + ": Uri is missing");
- }
- buffer._data = this._loadUriAsync(context, buffer.uri);
- return buffer._data;
- };
- GLTFLoader.prototype._loadBufferViewAsync = function (context, bufferView) {
- if (bufferView._data) {
- return bufferView._data;
- }
- var buffer = GLTFLoader._GetProperty(context + "/buffer", this._gltf.buffers, bufferView.buffer);
- bufferView._data = this._loadBufferAsync("#/buffers/" + buffer._index, buffer).then(function (data) {
- try {
- return new Uint8Array(data.buffer, data.byteOffset + (bufferView.byteOffset || 0), bufferView.byteLength);
- }
- catch (e) {
- throw new Error(context + ": " + e.message);
- }
- });
- return bufferView._data;
- };
- GLTFLoader.prototype._loadAccessorAsync = function (context, accessor) {
- if (accessor.sparse) {
- throw new Error(context + ": Sparse accessors are not currently supported");
- }
- if (accessor._data) {
- return accessor._data;
- }
- var bufferView = GLTFLoader._GetProperty(context + "/bufferView", this._gltf.bufferViews, accessor.bufferView);
- accessor._data = this._loadBufferViewAsync("#/bufferViews/" + bufferView._index, bufferView).then(function (data) {
- var buffer = data.buffer;
- var byteOffset = data.byteOffset + (accessor.byteOffset || 0);
- var length = GLTFLoader._GetNumComponents(context, accessor.type) * accessor.count;
- try {
- switch (accessor.componentType) {
- case 5120 /* BYTE */: {
- return new Int8Array(buffer, byteOffset, length);
- }
- case 5121 /* UNSIGNED_BYTE */: {
- return new Uint8Array(buffer, byteOffset, length);
- }
- case 5122 /* SHORT */: {
- return new Int16Array(buffer, byteOffset, length);
- }
- case 5123 /* UNSIGNED_SHORT */: {
- return new Uint16Array(buffer, byteOffset, length);
- }
- case 5125 /* UNSIGNED_INT */: {
- return new Uint32Array(buffer, byteOffset, length);
- }
- case 5126 /* FLOAT */: {
- return new Float32Array(buffer, byteOffset, length);
- }
- default: {
- throw new Error(context + ": Invalid accessor component type " + accessor.componentType);
- }
- }
- }
- catch (e) {
- throw new Error(context + ": " + e);
- }
- });
- return accessor._data;
- };
- GLTFLoader.prototype._loadVertexBufferViewAsync = function (context, bufferView, kind) {
- var _this = this;
- if (bufferView._babylonBuffer) {
- return bufferView._babylonBuffer;
- }
- bufferView._babylonBuffer = this._loadBufferViewAsync(context, bufferView).then(function (data) {
- return new BABYLON.Buffer(_this._babylonScene.getEngine(), data, false);
- });
- return bufferView._babylonBuffer;
- };
- GLTFLoader.prototype._loadVertexAccessorAsync = function (context, accessor, kind) {
- var _this = this;
- if (accessor.sparse) {
- throw new Error(context + ": Sparse accessors are not currently supported");
- }
- if (accessor._babylonVertexBuffer) {
- return accessor._babylonVertexBuffer;
- }
- var bufferView = GLTFLoader._GetProperty(context + "/bufferView", this._gltf.bufferViews, accessor.bufferView);
- accessor._babylonVertexBuffer = this._loadVertexBufferViewAsync("#/bufferViews/" + bufferView._index, bufferView, kind).then(function (buffer) {
- var size = GLTFLoader._GetNumComponents(context, accessor.type);
- return new BABYLON.VertexBuffer(_this._babylonScene.getEngine(), buffer, kind, false, false, bufferView.byteStride, false, accessor.byteOffset, size, accessor.componentType, accessor.normalized, true);
- });
- return accessor._babylonVertexBuffer;
- };
- GLTFLoader.prototype._getDefaultMaterial = function (drawMode) {
- var babylonMaterial = this._defaultBabylonMaterials[drawMode];
- if (!babylonMaterial) {
- babylonMaterial = this._createMaterial(BABYLON.PBRMaterial, "__gltf_default", drawMode);
- babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_OPAQUE;
- babylonMaterial.metallic = 1;
- babylonMaterial.roughness = 1;
- this.onMaterialLoadedObservable.notifyObservers(babylonMaterial);
- }
- return babylonMaterial;
- };
- GLTFLoader.prototype._loadMaterialMetallicRoughnessPropertiesAsync = function (context, material, babylonMaterial) {
- var promises = new Array();
- // Ensure metallic workflow
- babylonMaterial.metallic = 1;
- babylonMaterial.roughness = 1;
- var properties = material.pbrMetallicRoughness;
- if (properties) {
- if (properties.baseColorFactor) {
- babylonMaterial.albedoColor = BABYLON.Color3.FromArray(properties.baseColorFactor);
- babylonMaterial.alpha = properties.baseColorFactor[3];
- }
- else {
- babylonMaterial.albedoColor = BABYLON.Color3.White();
- }
- babylonMaterial.metallic = properties.metallicFactor == undefined ? 1 : properties.metallicFactor;
- babylonMaterial.roughness = properties.roughnessFactor == undefined ? 1 : properties.roughnessFactor;
- if (properties.baseColorTexture) {
- promises.push(this._loadTextureAsync(context + "/baseColorTexture", properties.baseColorTexture, function (texture) {
- babylonMaterial.albedoTexture = texture;
- }));
- }
- if (properties.metallicRoughnessTexture) {
- promises.push(this._loadTextureAsync(context + "/metallicRoughnessTexture", properties.metallicRoughnessTexture, function (texture) {
- babylonMaterial.metallicTexture = texture;
- }));
- babylonMaterial.useMetallnessFromMetallicTextureBlue = true;
- babylonMaterial.useRoughnessFromMetallicTextureGreen = true;
- babylonMaterial.useRoughnessFromMetallicTextureAlpha = false;
- }
- }
- this._loadMaterialAlphaProperties(context, material, babylonMaterial);
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
- var promise = GLTF2.GLTFLoaderExtension._LoadMaterialAsync(this, context, material, babylonMesh, babylonDrawMode, assign);
