12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070407140724073407440754076407740784079408040814082408340844085408640874088408940904091409240934094409540964097409840994100410141024103410441054106410741084109411041114112411341144115411641174118411941204121412241234124412541264127412841294130413141324133413441354136413741384139414041414142414341444145414641474148414941504151415241534154415541564157415841594160416141624163416441654166416741684169417041714172417341744175417641774178417941804181418241834184418541864187418841894190419141924193419441954196419741984199420042014202420342044205420642074208420942104211421242134214421542164217421842194220422142224223422442254226422742284229423042314232423342344235423642374238423942404241424242434244424542464247424842494250425142524253425442554256425742584259426042614262426342644265426642674268426942704271427242734274427542764277427842794280428142824283428442854286428742884289429042914292429342944295429642974298429943004301430243034304430543064307430843094310431143124313431443154316431743184319432043214322432343244325432643274328432943304331433243334334433543364337433843394340434143424343434443454346434743484349435043514352435343544355435643574358435943604361436243634364436543664367436843694370437143724373437443754376437743784379438043814382438343844385438643874388438943904391439243934394439543964397439843994400440144024403440444054406440744084409441044114412441344144415441644174418441944204421442244234424442544264427442844294430443144324433443444354436443744384439444044414442444344444445444644474448444944504451445244534454445544564457445844594460446144624463446444654466446744684469447044714472447344744475447644774478447944804481448244834484448544864487448844894490449144924493449444954496449744984499450045014502450345044505450645074508450945104511451245134514451545164517451845194520452145224523452445254526452745284529453045314532453345344535453645374538453945404541454245434544454545464547454845494550455145524553455445554556455745584559456045614562456345644565456645674568456945704571457245734574457545764577457845794580458145824583458445854586458745884589459045914592459345944595459645974598459946004601460246034604460546064607460846094610461146124613461446154616461746184619462046214622462346244625462646274628462946304631463246334634463546364637463846394640464146424643464446454646464746484649465046514652465346544655465646574658465946604661466246634664466546664667466846694670467146724673 |
- /// <reference path="../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTFLoaderCoordinateSystemMode;
- (function (GLTFLoaderCoordinateSystemMode) {
- /**
- * Automatically convert the glTF right-handed data to the appropriate system based on the current coordinate system mode of the scene.
- */
- GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["AUTO"] = 0] = "AUTO";
- /**
- * Sets the useRightHandedSystem flag on the scene.
- */
- GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["FORCE_RIGHT_HANDED"] = 1] = "FORCE_RIGHT_HANDED";
- })(GLTFLoaderCoordinateSystemMode = BABYLON.GLTFLoaderCoordinateSystemMode || (BABYLON.GLTFLoaderCoordinateSystemMode = {}));
- var GLTFLoaderAnimationStartMode;
- (function (GLTFLoaderAnimationStartMode) {
- /**
- * No animation will start.
- */
- GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["NONE"] = 0] = "NONE";
- /**
- * The first animation will start.
- */
- GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["FIRST"] = 1] = "FIRST";
- /**
- * All animations will start.
- */
- GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["ALL"] = 2] = "ALL";
- })(GLTFLoaderAnimationStartMode = BABYLON.GLTFLoaderAnimationStartMode || (BABYLON.GLTFLoaderAnimationStartMode = {}));
- var GLTFLoaderState;
- (function (GLTFLoaderState) {
- /**
- * The asset is loading.
- */
- GLTFLoaderState[GLTFLoaderState["LOADING"] = 0] = "LOADING";
- /**
- * The asset is ready for rendering.
- */
- GLTFLoaderState[GLTFLoaderState["READY"] = 1] = "READY";
- /**
- * The asset is completely loaded.
- */
- GLTFLoaderState[GLTFLoaderState["COMPLETE"] = 2] = "COMPLETE";
- })(GLTFLoaderState = BABYLON.GLTFLoaderState || (BABYLON.GLTFLoaderState = {}));
- var GLTFFileLoader = /** @class */ (function () {
- function GLTFFileLoader() {
- // #region Common options
- /**
- * Raised when the asset has been parsed.
- * The data.json property stores the glTF JSON.
- * The data.bin property stores the BIN chunk from a glTF binary or null if the input is not a glTF binary.
- */
- this.onParsedObservable = new BABYLON.Observable();
- // #endregion
- // #region V2 options
- /**
- * The coordinate system mode (AUTO, FORCE_RIGHT_HANDED).
- */
- this.coordinateSystemMode = GLTFLoaderCoordinateSystemMode.AUTO;
- /**
- * The animation start mode (NONE, FIRST, ALL).
- */
- this.animationStartMode = GLTFLoaderAnimationStartMode.FIRST;
- /**
- * Set to true to compile materials before raising the success callback.
- */
- this.compileMaterials = false;
- /**
- * Set to true to also compile materials with clip planes.
- */
- this.useClipPlane = false;
- /**
- * Set to true to compile shadow generators before raising the success callback.
- */
- this.compileShadowGenerators = false;
- /**
- * Raised when the loader creates a mesh after parsing the glTF properties of the mesh.
- */
- this.onMeshLoadedObservable = new BABYLON.Observable();
- /**
- * Raised when the loader creates a texture after parsing the glTF properties of the texture.
- */
- this.onTextureLoadedObservable = new BABYLON.Observable();
- /**
- * Raised when the loader creates a material after parsing the glTF properties of the material.
- */
- this.onMaterialLoadedObservable = new BABYLON.Observable();
- /**
- * Raised when the asset is completely loaded, immediately before the loader is disposed.
- * For assets with LODs, raised when all of the LODs are complete.
- * For assets without LODs, raised when the model is complete, immediately after the loader resolves the returned promise.
- */
- this.onCompleteObservable = new BABYLON.Observable();
- /**
- * Raised after the loader is disposed.
- */
- this.onDisposeObservable = new BABYLON.Observable();
- /**
- * Raised after a loader extension is created.
- * Set additional options for a loader extension in this event.
- */
- this.onExtensionLoadedObservable = new BABYLON.Observable();
- // #endregion
- this._loader = null;
- this.name = "gltf";
- this.extensions = {
- ".gltf": { isBinary: false },
- ".glb": { isBinary: true }
- };
- }
- Object.defineProperty(GLTFFileLoader.prototype, "onParsed", {
- set: function (callback) {
- if (this._onParsedObserver) {
- this.onParsedObservable.remove(this._onParsedObserver);
- }
- this._onParsedObserver = this.onParsedObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onMeshLoaded", {
- set: function (callback) {
- if (this._onMeshLoadedObserver) {
- this.onMeshLoadedObservable.remove(this._onMeshLoadedObserver);
- }
- this._onMeshLoadedObserver = this.onMeshLoadedObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onTextureLoaded", {
- set: function (callback) {
- if (this._onTextureLoadedObserver) {
- this.onTextureLoadedObservable.remove(this._onTextureLoadedObserver);
- }
- this._onTextureLoadedObserver = this.onTextureLoadedObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onMaterialLoaded", {
- set: function (callback) {
- if (this._onMaterialLoadedObserver) {
- this.onMaterialLoadedObservable.remove(this._onMaterialLoadedObserver);
- }
- this._onMaterialLoadedObserver = this.onMaterialLoadedObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onComplete", {
- set: function (callback) {
- if (this._onCompleteObserver) {
- this.onCompleteObservable.remove(this._onCompleteObserver);
- }
- this._onCompleteObserver = this.onCompleteObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onDispose", {
- set: function (callback) {
- if (this._onDisposeObserver) {
- this.onDisposeObservable.remove(this._onDisposeObserver);
- }
- this._onDisposeObserver = this.onDisposeObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onExtensionLoaded", {
- set: function (callback) {
- if (this._onExtensionLoadedObserver) {
- this.onExtensionLoadedObservable.remove(this._onExtensionLoadedObserver);
- }
- this._onExtensionLoadedObserver = this.onExtensionLoadedObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- /**
- * Returns a promise that resolves when the asset is completely loaded.
- * @returns A promise that resolves when the asset is completely loaded.
- */
- GLTFFileLoader.prototype.whenCompleteAsync = function () {
- var _this = this;
- return new Promise(function (resolve) {
- _this.onCompleteObservable.add(function () {
- resolve();
- }, undefined, undefined, undefined, true);
- });
- };
- Object.defineProperty(GLTFFileLoader.prototype, "loaderState", {
- /**
- * The loader state (LOADING, READY, COMPLETE) or null if the loader is not active.
- */
- get: function () {
- return this._loader ? this._loader.state : null;
- },
- enumerable: true,
- configurable: true
- });
- /**
- * Disposes the loader, releases resources during load, and cancels any outstanding requests.
- */
- GLTFFileLoader.prototype.dispose = function () {
- if (this._loader) {
- this._loader.dispose();
- this._loader = null;
- }
- this.onMeshLoadedObservable.clear();
- this.onTextureLoadedObservable.clear();
- this.onMaterialLoadedObservable.clear();
- this.onDisposeObservable.notifyObservers(this);
- this.onDisposeObservable.clear();
- };
- GLTFFileLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onProgress) {
- var _this = this;
- return Promise.resolve().then(function () {
- var loaderData = _this._parse(data);
- _this._loader = _this._getLoader(loaderData);
- return _this._loader.importMeshAsync(meshesNames, scene, loaderData, rootUrl, onProgress);
- });
- };
- GLTFFileLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress) {
- var _this = this;
- return Promise.resolve().then(function () {
- var loaderData = _this._parse(data);
- _this._loader = _this._getLoader(loaderData);
- return _this._loader.loadAsync(scene, loaderData, rootUrl, onProgress);
- });
- };
- GLTFFileLoader.prototype.loadAssetContainerAsync = function (scene, data, rootUrl, onProgress) {
- var _this = this;
- return Promise.resolve().then(function () {
- var loaderData = _this._parse(data);
- _this._loader = _this._getLoader(loaderData);
- return _this._loader.importMeshAsync(null, scene, loaderData, rootUrl, onProgress).then(function (result) {
- var container = new BABYLON.AssetContainer(scene);
- Array.prototype.push.apply(container.meshes, result.meshes);
- Array.prototype.push.apply(container.particleSystems, result.particleSystems);
- Array.prototype.push.apply(container.skeletons, result.skeletons);
- Array.prototype.push.apply(container.animationGroups, result.animationGroups);
- container.removeAllFromScene();
- return container;
- });
- });
- };
- GLTFFileLoader.prototype.canDirectLoad = function (data) {
- return ((data.indexOf("scene") !== -1) && (data.indexOf("node") !== -1));
- };
- GLTFFileLoader.prototype.createPlugin = function () {
- return new GLTFFileLoader();
- };
- GLTFFileLoader.prototype._parse = function (data) {
- var parsedData;
- if (data instanceof ArrayBuffer) {
- parsedData = GLTFFileLoader._parseBinary(data);
- }
- else {
- parsedData = {
- json: JSON.parse(data),
- bin: null
- };
- }
- this.onParsedObservable.notifyObservers(parsedData);
- this.onParsedObservable.clear();
- return parsedData;
- };
- GLTFFileLoader.prototype._getLoader = function (loaderData) {
- var _this = this;
- var loaderVersion = { major: 2, minor: 0 };
- var asset = loaderData.json.asset || {};
- var version = GLTFFileLoader._parseVersion(asset.version);
- if (!version) {
- throw new Error("Invalid version: " + asset.version);
- }
- if (asset.minVersion !== undefined) {
- var minVersion = GLTFFileLoader._parseVersion(asset.minVersion);
- if (!minVersion) {
- throw new Error("Invalid minimum version: " + asset.minVersion);
- }
- if (GLTFFileLoader._compareVersion(minVersion, loaderVersion) > 0) {
- throw new Error("Incompatible minimum version: " + asset.minVersion);
- }
- }
- var createLoaders = {
- 1: GLTFFileLoader.CreateGLTFLoaderV1,
- 2: GLTFFileLoader.CreateGLTFLoaderV2
- };
- var createLoader = createLoaders[version.major];
- if (!createLoader) {
- throw new Error("Unsupported version: " + asset.version);
- }
- var loader = createLoader();
- loader.coordinateSystemMode = this.coordinateSystemMode;
- loader.animationStartMode = this.animationStartMode;
- loader.compileMaterials = this.compileMaterials;
- loader.useClipPlane = this.useClipPlane;
- loader.compileShadowGenerators = this.compileShadowGenerators;
- loader.onMeshLoadedObservable.add(function (mesh) { return _this.onMeshLoadedObservable.notifyObservers(mesh); });
- loader.onTextureLoadedObservable.add(function (texture) { return _this.onTextureLoadedObservable.notifyObservers(texture); });
- loader.onMaterialLoadedObservable.add(function (material) { return _this.onMaterialLoadedObservable.notifyObservers(material); });
- loader.onExtensionLoadedObservable.add(function (extension) { return _this.onExtensionLoadedObservable.notifyObservers(extension); });
- loader.onCompleteObservable.add(function () {
- _this.onMeshLoadedObservable.clear();
- _this.onTextureLoadedObservable.clear();
- _this.onMaterialLoadedObservable.clear();
- _this.onCompleteObservable.notifyObservers(_this);
- _this.onCompleteObservable.clear();
- });
- return loader;
- };
- GLTFFileLoader._parseBinary = function (data) {
- var Binary = {
- Magic: 0x46546C67
- };
- var binaryReader = new BinaryReader(data);
- var magic = binaryReader.readUint32();
- if (magic !== Binary.Magic) {
- throw new Error("Unexpected magic: " + magic);
- }
- var version = binaryReader.readUint32();
- switch (version) {
- case 1: return GLTFFileLoader._parseV1(binaryReader);
- case 2: return GLTFFileLoader._parseV2(binaryReader);
- }
- throw new Error("Unsupported version: " + version);
- };
- GLTFFileLoader._parseV1 = function (binaryReader) {
- var ContentFormat = {
- JSON: 0
- };
- var length = binaryReader.readUint32();
- if (length != binaryReader.getLength()) {
- throw new Error("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength());
- }
- var contentLength = binaryReader.readUint32();
- var contentFormat = binaryReader.readUint32();
- var content;
- switch (contentFormat) {
- case ContentFormat.JSON: {
- content = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(contentLength)));
- break;
- }
- default: {
- throw new Error("Unexpected content format: " + contentFormat);
- }
- }
- var bytesRemaining = binaryReader.getLength() - binaryReader.getPosition();
- var body = binaryReader.readUint8Array(bytesRemaining);
- return {
- json: content,
- bin: body
- };
- };
- GLTFFileLoader._parseV2 = function (binaryReader) {
- var ChunkFormat = {
- JSON: 0x4E4F534A,
- BIN: 0x004E4942
- };
- var length = binaryReader.readUint32();
- if (length !== binaryReader.getLength()) {
- throw new Error("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength());
- }
- // JSON chunk
- var chunkLength = binaryReader.readUint32();
- var chunkFormat = binaryReader.readUint32();
- if (chunkFormat !== ChunkFormat.JSON) {
- throw new Error("First chunk format is not JSON");
- }
- var json = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(chunkLength)));
- // Look for BIN chunk
- var bin = null;
- while (binaryReader.getPosition() < binaryReader.getLength()) {
- var chunkLength_1 = binaryReader.readUint32();
- var chunkFormat_1 = binaryReader.readUint32();
- switch (chunkFormat_1) {
- case ChunkFormat.JSON: {
- throw new Error("Unexpected JSON chunk");
- }
- case ChunkFormat.BIN: {
- bin = binaryReader.readUint8Array(chunkLength_1);
- break;
- }
- default: {
- // ignore unrecognized chunkFormat
- binaryReader.skipBytes(chunkLength_1);
- break;
- }
- }
- }
- return {
- json: json,
- bin: bin
- };
- };
- GLTFFileLoader._parseVersion = function (version) {
- if (version === "1.0" || version === "1.0.1") {
- return {
- major: 1,
- minor: 0
- };
- }
- var match = (version + "").match(/^(\d+)\.(\d+)/);
- if (!match) {
- return null;
- }
- return {
- major: parseInt(match[1]),
- minor: parseInt(match[2])
- };
- };
- GLTFFileLoader._compareVersion = function (a, b) {
- if (a.major > b.major)
- return 1;
- if (a.major < b.major)
- return -1;
- if (a.minor > b.minor)
- return 1;
- if (a.minor < b.minor)
- return -1;
- return 0;
- };
- GLTFFileLoader._decodeBufferToText = function (buffer) {
- var result = "";
- var length = buffer.byteLength;
- for (var i = 0; i < length; i++) {
- result += String.fromCharCode(buffer[i]);
- }
- return result;
- };
- // #endregion
- // #region V1 options
- GLTFFileLoader.IncrementalLoading = true;
- GLTFFileLoader.HomogeneousCoordinates = false;
- return GLTFFileLoader;
- }());
- BABYLON.GLTFFileLoader = GLTFFileLoader;
- var BinaryReader = /** @class */ (function () {
- function BinaryReader(arrayBuffer) {
- this._arrayBuffer = arrayBuffer;
- this._dataView = new DataView(arrayBuffer);
- this._byteOffset = 0;
- }
- BinaryReader.prototype.getPosition = function () {
- return this._byteOffset;
- };
- BinaryReader.prototype.getLength = function () {
- return this._arrayBuffer.byteLength;
- };
- BinaryReader.prototype.readUint32 = function () {
- var value = this._dataView.getUint32(this._byteOffset, true);
- this._byteOffset += 4;
- return value;
- };
- BinaryReader.prototype.readUint8Array = function (length) {
- var value = new Uint8Array(this._arrayBuffer, this._byteOffset, length);
- this._byteOffset += length;
- return value;
- };