- if (promise) {
- return promise;
- }
- material._babylonData = material._babylonData || {};
- var babylonData = material._babylonData[babylonDrawMode];
- if (!babylonData) {
- var promises = new Array();
- var name_3 = material.name || "materialSG_" + material._index;
- var babylonMaterial = this._createMaterial(BABYLON.PBRMaterial, name_3, babylonDrawMode);
- promises.push(this._loadMaterialBasePropertiesAsync(context, material, babylonMaterial));
- promises.push(this._loadMaterialMetallicRoughnessPropertiesAsync(context, material, babylonMaterial));
- this.onMaterialLoadedObservable.notifyObservers(babylonMaterial);
- babylonData = {
- material: babylonMaterial,
- meshes: [],
- loaded: Promise.all(promises).then(function () { })
- };
- material._babylonData[babylonDrawMode] = babylonData;
- }
- babylonData.meshes.push(babylonMesh);
- assign(babylonData.material);
- return babylonData.loaded;
- };
- GLTFLoader.prototype._createMaterial = function (type, name, drawMode) {
- var babylonMaterial = new type(name, this._babylonScene);
- babylonMaterial.sideOrientation = this._babylonScene.useRightHandedSystem ? BABYLON.Material.CounterClockWiseSideOrientation : BABYLON.Material.ClockWiseSideOrientation;
- babylonMaterial.fillMode = drawMode;
- return babylonMaterial;
- };
- GLTFLoader.prototype._loadMaterialBasePropertiesAsync = function (context, material, babylonMaterial) {
- var promises = new Array();
- babylonMaterial.emissiveColor = material.emissiveFactor ? BABYLON.Color3.FromArray(material.emissiveFactor) : new BABYLON.Color3(0, 0, 0);
- if (material.doubleSided) {
- babylonMaterial.backFaceCulling = false;
- babylonMaterial.twoSidedLighting = true;
- }
- if (material.normalTexture) {
- promises.push(this._loadTextureAsync(context + "/normalTexture", material.normalTexture, function (texture) {
- babylonMaterial.bumpTexture = texture;
- }));
- babylonMaterial.invertNormalMapX = !this._babylonScene.useRightHandedSystem;
- babylonMaterial.invertNormalMapY = this._babylonScene.useRightHandedSystem;
- if (material.normalTexture.scale != undefined) {
- babylonMaterial.bumpTexture.level = material.normalTexture.scale;
- }
- }
- if (material.occlusionTexture) {
- promises.push(this._loadTextureAsync(context + "/occlusionTexture", material.occlusionTexture, function (texture) {
- babylonMaterial.ambientTexture = texture;
- }));
- babylonMaterial.useAmbientInGrayScale = true;
- if (material.occlusionTexture.strength != undefined) {
- babylonMaterial.ambientTextureStrength = material.occlusionTexture.strength;
- }
- }
- if (material.emissiveTexture) {
- promises.push(this._loadTextureAsync(context + "/emissiveTexture", material.emissiveTexture, function (texture) {
- babylonMaterial.emissiveTexture = texture;
- }));
- }
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._loadMaterialAlphaProperties = function (context, material, babylonMaterial) {
- var alphaMode = material.alphaMode || "OPAQUE" /* OPAQUE */;
- switch (alphaMode) {
- case "OPAQUE" /* OPAQUE */: {
- babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_OPAQUE;
- break;
- }
- case "MASK" /* MASK */: {
- babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_ALPHATEST;
- babylonMaterial.alphaCutOff = (material.alphaCutoff == undefined ? 0.5 : material.alphaCutoff);
- if (babylonMaterial.albedoTexture) {
- babylonMaterial.albedoTexture.hasAlpha = true;
- }
- break;
- }
- case "BLEND" /* BLEND */: {
- babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_ALPHABLEND;
- if (babylonMaterial.albedoTexture) {
- babylonMaterial.albedoTexture.hasAlpha = true;
- babylonMaterial.useAlphaFromAlbedoTexture = true;
- }
- break;
- }
- default: {
- throw new Error(context + ": Invalid alpha mode (" + material.alphaMode + ")");
- }
- }
- };
- GLTFLoader.prototype._loadTextureAsync = function (context, textureInfo, assign) {
- var _this = this;
- var texture = GLTFLoader._GetProperty(context + "/index", this._gltf.textures, textureInfo.index);
- context = "#/textures/" + textureInfo.index;
- var promises = new Array();
- var sampler = (texture.sampler == undefined ? this._defaultSampler : GLTFLoader._GetProperty(context + "/sampler", this._gltf.samplers, texture.sampler));
- var samplerData = this._loadSampler("#/samplers/" + sampler._index, sampler);
- var deferred = new BABYLON.Deferred();
- var babylonTexture = new BABYLON.Texture(null, this._babylonScene, samplerData.noMipMaps, false, samplerData.samplingMode, function () {
- if (!_this._disposed) {
- deferred.resolve();
- }
- }, function (message, exception) {
- if (!_this._disposed) {
- deferred.reject(new Error(context + ": " + ((exception && exception.message) ? exception.message : message || "Failed to load texture")));
- }
- });
- promises.push(deferred.promise);
- babylonTexture.name = texture.name || "texture" + texture._index;
- babylonTexture.wrapU = samplerData.wrapU;
- babylonTexture.wrapV = samplerData.wrapV;
- babylonTexture.coordinatesIndex = textureInfo.texCoord || 0;
- var image = GLTFLoader._GetProperty(context + "/source", this._gltf.images, texture.source);
- promises.push(this._loadImageAsync("#/images/" + image._index, image).then(function (objectURL) {
- babylonTexture.updateURL(objectURL);
- }));
- assign(babylonTexture);
- this.onTextureLoadedObservable.notifyObservers(babylonTexture);
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._loadSampler = function (context, sampler) {
- if (!sampler._data) {
- sampler._data = {
- noMipMaps: (sampler.minFilter === 9728 /* NEAREST */ || sampler.minFilter === 9729 /* LINEAR */),
- samplingMode: GLTFLoader._GetTextureSamplingMode(context, sampler.magFilter, sampler.minFilter),
- wrapU: GLTFLoader._GetTextureWrapMode(context, sampler.wrapS),
- wrapV: GLTFLoader._GetTextureWrapMode(context, sampler.wrapT)
- };
- }
- ;
- return sampler._data;
- };
- GLTFLoader.prototype._loadImageAsync = function (context, image) {
- if (image._objectURL) {
- return image._objectURL;
- }
- var promise;
- if (image.uri) {
- promise = this._loadUriAsync(context, image.uri);
- }
- else {
- var bufferView = GLTFLoader._GetProperty(context + "/bufferView", this._gltf.bufferViews, image.bufferView);
- promise = this._loadBufferViewAsync("#/bufferViews/" + bufferView._index, bufferView);
- }
- image._objectURL = promise.then(function (data) {
- return URL.createObjectURL(new Blob([data], { type: image.mimeType }));
- });
- return image._objectURL;
- };
- GLTFLoader.prototype._loadUriAsync = function (context, uri) {
- var _this = this;
- var promise = GLTF2.GLTFLoaderExtension._LoadUriAsync(this, context, uri);
- if (promise) {
- return promise;
- }
- if (!GLTFLoader._ValidateUri(uri)) {
- throw new Error(context + ": Uri '" + uri + "' is invalid");
- }
- if (BABYLON.Tools.IsBase64(uri)) {
- return Promise.resolve(new Uint8Array(BABYLON.Tools.DecodeBase64(uri)));
- }
- return new Promise(function (resolve, reject) {
- var request = BABYLON.Tools.LoadFile(_this._rootUrl + uri, function (data) {
- if (!_this._disposed) {
- resolve(new Uint8Array(data));
- }
- }, function (event) {
- if (!_this._disposed) {
- try {
- if (request && _this._state === BABYLON.GLTFLoaderState.LOADING) {
- request._lengthComputable = event.lengthComputable;
- request._loaded = event.loaded;
- request._total = event.total;
- _this._onProgress();
- }
- }
- catch (e) {
- reject(e);
- }
- }
- }, _this._babylonScene.database, true, function (request, exception) {
- if (!_this._disposed) {
- reject(new BABYLON.LoadFileError(context + ": Failed to load '" + uri + "'" + (request ? ": " + request.status + " " + request.statusText : ""), request));
- }
- });
- _this._requests.push(request);
- });
- };
- GLTFLoader.prototype._onProgress = function () {
- if (!this._progressCallback) {
- return;
- }
- var lengthComputable = true;
- var loaded = 0;
- var total = 0;
- for (var _i = 0, _a = this._requests; _i < _a.length; _i++) {
- var request = _a[_i];
- if (request._lengthComputable === undefined || request._loaded === undefined || request._total === undefined) {
- return;
- }
- lengthComputable = lengthComputable && request._lengthComputable;
- loaded += request._loaded;
- total += request._total;
- }
- this._progressCallback(new BABYLON.SceneLoaderProgressEvent(lengthComputable, loaded, lengthComputable ? total : 0));
- };
- GLTFLoader._GetProperty = function (context, array, index) {
- if (!array || index == undefined || !array[index]) {
- throw new Error(context + ": Failed to find index (" + index + ")");
- }
- return array[index];
- };
- GLTFLoader._GetTextureWrapMode = function (context, mode) {
- // Set defaults if undefined
- mode = mode == undefined ? 10497 /* REPEAT */ : mode;
- switch (mode) {
- case 33071 /* CLAMP_TO_EDGE */: return BABYLON.Texture.CLAMP_ADDRESSMODE;
- case 33648 /* MIRRORED_REPEAT */: return BABYLON.Texture.MIRROR_ADDRESSMODE;
- case 10497 /* REPEAT */: return BABYLON.Texture.WRAP_ADDRESSMODE;
- default:
- BABYLON.Tools.Warn(context + ": Invalid texture wrap mode (" + mode + ")");
- return BABYLON.Texture.WRAP_ADDRESSMODE;
- }
- };
- GLTFLoader._GetTextureSamplingMode = function (context, magFilter, minFilter) {
- // Set defaults if undefined
- magFilter = magFilter == undefined ? 9729 /* LINEAR */ : magFilter;
- minFilter = minFilter == undefined ? 9987 /* LINEAR_MIPMAP_LINEAR */ : minFilter;
- if (magFilter === 9729 /* LINEAR */) {
- switch (minFilter) {
- case 9728 /* NEAREST */: return BABYLON.Texture.LINEAR_NEAREST;
- case 9729 /* LINEAR */: return BABYLON.Texture.LINEAR_LINEAR;
- case 9984 /* NEAREST_MIPMAP_NEAREST */: return BABYLON.Texture.LINEAR_NEAREST_MIPNEAREST;
- case 9985 /* LINEAR_MIPMAP_NEAREST */: return BABYLON.Texture.LINEAR_LINEAR_MIPNEAREST;
- case 9986 /* NEAREST_MIPMAP_LINEAR */: return BABYLON.Texture.LINEAR_NEAREST_MIPLINEAR;
- case 9987 /* LINEAR_MIPMAP_LINEAR */: return BABYLON.Texture.LINEAR_LINEAR_MIPLINEAR;
- default:
- BABYLON.Tools.Warn(context + ": Invalid texture minification filter (" + minFilter + ")");
- return BABYLON.Texture.LINEAR_LINEAR_MIPLINEAR;
- }
- }
- else {
- if (magFilter !== 9728 /* NEAREST */) {
- BABYLON.Tools.Warn(context + ": Invalid texture magnification filter (" + magFilter + ")");
- }
- switch (minFilter) {
- case 9728 /* NEAREST */: return BABYLON.Texture.NEAREST_NEAREST;
- case 9729 /* LINEAR */: return BABYLON.Texture.NEAREST_LINEAR;
- case 9984 /* NEAREST_MIPMAP_NEAREST */: return BABYLON.Texture.NEAREST_NEAREST_MIPNEAREST;
- case 9985 /* LINEAR_MIPMAP_NEAREST */: return BABYLON.Texture.NEAREST_LINEAR_MIPNEAREST;
- case 9986 /* NEAREST_MIPMAP_LINEAR */: return BABYLON.Texture.NEAREST_NEAREST_MIPLINEAR;
- case 9987 /* LINEAR_MIPMAP_LINEAR */: return BABYLON.Texture.NEAREST_LINEAR_MIPLINEAR;
- default:
- BABYLON.Tools.Warn(context + ": Invalid texture minification filter (" + minFilter + ")");
- return BABYLON.Texture.NEAREST_NEAREST_MIPNEAREST;
- }
- }
- };
- GLTFLoader._GetNumComponents = function (context, type) {