- BinaryReader.prototype.skipBytes = function (length) {
- this._byteOffset += length;
- };
- return BinaryReader;
- }());
- if (BABYLON.SceneLoader) {
- BABYLON.SceneLoader.RegisterPlugin(new GLTFFileLoader());
- }
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFFileLoader.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTF1;
- (function (GLTF1) {
- /**
- * Enums
- */
- var EComponentType;
- (function (EComponentType) {
- EComponentType[EComponentType["BYTE"] = 5120] = "BYTE";
- EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
- EComponentType[EComponentType["SHORT"] = 5122] = "SHORT";
- EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
- EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT";
- })(EComponentType = GLTF1.EComponentType || (GLTF1.EComponentType = {}));
- var EShaderType;
- (function (EShaderType) {
- EShaderType[EShaderType["FRAGMENT"] = 35632] = "FRAGMENT";
- EShaderType[EShaderType["VERTEX"] = 35633] = "VERTEX";
- })(EShaderType = GLTF1.EShaderType || (GLTF1.EShaderType = {}));
- var EParameterType;
- (function (EParameterType) {
- EParameterType[EParameterType["BYTE"] = 5120] = "BYTE";
- EParameterType[EParameterType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
- EParameterType[EParameterType["SHORT"] = 5122] = "SHORT";
- EParameterType[EParameterType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
- EParameterType[EParameterType["INT"] = 5124] = "INT";
- EParameterType[EParameterType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT";
- EParameterType[EParameterType["FLOAT"] = 5126] = "FLOAT";
- EParameterType[EParameterType["FLOAT_VEC2"] = 35664] = "FLOAT_VEC2";
- EParameterType[EParameterType["FLOAT_VEC3"] = 35665] = "FLOAT_VEC3";
- EParameterType[EParameterType["FLOAT_VEC4"] = 35666] = "FLOAT_VEC4";
- EParameterType[EParameterType["INT_VEC2"] = 35667] = "INT_VEC2";
- EParameterType[EParameterType["INT_VEC3"] = 35668] = "INT_VEC3";
- EParameterType[EParameterType["INT_VEC4"] = 35669] = "INT_VEC4";
- EParameterType[EParameterType["BOOL"] = 35670] = "BOOL";
- EParameterType[EParameterType["BOOL_VEC2"] = 35671] = "BOOL_VEC2";
- EParameterType[EParameterType["BOOL_VEC3"] = 35672] = "BOOL_VEC3";
- EParameterType[EParameterType["BOOL_VEC4"] = 35673] = "BOOL_VEC4";
- EParameterType[EParameterType["FLOAT_MAT2"] = 35674] = "FLOAT_MAT2";
- EParameterType[EParameterType["FLOAT_MAT3"] = 35675] = "FLOAT_MAT3";
- EParameterType[EParameterType["FLOAT_MAT4"] = 35676] = "FLOAT_MAT4";
- EParameterType[EParameterType["SAMPLER_2D"] = 35678] = "SAMPLER_2D";
- })(EParameterType = GLTF1.EParameterType || (GLTF1.EParameterType = {}));
- var ETextureWrapMode;
- (function (ETextureWrapMode) {
- ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE";
- ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
- ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT";
- })(ETextureWrapMode = GLTF1.ETextureWrapMode || (GLTF1.ETextureWrapMode = {}));
- var ETextureFilterType;
- (function (ETextureFilterType) {
- ETextureFilterType[ETextureFilterType["NEAREST"] = 9728] = "NEAREST";
- ETextureFilterType[ETextureFilterType["LINEAR"] = 9728] = "LINEAR";
- ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST";
- ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST";
- ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR";
- ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR";
- })(ETextureFilterType = GLTF1.ETextureFilterType || (GLTF1.ETextureFilterType = {}));
- var ETextureFormat;
- (function (ETextureFormat) {
- ETextureFormat[ETextureFormat["ALPHA"] = 6406] = "ALPHA";
- ETextureFormat[ETextureFormat["RGB"] = 6407] = "RGB";
- ETextureFormat[ETextureFormat["RGBA"] = 6408] = "RGBA";
- ETextureFormat[ETextureFormat["LUMINANCE"] = 6409] = "LUMINANCE";
- ETextureFormat[ETextureFormat["LUMINANCE_ALPHA"] = 6410] = "LUMINANCE_ALPHA";
- })(ETextureFormat = GLTF1.ETextureFormat || (GLTF1.ETextureFormat = {}));
- var ECullingType;
- (function (ECullingType) {
- ECullingType[ECullingType["FRONT"] = 1028] = "FRONT";
- ECullingType[ECullingType["BACK"] = 1029] = "BACK";
- ECullingType[ECullingType["FRONT_AND_BACK"] = 1032] = "FRONT_AND_BACK";
- })(ECullingType = GLTF1.ECullingType || (GLTF1.ECullingType = {}));
- var EBlendingFunction;
- (function (EBlendingFunction) {
- EBlendingFunction[EBlendingFunction["ZERO"] = 0] = "ZERO";
- EBlendingFunction[EBlendingFunction["ONE"] = 1] = "ONE";
- EBlendingFunction[EBlendingFunction["SRC_COLOR"] = 768] = "SRC_COLOR";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_COLOR"] = 769] = "ONE_MINUS_SRC_COLOR";
- EBlendingFunction[EBlendingFunction["DST_COLOR"] = 774] = "DST_COLOR";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_COLOR"] = 775] = "ONE_MINUS_DST_COLOR";
- EBlendingFunction[EBlendingFunction["SRC_ALPHA"] = 770] = "SRC_ALPHA";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_ALPHA"] = 771] = "ONE_MINUS_SRC_ALPHA";
- EBlendingFunction[EBlendingFunction["DST_ALPHA"] = 772] = "DST_ALPHA";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_ALPHA"] = 773] = "ONE_MINUS_DST_ALPHA";
- EBlendingFunction[EBlendingFunction["CONSTANT_COLOR"] = 32769] = "CONSTANT_COLOR";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_COLOR"] = 32770] = "ONE_MINUS_CONSTANT_COLOR";
- EBlendingFunction[EBlendingFunction["CONSTANT_ALPHA"] = 32771] = "CONSTANT_ALPHA";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_ALPHA"] = 32772] = "ONE_MINUS_CONSTANT_ALPHA";
- EBlendingFunction[EBlendingFunction["SRC_ALPHA_SATURATE"] = 776] = "SRC_ALPHA_SATURATE";
- })(EBlendingFunction = GLTF1.EBlendingFunction || (GLTF1.EBlendingFunction = {}));
- })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoaderInterfaces.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTF1;
- (function (GLTF1) {
- /**
- * Tokenizer. Used for shaders compatibility
- * Automatically map world, view, projection, worldViewProjection, attributes and so on
- */
- var ETokenType;
- (function (ETokenType) {
- ETokenType[ETokenType["IDENTIFIER"] = 1] = "IDENTIFIER";
- ETokenType[ETokenType["UNKNOWN"] = 2] = "UNKNOWN";
- ETokenType[ETokenType["END_OF_INPUT"] = 3] = "END_OF_INPUT";
- })(ETokenType || (ETokenType = {}));
- var Tokenizer = /** @class */ (function () {
- function Tokenizer(toParse) {
- this._pos = 0;
- this.currentToken = ETokenType.UNKNOWN;
- this.currentIdentifier = "";
- this.currentString = "";
- this.isLetterOrDigitPattern = /^[a-zA-Z0-9]+$/;
- this._toParse = toParse;
- this._maxPos = toParse.length;
- }
- Tokenizer.prototype.getNextToken = function () {
- if (this.isEnd())
- return ETokenType.END_OF_INPUT;
- this.currentString = this.read();
- this.currentToken = ETokenType.UNKNOWN;
- if (this.currentString === "_" || this.isLetterOrDigitPattern.test(this.currentString)) {
- this.currentToken = ETokenType.IDENTIFIER;
- this.currentIdentifier = this.currentString;
- while (!this.isEnd() && (this.isLetterOrDigitPattern.test(this.currentString = this.peek()) || this.currentString === "_")) {
- this.currentIdentifier += this.currentString;
- this.forward();
- }
- }
- return this.currentToken;
- };
- Tokenizer.prototype.peek = function () {
- return this._toParse[this._pos];
- };
- Tokenizer.prototype.read = function () {
- return this._toParse[this._pos++];
- };
- Tokenizer.prototype.forward = function () {
- this._pos++;
- };
- Tokenizer.prototype.isEnd = function () {
- return this._pos >= this._maxPos;
- };
- return Tokenizer;
- }());
- /**
- * Values
- */
- var glTFTransforms = ["MODEL", "VIEW", "PROJECTION", "MODELVIEW", "MODELVIEWPROJECTION", "JOINTMATRIX"];
- var babylonTransforms = ["world", "view", "projection", "worldView", "worldViewProjection", "mBones"];
- var glTFAnimationPaths = ["translation", "rotation", "scale"];
- var babylonAnimationPaths = ["position", "rotationQuaternion", "scaling"];
- /**
- * Parse
- */
- var parseBuffers = function (parsedBuffers, gltfRuntime) {
- for (var buf in parsedBuffers) {
- var parsedBuffer = parsedBuffers[buf];
- gltfRuntime.buffers[buf] = parsedBuffer;
- gltfRuntime.buffersCount++;
- }
- };
- var parseShaders = function (parsedShaders, gltfRuntime) {
- for (var sha in parsedShaders) {
- var parsedShader = parsedShaders[sha];
- gltfRuntime.shaders[sha] = parsedShader;
- gltfRuntime.shaderscount++;
- }
- };
- var parseObject = function (parsedObjects, runtimeProperty, gltfRuntime) {
- for (var object in parsedObjects) {
- var parsedObject = parsedObjects[object];
- gltfRuntime[runtimeProperty][object] = parsedObject;
- }
- };
- /**
- * Utils
- */
- var normalizeUVs = function (buffer) {
- if (!buffer) {
- return;
- }
- for (var i = 0; i < buffer.length / 2; i++) {
- buffer[i * 2 + 1] = 1.0 - buffer[i * 2 + 1];
- }
- };
- var getAttribute = function (attributeParameter) {
- if (attributeParameter.semantic === "NORMAL") {
- return "normal";
- }
- else if (attributeParameter.semantic === "POSITION") {
- return "position";
- }
- else if (attributeParameter.semantic === "JOINT") {
- return "matricesIndices";
- }
- else if (attributeParameter.semantic === "WEIGHT") {
- return "matricesWeights";
- }
- else if (attributeParameter.semantic === "COLOR") {
- return "color";
- }
- else if (attributeParameter.semantic && attributeParameter.semantic.indexOf("TEXCOORD_") !== -1) {
- var channel = Number(attributeParameter.semantic.split("_")[1]);
- return "uv" + (channel === 0 ? "" : channel + 1);
- }
- return null;
- };
- /**
- * Loads and creates animations
- */
- var loadAnimations = function (gltfRuntime) {
- for (var anim in gltfRuntime.animations) {
- var animation = gltfRuntime.animations[anim];
- if (!animation.channels || !animation.samplers) {
- continue;
- }
- var lastAnimation = null;
- for (var i = 0; i < animation.channels.length; i++) {
- // Get parameters and load buffers
- var channel = animation.channels[i];
- var sampler = animation.samplers[channel.sampler];
- if (!sampler) {
- continue;
- }
- var inputData = null;
- var outputData = null;
- if (animation.parameters) {
- inputData = animation.parameters[sampler.input];
- outputData = animation.parameters[sampler.output];
- }
- else {
- inputData = sampler.input;
- outputData = sampler.output;
- }
- var bufferInput = GLTF1.GLTFUtils.GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[inputData]);
- var bufferOutput = GLTF1.GLTFUtils.GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[outputData]);
- var targetID = channel.target.id;
- var targetNode = gltfRuntime.scene.getNodeByID(targetID);
- if (targetNode === null) {
- targetNode = gltfRuntime.scene.getNodeByName(targetID);
- }
- if (targetNode === null) {
- BABYLON.Tools.Warn("Creating animation named " + anim + ". But cannot find node named " + targetID + " to attach to");
- continue;
- }
- var isBone = targetNode instanceof BABYLON.Bone;
- // Get target path (position, rotation or scaling)
- var targetPath = channel.target.path;
- var targetPathIndex = glTFAnimationPaths.indexOf(targetPath);
- if (targetPathIndex !== -1) {
- targetPath = babylonAnimationPaths[targetPathIndex];
- }
- // Determine animation type
- var animationType = BABYLON.Animation.ANIMATIONTYPE_MATRIX;
- if (!isBone) {
- if (targetPath === "rotationQuaternion") {
- animationType = BABYLON.Animation.ANIMATIONTYPE_QUATERNION;
- targetNode.rotationQuaternion = new BABYLON.Quaternion();
- }
- else {
- animationType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3;
- }
- }
- // Create animation and key frames
- var babylonAnimation = null;
- var keys = [];
- var arrayOffset = 0;
- var modifyKey = false;
- if (isBone && lastAnimation && lastAnimation.getKeys().length === bufferInput.length) {
- babylonAnimation = lastAnimation;
- modifyKey = true;
- }
- if (!modifyKey) {
- babylonAnimation = new BABYLON.Animation(anim, isBone ? "_matrix" : targetPath, 1, animationType, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
- }
- // For each frame
- for (var j = 0; j < bufferInput.length; j++) {
- var value = null;
- if (targetPath === "rotationQuaternion") { // VEC4
- value = BABYLON.Quaternion.FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2], bufferOutput[arrayOffset + 3]]);
- arrayOffset += 4;
- }
- else { // Position and scaling are VEC3
- value = BABYLON.Vector3.FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2]]);
- arrayOffset += 3;
- }
- if (isBone) {
- var bone = targetNode;
- var translation = BABYLON.Vector3.Zero();
- var rotationQuaternion = new BABYLON.Quaternion();
- var scaling = BABYLON.Vector3.Zero();
- // Warning on decompose
- var mat = bone.getBaseMatrix();
- if (modifyKey && lastAnimation) {
- mat = lastAnimation.getKeys()[j].value;
- }
- mat.decompose(scaling, rotationQuaternion, translation);
- if (targetPath === "position") {
- translation = value;
- }
- else if (targetPath === "rotationQuaternion") {
- rotationQuaternion = value;
- }
- else {
- scaling = value;
- }
- value = BABYLON.Matrix.Compose(scaling, rotationQuaternion, translation);
- }
- if (!modifyKey) {
- keys.push({
- frame: bufferInput[j],
- value: value
- });
- }
- else if (lastAnimation) {
- lastAnimation.getKeys()[j].value = value;
- }
- }
- // Finish
- if (!modifyKey && babylonAnimation) {
- babylonAnimation.setKeys(keys);
- targetNode.animations.push(babylonAnimation);
- }
- lastAnimation = babylonAnimation;
- gltfRuntime.scene.stopAnimation(targetNode);
- gltfRuntime.scene.beginAnimation(targetNode, 0, bufferInput[bufferInput.length - 1], true, 1.0);
- }
- }
- };
- /**
- * Returns the bones transformation matrix
- */
- var configureBoneTransformation = function (node) {
- var mat = null;
- if (node.translation || node.rotation || node.scale) {
- var scale = BABYLON.Vector3.FromArray(node.scale || [1, 1, 1]);
- var rotation = BABYLON.Quaternion.FromArray(node.rotation || [0, 0, 0, 1]);
- var position = BABYLON.Vector3.FromArray(node.translation || [0, 0, 0]);
- mat = BABYLON.Matrix.Compose(scale, rotation, position);
- }
- else {
- mat = BABYLON.Matrix.FromArray(node.matrix);
- }
- return mat;
- };
- /**
- * Returns the parent bone
- */
- var getParentBone = function (gltfRuntime, skins, jointName, newSkeleton) {
- // Try to find
- for (var i = 0; i < newSkeleton.bones.length; i++) {
- if (newSkeleton.bones[i].name === jointName) {
- return newSkeleton.bones[i];
- }
- }
- // Not found, search in gltf nodes
- var nodes = gltfRuntime.nodes;
- for (var nde in nodes) {
- var node = nodes[nde];
- if (!node.jointName) {
- continue;
- }
- var children = node.children;
- for (var i = 0; i < children.length; i++) {
- var child = gltfRuntime.nodes[children[i]];
- if (!child.jointName) {
- continue;
- }
- if (child.jointName === jointName) {
- var mat = configureBoneTransformation(node);
- var bone = new BABYLON.Bone(node.name || "", newSkeleton, getParentBone(gltfRuntime, skins, node.jointName, newSkeleton), mat);
- bone.id = nde;
- return bone;
- }
- }
- }
- return null;
- };
- /**
- * Returns the appropriate root node
- */
- var getNodeToRoot = function (nodesToRoot, id) {
- for (var i = 0; i < nodesToRoot.length; i++) {
- var nodeToRoot = nodesToRoot[i];
- for (var j = 0; j < nodeToRoot.node.children.length; j++) {
- var child = nodeToRoot.node.children[j];
- if (child === id) {
- return nodeToRoot.bone;
- }
- }
- }
- return null;
- };
- /**
- * Returns the node with the joint name
- */
- var getJointNode = function (gltfRuntime, jointName) {
- var nodes = gltfRuntime.nodes;
- var node = nodes[jointName];
- if (node) {
- return {
- node: node,
- id: jointName
- };
- }
- for (var nde in nodes) {
- node = nodes[nde];
- if (node.jointName === jointName) {
- return {
- node: node,
- id: nde
- };
- }
- }
- return null;
- };
- /**
- * Checks if a nodes is in joints
- */
- var nodeIsInJoints = function (skins, id) {
- for (var i = 0; i < skins.jointNames.length; i++) {
- if (skins.jointNames[i] === id) {
- return true;
- }
- }
- return false;
- };
- /**
- * Fills the nodes to root for bones and builds hierarchy
- */
- var getNodesToRoot = function (gltfRuntime, newSkeleton, skins, nodesToRoot) {
- // Creates nodes for root
- for (var nde in gltfRuntime.nodes) {
- var node = gltfRuntime.nodes[nde];
- var id = nde;
- if (!node.jointName || nodeIsInJoints(skins, node.jointName)) {
- continue;
- }
- // Create node to root bone
- var mat = configureBoneTransformation(node);
- var bone = new BABYLON.Bone(node.name || "", newSkeleton, null, mat);
- bone.id = id;
- nodesToRoot.push({ bone: bone, node: node, id: id });
- }
- // Parenting
- for (var i = 0; i < nodesToRoot.length; i++) {
- var nodeToRoot = nodesToRoot[i];
- var children = nodeToRoot.node.children;
- for (var j = 0; j < children.length; j++) {
- var child = null;
- for (var k = 0; k < nodesToRoot.length; k++) {
- if (nodesToRoot[k].id === children[j]) {
- child = nodesToRoot[k];
- break;
- }
- }
- if (child) {
- child.bone._parent = nodeToRoot.bone;
- nodeToRoot.bone.children.push(child.bone);
- }
- }
- }
- };
- /**
- * Imports a skeleton
- */
- var importSkeleton = function (gltfRuntime, skins, mesh, newSkeleton, id) {
- if (!newSkeleton) {
- newSkeleton = new BABYLON.Skeleton(skins.name || "", "", gltfRuntime.scene);
- }
- if (!skins.babylonSkeleton) {
- return newSkeleton;
- }
- // Find the root bones
- var nodesToRoot = [];
- var nodesToRootToAdd = [];
- getNodesToRoot(gltfRuntime, newSkeleton, skins, nodesToRoot);
- newSkeleton.bones = [];
- // Joints
- for (var i = 0; i < skins.jointNames.length; i++) {
- var jointNode = getJointNode(gltfRuntime, skins.jointNames[i]);
- if (!jointNode) {
- continue;
- }
- var node = jointNode.node;
- if (!node) {
- BABYLON.Tools.Warn("Joint named " + skins.jointNames[i] + " does not exist");
- continue;
- }
- var id = jointNode.id;
- // Optimize, if the bone already exists...