- switch (type) {
- case "SCALAR": return 1;
- case "VEC2": return 2;
- case "VEC3": return 3;
- case "VEC4": return 4;
- case "MAT2": return 4;
- case "MAT3": return 9;
- case "MAT4": return 16;
- }
- throw new Error(context + ": Invalid type (" + type + ")");
- };
- GLTFLoader._ValidateUri = function (uri) {
- return (BABYLON.Tools.IsBase64(uri) || uri.indexOf("..") === -1);
- };
- GLTFLoader._GetDrawMode = function (context, mode) {
- if (mode == undefined) {
- mode = 4 /* TRIANGLES */;
- }
- switch (mode) {
- case 0 /* POINTS */: return BABYLON.Material.PointListDrawMode;
- case 1 /* LINES */: return BABYLON.Material.LineListDrawMode;
- case 2 /* LINE_LOOP */: return BABYLON.Material.LineLoopDrawMode;
- case 3 /* LINE_STRIP */: return BABYLON.Material.LineStripDrawMode;
- case 4 /* TRIANGLES */: return BABYLON.Material.TriangleFillMode;
- case 5 /* TRIANGLE_STRIP */: return BABYLON.Material.TriangleStripDrawMode;
- case 6 /* TRIANGLE_FAN */: return BABYLON.Material.TriangleFanDrawMode;
- }
- throw new Error(context + ": Invalid mesh primitive mode (" + mode + ")");
- };
- GLTFLoader.prototype._compileMaterialsAsync = function () {
- var promises = new Array();
- if (this._gltf.materials) {
- for (var _i = 0, _a = this._gltf.materials; _i < _a.length; _i++) {
- var material = _a[_i];
- if (material._babylonData) {
- for (var babylonDrawMode in material._babylonData) {
- var babylonData = material._babylonData[babylonDrawMode];
- for (var _b = 0, _c = babylonData.meshes; _b < _c.length; _b++) {
- var babylonMesh = _c[_b];
- // Ensure nonUniformScaling is set if necessary.
- babylonMesh.computeWorldMatrix(true);
- var babylonMaterial = babylonData.material;
- promises.push(babylonMaterial.forceCompilationAsync(babylonMesh));
- if (this.useClipPlane) {
- promises.push(babylonMaterial.forceCompilationAsync(babylonMesh, { clipPlane: true }));
- }
- }
- }
- }
- }
- }
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._compileShadowGeneratorsAsync = function () {
- var promises = new Array();
- var lights = this._babylonScene.lights;
- for (var _i = 0, lights_1 = lights; _i < lights_1.length; _i++) {
- var light = lights_1[_i];
- var generator = light.getShadowGenerator();
- if (generator) {
- promises.push(generator.forceCompilationAsync());
- }
- }
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._clear = function () {
- for (var _i = 0, _a = this._requests; _i < _a.length; _i++) {
- var request = _a[_i];
- request.abort();
- }
- this._requests.length = 0;
- if (this._gltf && this._gltf.images) {
- for (var _b = 0, _c = this._gltf.images; _b < _c.length; _b++) {
- var image = _c[_b];
- if (image._objectURL) {
- image._objectURL.then(function (value) {
- URL.revokeObjectURL(value);
- });
- image._objectURL = undefined;
- }
- }
- }
- delete this._gltf;
- delete this._babylonScene;
- this._completePromises.length = 0;
- for (var name_4 in this._extensions) {
- this._extensions[name_4].dispose();
- }
- this._extensions = {};
- delete this._rootBabylonMesh;
- delete this._progressCallback;
- this.onMeshLoadedObservable.clear();
- this.onTextureLoadedObservable.clear();
- this.onMaterialLoadedObservable.clear();
- };
- GLTFLoader.prototype._applyExtensions = function (actionAsync) {
- for (var _i = 0, _a = GLTFLoader._Names; _i < _a.length; _i++) {
- var name_5 = _a[_i];
- var extension = this._extensions[name_5];
- if (extension.enabled) {
- var promise = actionAsync(extension);
- if (promise) {
- return promise;
- }
- }
- }
- return null;
- };
- GLTFLoader._Names = new Array();
- GLTFLoader._Factories = {};
- return GLTFLoader;
- }());
- GLTF2.GLTFLoader = GLTFLoader;
- BABYLON.GLTFFileLoader.CreateGLTFLoaderV2 = function () { return new GLTFLoader(); };
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoader.js.map
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var GLTFLoaderExtension = /** @class */ (function () {
- function GLTFLoaderExtension(loader) {
- this.enabled = true;
- this._loader = loader;
- }
- GLTFLoaderExtension.prototype.dispose = function () {
- delete this._loader;
- };
- // #region Overridable Methods
- /** Override this method to modify the default behavior for loading scenes. */
- GLTFLoaderExtension.prototype._loadSceneAsync = function (context, node) { return null; };
- /** Override this method to modify the default behavior for loading nodes. */
- GLTFLoaderExtension.prototype._loadNodeAsync = function (context, node) { return null; };
- /** Override this method to modify the default behavior for loading mesh primitive vertex data. */
- GLTFLoaderExtension.prototype._loadVertexDataAsync = function (context, primitive, babylonMesh) { return null; };
- /** Override this method to modify the default behavior for loading materials. */
- GLTFLoaderExtension.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) { return null; };
- /** Override this method to modify the default behavior for loading uris. */
- GLTFLoaderExtension.prototype._loadUriAsync = function (context, uri) { return null; };
- // #endregion
- /** Helper method called by a loader extension to load an glTF extension. */
- GLTFLoaderExtension.prototype._loadExtensionAsync = function (context, property, actionAsync) {
- if (!property.extensions) {
- return null;
- }
- var extensions = property.extensions;
- var extension = extensions[this.name];
- if (!extension) {
- return null;
- }
- // Clear out the extension before executing the action to avoid recursing into the same property.
- delete extensions[this.name];
- try {
- return actionAsync(context + "/extensions/" + this.name, extension);
- }
- finally {
- // Restore the extension after executing the action.
- extensions[this.name] = extension;
- }
- };
- /** Helper method called by the loader to allow extensions to override loading scenes. */
- GLTFLoaderExtension._LoadSceneAsync = function (loader, context, scene) {
- return loader._applyExtensions(function (extension) { return extension._loadSceneAsync(context, scene); });
- };
- /** Helper method called by the loader to allow extensions to override loading nodes. */
- GLTFLoaderExtension._LoadNodeAsync = function (loader, context, node) {
- return loader._applyExtensions(function (extension) { return extension._loadNodeAsync(context, node); });
- };
- /** Helper method called by the loader to allow extensions to override loading mesh primitive vertex data. */
- GLTFLoaderExtension._LoadVertexDataAsync = function (loader, context, primitive, babylonMesh) {
- return loader._applyExtensions(function (extension) { return extension._loadVertexDataAsync(context, primitive, babylonMesh); });
- };
- /** Helper method called by the loader to allow extensions to override loading materials. */
- GLTFLoaderExtension._LoadMaterialAsync = function (loader, context, material, babylonMesh, babylonDrawMode, assign) {
- return loader._applyExtensions(function (extension) { return extension._loadMaterialAsync(context, material, babylonMesh, babylonDrawMode, assign); });
- };
- /** Helper method called by the loader to allow extensions to override loading uris. */
- GLTFLoaderExtension._LoadUriAsync = function (loader, context, uri) {
- return loader._applyExtensions(function (extension) { return extension._loadUriAsync(context, uri); });
- };
- return GLTFLoaderExtension;
- }());
- GLTF2.GLTFLoaderExtension = GLTFLoaderExtension;
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoaderExtension.js.map
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var Extensions;
- (function (Extensions) {
- // https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod
- var NAME = "MSFT_lod";
- var MSFT_lod = /** @class */ (function (_super) {
- __extends(MSFT_lod, _super);
- function MSFT_lod() {
- var _this = _super !== null && _super.apply(this, arguments) || this;
- _this.name = NAME;
- /**
- * Maximum number of LODs to load, starting from the lowest LOD.
- */
- _this.maxLODsToLoad = Number.MAX_VALUE;
- _this._loadingNodeLOD = null;
- _this._loadNodeSignals = {};
- _this._loadingMaterialLOD = null;
- _this._loadMaterialSignals = {};
- return _this;
- }
- MSFT_lod.prototype._loadNodeAsync = function (context, node) {
- var _this = this;
- return this._loadExtensionAsync(context, node, function (extensionContext, extension) {
- var firstPromise;
- var nodeLODs = _this._getLODs(extensionContext, node, _this._loader._gltf.nodes, extension.ids);
- var _loop_1 = function (indexLOD) {
- var nodeLOD = nodeLODs[indexLOD];
- if (indexLOD !== 0) {
- _this._loadingNodeLOD = nodeLOD;
- if (!_this._loadNodeSignals[nodeLOD._index]) {
- _this._loadNodeSignals[nodeLOD._index] = new BABYLON.Deferred();
- }
- }
- var promise = _this._loader._loadNodeAsync("#/nodes/" + nodeLOD._index, nodeLOD).then(function () {
- if (indexLOD !== 0) {
- var previousNodeLOD = nodeLODs[indexLOD - 1];
- if (previousNodeLOD._babylonMesh) {
- previousNodeLOD._babylonMesh.dispose(false, true);
- delete previousNodeLOD._babylonMesh;
- }
- }
- if (indexLOD !== nodeLODs.length - 1) {
- var nodeIndex = nodeLODs[indexLOD + 1]._index;
- if (_this._loadNodeSignals[nodeIndex]) {
- _this._loadNodeSignals[nodeIndex].resolve();
- delete _this._loadNodeSignals[nodeIndex];
- }
- }
- });
- if (indexLOD === 0) {
- firstPromise = promise;
- }
- else {
- _this._loader._completePromises.push(promise);
- _this._loadingNodeLOD = null;
- }
- };
- for (var indexLOD = 0; indexLOD < nodeLODs.length; indexLOD++) {
- _loop_1(indexLOD);
- }
- return firstPromise;
- });
- };
- MSFT_lod.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
- var _this = this;
- // Don't load material LODs if already loading a node LOD.