- var existingBone = gltfRuntime.scene.getBoneByID(id);
- if (existingBone) {
- newSkeleton.bones.push(existingBone);
- continue;
- }
- // Search for parent bone
- var foundBone = false;
- var parentBone = null;
- for (var j = 0; j < i; j++) {
- var jointNode_1 = getJointNode(gltfRuntime, skins.jointNames[j]);
- if (!jointNode_1) {
- continue;
- }
- var joint = jointNode_1.node;
- if (!joint) {
- BABYLON.Tools.Warn("Joint named " + skins.jointNames[j] + " does not exist when looking for parent");
- continue;
- }
- var children = joint.children;
- if (!children) {
- continue;
- }
- foundBone = false;
- for (var k = 0; k < children.length; k++) {
- if (children[k] === id) {
- parentBone = getParentBone(gltfRuntime, skins, skins.jointNames[j], newSkeleton);
- foundBone = true;
- break;
- }
- }
- if (foundBone) {
- break;
- }
- }
- // Create bone
- var mat = configureBoneTransformation(node);
- if (!parentBone && nodesToRoot.length > 0) {
- parentBone = getNodeToRoot(nodesToRoot, id);
- if (parentBone) {
- if (nodesToRootToAdd.indexOf(parentBone) === -1) {
- nodesToRootToAdd.push(parentBone);
- }
- }
- }
- var bone = new BABYLON.Bone(node.jointName || "", newSkeleton, parentBone, mat);
- bone.id = id;
- }
- // Polish
- var bones = newSkeleton.bones;
- newSkeleton.bones = [];
- for (var i = 0; i < skins.jointNames.length; i++) {
- var jointNode = getJointNode(gltfRuntime, skins.jointNames[i]);
- if (!jointNode) {
- continue;
- }
- for (var j = 0; j < bones.length; j++) {
- if (bones[j].id === jointNode.id) {
- newSkeleton.bones.push(bones[j]);
- break;
- }
- }
- }
- newSkeleton.prepare();
- // Finish
- for (var i = 0; i < nodesToRootToAdd.length; i++) {
- newSkeleton.bones.push(nodesToRootToAdd[i]);
- }
- return newSkeleton;
- };
- /**
- * Imports a mesh and its geometries
- */
- var importMesh = function (gltfRuntime, node, meshes, id, newMesh) {
- if (!newMesh) {
- newMesh = new BABYLON.Mesh(node.name || "", gltfRuntime.scene);
- newMesh.id = id;
- }
- if (!node.babylonNode) {
- return newMesh;
- }
- var subMaterials = [];
- var vertexData = null;
- var verticesStarts = new Array();
- var verticesCounts = new Array();
- var indexStarts = new Array();
- var indexCounts = new Array();
- for (var meshIndex = 0; meshIndex < meshes.length; meshIndex++) {
- var meshID = meshes[meshIndex];
- var mesh = gltfRuntime.meshes[meshID];
- if (!mesh) {
- continue;
- }
- // Positions, normals and UVs
- for (var i = 0; i < mesh.primitives.length; i++) {
- // Temporary vertex data
- var tempVertexData = new BABYLON.VertexData();
- var primitive = mesh.primitives[i];
- if (primitive.mode !== 4) {
- // continue;
- }
- var attributes = primitive.attributes;
- var accessor = null;
- var buffer = null;
- // Set positions, normal and uvs
- for (var semantic in attributes) {
- // Link accessor and buffer view
- accessor = gltfRuntime.accessors[attributes[semantic]];
- buffer = GLTF1.GLTFUtils.GetBufferFromAccessor(gltfRuntime, accessor);
- if (semantic === "NORMAL") {
- tempVertexData.normals = new Float32Array(buffer.length);
- tempVertexData.normals.set(buffer);
- }
- else if (semantic === "POSITION") {
- if (BABYLON.GLTFFileLoader.HomogeneousCoordinates) {
- tempVertexData.positions = new Float32Array(buffer.length - buffer.length / 4);
- for (var j = 0; j < buffer.length; j += 4) {
- tempVertexData.positions[j] = buffer[j];
- tempVertexData.positions[j + 1] = buffer[j + 1];
- tempVertexData.positions[j + 2] = buffer[j + 2];
- }
- }
- else {
- tempVertexData.positions = new Float32Array(buffer.length);
- tempVertexData.positions.set(buffer);
- }
- verticesCounts.push(tempVertexData.positions.length);
- }
- else if (semantic.indexOf("TEXCOORD_") !== -1) {
- var channel = Number(semantic.split("_")[1]);
- var uvKind = BABYLON.VertexBuffer.UVKind + (channel === 0 ? "" : (channel + 1));
- var uvs = new Float32Array(buffer.length);
- uvs.set(buffer);
- normalizeUVs(uvs);
- tempVertexData.set(uvs, uvKind);
- }
- else if (semantic === "JOINT") {
- tempVertexData.matricesIndices = new Float32Array(buffer.length);
- tempVertexData.matricesIndices.set(buffer);
- }
- else if (semantic === "WEIGHT") {
- tempVertexData.matricesWeights = new Float32Array(buffer.length);
- tempVertexData.matricesWeights.set(buffer);
- }
- else if (semantic === "COLOR") {
- tempVertexData.colors = new Float32Array(buffer.length);
- tempVertexData.colors.set(buffer);
- }
- }
- // Indices
- accessor = gltfRuntime.accessors[primitive.indices];
- if (accessor) {
- buffer = GLTF1.GLTFUtils.GetBufferFromAccessor(gltfRuntime, accessor);
- tempVertexData.indices = new Int32Array(buffer.length);
- tempVertexData.indices.set(buffer);
- indexCounts.push(tempVertexData.indices.length);
- }
- else {
- // Set indices on the fly
- var indices = [];
- for (var j = 0; j < tempVertexData.positions.length / 3; j++) {
- indices.push(j);
- }
- tempVertexData.indices = new Int32Array(indices);
- indexCounts.push(tempVertexData.indices.length);
- }
- if (!vertexData) {
- vertexData = tempVertexData;
- }
- else {
- vertexData.merge(tempVertexData);
- }
- // Sub material
- var material_1 = gltfRuntime.scene.getMaterialByID(primitive.material);
- subMaterials.push(material_1 === null ? GLTF1.GLTFUtils.GetDefaultMaterial(gltfRuntime.scene) : material_1);
- // Update vertices start and index start
- verticesStarts.push(verticesStarts.length === 0 ? 0 : verticesStarts[verticesStarts.length - 1] + verticesCounts[verticesCounts.length - 2]);
- indexStarts.push(indexStarts.length === 0 ? 0 : indexStarts[indexStarts.length - 1] + indexCounts[indexCounts.length - 2]);
- }
- }
- var material;
- if (subMaterials.length > 1) {
- material = new BABYLON.MultiMaterial("multimat" + id, gltfRuntime.scene);
- material.subMaterials = subMaterials;
- }
- else {
- material = new BABYLON.StandardMaterial("multimat" + id, gltfRuntime.scene);
- }
- if (subMaterials.length === 1) {
- material = subMaterials[0];
- }
- if (!newMesh.material) {
- newMesh.material = material;
- }
- // Apply geometry
- new BABYLON.Geometry(id, gltfRuntime.scene, vertexData, false, newMesh);
- newMesh.computeWorldMatrix(true);
- // Apply submeshes
- newMesh.subMeshes = [];
- var index = 0;
- for (var meshIndex = 0; meshIndex < meshes.length; meshIndex++) {
- var meshID = meshes[meshIndex];
- var mesh = gltfRuntime.meshes[meshID];
- if (!mesh) {
- continue;
- }
- for (var i = 0; i < mesh.primitives.length; i++) {
- if (mesh.primitives[i].mode !== 4) {
- //continue;
- }
- BABYLON.SubMesh.AddToMesh(index, verticesStarts[index], verticesCounts[index], indexStarts[index], indexCounts[index], newMesh, newMesh, true);
- index++;
- }
- }
- // Finish
- return newMesh;
- };
- /**
- * Configure node transformation from position, rotation and scaling
- */
- var configureNode = function (newNode, position, rotation, scaling) {
- if (newNode.position) {
- newNode.position = position;
- }
- if (newNode.rotationQuaternion || newNode.rotation) {
- newNode.rotationQuaternion = rotation;
- }
- if (newNode.scaling) {
- newNode.scaling = scaling;
- }
- };
- /**
- * Configures node from transformation matrix
- */
- var configureNodeFromMatrix = function (newNode, node, parent) {
- if (node.matrix) {
- var position = new BABYLON.Vector3(0, 0, 0);
- var rotation = new BABYLON.Quaternion();
- var scaling = new BABYLON.Vector3(0, 0, 0);
- var mat = BABYLON.Matrix.FromArray(node.matrix);
- mat.decompose(scaling, rotation, position);
- configureNode(newNode, position, rotation, scaling);
- }
- else if (node.translation && node.rotation && node.scale) {
- configureNode(newNode, BABYLON.Vector3.FromArray(node.translation), BABYLON.Quaternion.FromArray(node.rotation), BABYLON.Vector3.FromArray(node.scale));
- }
- newNode.computeWorldMatrix(true);
- };
- /**
- * Imports a node
- */
- var importNode = function (gltfRuntime, node, id, parent) {
- var lastNode = null;
- if (gltfRuntime.importOnlyMeshes && (node.skin || node.meshes)) {
- if (gltfRuntime.importMeshesNames && gltfRuntime.importMeshesNames.length > 0 && gltfRuntime.importMeshesNames.indexOf(node.name || "") === -1) {
- return null;
- }
- }
- // Meshes
- if (node.skin) {
- if (node.meshes) {
- var skin = gltfRuntime.skins[node.skin];
- var newMesh = importMesh(gltfRuntime, node, node.meshes, id, node.babylonNode);
- newMesh.skeleton = gltfRuntime.scene.getLastSkeletonByID(node.skin);
- if (newMesh.skeleton === null) {
- newMesh.skeleton = importSkeleton(gltfRuntime, skin, newMesh, skin.babylonSkeleton, node.skin);
- if (!skin.babylonSkeleton) {
- skin.babylonSkeleton = newMesh.skeleton;
- }
- }
- lastNode = newMesh;
- }
- }
- else if (node.meshes) {
- /**
- * Improve meshes property
- */
- var newMesh = importMesh(gltfRuntime, node, node.mesh ? [node.mesh] : node.meshes, id, node.babylonNode);
- lastNode = newMesh;
- }
- // Lights
- else if (node.light && !node.babylonNode && !gltfRuntime.importOnlyMeshes) {
- var light = gltfRuntime.lights[node.light];
- if (light) {
- if (light.type === "ambient") {
- var ambienLight = light[light.type];
- var hemiLight = new BABYLON.HemisphericLight(node.light, BABYLON.Vector3.Zero(), gltfRuntime.scene);
- hemiLight.name = node.name || "";
- if (ambienLight.color) {
- hemiLight.diffuse = BABYLON.Color3.FromArray(ambienLight.color);
- }
- lastNode = hemiLight;
- }
- else if (light.type === "directional") {
- var directionalLight = light[light.type];
- var dirLight = new BABYLON.DirectionalLight(node.light, BABYLON.Vector3.Zero(), gltfRuntime.scene);
- dirLight.name = node.name || "";
- if (directionalLight.color) {
- dirLight.diffuse = BABYLON.Color3.FromArray(directionalLight.color);
- }
- lastNode = dirLight;
- }
- else if (light.type === "point") {
- var pointLight = light[light.type];
- var ptLight = new BABYLON.PointLight(node.light, BABYLON.Vector3.Zero(), gltfRuntime.scene);
- ptLight.name = node.name || "";
- if (pointLight.color) {
- ptLight.diffuse = BABYLON.Color3.FromArray(pointLight.color);
- }
- lastNode = ptLight;
- }
- else if (light.type === "spot") {
- var spotLight = light[light.type];
- var spLight = new BABYLON.SpotLight(node.light, BABYLON.Vector3.Zero(), BABYLON.Vector3.Zero(), 0, 0, gltfRuntime.scene);
- spLight.name = node.name || "";
- if (spotLight.color) {
- spLight.diffuse = BABYLON.Color3.FromArray(spotLight.color);
- }
- if (spotLight.fallOfAngle) {
- spLight.angle = spotLight.fallOfAngle;
- }
- if (spotLight.fallOffExponent) {
- spLight.exponent = spotLight.fallOffExponent;
- }
- lastNode = spLight;
- }
- }
- }
- // Cameras
- else if (node.camera && !node.babylonNode && !gltfRuntime.importOnlyMeshes) {
- var camera = gltfRuntime.cameras[node.camera];
- if (camera) {
- if (camera.type === "orthographic") {
- var orthoCamera = new BABYLON.FreeCamera(node.camera, BABYLON.Vector3.Zero(), gltfRuntime.scene);
- orthoCamera.name = node.name || "";
- orthoCamera.mode = BABYLON.Camera.ORTHOGRAPHIC_CAMERA;
- orthoCamera.attachControl(gltfRuntime.scene.getEngine().getRenderingCanvas());
- lastNode = orthoCamera;
- }
- else if (camera.type === "perspective") {
- var perspectiveCamera = camera[camera.type];
- var persCamera = new BABYLON.FreeCamera(node.camera, BABYLON.Vector3.Zero(), gltfRuntime.scene);
- persCamera.name = node.name || "";
- persCamera.attachControl(gltfRuntime.scene.getEngine().getRenderingCanvas());
- if (!perspectiveCamera.aspectRatio) {
- perspectiveCamera.aspectRatio = gltfRuntime.scene.getEngine().getRenderWidth() / gltfRuntime.scene.getEngine().getRenderHeight();
- }
- if (perspectiveCamera.znear && perspectiveCamera.zfar) {
- persCamera.maxZ = perspectiveCamera.zfar;
- persCamera.minZ = perspectiveCamera.znear;
- }
- lastNode = persCamera;
- }
- }
- }
- // Empty node
- if (!node.jointName) {
- if (node.babylonNode) {
- return node.babylonNode;
- }
- else if (lastNode === null) {
- var dummy = new BABYLON.Mesh(node.name || "", gltfRuntime.scene);
- node.babylonNode = dummy;
- lastNode = dummy;
- }
- }
- if (lastNode !== null) {
- if (node.matrix && lastNode instanceof BABYLON.Mesh) {
- configureNodeFromMatrix(lastNode, node, parent);
- }
- else {
- var translation = node.translation || [0, 0, 0];
- var rotation = node.rotation || [0, 0, 0, 1];
- var scale = node.scale || [1, 1, 1];
- configureNode(lastNode, BABYLON.Vector3.FromArray(translation), BABYLON.Quaternion.FromArray(rotation), BABYLON.Vector3.FromArray(scale));
- }
- lastNode.updateCache(true);
- node.babylonNode = lastNode;
- }
- return lastNode;
- };
- /**
- * Traverses nodes and creates them
- */
- var traverseNodes = function (gltfRuntime, id, parent, meshIncluded) {
- if (meshIncluded === void 0) { meshIncluded = false; }
- var node = gltfRuntime.nodes[id];
- var newNode = null;
- if (gltfRuntime.importOnlyMeshes && !meshIncluded && gltfRuntime.importMeshesNames) {
- if (gltfRuntime.importMeshesNames.indexOf(node.name || "") !== -1 || gltfRuntime.importMeshesNames.length === 0) {
- meshIncluded = true;
- }
- else {
- meshIncluded = false;
- }
- }
- else {
- meshIncluded = true;
- }
- if (!node.jointName && meshIncluded) {
- newNode = importNode(gltfRuntime, node, id, parent);
- if (newNode !== null) {
- newNode.id = id;
- newNode.parent = parent;
- }
- }
- if (node.children) {
- for (var i = 0; i < node.children.length; i++) {
- traverseNodes(gltfRuntime, node.children[i], newNode, meshIncluded);
- }
- }
- };
- /**
- * do stuff after buffers, shaders are loaded (e.g. hook up materials, load animations, etc.)
- */
- var postLoad = function (gltfRuntime) {
- // Nodes
- var currentScene = gltfRuntime.currentScene;
- if (currentScene) {
- for (var i = 0; i < currentScene.nodes.length; i++) {
- traverseNodes(gltfRuntime, currentScene.nodes[i], null);
- }
- }
- else {
- for (var thing in gltfRuntime.scenes) {
- currentScene = gltfRuntime.scenes[thing];
- for (var i = 0; i < currentScene.nodes.length; i++) {
- traverseNodes(gltfRuntime, currentScene.nodes[i], null);
- }
- }
- }
- // Set animations
- loadAnimations(gltfRuntime);
- for (var i = 0; i < gltfRuntime.scene.skeletons.length; i++) {
- var skeleton = gltfRuntime.scene.skeletons[i];
- gltfRuntime.scene.beginAnimation(skeleton, 0, Number.MAX_VALUE, true, 1.0);
- }
- };
- /**
- * onBind shaderrs callback to set uniforms and matrices
- */
- var onBindShaderMaterial = function (mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess) {
- var materialValues = material.values || technique.parameters;
- for (var unif in unTreatedUniforms) {
- var uniform = unTreatedUniforms[unif];
- var type = uniform.type;
- if (type === GLTF1.EParameterType.FLOAT_MAT2 || type === GLTF1.EParameterType.FLOAT_MAT3 || type === GLTF1.EParameterType.FLOAT_MAT4) {
- if (uniform.semantic && !uniform.source && !uniform.node) {
- GLTF1.GLTFUtils.SetMatrix(gltfRuntime.scene, mesh, uniform, unif, shaderMaterial.getEffect());
- }
- else if (uniform.semantic && (uniform.source || uniform.node)) {
- var source = gltfRuntime.scene.getNodeByName(uniform.source || uniform.node || "");
- if (source === null) {
- source = gltfRuntime.scene.getNodeByID(uniform.source || uniform.node || "");
- }
- if (source === null) {
- continue;
- }
- GLTF1.GLTFUtils.SetMatrix(gltfRuntime.scene, source, uniform, unif, shaderMaterial.getEffect());
- }
- }
- else {
- var value = materialValues[technique.uniforms[unif]];
- if (!value) {
- continue;
- }
- if (type === GLTF1.EParameterType.SAMPLER_2D) {
- var texture = gltfRuntime.textures[material.values ? value : uniform.value].babylonTexture;
- if (texture === null || texture === undefined) {
- continue;
- }
- shaderMaterial.getEffect().setTexture(unif, texture);
- }
- else {
- GLTF1.GLTFUtils.SetUniform((shaderMaterial.getEffect()), unif, value, type);
- }
- }
- }
- onSuccess(shaderMaterial);
- };
- /**
- * Prepare uniforms to send the only one time
- * Loads the appropriate textures
- */
- var prepareShaderMaterialUniforms = function (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms) {
- var materialValues = material.values || technique.parameters;
- var techniqueUniforms = technique.uniforms;
- /**
- * Prepare values here (not matrices)
- */
- for (var unif in unTreatedUniforms) {
- var uniform = unTreatedUniforms[unif];
- var type = uniform.type;
- var value = materialValues[techniqueUniforms[unif]];
- if (value === undefined) {
- // In case the value is the same for all materials
- value = uniform.value;
- }
- if (!value) {
- continue;
- }
- var onLoadTexture = function (uniformName) {
- return function (texture) {
- if (uniform.value && uniformName) {
- // Static uniform
- shaderMaterial.setTexture(uniformName, texture);
- delete unTreatedUniforms[uniformName];
- }
- };
- };
- // Texture (sampler2D)
- if (type === GLTF1.EParameterType.SAMPLER_2D) {
- GLTF1.GLTFLoaderExtension.LoadTextureAsync(gltfRuntime, material.values ? value : uniform.value, onLoadTexture(unif), function () { return onLoadTexture(null); });
- }
- // Others
- else {
- if (uniform.value && GLTF1.GLTFUtils.SetUniform(shaderMaterial, unif, material.values ? value : uniform.value, type)) {
- // Static uniform
- delete unTreatedUniforms[unif];
- }
- }
- }
- };
- /**
- * Shader compilation failed
- */
- var onShaderCompileError = function (program, shaderMaterial, onError) {
- return function (effect, error) {
- shaderMaterial.dispose(true);
- onError("Cannot compile program named " + program.name + ". Error: " + error + ". Default material will be applied");
- };
- };
- /**
- * Shader compilation success
- */
- var onShaderCompileSuccess = function (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess) {
- return function (_) {
- prepareShaderMaterialUniforms(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms);
- shaderMaterial.onBind = function (mesh) {
- onBindShaderMaterial(mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess);
- };
- };
- };
- /**
- * Returns the appropriate uniform if already handled by babylon
- */
- var parseShaderUniforms = function (tokenizer, technique, unTreatedUniforms) {
- for (var unif in technique.uniforms) {
- var uniform = technique.uniforms[unif];
- var uniformParameter = technique.parameters[uniform];
- if (tokenizer.currentIdentifier === unif) {
- if (uniformParameter.semantic && !uniformParameter.source && !uniformParameter.node) {
- var transformIndex = glTFTransforms.indexOf(uniformParameter.semantic);
- if (transformIndex !== -1) {
- delete unTreatedUniforms[unif];
- return babylonTransforms[transformIndex];
- }
- }
- }
- }
- return tokenizer.currentIdentifier;
- };
- /**
- * All shaders loaded. Create materials one by one
- */
- var importMaterials = function (gltfRuntime) {
- // Create materials
- for (var mat in gltfRuntime.materials) {
- GLTF1.GLTFLoaderExtension.LoadMaterialAsync(gltfRuntime, mat, function (material) { }, function () { });
- }
- };
- /**
- * Implementation of the base glTF spec
- */
- var GLTFLoaderBase = /** @class */ (function () {
- function GLTFLoaderBase() {
- }
- GLTFLoaderBase.CreateRuntime = function (parsedData, scene, rootUrl) {
- var gltfRuntime = {
- extensions: {},
- accessors: {},
- buffers: {},
- bufferViews: {},
- meshes: {},
- lights: {},
- cameras: {},
- nodes: {},
- images: {},
- textures: {},
- shaders: {},
- programs: {},
- samplers: {},
- techniques: {},
- materials: {},
- animations: {},
- skins: {},
- extensionsUsed: [],
- scenes: {},
- buffersCount: 0,
- shaderscount: 0,
- scene: scene,
- rootUrl: rootUrl,
- loadedBufferCount: 0,
- loadedBufferViews: {},
- loadedShaderCount: 0,
- importOnlyMeshes: false,
- dummyNodes: []
- };
- // Parse
- if (parsedData.extensions) {
- parseObject(parsedData.extensions, "extensions", gltfRuntime);
- }
- if (parsedData.extensionsUsed) {
- parseObject(parsedData.extensionsUsed, "extensionsUsed", gltfRuntime);
- }
- if (parsedData.buffers) {
- parseBuffers(parsedData.buffers, gltfRuntime);
- }
- if (parsedData.bufferViews) {
- parseObject(parsedData.bufferViews, "bufferViews", gltfRuntime);
- }
- if (parsedData.accessors) {
- parseObject(parsedData.accessors, "accessors", gltfRuntime);
- }
- if (parsedData.meshes) {
- parseObject(parsedData.meshes, "meshes", gltfRuntime);
- }
- if (parsedData.lights) {
- parseObject(parsedData.lights, "lights", gltfRuntime);
- }
- if (parsedData.cameras) {
- parseObject(parsedData.cameras, "cameras", gltfRuntime);
- }
- if (parsedData.nodes) {
- parseObject(parsedData.nodes, "nodes", gltfRuntime);
- }
- if (parsedData.images) {
- parseObject(parsedData.images, "images", gltfRuntime);
- }
- if (parsedData.textures) {
- parseObject(parsedData.textures, "textures", gltfRuntime);
- }
- if (parsedData.shaders) {
- parseShaders(parsedData.shaders, gltfRuntime);
- }
- if (parsedData.programs) {
- parseObject(parsedData.programs, "programs", gltfRuntime);
- }
- if (parsedData.samplers) {
- parseObject(parsedData.samplers, "samplers", gltfRuntime);
- }
- if (parsedData.techniques) {
- parseObject(parsedData.techniques, "techniques", gltfRuntime);
- }
- if (parsedData.materials) {
- parseObject(parsedData.materials, "materials", gltfRuntime);
- }
- if (parsedData.animations) {
- parseObject(parsedData.animations, "animations", gltfRuntime);
- }
- if (parsedData.skins) {
- parseObject(parsedData.skins, "skins", gltfRuntime);
- }
- if (parsedData.scenes) {
- gltfRuntime.scenes = parsedData.scenes;
- }
- if (parsedData.scene && parsedData.scenes) {
- gltfRuntime.currentScene = parsedData.scenes[parsedData.scene];
- }
- return gltfRuntime;
- };
- GLTFLoaderBase.LoadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
- var buffer = gltfRuntime.buffers[id];
- if (BABYLON.Tools.IsBase64(buffer.uri)) {
- setTimeout(function () { return onSuccess(new Uint8Array(BABYLON.Tools.DecodeBase64(buffer.uri))); });
- }
- else {
- BABYLON.Tools.LoadFile(gltfRuntime.rootUrl + buffer.uri, function (data) { return onSuccess(new Uint8Array(data)); }, onProgress, undefined, true, function (request) {
- if (request) {
- onError(request.status + " " + request.statusText);
- }
- });
- }
- };
- GLTFLoaderBase.LoadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
- var texture = gltfRuntime.textures[id];
- if (!texture || !texture.source) {
- onError("");
- return;
- }
- if (texture.babylonTexture) {
- onSuccess(null);
- return;
- }
- var source = gltfRuntime.images[texture.source];
- if (BABYLON.Tools.IsBase64(source.uri)) {
- setTimeout(function () { return onSuccess(new Uint8Array(BABYLON.Tools.DecodeBase64(source.uri))); });
- }
- else {
- BABYLON.Tools.LoadFile(gltfRuntime.rootUrl + source.uri, function (data) { return onSuccess(new Uint8Array(data)); }, undefined, undefined, true, function (request) {
- if (request) {
- onError(request.status + " " + request.statusText);
- }
- });
- }
- };
- GLTFLoaderBase.CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
- var texture = gltfRuntime.textures[id];
- if (texture.babylonTexture) {
- onSuccess(texture.babylonTexture);
- return;
- }
- var sampler = gltfRuntime.samplers[texture.sampler];
- var createMipMaps = (sampler.minFilter === GLTF1.ETextureFilterType.NEAREST_MIPMAP_NEAREST) ||
- (sampler.minFilter === GLTF1.ETextureFilterType.NEAREST_MIPMAP_LINEAR) ||
- (sampler.minFilter === GLTF1.ETextureFilterType.LINEAR_MIPMAP_NEAREST) ||
- (sampler.minFilter === GLTF1.ETextureFilterType.LINEAR_MIPMAP_LINEAR);
- var samplingMode = BABYLON.Texture.BILINEAR_SAMPLINGMODE;
- var blob = new Blob([buffer]);
- var blobURL = URL.createObjectURL(blob);
- var revokeBlobURL = function () { return URL.revokeObjectURL(blobURL); };
- var newTexture = new BABYLON.Texture(blobURL, gltfRuntime.scene, !createMipMaps, true, samplingMode, revokeBlobURL, revokeBlobURL);
- if (sampler.wrapS !== undefined) {
- newTexture.wrapU = GLTF1.GLTFUtils.GetWrapMode(sampler.wrapS);
- }
- if (sampler.wrapT !== undefined) {
- newTexture.wrapV = GLTF1.GLTFUtils.GetWrapMode(sampler.wrapT);
- }
- newTexture.name = id;
- texture.babylonTexture = newTexture;
- onSuccess(newTexture);
- };
- GLTFLoaderBase.LoadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
- var shader = gltfRuntime.shaders[id];
- if (BABYLON.Tools.IsBase64(shader.uri)) {
- var shaderString = atob(shader.uri.split(",")[1]);
- if (onSuccess) {
- onSuccess(shaderString);
- }
- }
- else {
- BABYLON.Tools.LoadFile(gltfRuntime.rootUrl + shader.uri, onSuccess, undefined, undefined, false, function (request) {
- if (request && onError) {
- onError(request.status + " " + request.statusText);
- }
- });
- }
- };
- GLTFLoaderBase.LoadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
- var material = gltfRuntime.materials[id];
- if (!material.technique) {
- if (onError) {
- onError("No technique found.");
- }
- return;
- }
- var technique = gltfRuntime.techniques[material.technique];
- if (!technique) {
- var defaultMaterial = new BABYLON.StandardMaterial(id, gltfRuntime.scene);
- defaultMaterial.diffuseColor = new BABYLON.Color3(0.5, 0.5, 0.5);
- defaultMaterial.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation;
- onSuccess(defaultMaterial);
- return;
- }
- var program = gltfRuntime.programs[technique.program];
- var states = technique.states;
- var vertexShader = BABYLON.Effect.ShadersStore[program.vertexShader + "VertexShader"];
- var pixelShader = BABYLON.Effect.ShadersStore[program.fragmentShader + "PixelShader"];
- var newVertexShader = "";
- var newPixelShader = "";
- var vertexTokenizer = new Tokenizer(vertexShader);
- var pixelTokenizer = new Tokenizer(pixelShader);
- var unTreatedUniforms = {};
- var uniforms = [];
- var attributes = [];
- var samplers = [];
- // Fill uniform, sampler2D and attributes
- for (var unif in technique.uniforms) {
- var uniform = technique.uniforms[unif];
- var uniformParameter = technique.parameters[uniform];
- unTreatedUniforms[unif] = uniformParameter;
- if (uniformParameter.semantic && !uniformParameter.node && !uniformParameter.source) {
- var transformIndex = glTFTransforms.indexOf(uniformParameter.semantic);
- if (transformIndex !== -1) {
- uniforms.push(babylonTransforms[transformIndex]);
- delete unTreatedUniforms[unif];
- }
- else {
- uniforms.push(unif);
- }
- }
- else if (uniformParameter.type === GLTF1.EParameterType.SAMPLER_2D) {
- samplers.push(unif);
- }
- else {
- uniforms.push(unif);
- }
- }
- for (var attr in technique.attributes) {
- var attribute = technique.attributes[attr];
- var attributeParameter = technique.parameters[attribute];
- if (attributeParameter.semantic) {
- attributes.push(getAttribute(attributeParameter));
- }
- }
- // Configure vertex shader
- while (!vertexTokenizer.isEnd() && vertexTokenizer.getNextToken()) {
- var tokenType = vertexTokenizer.currentToken;
- if (tokenType !== ETokenType.IDENTIFIER) {
- newVertexShader += vertexTokenizer.currentString;
- continue;
- }
- var foundAttribute = false;
- for (var attr in technique.attributes) {
- var attribute = technique.attributes[attr];
- var attributeParameter = technique.parameters[attribute];
- if (vertexTokenizer.currentIdentifier === attr && attributeParameter.semantic) {
- newVertexShader += getAttribute(attributeParameter);
- foundAttribute = true;
- break;
- }
- }
- if (foundAttribute) {
- continue;
- }
- newVertexShader += parseShaderUniforms(vertexTokenizer, technique, unTreatedUniforms);
- }
- // Configure pixel shader
- while (!pixelTokenizer.isEnd() && pixelTokenizer.getNextToken()) {
- var tokenType = pixelTokenizer.currentToken;
- if (tokenType !== ETokenType.IDENTIFIER) {
- newPixelShader += pixelTokenizer.currentString;
- continue;
- }
- newPixelShader += parseShaderUniforms(pixelTokenizer, technique, unTreatedUniforms);
- }
- // Create shader material
- var shaderPath = {
- vertex: program.vertexShader + id,
- fragment: program.fragmentShader + id
- };
- var options = {
- attributes: attributes,
- uniforms: uniforms,
- samplers: samplers,
- needAlphaBlending: states && states.enable && states.enable.indexOf(3042) !== -1
- };
- BABYLON.Effect.ShadersStore[program.vertexShader + id + "VertexShader"] = newVertexShader;
- BABYLON.Effect.ShadersStore[program.fragmentShader + id + "PixelShader"] = newPixelShader;
- var shaderMaterial = new BABYLON.ShaderMaterial(id, gltfRuntime.scene, shaderPath, options);
- shaderMaterial.onError = onShaderCompileError(program, shaderMaterial, onError);
- shaderMaterial.onCompiled = onShaderCompileSuccess(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess);
- shaderMaterial.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation;
- if (states && states.functions) {
- var functions = states.functions;
- if (functions.cullFace && functions.cullFace[0] !== GLTF1.ECullingType.BACK) {
- shaderMaterial.backFaceCulling = false;
- }
- var blendFunc = functions.blendFuncSeparate;
- if (blendFunc) {
- if (blendFunc[0] === GLTF1.EBlendingFunction.SRC_ALPHA && blendFunc[1] === GLTF1.EBlendingFunction.ONE_MINUS_SRC_ALPHA && blendFunc[2] === GLTF1.EBlendingFunction.ONE && blendFunc[3] === GLTF1.EBlendingFunction.ONE) {
- shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_COMBINE;
- }
- else if (blendFunc[0] === GLTF1.EBlendingFunction.ONE && blendFunc[1] === GLTF1.EBlendingFunction.ONE && blendFunc[2] === GLTF1.EBlendingFunction.ZERO && blendFunc[3] === GLTF1.EBlendingFunction.ONE) {
- shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_ONEONE;
- }
- else if (blendFunc[0] === GLTF1.EBlendingFunction.SRC_ALPHA && blendFunc[1] === GLTF1.EBlendingFunction.ONE && blendFunc[2] === GLTF1.EBlendingFunction.ZERO && blendFunc[3] === GLTF1.EBlendingFunction.ONE) {
- shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_ADD;
- }
- else if (blendFunc[0] === GLTF1.EBlendingFunction.ZERO && blendFunc[1] === GLTF1.EBlendingFunction.ONE_MINUS_SRC_COLOR && blendFunc[2] === GLTF1.EBlendingFunction.ONE && blendFunc[3] === GLTF1.EBlendingFunction.ONE) {
- shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_SUBTRACT;
- }
- else if (blendFunc[0] === GLTF1.EBlendingFunction.DST_COLOR && blendFunc[1] === GLTF1.EBlendingFunction.ZERO && blendFunc[2] === GLTF1.EBlendingFunction.ONE && blendFunc[3] === GLTF1.EBlendingFunction.ONE) {
- shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_MULTIPLY;
- }
- else if (blendFunc[0] === GLTF1.EBlendingFunction.SRC_ALPHA && blendFunc[1] === GLTF1.EBlendingFunction.ONE_MINUS_SRC_COLOR && blendFunc[2] === GLTF1.EBlendingFunction.ONE && blendFunc[3] === GLTF1.EBlendingFunction.ONE) {
- shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_MAXIMIZED;
- }
- }
- }
- };
- return GLTFLoaderBase;
- }());
- GLTF1.GLTFLoaderBase = GLTFLoaderBase;
- /**
- * glTF V1 Loader
- */
- var GLTFLoader = /** @class */ (function () {
- function GLTFLoader() {
- // #region Stubs for IGLTFLoader interface
- this.coordinateSystemMode = BABYLON.GLTFLoaderCoordinateSystemMode.AUTO;
- this.animationStartMode = BABYLON.GLTFLoaderAnimationStartMode.FIRST;
- this.compileMaterials = false;
- this.useClipPlane = false;
- this.compileShadowGenerators = false;
- this.onDisposeObservable = new BABYLON.Observable();
- this.onMeshLoadedObservable = new BABYLON.Observable();
- this.onTextureLoadedObservable = new BABYLON.Observable();
- this.onMaterialLoadedObservable = new BABYLON.Observable();
- this.onCompleteObservable = new BABYLON.Observable();
- this.onExtensionLoadedObservable = new BABYLON.Observable();
- this.state = null;
- }
- GLTFLoader.RegisterExtension = function (extension) {
- if (GLTFLoader.Extensions[extension.name]) {
- BABYLON.Tools.Error("Tool with the same name \"" + extension.name + "\" already exists");
- return;
- }
- GLTFLoader.Extensions[extension.name] = extension;
- };
- GLTFLoader.prototype.dispose = function () { };
- // #endregion
- GLTFLoader.prototype._importMeshAsync = function (meshesNames, scene, data, rootUrl, onSuccess, onProgress, onError) {
- var _this = this;
- scene.useRightHandedSystem = true;
- GLTF1.GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, function (gltfRuntime) {
- gltfRuntime.importOnlyMeshes = true;
- if (meshesNames === "") {
- gltfRuntime.importMeshesNames = [];
- }
- else if (typeof meshesNames === "string") {
- gltfRuntime.importMeshesNames = [meshesNames];
- }
- else if (meshesNames && !(meshesNames instanceof Array)) {
- gltfRuntime.importMeshesNames = [meshesNames];
- }
- else {
- gltfRuntime.importMeshesNames = [];
- BABYLON.Tools.Warn("Argument meshesNames must be of type string or string[]");
- }
- // Create nodes
- _this._createNodes(gltfRuntime);
- var meshes = new Array();
- var skeletons = new Array();
- // Fill arrays of meshes and skeletons
- for (var nde in gltfRuntime.nodes) {
- var node = gltfRuntime.nodes[nde];
- if (node.babylonNode instanceof BABYLON.AbstractMesh) {
- meshes.push(node.babylonNode);
- }
- }
- for (var skl in gltfRuntime.skins) {
- var skin = gltfRuntime.skins[skl];
- if (skin.babylonSkeleton instanceof BABYLON.Skeleton) {
- skeletons.push(skin.babylonSkeleton);
- }
- }
- // Load buffers, shaders, materials, etc.
- _this._loadBuffersAsync(gltfRuntime, function () {
- _this._loadShadersAsync(gltfRuntime, function () {
- importMaterials(gltfRuntime);
- postLoad(gltfRuntime);
- if (!BABYLON.GLTFFileLoader.IncrementalLoading && onSuccess) {
- onSuccess(meshes, skeletons);
- }
- });
- }, onProgress);
- if (BABYLON.GLTFFileLoader.IncrementalLoading && onSuccess) {
- onSuccess(meshes, skeletons);
- }
- }, onError);
- return true;
- };
- GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onProgress) {
- var _this = this;
- return new Promise(function (resolve, reject) {
- _this._importMeshAsync(meshesNames, scene, data, rootUrl, function (meshes, skeletons) {
- resolve({
- meshes: meshes,
- particleSystems: [],
- skeletons: skeletons,
- animationGroups: []
- });
- }, onProgress, function (message) {
- reject(new Error(message));
- });
- });
- };
- GLTFLoader.prototype._loadAsync = function (scene, data, rootUrl, onSuccess, onProgress, onError) {
- var _this = this;
- scene.useRightHandedSystem = true;
- GLTF1.GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, function (gltfRuntime) {
- // Load runtime extensios
- GLTF1.GLTFLoaderExtension.LoadRuntimeExtensionsAsync(gltfRuntime, function () {
- // Create nodes
- _this._createNodes(gltfRuntime);
- // Load buffers, shaders, materials, etc.