- if (this._loadingNodeLOD) {
- return null;
- }
- return this._loadExtensionAsync(context, material, function (extensionContext, extension) {
- var firstPromise;
- var materialLODs = _this._getLODs(extensionContext, material, _this._loader._gltf.materials, extension.ids);
- var _loop_2 = function (indexLOD) {
- var materialLOD = materialLODs[indexLOD];
- if (indexLOD !== 0) {
- _this._loadingMaterialLOD = materialLOD;
- if (!_this._loadMaterialSignals[materialLOD._index]) {
- _this._loadMaterialSignals[materialLOD._index] = new BABYLON.Deferred();
- }
- }
- var promise = _this._loader._loadMaterialAsync("#/materials/" + materialLOD._index, materialLOD, babylonMesh, babylonDrawMode, indexLOD === 0 ? assign : function () { }).then(function () {
- if (indexLOD !== 0) {
- var babylonDataLOD = materialLOD._babylonData;
- assign(babylonDataLOD[babylonDrawMode].material);
- var previousBabylonDataLOD = materialLODs[indexLOD - 1]._babylonData;
- if (previousBabylonDataLOD[babylonDrawMode]) {
- previousBabylonDataLOD[babylonDrawMode].material.dispose();
- delete previousBabylonDataLOD[babylonDrawMode];
- }
- }
- if (indexLOD !== materialLODs.length - 1) {
- var materialIndex = materialLODs[indexLOD + 1]._index;
- if (_this._loadMaterialSignals[materialIndex]) {
- _this._loadMaterialSignals[materialIndex].resolve();
- delete _this._loadMaterialSignals[materialIndex];
- }
- }
- });
- if (indexLOD === 0) {
- firstPromise = promise;
- }
- else {
- _this._loader._completePromises.push(promise);
- _this._loadingMaterialLOD = null;
- }
- };
- for (var indexLOD = 0; indexLOD < materialLODs.length; indexLOD++) {
- _loop_2(indexLOD);
- }
- return firstPromise;
- });
- };
- MSFT_lod.prototype._loadUriAsync = function (context, uri) {
- var _this = this;
- // Defer the loading of uris if loading a material or node LOD.
- if (this._loadingMaterialLOD) {
- var index = this._loadingMaterialLOD._index;
- return this._loadMaterialSignals[index].promise.then(function () {
- return _this._loader._loadUriAsync(context, uri);
- });
- }
- else if (this._loadingNodeLOD) {
- var index = this._loadingNodeLOD._index;
- return this._loadNodeSignals[index].promise.then(function () {
- return _this._loader._loadUriAsync(context, uri);
- });
- }
- return null;
- };
- /**
- * Gets an array of LOD properties from lowest to highest.
- */
- MSFT_lod.prototype._getLODs = function (context, property, array, ids) {
- if (this.maxLODsToLoad <= 0) {
- throw new Error("maxLODsToLoad must be greater than zero");
- }
- var properties = new Array();
- for (var i = ids.length - 1; i >= 0; i--) {
- properties.push(GLTF2.GLTFLoader._GetProperty(context + "/ids/" + ids[i], array, ids[i]));
- if (properties.length === this.maxLODsToLoad) {
- return properties;
- }
- }
- properties.push(property);
- return properties;
- };
- return MSFT_lod;
- }(GLTF2.GLTFLoaderExtension));
- Extensions.MSFT_lod = MSFT_lod;
- GLTF2.GLTFLoader._Register(NAME, function (loader) { return new MSFT_lod(loader); });
- })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=MSFT_lod.js.map
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var Extensions;
- (function (Extensions) {
- // https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
- var NAME = "KHR_draco_mesh_compression";
- var KHR_draco_mesh_compression = /** @class */ (function (_super) {
- __extends(KHR_draco_mesh_compression, _super);
- function KHR_draco_mesh_compression(loader) {
- var _this = _super.call(this, loader) || this;
- _this.name = NAME;
- _this._dracoCompression = null;
- // Disable extension if decoder is not available.
- if (!BABYLON.DracoCompression.DecoderAvailable) {
- _this.enabled = false;
- }
- return _this;
- }
- KHR_draco_mesh_compression.prototype.dispose = function () {
- if (this._dracoCompression) {
- this._dracoCompression.dispose();
- }
- _super.prototype.dispose.call(this);
- };
- KHR_draco_mesh_compression.prototype._loadVertexDataAsync = function (context, primitive, babylonMesh) {
- var _this = this;
- return this._loadExtensionAsync(context, primitive, function (extensionContext, extension) {
- if (primitive.mode != undefined) {
- if (primitive.mode !== 5 /* TRIANGLE_STRIP */ &&
- primitive.mode !== 4 /* TRIANGLES */) {
- throw new Error(context + ": Unsupported mode " + primitive.mode);
- }
- // TODO: handle triangle strips
- if (primitive.mode === 5 /* TRIANGLE_STRIP */) {
- throw new Error(context + ": Mode " + primitive.mode + " is not currently supported");
- }
- }
- var attributes = {};
- var loadAttribute = function (name, kind) {
- var uniqueId = extension.attributes[name];
- if (uniqueId == undefined) {
- return;
- }
- babylonMesh._delayInfo = babylonMesh._delayInfo || [];
- if (babylonMesh._delayInfo.indexOf(kind) === -1) {
- babylonMesh._delayInfo.push(kind);
- }
- attributes[kind] = uniqueId;
- };
- loadAttribute("POSITION", BABYLON.VertexBuffer.PositionKind);
- loadAttribute("NORMAL", BABYLON.VertexBuffer.NormalKind);
- loadAttribute("TANGENT", BABYLON.VertexBuffer.TangentKind);
- loadAttribute("TEXCOORD_0", BABYLON.VertexBuffer.UVKind);
- loadAttribute("TEXCOORD_1", BABYLON.VertexBuffer.UV2Kind);
- loadAttribute("JOINTS_0", BABYLON.VertexBuffer.MatricesIndicesKind);
- loadAttribute("WEIGHTS_0", BABYLON.VertexBuffer.MatricesWeightsKind);
- loadAttribute("COLOR_0", BABYLON.VertexBuffer.ColorKind);
- var bufferView = GLTF2.GLTFLoader._GetProperty(extensionContext, _this._loader._gltf.bufferViews, extension.bufferView);