- _this._loadBuffersAsync(gltfRuntime, function () {
- _this._loadShadersAsync(gltfRuntime, function () {
- importMaterials(gltfRuntime);
- postLoad(gltfRuntime);
- if (!BABYLON.GLTFFileLoader.IncrementalLoading) {
- onSuccess();
- }
- });
- });
- if (BABYLON.GLTFFileLoader.IncrementalLoading) {
- onSuccess();
- }
- }, onError);
- }, onError);
- };
- GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress) {
- var _this = this;
- return new Promise(function (resolve, reject) {
- _this._loadAsync(scene, data, rootUrl, function () {
- resolve();
- }, onProgress, function (message) {
- reject(new Error(message));
- });
- });
- };
- GLTFLoader.prototype._loadShadersAsync = function (gltfRuntime, onload) {
- var hasShaders = false;
- var processShader = function (sha, shader) {
- GLTF1.GLTFLoaderExtension.LoadShaderStringAsync(gltfRuntime, sha, function (shaderString) {
- if (shaderString instanceof ArrayBuffer) {
- return;
- }
- gltfRuntime.loadedShaderCount++;
- if (shaderString) {
- BABYLON.Effect.ShadersStore[sha + (shader.type === GLTF1.EShaderType.VERTEX ? "VertexShader" : "PixelShader")] = shaderString;
- }
- if (gltfRuntime.loadedShaderCount === gltfRuntime.shaderscount) {
- onload();
- }
- }, function () {
- BABYLON.Tools.Error("Error when loading shader program named " + sha + " located at " + shader.uri);
- });
- };
- for (var sha in gltfRuntime.shaders) {
- hasShaders = true;
- var shader = gltfRuntime.shaders[sha];
- if (shader) {
- processShader.bind(this, sha, shader)();
- }
- else {
- BABYLON.Tools.Error("No shader named: " + sha);
- }
- }
- if (!hasShaders) {
- onload();
- }
- };
- ;
- GLTFLoader.prototype._loadBuffersAsync = function (gltfRuntime, onLoad, onProgress) {
- var hasBuffers = false;
- var processBuffer = function (buf, buffer) {
- GLTF1.GLTFLoaderExtension.LoadBufferAsync(gltfRuntime, buf, function (bufferView) {
- gltfRuntime.loadedBufferCount++;
- if (bufferView) {
- if (bufferView.byteLength != gltfRuntime.buffers[buf].byteLength) {
- BABYLON.Tools.Error("Buffer named " + buf + " is length " + bufferView.byteLength + ". Expected: " + buffer.byteLength); // Improve error message
- }
- gltfRuntime.loadedBufferViews[buf] = bufferView;
- }
- if (gltfRuntime.loadedBufferCount === gltfRuntime.buffersCount) {
- onLoad();
- }
- }, function () {
- BABYLON.Tools.Error("Error when loading buffer named " + buf + " located at " + buffer.uri);
- });
- };
- for (var buf in gltfRuntime.buffers) {
- hasBuffers = true;
- var buffer = gltfRuntime.buffers[buf];
- if (buffer) {
- processBuffer.bind(this, buf, buffer)();
- }
- else {
- BABYLON.Tools.Error("No buffer named: " + buf);
- }
- }
- if (!hasBuffers) {
- onLoad();
- }
- };
- GLTFLoader.prototype._createNodes = function (gltfRuntime) {
- var currentScene = gltfRuntime.currentScene;
- if (currentScene) {
- // Only one scene even if multiple scenes are defined
- for (var i = 0; i < currentScene.nodes.length; i++) {
- traverseNodes(gltfRuntime, currentScene.nodes[i], null);
- }
- }
- else {
- // Load all scenes
- for (var thing in gltfRuntime.scenes) {
- currentScene = gltfRuntime.scenes[thing];
- for (var i = 0; i < currentScene.nodes.length; i++) {
- traverseNodes(gltfRuntime, currentScene.nodes[i], null);
- }
- }
- }
- };
- GLTFLoader.Extensions = {};
- return GLTFLoader;
- }());
- GLTF1.GLTFLoader = GLTFLoader;
- ;
- BABYLON.GLTFFileLoader.CreateGLTFLoaderV1 = function () { return new GLTFLoader(); };
- })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoader.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTF1;
- (function (GLTF1) {
- /**
- * Utils functions for GLTF
- */
- var GLTFUtils = /** @class */ (function () {
- function GLTFUtils() {
- }
- /**
- * Sets the given "parameter" matrix
- * @param scene: the {BABYLON.Scene} object
- * @param source: the source node where to pick the matrix
- * @param parameter: the GLTF technique parameter
- * @param uniformName: the name of the shader's uniform
- * @param shaderMaterial: the shader material
- */
- GLTFUtils.SetMatrix = function (scene, source, parameter, uniformName, shaderMaterial) {
- var mat = null;
- if (parameter.semantic === "MODEL") {
- mat = source.getWorldMatrix();
- }
- else if (parameter.semantic === "PROJECTION") {
- mat = scene.getProjectionMatrix();
- }
- else if (parameter.semantic === "VIEW") {
- mat = scene.getViewMatrix();
- }
- else if (parameter.semantic === "MODELVIEWINVERSETRANSPOSE") {
- mat = BABYLON.Matrix.Transpose(source.getWorldMatrix().multiply(scene.getViewMatrix()).invert());
- }
- else if (parameter.semantic === "MODELVIEW") {
- mat = source.getWorldMatrix().multiply(scene.getViewMatrix());
- }
- else if (parameter.semantic === "MODELVIEWPROJECTION") {
- mat = source.getWorldMatrix().multiply(scene.getTransformMatrix());
- }
- else if (parameter.semantic === "MODELINVERSE") {
- mat = source.getWorldMatrix().invert();
- }
- else if (parameter.semantic === "VIEWINVERSE") {
- mat = scene.getViewMatrix().invert();
- }
- else if (parameter.semantic === "PROJECTIONINVERSE") {
- mat = scene.getProjectionMatrix().invert();
- }
- else if (parameter.semantic === "MODELVIEWINVERSE") {
- mat = source.getWorldMatrix().multiply(scene.getViewMatrix()).invert();
- }
- else if (parameter.semantic === "MODELVIEWPROJECTIONINVERSE") {
- mat = source.getWorldMatrix().multiply(scene.getTransformMatrix()).invert();
- }
- else if (parameter.semantic === "MODELINVERSETRANSPOSE") {
- mat = BABYLON.Matrix.Transpose(source.getWorldMatrix().invert());
- }
- else {
- debugger;
- }
- if (mat) {
- switch (parameter.type) {
- case GLTF1.EParameterType.FLOAT_MAT2:
- shaderMaterial.setMatrix2x2(uniformName, BABYLON.Matrix.GetAsMatrix2x2(mat));
- break;
- case GLTF1.EParameterType.FLOAT_MAT3:
- shaderMaterial.setMatrix3x3(uniformName, BABYLON.Matrix.GetAsMatrix3x3(mat));
- break;
- case GLTF1.EParameterType.FLOAT_MAT4:
- shaderMaterial.setMatrix(uniformName, mat);
- break;
- default: break;
- }
- }
- };
- /**
- * Sets the given "parameter" matrix
- * @param shaderMaterial: the shader material
- * @param uniform: the name of the shader's uniform
- * @param value: the value of the uniform
- * @param type: the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)
- */
- GLTFUtils.SetUniform = function (shaderMaterial, uniform, value, type) {
- switch (type) {
- case GLTF1.EParameterType.FLOAT:
- shaderMaterial.setFloat(uniform, value);
- return true;
- case GLTF1.EParameterType.FLOAT_VEC2:
- shaderMaterial.setVector2(uniform, BABYLON.Vector2.FromArray(value));
- return true;
- case GLTF1.EParameterType.FLOAT_VEC3:
- shaderMaterial.setVector3(uniform, BABYLON.Vector3.FromArray(value));
- return true;
- case GLTF1.EParameterType.FLOAT_VEC4:
- shaderMaterial.setVector4(uniform, BABYLON.Vector4.FromArray(value));
- return true;
- default: return false;
- }
- };
- /**
- * Returns the wrap mode of the texture
- * @param mode: the mode value
- */
- GLTFUtils.GetWrapMode = function (mode) {
- switch (mode) {
- case GLTF1.ETextureWrapMode.CLAMP_TO_EDGE: return BABYLON.Texture.CLAMP_ADDRESSMODE;
- case GLTF1.ETextureWrapMode.MIRRORED_REPEAT: return BABYLON.Texture.MIRROR_ADDRESSMODE;
- case GLTF1.ETextureWrapMode.REPEAT: return BABYLON.Texture.WRAP_ADDRESSMODE;
- default: return BABYLON.Texture.WRAP_ADDRESSMODE;
- }
- };
- /**
- * Returns the byte stride giving an accessor
- * @param accessor: the GLTF accessor objet
- */
- GLTFUtils.GetByteStrideFromType = function (accessor) {
- // Needs this function since "byteStride" isn't requiered in glTF format
- var type = accessor.type;
- switch (type) {
- case "VEC2": return 2;
- case "VEC3": return 3;
- case "VEC4": return 4;
- case "MAT2": return 4;
- case "MAT3": return 9;
- case "MAT4": return 16;
- default: return 1;
- }
- };
- /**
- * Returns the texture filter mode giving a mode value
- * @param mode: the filter mode value
- */
- GLTFUtils.GetTextureFilterMode = function (mode) {
- switch (mode) {
- case GLTF1.ETextureFilterType.LINEAR:
- case GLTF1.ETextureFilterType.LINEAR_MIPMAP_NEAREST:
- case GLTF1.ETextureFilterType.LINEAR_MIPMAP_LINEAR: return BABYLON.Texture.TRILINEAR_SAMPLINGMODE;
- case GLTF1.ETextureFilterType.NEAREST:
- case GLTF1.ETextureFilterType.NEAREST_MIPMAP_NEAREST: return BABYLON.Texture.NEAREST_SAMPLINGMODE;
- default: return BABYLON.Texture.BILINEAR_SAMPLINGMODE;
- }
- };
- GLTFUtils.GetBufferFromBufferView = function (gltfRuntime, bufferView, byteOffset, byteLength, componentType) {
- var byteOffset = bufferView.byteOffset + byteOffset;
- var loadedBufferView = gltfRuntime.loadedBufferViews[bufferView.buffer];
- if (byteOffset + byteLength > loadedBufferView.byteLength) {
- throw new Error("Buffer access is out of range");
- }
- var buffer = loadedBufferView.buffer;
- byteOffset += loadedBufferView.byteOffset;
- switch (componentType) {
- case GLTF1.EComponentType.BYTE: return new Int8Array(buffer, byteOffset, byteLength);
- case GLTF1.EComponentType.UNSIGNED_BYTE: return new Uint8Array(buffer, byteOffset, byteLength);
- case GLTF1.EComponentType.SHORT: return new Int16Array(buffer, byteOffset, byteLength);
- case GLTF1.EComponentType.UNSIGNED_SHORT: return new Uint16Array(buffer, byteOffset, byteLength);
- default: return new Float32Array(buffer, byteOffset, byteLength);
- }
- };
- /**
- * Returns a buffer from its accessor
- * @param gltfRuntime: the GLTF runtime
- * @param accessor: the GLTF accessor
- */
- GLTFUtils.GetBufferFromAccessor = function (gltfRuntime, accessor) {
- var bufferView = gltfRuntime.bufferViews[accessor.bufferView];
- var byteLength = accessor.count * GLTFUtils.GetByteStrideFromType(accessor);
- return GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, accessor.byteOffset, byteLength, accessor.componentType);
- };
- /**
- * Decodes a buffer view into a string
- * @param view: the buffer view
- */
- GLTFUtils.DecodeBufferToText = function (view) {
- var result = "";
- var length = view.byteLength;
- for (var i = 0; i < length; ++i) {
- result += String.fromCharCode(view[i]);
- }
- return result;
- };
- /**
- * Returns the default material of gltf. Related to
- * https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material
- * @param scene: the Babylon.js scene
- */
- GLTFUtils.GetDefaultMaterial = function (scene) {
- if (!GLTFUtils._DefaultMaterial) {
- BABYLON.Effect.ShadersStore["GLTFDefaultMaterialVertexShader"] = [
- "precision highp float;",
- "",
- "uniform mat4 worldView;",
- "uniform mat4 projection;",
- "",
- "attribute vec3 position;",
- "",
- "void main(void)",
- "{",
- " gl_Position = projection * worldView * vec4(position, 1.0);",
- "}"
- ].join("\n");
- BABYLON.Effect.ShadersStore["GLTFDefaultMaterialPixelShader"] = [
- "precision highp float;",
- "",
- "uniform vec4 u_emission;",
- "",
- "void main(void)",
- "{",
- " gl_FragColor = u_emission;",
- "}"
- ].join("\n");
- var shaderPath = {
- vertex: "GLTFDefaultMaterial",
- fragment: "GLTFDefaultMaterial"
- };
- var options = {
- attributes: ["position"],
- uniforms: ["worldView", "projection", "u_emission"],
- samplers: new Array(),
- needAlphaBlending: false
- };
- GLTFUtils._DefaultMaterial = new BABYLON.ShaderMaterial("GLTFDefaultMaterial", scene, shaderPath, options);
- GLTFUtils._DefaultMaterial.setColor4("u_emission", new BABYLON.Color4(0.5, 0.5, 0.5, 1.0));
- }
- return GLTFUtils._DefaultMaterial;
- };
- // The GLTF default material
- GLTFUtils._DefaultMaterial = null;
- return GLTFUtils;
- }());
- GLTF1.GLTFUtils = GLTFUtils;
- })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoaderUtils.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTF1;
- (function (GLTF1) {
- var GLTFLoaderExtension = /** @class */ (function () {
- function GLTFLoaderExtension(name) {
- this._name = name;
- }
- Object.defineProperty(GLTFLoaderExtension.prototype, "name", {
- get: function () {
- return this._name;
- },
- enumerable: true,
- configurable: true
- });
- /**
- * Defines an override for loading the runtime
- * Return true to stop further extensions from loading the runtime
- */
- GLTFLoaderExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
- return false;
- };
- /**
- * Defines an onverride for creating gltf runtime
- * Return true to stop further extensions from creating the runtime
- */
- GLTFLoaderExtension.prototype.loadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
- return false;
- };
- /**
- * Defines an override for loading buffers
- * Return true to stop further extensions from loading this buffer
- */
- GLTFLoaderExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
- return false;
- };
- /**
- * Defines an override for loading texture buffers
- * Return true to stop further extensions from loading this texture data
- */
- GLTFLoaderExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
- return false;
- };
- /**
- * Defines an override for creating textures
- * Return true to stop further extensions from loading this texture
- */
- GLTFLoaderExtension.prototype.createTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
- return false;
- };
- /**
- * Defines an override for loading shader strings
- * Return true to stop further extensions from loading this shader data
- */
- GLTFLoaderExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
- return false;
- };
- /**
- * Defines an override for loading materials
- * Return true to stop further extensions from loading this material
- */
- GLTFLoaderExtension.prototype.loadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
- return false;
- };
- // ---------
- // Utilities
- // ---------
- GLTFLoaderExtension.LoadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadRuntimeAsync(scene, data, rootUrl, onSuccess, onError);
- }, function () {
- setTimeout(function () {
- if (!onSuccess) {
- return;
- }
- onSuccess(GLTF1.GLTFLoaderBase.CreateRuntime(data.json, scene, rootUrl));
- });
- });
- };
- GLTFLoaderExtension.LoadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadRuntimeExtensionsAsync(gltfRuntime, onSuccess, onError);
- }, function () {
- setTimeout(function () {
- onSuccess();
- });
- });
- };
- GLTFLoaderExtension.LoadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress);
- }, function () {
- GLTF1.GLTFLoaderBase.LoadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress);
- });
- };
- GLTFLoaderExtension.LoadTextureAsync = function (gltfRuntime, id, onSuccess, onError) {
- GLTFLoaderExtension.LoadTextureBufferAsync(gltfRuntime, id, function (buffer) {
- if (buffer) {
- GLTFLoaderExtension.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
- }
- }, onError);
- };
- GLTFLoaderExtension.LoadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadShaderStringAsync(gltfRuntime, id, onSuccess, onError);
- }, function () {
- GLTF1.GLTFLoaderBase.LoadShaderStringAsync(gltfRuntime, id, onSuccess, onError);
- });
- };
- GLTFLoaderExtension.LoadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadMaterialAsync(gltfRuntime, id, onSuccess, onError);
- }, function () {
- GLTF1.GLTFLoaderBase.LoadMaterialAsync(gltfRuntime, id, onSuccess, onError);
- });
- };
- GLTFLoaderExtension.LoadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
- }, function () {
- GLTF1.GLTFLoaderBase.LoadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
- });
- };
- GLTFLoaderExtension.CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.createTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
- }, function () {
- GLTF1.GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
- });
- };
- GLTFLoaderExtension.ApplyExtensions = function (func, defaultFunc) {
- for (var extensionName in GLTF1.GLTFLoader.Extensions) {
- var loaderExtension = GLTF1.GLTFLoader.Extensions[extensionName];
- if (func(loaderExtension)) {
- return;
- }
- }
- defaultFunc();
- };
- return GLTFLoaderExtension;
- }());
- GLTF1.GLTFLoaderExtension = GLTFLoaderExtension;
- })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoaderExtension.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var BABYLON;
- (function (BABYLON) {
- var GLTF1;
- (function (GLTF1) {
- var BinaryExtensionBufferName = "binary_glTF";
- ;
- ;
- var GLTFBinaryExtension = /** @class */ (function (_super) {
- __extends(GLTFBinaryExtension, _super);
- function GLTFBinaryExtension() {
- return _super.call(this, "KHR_binary_glTF") || this;
- }
- GLTFBinaryExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
- var extensionsUsed = data.json.extensionsUsed;
- if (!extensionsUsed || extensionsUsed.indexOf(this.name) === -1 || !data.bin) {
- return false;
- }
- this._bin = data.bin;
- onSuccess(GLTF1.GLTFLoaderBase.CreateRuntime(data.json, scene, rootUrl));
- return true;
- };
- GLTFBinaryExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
- if (gltfRuntime.extensionsUsed.indexOf(this.name) === -1) {
- return false;
- }
- if (id !== BinaryExtensionBufferName) {
- return false;
- }
- onSuccess(this._bin);
- return true;
- };
- GLTFBinaryExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
- var texture = gltfRuntime.textures[id];
- var source = gltfRuntime.images[texture.source];
- if (!source.extensions || !(this.name in source.extensions)) {
- return false;
- }
- var sourceExt = source.extensions[this.name];
- var bufferView = gltfRuntime.bufferViews[sourceExt.bufferView];
- var buffer = GLTF1.GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, GLTF1.EComponentType.UNSIGNED_BYTE);
- onSuccess(buffer);
- return true;
- };
- GLTFBinaryExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
- var shader = gltfRuntime.shaders[id];
- if (!shader.extensions || !(this.name in shader.extensions)) {
- return false;
- }
- var binaryExtensionShader = shader.extensions[this.name];
- var bufferView = gltfRuntime.bufferViews[binaryExtensionShader.bufferView];
- var shaderBytes = GLTF1.GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, GLTF1.EComponentType.UNSIGNED_BYTE);
- setTimeout(function () {
- var shaderString = GLTF1.GLTFUtils.DecodeBufferToText(shaderBytes);
- onSuccess(shaderString);
- });
- return true;
- };
- return GLTFBinaryExtension;
- }(GLTF1.GLTFLoaderExtension));
- GLTF1.GLTFBinaryExtension = GLTFBinaryExtension;
- GLTF1.GLTFLoader.RegisterExtension(new GLTFBinaryExtension());
- })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFBinaryExtension.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var BABYLON;
- (function (BABYLON) {
- var GLTF1;
- (function (GLTF1) {
- ;
- ;
- ;
- var GLTFMaterialsCommonExtension = /** @class */ (function (_super) {
- __extends(GLTFMaterialsCommonExtension, _super);
- function GLTFMaterialsCommonExtension() {
- return _super.call(this, "KHR_materials_common") || this;
- }
- GLTFMaterialsCommonExtension.prototype.loadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
- if (!gltfRuntime.extensions)
- return false;
- var extension = gltfRuntime.extensions[this.name];
- if (!extension)
- return false;
- // Create lights
- var lights = extension.lights;
- if (lights) {
- for (var thing in lights) {
- var light = lights[thing];
- switch (light.type) {
- case "ambient":
- var ambientLight = new BABYLON.HemisphericLight(light.name, new BABYLON.Vector3(0, 1, 0), gltfRuntime.scene);
- var ambient = light.ambient;
- if (ambient) {
- ambientLight.diffuse = BABYLON.Color3.FromArray(ambient.color || [1, 1, 1]);
- }
- break;
- case "point":
- var pointLight = new BABYLON.PointLight(light.name, new BABYLON.Vector3(10, 10, 10), gltfRuntime.scene);
- var point = light.point;
- if (point) {
- pointLight.diffuse = BABYLON.Color3.FromArray(point.color || [1, 1, 1]);
- }
- break;
- case "directional":
- var dirLight = new BABYLON.DirectionalLight(light.name, new BABYLON.Vector3(0, -1, 0), gltfRuntime.scene);
- var directional = light.directional;
- if (directional) {
- dirLight.diffuse = BABYLON.Color3.FromArray(directional.color || [1, 1, 1]);
- }
- break;
- case "spot":
- var spot = light.spot;
- if (spot) {
- var spotLight = new BABYLON.SpotLight(light.name, new BABYLON.Vector3(0, 10, 0), new BABYLON.Vector3(0, -1, 0), spot.fallOffAngle || Math.PI, spot.fallOffExponent || 0.0, gltfRuntime.scene);
- spotLight.diffuse = BABYLON.Color3.FromArray(spot.color || [1, 1, 1]);
- }
- break;
- default:
- BABYLON.Tools.Warn("GLTF Material Common extension: light type \"" + light.type + "\” not supported");
- break;
- }
- }
- }
- return false;
- };
- GLTFMaterialsCommonExtension.prototype.loadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
- var material = gltfRuntime.materials[id];
- if (!material || !material.extensions)
- return false;
- var extension = material.extensions[this.name];
- if (!extension)
- return false;
- var standardMaterial = new BABYLON.StandardMaterial(id, gltfRuntime.scene);
- standardMaterial.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation;
- if (extension.technique === "CONSTANT") {
- standardMaterial.disableLighting = true;
- }
- standardMaterial.backFaceCulling = extension.doubleSided === undefined ? false : !extension.doubleSided;
- standardMaterial.alpha = extension.values.transparency === undefined ? 1.0 : extension.values.transparency;
- standardMaterial.specularPower = extension.values.shininess === undefined ? 0.0 : extension.values.shininess;
- // Ambient
- if (typeof extension.values.ambient === "string") {
- this._loadTexture(gltfRuntime, extension.values.ambient, standardMaterial, "ambientTexture", onError);
- }
- else {
- standardMaterial.ambientColor = BABYLON.Color3.FromArray(extension.values.ambient || [0, 0, 0]);
- }
- // Diffuse
- if (typeof extension.values.diffuse === "string") {
- this._loadTexture(gltfRuntime, extension.values.diffuse, standardMaterial, "diffuseTexture", onError);
- }
- else {
- standardMaterial.diffuseColor = BABYLON.Color3.FromArray(extension.values.diffuse || [0, 0, 0]);
- }
- // Emission
- if (typeof extension.values.emission === "string") {
- this._loadTexture(gltfRuntime, extension.values.emission, standardMaterial, "emissiveTexture", onError);
- }
- else {
- standardMaterial.emissiveColor = BABYLON.Color3.FromArray(extension.values.emission || [0, 0, 0]);
- }
- // Specular
- if (typeof extension.values.specular === "string") {
- this._loadTexture(gltfRuntime, extension.values.specular, standardMaterial, "specularTexture", onError);
- }
- else {
- standardMaterial.specularColor = BABYLON.Color3.FromArray(extension.values.specular || [0, 0, 0]);
- }
- return true;
- };
- GLTFMaterialsCommonExtension.prototype._loadTexture = function (gltfRuntime, id, material, propertyPath, onError) {
- // Create buffer from texture url
- GLTF1.GLTFLoaderBase.LoadTextureBufferAsync(gltfRuntime, id, function (buffer) {
- // Create texture from buffer
- GLTF1.GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, function (texture) { return material[propertyPath] = texture; }, onError);
- }, onError);
- };
- return GLTFMaterialsCommonExtension;
- }(GLTF1.GLTFLoaderExtension));
- GLTF1.GLTFMaterialsCommonExtension = GLTFMaterialsCommonExtension;
- GLTF1.GLTFLoader.RegisterExtension(new GLTFMaterialsCommonExtension());
- })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFMaterialsCommonExtension.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var ArrayItem = /** @class */ (function () {
- function ArrayItem() {
- }
- ArrayItem.Assign = function (values) {
- if (values) {
- for (var index = 0; index < values.length; index++) {
- values[index]._index = index;
- }
- }
- };
- return ArrayItem;
- }());
- GLTF2.ArrayItem = ArrayItem;
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoaderUtilities.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- /// <reference path="../../../../dist/babylon.glTF2Interface.d.ts"/>
- //# sourceMappingURL=babylon.glTFLoaderInterfaces.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var GLTFLoader = /** @class */ (function () {
- function GLTFLoader() {
- this._completePromises = new Array();
- this._disposed = false;
- this._state = null;
- this._extensions = {};
- this._defaultSampler = {};
- this._defaultBabylonMaterials = {};
- this._requests = new Array();
- this.coordinateSystemMode = BABYLON.GLTFLoaderCoordinateSystemMode.AUTO;
- this.animationStartMode = BABYLON.GLTFLoaderAnimationStartMode.FIRST;
- this.compileMaterials = false;
- this.useClipPlane = false;
- this.compileShadowGenerators = false;
- this.onDisposeObservable = new BABYLON.Observable();
- this.onMeshLoadedObservable = new BABYLON.Observable();
- this.onTextureLoadedObservable = new BABYLON.Observable();
- this.onMaterialLoadedObservable = new BABYLON.Observable();
- this.onExtensionLoadedObservable = new BABYLON.Observable();
- this.onCompleteObservable = new BABYLON.Observable();
- }
- GLTFLoader._Register = function (name, factory) {
- if (GLTFLoader._Factories[name]) {
- BABYLON.Tools.Error("Extension with the name '" + name + "' already exists");
- return;
- }
- GLTFLoader._Factories[name] = factory;
- // Keep the order of registration so that extensions registered first are called first.