- if (!bufferView._dracoBabylonGeometry) {
- bufferView._dracoBabylonGeometry = _this._loader._loadBufferViewAsync("#/bufferViews/" + bufferView._index, bufferView).then(function (data) {
- if (!_this._dracoCompression) {
- _this._dracoCompression = new BABYLON.DracoCompression();
- }
- return _this._dracoCompression.decodeMeshAsync(data, attributes).then(function (babylonVertexData) {
- var babylonGeometry = new BABYLON.Geometry(babylonMesh.name, _this._loader._babylonScene);
- babylonVertexData.applyToGeometry(babylonGeometry);
- return babylonGeometry;
- }).catch(function (error) {
- throw new Error(context + ": " + error.message);
- });
- });
- }
- return bufferView._dracoBabylonGeometry;
- });
- };
- return KHR_draco_mesh_compression;
- }(GLTF2.GLTFLoaderExtension));
- Extensions.KHR_draco_mesh_compression = KHR_draco_mesh_compression;
- GLTF2.GLTFLoader._Register(NAME, function (loader) { return new KHR_draco_mesh_compression(loader); });
- })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=KHR_draco_mesh_compression.js.map
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var Extensions;
- (function (Extensions) {
- // https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
- var NAME = "KHR_materials_pbrSpecularGlossiness";
- var KHR_materials_pbrSpecularGlossiness = /** @class */ (function (_super) {
- __extends(KHR_materials_pbrSpecularGlossiness, _super);
- function KHR_materials_pbrSpecularGlossiness() {
- var _this = _super !== null && _super.apply(this, arguments) || this;
- _this.name = NAME;
- return _this;
- }
- KHR_materials_pbrSpecularGlossiness.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
- var _this = this;
- return this._loadExtensionAsync(context, material, function (extensionContext, extension) {
- material._babylonData = material._babylonData || {};
- var babylonData = material._babylonData[babylonDrawMode];
- if (!babylonData) {
- var promises = new Array();
- var name_1 = material.name || "materialSG_" + material._index;
- var babylonMaterial = _this._loader._createMaterial(BABYLON.PBRMaterial, name_1, babylonDrawMode);
- promises.push(_this._loader._loadMaterialBasePropertiesAsync(context, material, babylonMaterial));
- promises.push(_this._loadSpecularGlossinessPropertiesAsync(extensionContext, material, extension, babylonMaterial));
- _this._loader.onMaterialLoadedObservable.notifyObservers(babylonMaterial);
- babylonData = {
- material: babylonMaterial,
- meshes: [],
- loaded: Promise.all(promises).then(function () { })
- };
- material._babylonData[babylonDrawMode] = babylonData;
- }
- babylonData.meshes.push(babylonMesh);
- assign(babylonData.material);
- return babylonData.loaded;
- });
- };
- KHR_materials_pbrSpecularGlossiness.prototype._loadSpecularGlossinessPropertiesAsync = function (context, material, properties, babylonMaterial) {
- var promises = new Array();
- if (properties.diffuseFactor) {
- babylonMaterial.albedoColor = BABYLON.Color3.FromArray(properties.diffuseFactor);
- babylonMaterial.alpha = properties.diffuseFactor[3];
- }
- else {
- babylonMaterial.albedoColor = BABYLON.Color3.White();
- }
- babylonMaterial.reflectivityColor = properties.specularFactor ? BABYLON.Color3.FromArray(properties.specularFactor) : BABYLON.Color3.White();
- babylonMaterial.microSurface = properties.glossinessFactor == undefined ? 1 : properties.glossinessFactor;
- if (properties.diffuseTexture) {
- promises.push(this._loader._loadTextureAsync(context + "/diffuseTexture", properties.diffuseTexture, function (texture) {
- babylonMaterial.albedoTexture = texture;
- }));
- }
- if (properties.specularGlossinessTexture) {
- promises.push(this._loader._loadTextureAsync(context + "/specularGlossinessTexture", properties.specularGlossinessTexture, function (texture) {
- babylonMaterial.reflectivityTexture = texture;
- }));
- babylonMaterial.reflectivityTexture.hasAlpha = true;
- babylonMaterial.useMicroSurfaceFromReflectivityMapAlpha = true;
- }
- this._loader._loadMaterialAlphaProperties(context, material, babylonMaterial);
- return Promise.all(promises).then(function () { });
- };
- return KHR_materials_pbrSpecularGlossiness;
- }(GLTF2.GLTFLoaderExtension));
- Extensions.KHR_materials_pbrSpecularGlossiness = KHR_materials_pbrSpecularGlossiness;
- GLTF2.GLTFLoader._Register(NAME, function (loader) { return new KHR_materials_pbrSpecularGlossiness(loader); });
- })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=KHR_materials_pbrSpecularGlossiness.js.map
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var Extensions;
- (function (Extensions) {
- // https://github.com/donmccurdy/glTF/tree/feat-khr-materials-cmnConstant/extensions/2.0/Khronos/KHR_materials_unlit
- var NAME = "KHR_materials_unlit";
- var KHR_materials_unlit = /** @class */ (function (_super) {
- __extends(KHR_materials_unlit, _super);
- function KHR_materials_unlit() {
- var _this = _super !== null && _super.apply(this, arguments) || this;
- _this.name = NAME;
- return _this;
- }
- KHR_materials_unlit.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
- var _this = this;
- return this._loadExtensionAsync(context, material, function () {
- material._babylonData = material._babylonData || {};
- var babylonData = material._babylonData[babylonDrawMode];
- if (!babylonData) {
- var name_1 = material.name || "materialUnlit_" + material._index;
- var babylonMaterial = _this._loader._createMaterial(BABYLON.PBRMaterial, name_1, babylonDrawMode);
- babylonMaterial.unlit = true;
- var promise = _this._loadUnlitPropertiesAsync(context, material, babylonMaterial);
- _this._loader.onMaterialLoadedObservable.notifyObservers(babylonMaterial);
- babylonData = {
- material: babylonMaterial,
- meshes: [],
- loaded: promise
- };
- material._babylonData[babylonDrawMode] = babylonData;
- }
- babylonData.meshes.push(babylonMesh);
- assign(babylonData.material);
- return babylonData.loaded;
- });
- };
- KHR_materials_unlit.prototype._loadUnlitPropertiesAsync = function (context, material, babylonMaterial) {
- var promises = new Array();
- // Ensure metallic workflow
- babylonMaterial.metallic = 1;
- babylonMaterial.roughness = 1;
- var properties = material.pbrMetallicRoughness;
- if (properties) {
- if (properties.baseColorFactor) {
- babylonMaterial.albedoColor = BABYLON.Color3.FromArray(properties.baseColorFactor);
- babylonMaterial.alpha = properties.baseColorFactor[3];
- }
- else {
- babylonMaterial.albedoColor = BABYLON.Color3.White();
- }
- if (properties.baseColorTexture) {
- promises.push(this._loader._loadTextureAsync(context + "/baseColorTexture", properties.baseColorTexture, function (texture) {
- babylonMaterial.albedoTexture = texture;
- }));
- }
- }
- if (material.doubleSided) {
- babylonMaterial.backFaceCulling = false;
- babylonMaterial.twoSidedLighting = true;
- }
- this._loader._loadMaterialAlphaProperties(context, material, babylonMaterial);
- return Promise.all(promises).then(function () { });
- };
- return KHR_materials_unlit;
- }(GLTF2.GLTFLoaderExtension));
- Extensions.KHR_materials_unlit = KHR_materials_unlit;
- GLTF2.GLTFLoader._Register(NAME, function (loader) { return new KHR_materials_unlit(loader); });
- })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=KHR_materials_unlit.js.map
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var Extensions;
- (function (Extensions) {
- // https://github.com/MiiBond/glTF/tree/khr_lights_v1/extensions/Khronos/KHR_lights
- var NAME = "KHR_lights";
- var LightType;
- (function (LightType) {
- LightType["AMBIENT"] = "ambient";
- LightType["DIRECTIONAL"] = "directional";
- LightType["POINT"] = "point";
- LightType["SPOT"] = "spot";
- })(LightType || (LightType = {}));
- var KHR_lights = /** @class */ (function (_super) {
- __extends(KHR_lights, _super);
- function KHR_lights() {
- var _this = _super !== null && _super.apply(this, arguments) || this;
- _this.name = NAME;
- return _this;
- }
- KHR_lights.prototype._loadSceneAsync = function (context, scene) {
- var _this = this;
- return this._loadExtensionAsync(context, scene, function (extensionContext, extension) {
- var promise = _this._loader._loadSceneAsync(extensionContext, scene);
- var light = GLTF2.GLTFLoader._GetProperty(extensionContext, _this._lights, extension.light);
- if (light.type !== LightType.AMBIENT) {
- throw new Error(extensionContext + ": Only ambient lights are allowed on a scene");
- }
- _this._loader._babylonScene.ambientColor = light.color ? BABYLON.Color3.FromArray(light.color) : BABYLON.Color3.Black();
- return promise;
- });
- };
- KHR_lights.prototype._loadNodeAsync = function (context, node) {
- var _this = this;
- return this._loadExtensionAsync(context, node, function (extensionContext, extension) {
- var promise = _this._loader._loadNodeAsync(extensionContext, node);
- var babylonLight;
- var light = GLTF2.GLTFLoader._GetProperty(extensionContext, _this._lights, extension.light);
- var name = node._babylonMesh.name;
- switch (light.type) {
- case LightType.AMBIENT: {
- throw new Error(extensionContext + ": Ambient lights are not allowed on a node");
- }
- case LightType.DIRECTIONAL: {
- babylonLight = new BABYLON.DirectionalLight(name, BABYLON.Vector3.Forward(), _this._loader._babylonScene);
- break;
- }
- case LightType.POINT: {
- babylonLight = new BABYLON.PointLight(name, BABYLON.Vector3.Zero(), _this._loader._babylonScene);
- break;
- }
- case LightType.SPOT: {
- var spotLight = light;
- // TODO: support inner and outer cone angles
- //const innerConeAngle = spotLight.innerConeAngle || 0;
- var outerConeAngle = spotLight.outerConeAngle || Math.PI / 4;
- babylonLight = new BABYLON.SpotLight(name, BABYLON.Vector3.Zero(), BABYLON.Vector3.Forward(), outerConeAngle, 2, _this._loader._babylonScene);
- break;
- }
- default: {
- throw new Error(extensionContext + ": Invalid light type (" + light.type + ")");
- }
- }
- babylonLight.diffuse = light.color ? BABYLON.Color3.FromArray(light.color) : BABYLON.Color3.White();
- babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity;
- babylonLight.parent = node._babylonMesh;
- return promise;
- });
- };
- Object.defineProperty(KHR_lights.prototype, "_lights", {
- get: function () {
- var extensions = this._loader._gltf.extensions;
- if (!extensions || !extensions[this.name]) {
- throw new Error("#/extensions: '" + this.name + "' not found");
- }
- var extension = extensions[this.name];
- return extension.lights;
- },
- enumerable: true,
- configurable: true
- });
- return KHR_lights;
- }(GLTF2.GLTFLoaderExtension));
- Extensions.KHR_lights = KHR_lights;
- GLTF2.GLTFLoader._Register(NAME, function (loader) { return new KHR_lights(loader); });
- })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=KHR_lights.js.map
-
- return BABYLON;
- });
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