- GLTFLoader._Names.push(name);
- };
- Object.defineProperty(GLTFLoader.prototype, "state", {
- get: function () {
- return this._state;
- },
- enumerable: true,
- configurable: true
- });
- GLTFLoader.prototype.dispose = function () {
- if (this._disposed) {
- return;
- }
- this._disposed = true;
- this.onDisposeObservable.notifyObservers(this);
- this.onDisposeObservable.clear();
- this._clear();
- };
- GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onProgress) {
- var _this = this;
- return Promise.resolve().then(function () {
- var nodes = null;
- if (meshesNames) {
- var nodeMap_1 = {};
- if (_this._gltf.nodes) {
- for (var _i = 0, _a = _this._gltf.nodes; _i < _a.length; _i++) {
- var node = _a[_i];
- if (node.name) {
- nodeMap_1[node.name] = node;
- }
- }
- }
- var names = (meshesNames instanceof Array) ? meshesNames : [meshesNames];
- nodes = names.map(function (name) {
- var node = nodeMap_1[name];
- if (!node) {
- throw new Error("Failed to find node '" + name + "'");
- }
- return node;
- });
- }
- return _this._loadAsync(nodes, scene, data, rootUrl, onProgress).then(function () {
- return {
- meshes: _this._getMeshes(),
- particleSystems: [],
- skeletons: _this._getSkeletons(),
- animationGroups: _this._getAnimationGroups()
- };
- });
- });
- };
- GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress) {
- return this._loadAsync(null, scene, data, rootUrl, onProgress);
- };
- GLTFLoader.prototype._loadAsync = function (nodes, scene, data, rootUrl, onProgress) {
- var _this = this;
- return Promise.resolve().then(function () {
- _this._loadExtensions();
- _this._babylonScene = scene;
- _this._rootUrl = rootUrl;
- _this._progressCallback = onProgress;
- _this._state = BABYLON.GLTFLoaderState.LOADING;
- _this._loadData(data);
- _this._checkExtensions();
- var promises = new Array();
- if (nodes) {
- promises.push(_this._loadNodesAsync(nodes));
- }
- else {
- var scene_1 = GLTFLoader._GetProperty("#/scene", _this._gltf.scenes, _this._gltf.scene || 0);
- promises.push(_this._loadSceneAsync("#/scenes/" + scene_1._index, scene_1));
- }
- if (_this.compileMaterials) {
- promises.push(_this._compileMaterialsAsync());
- }
- if (_this.compileShadowGenerators) {
- promises.push(_this._compileShadowGeneratorsAsync());
- }
- var resultPromise = Promise.all(promises).then(function () {
- _this._state = BABYLON.GLTFLoaderState.READY;
- _this._startAnimations();
- });
- resultPromise.then(function () {
- _this._rootBabylonMesh.setEnabled(true);
- BABYLON.Tools.SetImmediate(function () {
- if (!_this._disposed) {
- Promise.all(_this._completePromises).then(function () {
- _this._state = BABYLON.GLTFLoaderState.COMPLETE;
- _this.onCompleteObservable.notifyObservers(_this);
- _this.onCompleteObservable.clear();
- _this._clear();
- }).catch(function (error) {
- BABYLON.Tools.Error("glTF Loader: " + error.message);
- _this._clear();
- });
- }
- });
- });
- return resultPromise;
- }).catch(function (error) {
- BABYLON.Tools.Error("glTF Loader: " + error.message);
- _this._clear();
- throw error;
- });
- };
- GLTFLoader.prototype._loadExtensions = function () {
- for (var _i = 0, _a = GLTFLoader._Names; _i < _a.length; _i++) {
- var name_1 = _a[_i];
- var extension = GLTFLoader._Factories[name_1](this);
- this._extensions[name_1] = extension;
- this.onExtensionLoadedObservable.notifyObservers(extension);
- }
- this.onExtensionLoadedObservable.clear();
- };
- GLTFLoader.prototype._loadData = function (data) {
- this._gltf = data.json;
- this._setupData();
- if (data.bin) {
- var buffers = this._gltf.buffers;
- if (buffers && buffers[0] && !buffers[0].uri) {
- var binaryBuffer = buffers[0];
- if (binaryBuffer.byteLength < data.bin.byteLength - 3 || binaryBuffer.byteLength > data.bin.byteLength) {
- BABYLON.Tools.Warn("Binary buffer length (" + binaryBuffer.byteLength + ") from JSON does not match chunk length (" + data.bin.byteLength + ")");
- }
- binaryBuffer._data = Promise.resolve(data.bin);
- }
- else {
- BABYLON.Tools.Warn("Unexpected BIN chunk");
- }
- }
- };
- GLTFLoader.prototype._setupData = function () {
- GLTF2.ArrayItem.Assign(this._gltf.accessors);
- GLTF2.ArrayItem.Assign(this._gltf.animations);
- GLTF2.ArrayItem.Assign(this._gltf.buffers);
- GLTF2.ArrayItem.Assign(this._gltf.bufferViews);
- GLTF2.ArrayItem.Assign(this._gltf.cameras);
- GLTF2.ArrayItem.Assign(this._gltf.images);
- GLTF2.ArrayItem.Assign(this._gltf.materials);
- GLTF2.ArrayItem.Assign(this._gltf.meshes);
- GLTF2.ArrayItem.Assign(this._gltf.nodes);
- GLTF2.ArrayItem.Assign(this._gltf.samplers);
- GLTF2.ArrayItem.Assign(this._gltf.scenes);
- GLTF2.ArrayItem.Assign(this._gltf.skins);
- GLTF2.ArrayItem.Assign(this._gltf.textures);
- if (this._gltf.nodes) {
- var nodeParents = {};
- for (var _i = 0, _a = this._gltf.nodes; _i < _a.length; _i++) {
- var node = _a[_i];
- if (node.children) {
- for (var _b = 0, _c = node.children; _b < _c.length; _b++) {
- var index = _c[_b];
- nodeParents[index] = node._index;
- }
- }
- }
- var rootNode = this._createRootNode();
- for (var _d = 0, _e = this._gltf.nodes; _d < _e.length; _d++) {
- var node = _e[_d];
- var parentIndex = nodeParents[node._index];
- node._parent = parentIndex === undefined ? rootNode : this._gltf.nodes[parentIndex];
- }
- }
- };
- GLTFLoader.prototype._checkExtensions = function () {
- if (this._gltf.extensionsRequired) {
- for (var _i = 0, _a = this._gltf.extensionsRequired; _i < _a.length; _i++) {
- var name_2 = _a[_i];
- var extension = this._extensions[name_2];
- if (!extension || !extension.enabled) {
- throw new Error("Require extension " + name_2 + " is not available");
- }
- }
- }
- };
- GLTFLoader.prototype._createRootNode = function () {
- this._rootBabylonMesh = new BABYLON.Mesh("__root__", this._babylonScene);
- this._rootBabylonMesh.setEnabled(false);
- var rootNode = { _babylonMesh: this._rootBabylonMesh };
- switch (this.coordinateSystemMode) {
- case BABYLON.GLTFLoaderCoordinateSystemMode.AUTO: {
- if (!this._babylonScene.useRightHandedSystem) {
- rootNode.rotation = [0, 1, 0, 0];
- rootNode.scale = [1, 1, -1];
- GLTFLoader._LoadTransform(rootNode, this._rootBabylonMesh);
- }
- break;
- }
- case BABYLON.GLTFLoaderCoordinateSystemMode.FORCE_RIGHT_HANDED: {
- this._babylonScene.useRightHandedSystem = true;
- break;
- }
- default: {
- throw new Error("Invalid coordinate system mode (" + this.coordinateSystemMode + ")");
- }
- }
- this.onMeshLoadedObservable.notifyObservers(this._rootBabylonMesh);
- return rootNode;
- };
- GLTFLoader.prototype._loadNodesAsync = function (nodes) {
- var promises = new Array();
- for (var _i = 0, nodes_1 = nodes; _i < nodes_1.length; _i++) {
- var node = nodes_1[_i];
- promises.push(this._loadNodeAsync("#/nodes/" + node._index, node));
- }
- promises.push(this._loadAnimationsAsync());
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._loadSceneAsync = function (context, scene) {
- var promise = GLTF2.GLTFLoaderExtension._LoadSceneAsync(this, context, scene);
- if (promise) {
- return promise;
- }
- var promises = new Array();
- for (var _i = 0, _a = scene.nodes; _i < _a.length; _i++) {
- var index = _a[_i];
- var node = GLTFLoader._GetProperty(context + "/nodes/" + index, this._gltf.nodes, index);
- promises.push(this._loadNodeAsync("#/nodes/" + node._index, node));
- }
- promises.push(this._loadAnimationsAsync());
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._forEachPrimitive = function (node, callback) {
- if (node._primitiveBabylonMeshes) {
- for (var _i = 0, _a = node._primitiveBabylonMeshes; _i < _a.length; _i++) {
- var babylonMesh = _a[_i];
- callback(babylonMesh);
- }
- }
- else {
- callback(node._babylonMesh);
- }
- };
- GLTFLoader.prototype._getMeshes = function () {
- var meshes = new Array();
- // Root mesh is always first.
- meshes.push(this._rootBabylonMesh);
- var nodes = this._gltf.nodes;
- if (nodes) {
- for (var _i = 0, nodes_2 = nodes; _i < nodes_2.length; _i++) {
- var node = nodes_2[_i];
- if (node._babylonMesh) {
- meshes.push(node._babylonMesh);
- }
- if (node._primitiveBabylonMeshes) {
- for (var _a = 0, _b = node._primitiveBabylonMeshes; _a < _b.length; _a++) {
- var babylonMesh = _b[_a];
- meshes.push(babylonMesh);
- }
- }
- }
- }
- return meshes;
- };
- GLTFLoader.prototype._getSkeletons = function () {
- var skeletons = new Array();
- var skins = this._gltf.skins;
- if (skins) {
- for (var _i = 0, skins_1 = skins; _i < skins_1.length; _i++) {
- var skin = skins_1[_i];
- if (skin._babylonSkeleton) {
- skeletons.push(skin._babylonSkeleton);
- }
- }
- }
- return skeletons;
- };
- GLTFLoader.prototype._getAnimationGroups = function () {
- var animationGroups = new Array();
- var animations = this._gltf.animations;
- if (animations) {
- for (var _i = 0, animations_1 = animations; _i < animations_1.length; _i++) {
- var animation = animations_1[_i];
- if (animation._babylonAnimationGroup) {
- animationGroups.push(animation._babylonAnimationGroup);
- }
- }
- }
- return animationGroups;
- };
- GLTFLoader.prototype._startAnimations = function () {
- switch (this.animationStartMode) {
- case BABYLON.GLTFLoaderAnimationStartMode.NONE: {
- // do nothing
- break;
- }
- case BABYLON.GLTFLoaderAnimationStartMode.FIRST: {
- var babylonAnimationGroups = this._getAnimationGroups();
- if (babylonAnimationGroups.length !== 0) {
- babylonAnimationGroups[0].start(true);
- }
- break;
- }
- case BABYLON.GLTFLoaderAnimationStartMode.ALL: {
- var babylonAnimationGroups = this._getAnimationGroups();
- for (var _i = 0, babylonAnimationGroups_1 = babylonAnimationGroups; _i < babylonAnimationGroups_1.length; _i++) {
- var babylonAnimationGroup = babylonAnimationGroups_1[_i];
- babylonAnimationGroup.start(true);
- }
- break;
- }
- default: {
- BABYLON.Tools.Error("Invalid animation start mode (" + this.animationStartMode + ")");
- return;
- }
- }
- };
- GLTFLoader.prototype._loadNodeAsync = function (context, node) {
- var promise = GLTF2.GLTFLoaderExtension._LoadNodeAsync(this, context, node);
- if (promise) {
- return promise;
- }
- if (node._babylonMesh) {
- throw new Error(context + ": Invalid recursive node hierarchy");
- }
- var promises = new Array();
- var babylonMesh = new BABYLON.Mesh(node.name || "node" + node._index, this._babylonScene, node._parent._babylonMesh);
- node._babylonMesh = babylonMesh;
- node._babylonAnimationTargets = node._babylonAnimationTargets || [];
- node._babylonAnimationTargets.push(babylonMesh);
- GLTFLoader._LoadTransform(node, babylonMesh);
- if (node.mesh != undefined) {
- var mesh = GLTFLoader._GetProperty(context + "/mesh", this._gltf.meshes, node.mesh);
- promises.push(this._loadMeshAsync("#/meshes/" + mesh._index, node, mesh, babylonMesh));
- }
- if (node.children) {
- for (var _i = 0, _a = node.children; _i < _a.length; _i++) {
- var index = _a[_i];
- var childNode = GLTFLoader._GetProperty(context + "/children/" + index, this._gltf.nodes, index);
- promises.push(this._loadNodeAsync("#/nodes/" + index, childNode));
- }
- }
- this.onMeshLoadedObservable.notifyObservers(babylonMesh);
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._loadMeshAsync = function (context, node, mesh, babylonMesh) {
- // TODO: instancing
- var _this = this;
- var promises = new Array();
- var primitives = mesh.primitives;
- if (!primitives || primitives.length === 0) {
- throw new Error(context + ": Primitives are missing");
- }
- GLTF2.ArrayItem.Assign(primitives);
- if (primitives.length === 1) {
- var primitive = primitives[0];
- promises.push(this._loadPrimitiveAsync(context + "/primitives/" + primitive._index, node, mesh, primitive, babylonMesh));
- }
- else {
- node._primitiveBabylonMeshes = [];
- for (var _i = 0, primitives_1 = primitives; _i < primitives_1.length; _i++) {
- var primitive = primitives_1[_i];
- var primitiveBabylonMesh = new BABYLON.Mesh((mesh.name || babylonMesh.name) + "_" + primitive._index, this._babylonScene, babylonMesh);
- node._primitiveBabylonMeshes.push(primitiveBabylonMesh);
- promises.push(this._loadPrimitiveAsync(context + "/primitives/" + primitive._index, node, mesh, primitive, primitiveBabylonMesh));
- this.onMeshLoadedObservable.notifyObservers(babylonMesh);
- }
- }
- if (node.skin != undefined) {
- var skin = GLTFLoader._GetProperty(context + "/skin", this._gltf.skins, node.skin);
- promises.push(this._loadSkinAsync("#/skins/" + skin._index, node, mesh, skin));
- }
- return Promise.all(promises).then(function () {
- _this._forEachPrimitive(node, function (babylonMesh) {
- babylonMesh._refreshBoundingInfo(true);
- });
- });
- };
- GLTFLoader.prototype._loadPrimitiveAsync = function (context, node, mesh, primitive, babylonMesh) {
- var _this = this;
- var promises = new Array();
- this._createMorphTargets(context, node, mesh, primitive, babylonMesh);
- promises.push(this._loadVertexDataAsync(context, primitive, babylonMesh).then(function (babylonGeometry) {
- return _this._loadMorphTargetsAsync(context, primitive, babylonMesh, babylonGeometry).then(function () {
- babylonGeometry.applyToMesh(babylonMesh);
- });
- }));
- var babylonDrawMode = GLTFLoader._GetDrawMode(context, primitive.mode);
- if (primitive.material == undefined) {
- babylonMesh.material = this._getDefaultMaterial(babylonDrawMode);
- }
- else {
- var material = GLTFLoader._GetProperty(context + "/material}", this._gltf.materials, primitive.material);
- promises.push(this._loadMaterialAsync("#/materials/" + material._index, material, babylonMesh, babylonDrawMode, function (babylonMaterial) {
- babylonMesh.material = babylonMaterial;
- }));
- }
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._loadVertexDataAsync = function (context, primitive, babylonMesh) {
- var _this = this;
- var promise = GLTF2.GLTFLoaderExtension._LoadVertexDataAsync(this, context, primitive, babylonMesh);
- if (promise) {
- return promise;
- }
- var attributes = primitive.attributes;
- if (!attributes) {
- throw new Error(context + ": Attributes are missing");
- }
- var promises = new Array();
- var babylonGeometry = new BABYLON.Geometry(babylonMesh.name, this._babylonScene);
- if (primitive.indices == undefined) {
- babylonMesh.isUnIndexed = true;
- }
- else {
- var accessor = GLTFLoader._GetProperty(context + "/indices", this._gltf.accessors, primitive.indices);
- promises.push(this._loadAccessorAsync("#/accessors/" + accessor._index, accessor).then(function (data) {
- babylonGeometry.setIndices(data);
- }));
- }
- var loadAttribute = function (attribute, kind, callback) {
- if (attributes[attribute] == undefined) {
- return;
- }
- babylonMesh._delayInfo = babylonMesh._delayInfo || [];
- if (babylonMesh._delayInfo.indexOf(kind) === -1) {
- babylonMesh._delayInfo.push(kind);
- }
- var accessor = GLTFLoader._GetProperty(context + "/attributes/" + attribute, _this._gltf.accessors, attributes[attribute]);
- promises.push(_this._loadVertexAccessorAsync("#/accessors/" + accessor._index, accessor, kind).then(function (babylonVertexBuffer) {
- babylonGeometry.setVerticesBuffer(babylonVertexBuffer, accessor.count);
- }));
- if (callback) {
- callback(accessor);
- }
- };
- loadAttribute("POSITION", BABYLON.VertexBuffer.PositionKind);
- loadAttribute("NORMAL", BABYLON.VertexBuffer.NormalKind);
- loadAttribute("TANGENT", BABYLON.VertexBuffer.TangentKind);
- loadAttribute("TEXCOORD_0", BABYLON.VertexBuffer.UVKind);
- loadAttribute("TEXCOORD_1", BABYLON.VertexBuffer.UV2Kind);
- loadAttribute("JOINTS_0", BABYLON.VertexBuffer.MatricesIndicesKind);
- loadAttribute("WEIGHTS_0", BABYLON.VertexBuffer.MatricesWeightsKind);
- loadAttribute("COLOR_0", BABYLON.VertexBuffer.ColorKind, function (accessor) {
- if (accessor.type === "VEC4" /* VEC4 */) {
- babylonMesh.hasVertexAlpha = true;
- }
- });
- return Promise.all(promises).then(function () {
- return babylonGeometry;
- });
- };
- GLTFLoader.prototype._createMorphTargets = function (context, node, mesh, primitive, babylonMesh) {
- if (!primitive.targets) {
- return;
- }
- if (node._numMorphTargets == undefined) {
- node._numMorphTargets = primitive.targets.length;
- }
- else if (primitive.targets.length !== node._numMorphTargets) {
- throw new Error(context + ": Primitives do not have the same number of targets");
- }
- babylonMesh.morphTargetManager = new BABYLON.MorphTargetManager();
- for (var index = 0; index < primitive.targets.length; index++) {
- var weight = node.weights ? node.weights[index] : mesh.weights ? mesh.weights[index] : 0;
- babylonMesh.morphTargetManager.addTarget(new BABYLON.MorphTarget("morphTarget" + index, weight));
- // TODO: tell the target whether it has positions, normals, tangents
- }
- };
- GLTFLoader.prototype._loadMorphTargetsAsync = function (context, primitive, babylonMesh, babylonGeometry) {
- if (!primitive.targets) {
- return Promise.resolve();
- }
- var promises = new Array();
- var morphTargetManager = babylonMesh.morphTargetManager;
- for (var index = 0; index < morphTargetManager.numTargets; index++) {
- var babylonMorphTarget = morphTargetManager.getTarget(index);
- promises.push(this._loadMorphTargetVertexDataAsync(context + "/targets/" + index, babylonGeometry, primitive.targets[index], babylonMorphTarget));
- }
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._loadMorphTargetVertexDataAsync = function (context, babylonGeometry, attributes, babylonMorphTarget) {
- var _this = this;
- var promises = new Array();
- var loadAttribute = function (attribute, kind, setData) {
- if (attributes[attribute] == undefined) {
- return;
- }
- var babylonVertexBuffer = babylonGeometry.getVertexBuffer(kind);
- if (!babylonVertexBuffer) {
- return;
- }
- var accessor = GLTFLoader._GetProperty(context + "/" + attribute, _this._gltf.accessors, attributes[attribute]);
- promises.push(_this._loadAccessorAsync("#/accessors/" + accessor._index, accessor).then(function (data) {
- if (!(data instanceof Float32Array)) {
- throw new Error(context + ": Morph target accessor must have float data");
- }
- setData(babylonVertexBuffer, data);
- }));
- };
- loadAttribute("POSITION", BABYLON.VertexBuffer.PositionKind, function (babylonVertexBuffer, data) {
- babylonVertexBuffer.forEach(data.length, function (value, index) {
- data[index] += value;
- });
- babylonMorphTarget.setPositions(data);
- });
- loadAttribute("NORMAL", BABYLON.VertexBuffer.NormalKind, function (babylonVertexBuffer, data) {
- babylonVertexBuffer.forEach(data.length, function (value, index) {
- data[index] += value;
- });
- babylonMorphTarget.setNormals(data);
- });
- loadAttribute("TANGENT", BABYLON.VertexBuffer.TangentKind, function (babylonVertexBuffer, data) {
- var dataIndex = 0;
- babylonVertexBuffer.forEach(data.length, function (value, index) {
- // Tangent data for morph targets is stored as xyz delta.
- // The vertexData.tangent is stored as xyzw.
- // So we need to skip every fourth vertexData.tangent.
- if (((index + 1) % 4) !== 0) {
- data[dataIndex++] += value;
- }
- });
- babylonMorphTarget.setTangents(data);
- });
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader._LoadTransform = function (node, babylonNode) {
- var position = BABYLON.Vector3.Zero();
- var rotation = BABYLON.Quaternion.Identity();
- var scaling = BABYLON.Vector3.One();
- if (node.matrix) {
- var matrix = BABYLON.Matrix.FromArray(node.matrix);
- matrix.decompose(scaling, rotation, position);
- }
- else {
- if (node.translation)
- position = BABYLON.Vector3.FromArray(node.translation);
- if (node.rotation)
- rotation = BABYLON.Quaternion.FromArray(node.rotation);
- if (node.scale)
- scaling = BABYLON.Vector3.FromArray(node.scale);
- }
- babylonNode.position = position;
- babylonNode.rotationQuaternion = rotation;
- babylonNode.scaling = scaling;
- };
- GLTFLoader.prototype._loadSkinAsync = function (context, node, mesh, skin) {
- var _this = this;
- var assignSkeleton = function () {
- _this._forEachPrimitive(node, function (babylonMesh) {
- babylonMesh.skeleton = skin._babylonSkeleton;
- });
- // Ignore the TRS of skinned nodes.
- // See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins (second implementation note)
- node._babylonMesh.parent = _this._rootBabylonMesh;
- node._babylonMesh.position = BABYLON.Vector3.Zero();
- node._babylonMesh.rotationQuaternion = BABYLON.Quaternion.Identity();
- node._babylonMesh.scaling = BABYLON.Vector3.One();
- };
- if (skin._loaded) {
- return skin._loaded.then(function () {
- assignSkeleton();
- });
- }
- // TODO: split into two parts so that bones are created before inverseBindMatricesData is loaded (for compiling materials).
- return (skin._loaded = this._loadSkinInverseBindMatricesDataAsync(context, skin).then(function (inverseBindMatricesData) {
- var skeletonId = "skeleton" + skin._index;
- var babylonSkeleton = new BABYLON.Skeleton(skin.name || skeletonId, skeletonId, _this._babylonScene);
- skin._babylonSkeleton = babylonSkeleton;
- _this._loadBones(context, skin, inverseBindMatricesData);
- assignSkeleton();
- }));
- };
- GLTFLoader.prototype._loadSkinInverseBindMatricesDataAsync = function (context, skin) {
- if (skin.inverseBindMatrices == undefined) {
- return Promise.resolve(null);
- }
- var accessor = GLTFLoader._GetProperty(context + "/inverseBindMatrices", this._gltf.accessors, skin.inverseBindMatrices);
- return this._loadAccessorAsync("#/accessors/" + accessor._index, accessor).then(function (data) {
- return data;
- });
- };
- GLTFLoader.prototype._createBone = function (node, skin, parent, localMatrix, baseMatrix, index) {
- var babylonBone = new BABYLON.Bone(node.name || "joint" + node._index, skin._babylonSkeleton, parent, localMatrix, null, baseMatrix, index);
- node._babylonAnimationTargets = node._babylonAnimationTargets || [];
- node._babylonAnimationTargets.push(babylonBone);
- return babylonBone;
- };
- GLTFLoader.prototype._loadBones = function (context, skin, inverseBindMatricesData) {
- var babylonBones = {};
- for (var _i = 0, _a = skin.joints; _i < _a.length; _i++) {
- var index = _a[_i];
- var node = GLTFLoader._GetProperty(context + "/joints/" + index, this._gltf.nodes, index);
- this._loadBone(node, skin, inverseBindMatricesData, babylonBones);
- }
- };
- GLTFLoader.prototype._loadBone = function (node, skin, inverseBindMatricesData, babylonBones) {
- var babylonBone = babylonBones[node._index];
- if (babylonBone) {
- return babylonBone;
- }
- var boneIndex = skin.joints.indexOf(node._index);
- var baseMatrix = BABYLON.Matrix.Identity();
- if (inverseBindMatricesData && boneIndex !== -1) {
- baseMatrix = BABYLON.Matrix.FromArray(inverseBindMatricesData, boneIndex * 16);
- baseMatrix.invertToRef(baseMatrix);
- }
- var babylonParentBone = null;
- if (node._parent._babylonMesh !== this._rootBabylonMesh) {
- babylonParentBone = this._loadBone(node._parent, skin, inverseBindMatricesData, babylonBones);
- baseMatrix.multiplyToRef(babylonParentBone.getInvertedAbsoluteTransform(), baseMatrix);
- }
- babylonBone = this._createBone(node, skin, babylonParentBone, this._getNodeMatrix(node), baseMatrix, boneIndex);
- babylonBones[node._index] = babylonBone;
- return babylonBone;
- };
- GLTFLoader.prototype._getNodeMatrix = function (node) {
- return node.matrix ?
- BABYLON.Matrix.FromArray(node.matrix) :
- BABYLON.Matrix.Compose(node.scale ? BABYLON.Vector3.FromArray(node.scale) : BABYLON.Vector3.One(), node.rotation ? BABYLON.Quaternion.FromArray(node.rotation) : BABYLON.Quaternion.Identity(), node.translation ? BABYLON.Vector3.FromArray(node.translation) : BABYLON.Vector3.Zero());
- };
- GLTFLoader.prototype._loadAnimationsAsync = function () {
- var animations = this._gltf.animations;
- if (!animations) {
- return Promise.resolve();
- }
- var promises = new Array();
- for (var index = 0; index < animations.length; index++) {
- var animation = animations[index];
- promises.push(this._loadAnimationAsync("#/animations/" + index, animation));
- }
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._loadAnimationAsync = function (context, animation) {
- var babylonAnimationGroup = new BABYLON.AnimationGroup(animation.name || "animation" + animation._index, this._babylonScene);
- animation._babylonAnimationGroup = babylonAnimationGroup;
- var promises = new Array();
- GLTF2.ArrayItem.Assign(animation.channels);
- GLTF2.ArrayItem.Assign(animation.samplers);
- for (var _i = 0, _a = animation.channels; _i < _a.length; _i++) {
- var channel = _a[_i];
- promises.push(this._loadAnimationChannelAsync(context + "/channels/" + channel._index, context, animation, channel, babylonAnimationGroup));
- }
- return Promise.all(promises).then(function () {
- babylonAnimationGroup.normalize();
- });
- };
- GLTFLoader.prototype._loadAnimationChannelAsync = function (context, animationContext, animation, channel, babylonAnimationGroup) {
- var _this = this;
- var targetNode = GLTFLoader._GetProperty(context + "/target/node", this._gltf.nodes, channel.target.node);
- if (!targetNode._babylonMesh) {
- return Promise.resolve();
- }
- // Ignore animations targeting TRS of skinned nodes.
- // See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins (second implementation note)
- if (targetNode.skin != undefined && channel.target.path !== "weights" /* WEIGHTS */) {
- return Promise.resolve();
- }
- var sampler = GLTFLoader._GetProperty(context + "/sampler", animation.samplers, channel.sampler);
- return this._loadAnimationSamplerAsync(animationContext + "/samplers/" + channel.sampler, sampler).then(function (data) {
- var targetPath;
- var animationType;
- switch (channel.target.path) {
- case "translation" /* TRANSLATION */: {
- targetPath = "position";
- animationType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3;
- break;
- }
- case "rotation" /* ROTATION */: {
- targetPath = "rotationQuaternion";
- animationType = BABYLON.Animation.ANIMATIONTYPE_QUATERNION;
- break;
- }
- case "scale" /* SCALE */: {
- targetPath = "scaling";
- animationType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3;
- break;
- }
- case "weights" /* WEIGHTS */: {
- targetPath = "influence";
- animationType = BABYLON.Animation.ANIMATIONTYPE_FLOAT;
- break;
- }
- default: {
- throw new Error(context + ": Invalid target path (" + channel.target.path + ")");
- }
- }
- var outputBufferOffset = 0;
- var getNextOutputValue;
- switch (targetPath) {
- case "position": {
- getNextOutputValue = function () {
- var value = BABYLON.Vector3.FromArray(data.output, outputBufferOffset);
- outputBufferOffset += 3;
- return value;
- };
- break;
- }
- case "rotationQuaternion": {
- getNextOutputValue = function () {
- var value = BABYLON.Quaternion.FromArray(data.output, outputBufferOffset);
- outputBufferOffset += 4;
- return value;
- };
- break;
- }
- case "scaling": {
- getNextOutputValue = function () {
- var value = BABYLON.Vector3.FromArray(data.output, outputBufferOffset);
- outputBufferOffset += 3;
- return value;
- };
- break;
- }
- case "influence": {
- getNextOutputValue = function () {
- var value = new Array(targetNode._numMorphTargets);
- for (var i = 0; i < targetNode._numMorphTargets; i++) {
- value[i] = data.output[outputBufferOffset++];
- }
- return value;
- };
- break;
- }
- }
- var getNextKey;
- switch (data.interpolation) {
- case "STEP" /* STEP */: {
- getNextKey = function (frameIndex) { return ({
- frame: data.input[frameIndex],
- value: getNextOutputValue(),
- interpolation: BABYLON.AnimationKeyInterpolation.STEP
- }); };
- break;
- }
- case "LINEAR" /* LINEAR */: {
- getNextKey = function (frameIndex) { return ({
- frame: data.input[frameIndex],
- value: getNextOutputValue()
- }); };
- break;
- }
- case "CUBICSPLINE" /* CUBICSPLINE */: {
- getNextKey = function (frameIndex) { return ({
- frame: data.input[frameIndex],
- inTangent: getNextOutputValue(),
- value: getNextOutputValue(),
- outTangent: getNextOutputValue()
- }); };
- break;
- }
- }
- var keys = new Array(data.input.length);
- for (var frameIndex = 0; frameIndex < data.input.length; frameIndex++) {
- keys[frameIndex] = getNextKey(frameIndex);
- }
- if (targetPath === "influence") {
- var _loop_1 = function (targetIndex) {
- var animationName = babylonAnimationGroup.name + "_channel" + babylonAnimationGroup.targetedAnimations.length;
- var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType);
- babylonAnimation.setKeys(keys.map(function (key) { return ({
- frame: key.frame,
- inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined,
- value: key.value[targetIndex],
- outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined
- }); }));
- var morphTargets = new Array();
- _this._forEachPrimitive(targetNode, function (babylonMesh) {
- morphTargets.push(babylonMesh.morphTargetManager.getTarget(targetIndex));
- });
- babylonAnimationGroup.addTargetedAnimation(babylonAnimation, morphTargets);
- };
- for (var targetIndex = 0; targetIndex < targetNode._numMorphTargets; targetIndex++) {
- _loop_1(targetIndex);
- }
- }
- else {
- var animationName = babylonAnimationGroup.name + "_channel" + babylonAnimationGroup.targetedAnimations.length;
- var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType);
- babylonAnimation.setKeys(keys);
- if (targetNode._babylonAnimationTargets) {
- babylonAnimationGroup.addTargetedAnimation(babylonAnimation, targetNode._babylonAnimationTargets);
- }
- }
- });
- };
- GLTFLoader.prototype._loadAnimationSamplerAsync = function (context, sampler) {
- if (sampler._data) {
- return sampler._data;
- }
- var interpolation = sampler.interpolation || "LINEAR" /* LINEAR */;
- switch (interpolation) {
- case "STEP" /* STEP */:
- case "LINEAR" /* LINEAR */:
- case "CUBICSPLINE" /* CUBICSPLINE */: {
- break;
- }
- default: {
- throw new Error(context + ": Invalid interpolation (" + sampler.interpolation + ")");
- }
- }
- var inputData;
- var outputData;
- var inputAccessor = GLTFLoader._GetProperty(context + "/input", this._gltf.accessors, sampler.input);
- var outputAccessor = GLTFLoader._GetProperty(context + "/output", this._gltf.accessors, sampler.output);
- sampler._data = Promise.all([
- this._loadAccessorAsync("#/accessors/" + inputAccessor._index, inputAccessor).then(function (data) {
- inputData = data;
- }),
- this._loadAccessorAsync("#/accessors/" + outputAccessor._index, outputAccessor).then(function (data) {
- outputData = data;
- })
- ]).then(function () {
- return {
- input: inputData,
- interpolation: interpolation,
- output: outputData,
- };
- });
- return sampler._data;
- };
- GLTFLoader.prototype._loadBufferAsync = function (context, buffer) {
- if (buffer._data) {
- return buffer._data;
- }
- if (!buffer.uri) {
- throw new Error(context + ": Uri is missing");
- }
- buffer._data = this._loadUriAsync(context, buffer.uri);
- return buffer._data;
- };
- GLTFLoader.prototype._loadBufferViewAsync = function (context, bufferView) {
- if (bufferView._data) {
- return bufferView._data;
- }
- var buffer = GLTFLoader._GetProperty(context + "/buffer", this._gltf.buffers, bufferView.buffer);
- bufferView._data = this._loadBufferAsync("#/buffers/" + buffer._index, buffer).then(function (data) {
- try {
- return new Uint8Array(data.buffer, data.byteOffset + (bufferView.byteOffset || 0), bufferView.byteLength);
- }
- catch (e) {
- throw new Error(context + ": " + e.message);
- }
- });
- return bufferView._data;
- };
- GLTFLoader.prototype._loadAccessorAsync = function (context, accessor) {
- if (accessor.sparse) {
- throw new Error(context + ": Sparse accessors are not currently supported");
- }
- if (accessor._data) {
- return accessor._data;
- }
- var bufferView = GLTFLoader._GetProperty(context + "/bufferView", this._gltf.bufferViews, accessor.bufferView);
- accessor._data = this._loadBufferViewAsync("#/bufferViews/" + bufferView._index, bufferView).then(function (data) {
- var buffer = data.buffer;
- var byteOffset = data.byteOffset + (accessor.byteOffset || 0);
- var length = GLTFLoader._GetNumComponents(context, accessor.type) * accessor.count;
- try {
- switch (accessor.componentType) {
- case 5120 /* BYTE */: {
- return new Int8Array(buffer, byteOffset, length);
- }
- case 5121 /* UNSIGNED_BYTE */: {
- return new Uint8Array(buffer, byteOffset, length);
- }
- case 5122 /* SHORT */: {
- return new Int16Array(buffer, byteOffset, length);
- }
- case 5123 /* UNSIGNED_SHORT */: {
- return new Uint16Array(buffer, byteOffset, length);
- }
- case 5125 /* UNSIGNED_INT */: {
- return new Uint32Array(buffer, byteOffset, length);
- }
- case 5126 /* FLOAT */: {
- return new Float32Array(buffer, byteOffset, length);
- }
- default: {
- throw new Error(context + ": Invalid accessor component type " + accessor.componentType);
- }
- }
- }
- catch (e) {
- throw new Error(context + ": " + e);
- }
- });
- return accessor._data;
- };
- GLTFLoader.prototype._loadVertexBufferViewAsync = function (context, bufferView, kind) {
- var _this = this;
- if (bufferView._babylonBuffer) {
- return bufferView._babylonBuffer;
- }
- bufferView._babylonBuffer = this._loadBufferViewAsync(context, bufferView).then(function (data) {
- return new BABYLON.Buffer(_this._babylonScene.getEngine(), data, false);
- });
- return bufferView._babylonBuffer;
- };
- GLTFLoader.prototype._loadVertexAccessorAsync = function (context, accessor, kind) {
- var _this = this;
- if (accessor.sparse) {
- throw new Error(context + ": Sparse accessors are not currently supported");
- }
- if (accessor._babylonVertexBuffer) {
- return accessor._babylonVertexBuffer;
- }
- var bufferView = GLTFLoader._GetProperty(context + "/bufferView", this._gltf.bufferViews, accessor.bufferView);
- accessor._babylonVertexBuffer = this._loadVertexBufferViewAsync("#/bufferViews/" + bufferView._index, bufferView, kind).then(function (buffer) {
- var size = GLTFLoader._GetNumComponents(context, accessor.type);
- return new BABYLON.VertexBuffer(_this._babylonScene.getEngine(), buffer, kind, false, false, bufferView.byteStride, false, accessor.byteOffset, size, accessor.componentType, accessor.normalized, true);
- });
- return accessor._babylonVertexBuffer;
- };
- GLTFLoader.prototype._getDefaultMaterial = function (drawMode) {
- var babylonMaterial = this._defaultBabylonMaterials[drawMode];
- if (!babylonMaterial) {
- babylonMaterial = this._createMaterial(BABYLON.PBRMaterial, "__gltf_default", drawMode);
- babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_OPAQUE;
- babylonMaterial.metallic = 1;
- babylonMaterial.roughness = 1;
- this.onMaterialLoadedObservable.notifyObservers(babylonMaterial);
- }
- return babylonMaterial;
- };
- GLTFLoader.prototype._loadMaterialMetallicRoughnessPropertiesAsync = function (context, material, babylonMaterial) {
- var promises = new Array();
- // Ensure metallic workflow
- babylonMaterial.metallic = 1;
- babylonMaterial.roughness = 1;
- var properties = material.pbrMetallicRoughness;
- if (properties) {
- if (properties.baseColorFactor) {
- babylonMaterial.albedoColor = BABYLON.Color3.FromArray(properties.baseColorFactor);
- babylonMaterial.alpha = properties.baseColorFactor[3];
- }
- else {
- babylonMaterial.albedoColor = BABYLON.Color3.White();
- }
- babylonMaterial.metallic = properties.metallicFactor == undefined ? 1 : properties.metallicFactor;
- babylonMaterial.roughness = properties.roughnessFactor == undefined ? 1 : properties.roughnessFactor;
- if (properties.baseColorTexture) {
- promises.push(this._loadTextureAsync(context + "/baseColorTexture", properties.baseColorTexture, function (texture) {
- babylonMaterial.albedoTexture = texture;
- }));
- }
- if (properties.metallicRoughnessTexture) {
- promises.push(this._loadTextureAsync(context + "/metallicRoughnessTexture", properties.metallicRoughnessTexture, function (texture) {
- babylonMaterial.metallicTexture = texture;
- }));
- babylonMaterial.useMetallnessFromMetallicTextureBlue = true;
- babylonMaterial.useRoughnessFromMetallicTextureGreen = true;
- babylonMaterial.useRoughnessFromMetallicTextureAlpha = false;
- }
- }
- this._loadMaterialAlphaProperties(context, material, babylonMaterial);
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
- var promise = GLTF2.GLTFLoaderExtension._LoadMaterialAsync(this, context, material, babylonMesh, babylonDrawMode, assign);
- if (promise) {
- return promise;
- }
- material._babylonData = material._babylonData || {};
- var babylonData = material._babylonData[babylonDrawMode];
- if (!babylonData) {
- var promises = new Array();
- var name_3 = material.name || "materialSG_" + material._index;
- var babylonMaterial = this._createMaterial(BABYLON.PBRMaterial, name_3, babylonDrawMode);
- promises.push(this._loadMaterialBasePropertiesAsync(context, material, babylonMaterial));
- promises.push(this._loadMaterialMetallicRoughnessPropertiesAsync(context, material, babylonMaterial));
- this.onMaterialLoadedObservable.notifyObservers(babylonMaterial);
- babylonData = {
- material: babylonMaterial,
- meshes: [],
- loaded: Promise.all(promises).then(function () { })
- };
- material._babylonData[babylonDrawMode] = babylonData;
- }
- babylonData.meshes.push(babylonMesh);
- assign(babylonData.material);
- return babylonData.loaded;
- };
- GLTFLoader.prototype._createMaterial = function (type, name, drawMode) {
- var babylonMaterial = new type(name, this._babylonScene);
- babylonMaterial.sideOrientation = this._babylonScene.useRightHandedSystem ? BABYLON.Material.CounterClockWiseSideOrientation : BABYLON.Material.ClockWiseSideOrientation;
- babylonMaterial.fillMode = drawMode;
- return babylonMaterial;
- };
- GLTFLoader.prototype._loadMaterialBasePropertiesAsync = function (context, material, babylonMaterial) {
- var promises = new Array();
- babylonMaterial.emissiveColor = material.emissiveFactor ? BABYLON.Color3.FromArray(material.emissiveFactor) : new BABYLON.Color3(0, 0, 0);
- if (material.doubleSided) {
- babylonMaterial.backFaceCulling = false;
- babylonMaterial.twoSidedLighting = true;
- }
- if (material.normalTexture) {
- promises.push(this._loadTextureAsync(context + "/normalTexture", material.normalTexture, function (texture) {
- babylonMaterial.bumpTexture = texture;
- }));
- babylonMaterial.invertNormalMapX = !this._babylonScene.useRightHandedSystem;
- babylonMaterial.invertNormalMapY = this._babylonScene.useRightHandedSystem;
- if (material.normalTexture.scale != undefined) {
- babylonMaterial.bumpTexture.level = material.normalTexture.scale;
- }
- }
- if (material.occlusionTexture) {
- promises.push(this._loadTextureAsync(context + "/occlusionTexture", material.occlusionTexture, function (texture) {
- babylonMaterial.ambientTexture = texture;
- }));
- babylonMaterial.useAmbientInGrayScale = true;
- if (material.occlusionTexture.strength != undefined) {
- babylonMaterial.ambientTextureStrength = material.occlusionTexture.strength;
- }
- }
- if (material.emissiveTexture) {
- promises.push(this._loadTextureAsync(context + "/emissiveTexture", material.emissiveTexture, function (texture) {
- babylonMaterial.emissiveTexture = texture;
- }));
- }
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._loadMaterialAlphaProperties = function (context, material, babylonMaterial) {
- var alphaMode = material.alphaMode || "OPAQUE" /* OPAQUE */;
- switch (alphaMode) {
- case "OPAQUE" /* OPAQUE */: {
- babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_OPAQUE;
- break;
- }
- case "MASK" /* MASK */: {
- babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_ALPHATEST;
- babylonMaterial.alphaCutOff = (material.alphaCutoff == undefined ? 0.5 : material.alphaCutoff);
- if (babylonMaterial.albedoTexture) {
- babylonMaterial.albedoTexture.hasAlpha = true;
- }
- break;
- }
- case "BLEND" /* BLEND */: {
- babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_ALPHABLEND;
- if (babylonMaterial.albedoTexture) {
- babylonMaterial.albedoTexture.hasAlpha = true;
- babylonMaterial.useAlphaFromAlbedoTexture = true;
- }
- break;
- }
- default: {
- throw new Error(context + ": Invalid alpha mode (" + material.alphaMode + ")");
- }
- }
- };
- GLTFLoader.prototype._loadTextureAsync = function (context, textureInfo, assign) {
- var _this = this;
- var texture = GLTFLoader._GetProperty(context + "/index", this._gltf.textures, textureInfo.index);
- context = "#/textures/" + textureInfo.index;
- var promises = new Array();
- var sampler = (texture.sampler == undefined ? this._defaultSampler : GLTFLoader._GetProperty(context + "/sampler", this._gltf.samplers, texture.sampler));
- var samplerData = this._loadSampler("#/samplers/" + sampler._index, sampler);
- var deferred = new BABYLON.Deferred();
- var babylonTexture = new BABYLON.Texture(null, this._babylonScene, samplerData.noMipMaps, false, samplerData.samplingMode, function () {
- if (!_this._disposed) {
- deferred.resolve();
- }
- }, function (message, exception) {
- if (!_this._disposed) {
- deferred.reject(new Error(context + ": " + ((exception && exception.message) ? exception.message : message || "Failed to load texture")));
- }
- });
- promises.push(deferred.promise);
- babylonTexture.name = texture.name || "texture" + texture._index;
- babylonTexture.wrapU = samplerData.wrapU;
- babylonTexture.wrapV = samplerData.wrapV;
- babylonTexture.coordinatesIndex = textureInfo.texCoord || 0;
- var image = GLTFLoader._GetProperty(context + "/source", this._gltf.images, texture.source);
- promises.push(this._loadImageAsync("#/images/" + image._index, image).then(function (objectURL) {
- babylonTexture.updateURL(objectURL);
- }));
- assign(babylonTexture);
- this.onTextureLoadedObservable.notifyObservers(babylonTexture);
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._loadSampler = function (context, sampler) {
- if (!sampler._data) {
- sampler._data = {
- noMipMaps: (sampler.minFilter === 9728 /* NEAREST */ || sampler.minFilter === 9729 /* LINEAR */),
- samplingMode: GLTFLoader._GetTextureSamplingMode(context, sampler.magFilter, sampler.minFilter),
- wrapU: GLTFLoader._GetTextureWrapMode(context, sampler.wrapS),
- wrapV: GLTFLoader._GetTextureWrapMode(context, sampler.wrapT)
- };
- }
- ;
- return sampler._data;
- };
- GLTFLoader.prototype._loadImageAsync = function (context, image) {
- if (image._objectURL) {
- return image._objectURL;
- }
- var promise;
- if (image.uri) {
- promise = this._loadUriAsync(context, image.uri);
- }
- else {
- var bufferView = GLTFLoader._GetProperty(context + "/bufferView", this._gltf.bufferViews, image.bufferView);
- promise = this._loadBufferViewAsync("#/bufferViews/" + bufferView._index, bufferView);
- }
- image._objectURL = promise.then(function (data) {
- return URL.createObjectURL(new Blob([data], { type: image.mimeType }));
- });
- return image._objectURL;
- };
- GLTFLoader.prototype._loadUriAsync = function (context, uri) {
- var _this = this;
- var promise = GLTF2.GLTFLoaderExtension._LoadUriAsync(this, context, uri);
- if (promise) {
- return promise;
- }
- if (!GLTFLoader._ValidateUri(uri)) {
- throw new Error(context + ": Uri '" + uri + "' is invalid");
- }
- if (BABYLON.Tools.IsBase64(uri)) {
- return Promise.resolve(new Uint8Array(BABYLON.Tools.DecodeBase64(uri)));
- }
- return new Promise(function (resolve, reject) {
- var request = BABYLON.Tools.LoadFile(_this._rootUrl + uri, function (data) {
- if (!_this._disposed) {
- resolve(new Uint8Array(data));
- }
- }, function (event) {
- if (!_this._disposed) {
- try {
- if (request && _this._state === BABYLON.GLTFLoaderState.LOADING) {
- request._lengthComputable = event.lengthComputable;
- request._loaded = event.loaded;
- request._total = event.total;
- _this._onProgress();
- }
- }
- catch (e) {
- reject(e);
- }
- }
- }, _this._babylonScene.database, true, function (request, exception) {
- if (!_this._disposed) {
- reject(new BABYLON.LoadFileError(context + ": Failed to load '" + uri + "'" + (request ? ": " + request.status + " " + request.statusText : ""), request));
- }
- });
- _this._requests.push(request);
- });
- };
- GLTFLoader.prototype._onProgress = function () {
- if (!this._progressCallback) {
- return;
- }
- var lengthComputable = true;
- var loaded = 0;
- var total = 0;
- for (var _i = 0, _a = this._requests; _i < _a.length; _i++) {
- var request = _a[_i];
- if (request._lengthComputable === undefined || request._loaded === undefined || request._total === undefined) {
- return;
- }
- lengthComputable = lengthComputable && request._lengthComputable;
- loaded += request._loaded;
- total += request._total;
- }
- this._progressCallback(new BABYLON.SceneLoaderProgressEvent(lengthComputable, loaded, lengthComputable ? total : 0));
- };
- GLTFLoader._GetProperty = function (context, array, index) {
- if (!array || index == undefined || !array[index]) {
- throw new Error(context + ": Failed to find index (" + index + ")");
- }
- return array[index];
- };
- GLTFLoader._GetTextureWrapMode = function (context, mode) {
- // Set defaults if undefined
- mode = mode == undefined ? 10497 /* REPEAT */ : mode;
- switch (mode) {
- case 33071 /* CLAMP_TO_EDGE */: return BABYLON.Texture.CLAMP_ADDRESSMODE;
- case 33648 /* MIRRORED_REPEAT */: return BABYLON.Texture.MIRROR_ADDRESSMODE;
- case 10497 /* REPEAT */: return BABYLON.Texture.WRAP_ADDRESSMODE;
- default:
- BABYLON.Tools.Warn(context + ": Invalid texture wrap mode (" + mode + ")");
- return BABYLON.Texture.WRAP_ADDRESSMODE;
- }
- };
- GLTFLoader._GetTextureSamplingMode = function (context, magFilter, minFilter) {
- // Set defaults if undefined
- magFilter = magFilter == undefined ? 9729 /* LINEAR */ : magFilter;
- minFilter = minFilter == undefined ? 9987 /* LINEAR_MIPMAP_LINEAR */ : minFilter;
- if (magFilter === 9729 /* LINEAR */) {
- switch (minFilter) {
- case 9728 /* NEAREST */: return BABYLON.Texture.LINEAR_NEAREST;
- case 9729 /* LINEAR */: return BABYLON.Texture.LINEAR_LINEAR;
- case 9984 /* NEAREST_MIPMAP_NEAREST */: return BABYLON.Texture.LINEAR_NEAREST_MIPNEAREST;
- case 9985 /* LINEAR_MIPMAP_NEAREST */: return BABYLON.Texture.LINEAR_LINEAR_MIPNEAREST;
- case 9986 /* NEAREST_MIPMAP_LINEAR */: return BABYLON.Texture.LINEAR_NEAREST_MIPLINEAR;
- case 9987 /* LINEAR_MIPMAP_LINEAR */: return BABYLON.Texture.LINEAR_LINEAR_MIPLINEAR;
- default:
- BABYLON.Tools.Warn(context + ": Invalid texture minification filter (" + minFilter + ")");
- return BABYLON.Texture.LINEAR_LINEAR_MIPLINEAR;
- }
- }
- else {
- if (magFilter !== 9728 /* NEAREST */) {
- BABYLON.Tools.Warn(context + ": Invalid texture magnification filter (" + magFilter + ")");
- }
- switch (minFilter) {
- case 9728 /* NEAREST */: return BABYLON.Texture.NEAREST_NEAREST;
- case 9729 /* LINEAR */: return BABYLON.Texture.NEAREST_LINEAR;
- case 9984 /* NEAREST_MIPMAP_NEAREST */: return BABYLON.Texture.NEAREST_NEAREST_MIPNEAREST;
- case 9985 /* LINEAR_MIPMAP_NEAREST */: return BABYLON.Texture.NEAREST_LINEAR_MIPNEAREST;
- case 9986 /* NEAREST_MIPMAP_LINEAR */: return BABYLON.Texture.NEAREST_NEAREST_MIPLINEAR;
- case 9987 /* LINEAR_MIPMAP_LINEAR */: return BABYLON.Texture.NEAREST_LINEAR_MIPLINEAR;
- default:
- BABYLON.Tools.Warn(context + ": Invalid texture minification filter (" + minFilter + ")");
- return BABYLON.Texture.NEAREST_NEAREST_MIPNEAREST;
- }
- }
- };
- GLTFLoader._GetNumComponents = function (context, type) {
- switch (type) {
- case "SCALAR": return 1;
- case "VEC2": return 2;
- case "VEC3": return 3;
- case "VEC4": return 4;
- case "MAT2": return 4;
- case "MAT3": return 9;
- case "MAT4": return 16;
- }
- throw new Error(context + ": Invalid type (" + type + ")");
- };
- GLTFLoader._ValidateUri = function (uri) {
- return (BABYLON.Tools.IsBase64(uri) || uri.indexOf("..") === -1);
- };
- GLTFLoader._GetDrawMode = function (context, mode) {
- if (mode == undefined) {
- mode = 4 /* TRIANGLES */;
- }
- switch (mode) {
- case 0 /* POINTS */: return BABYLON.Material.PointListDrawMode;
- case 1 /* LINES */: return BABYLON.Material.LineListDrawMode;
- case 2 /* LINE_LOOP */: return BABYLON.Material.LineLoopDrawMode;
- case 3 /* LINE_STRIP */: return BABYLON.Material.LineStripDrawMode;
- case 4 /* TRIANGLES */: return BABYLON.Material.TriangleFillMode;
- case 5 /* TRIANGLE_STRIP */: return BABYLON.Material.TriangleStripDrawMode;
- case 6 /* TRIANGLE_FAN */: return BABYLON.Material.TriangleFanDrawMode;
- }
- throw new Error(context + ": Invalid mesh primitive mode (" + mode + ")");
- };
- GLTFLoader.prototype._compileMaterialsAsync = function () {
- var promises = new Array();
- if (this._gltf.materials) {
- for (var _i = 0, _a = this._gltf.materials; _i < _a.length; _i++) {
- var material = _a[_i];
- if (material._babylonData) {
- for (var babylonDrawMode in material._babylonData) {
- var babylonData = material._babylonData[babylonDrawMode];
- for (var _b = 0, _c = babylonData.meshes; _b < _c.length; _b++) {
- var babylonMesh = _c[_b];
- // Ensure nonUniformScaling is set if necessary.
- babylonMesh.computeWorldMatrix(true);
- var babylonMaterial = babylonData.material;
- promises.push(babylonMaterial.forceCompilationAsync(babylonMesh));
- if (this.useClipPlane) {
- promises.push(babylonMaterial.forceCompilationAsync(babylonMesh, { clipPlane: true }));
- }
- }
- }
- }
- }
- }
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._compileShadowGeneratorsAsync = function () {
- var promises = new Array();
- var lights = this._babylonScene.lights;
- for (var _i = 0, lights_1 = lights; _i < lights_1.length; _i++) {
- var light = lights_1[_i];
- var generator = light.getShadowGenerator();
- if (generator) {
- promises.push(generator.forceCompilationAsync());
- }
- }
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._clear = function () {
- for (var _i = 0, _a = this._requests; _i < _a.length; _i++) {
- var request = _a[_i];
- request.abort();
- }
- this._requests.length = 0;
- if (this._gltf && this._gltf.images) {
- for (var _b = 0, _c = this._gltf.images; _b < _c.length; _b++) {
- var image = _c[_b];
- if (image._objectURL) {
- image._objectURL.then(function (value) {
- URL.revokeObjectURL(value);
- });
- image._objectURL = undefined;
- }
- }
- }
- delete this._gltf;
- delete this._babylonScene;
- this._completePromises.length = 0;
- for (var name_4 in this._extensions) {
- this._extensions[name_4].dispose();
- }
- this._extensions = {};
- delete this._rootBabylonMesh;
- delete this._progressCallback;
- this.onMeshLoadedObservable.clear();
- this.onTextureLoadedObservable.clear();
- this.onMaterialLoadedObservable.clear();
- };
- GLTFLoader.prototype._applyExtensions = function (actionAsync) {
- for (var _i = 0, _a = GLTFLoader._Names; _i < _a.length; _i++) {
- var name_5 = _a[_i];
- var extension = this._extensions[name_5];
- if (extension.enabled) {
- var promise = actionAsync(extension);
- if (promise) {
- return promise;
- }
- }
- }
- return null;
- };
- GLTFLoader._Names = new Array();
- GLTFLoader._Factories = {};
- return GLTFLoader;
- }());
- GLTF2.GLTFLoader = GLTFLoader;
- BABYLON.GLTFFileLoader.CreateGLTFLoaderV2 = function () { return new GLTFLoader(); };
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoader.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var GLTFLoaderExtension = /** @class */ (function () {
- function GLTFLoaderExtension(loader) {
- this.enabled = true;
- this._loader = loader;
- }
- GLTFLoaderExtension.prototype.dispose = function () {
- delete this._loader;
- };
- // #region Overridable Methods
- /** Override this method to modify the default behavior for loading scenes. */
- GLTFLoaderExtension.prototype._loadSceneAsync = function (context, node) { return null; };
- /** Override this method to modify the default behavior for loading nodes. */
- GLTFLoaderExtension.prototype._loadNodeAsync = function (context, node) { return null; };
- /** Override this method to modify the default behavior for loading mesh primitive vertex data. */
- GLTFLoaderExtension.prototype._loadVertexDataAsync = function (context, primitive, babylonMesh) { return null; };
- /** Override this method to modify the default behavior for loading materials. */
- GLTFLoaderExtension.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) { return null; };
- /** Override this method to modify the default behavior for loading uris. */
- GLTFLoaderExtension.prototype._loadUriAsync = function (context, uri) { return null; };
- // #endregion
- /** Helper method called by a loader extension to load an glTF extension. */
- GLTFLoaderExtension.prototype._loadExtensionAsync = function (context, property, actionAsync) {
- if (!property.extensions) {
- return null;
- }
- var extensions = property.extensions;
- var extension = extensions[this.name];
- if (!extension) {
- return null;
- }
- // Clear out the extension before executing the action to avoid recursing into the same property.
- delete extensions[this.name];
- try {
- return actionAsync(context + "/extensions/" + this.name, extension);
- }
- finally {
- // Restore the extension after executing the action.
- extensions[this.name] = extension;
- }
- };
- /** Helper method called by the loader to allow extensions to override loading scenes. */
- GLTFLoaderExtension._LoadSceneAsync = function (loader, context, scene) {
- return loader._applyExtensions(function (extension) { return extension._loadSceneAsync(context, scene); });
- };
- /** Helper method called by the loader to allow extensions to override loading nodes. */
- GLTFLoaderExtension._LoadNodeAsync = function (loader, context, node) {
- return loader._applyExtensions(function (extension) { return extension._loadNodeAsync(context, node); });
- };
- /** Helper method called by the loader to allow extensions to override loading mesh primitive vertex data. */
- GLTFLoaderExtension._LoadVertexDataAsync = function (loader, context, primitive, babylonMesh) {
- return loader._applyExtensions(function (extension) { return extension._loadVertexDataAsync(context, primitive, babylonMesh); });
- };
- /** Helper method called by the loader to allow extensions to override loading materials. */
- GLTFLoaderExtension._LoadMaterialAsync = function (loader, context, material, babylonMesh, babylonDrawMode, assign) {
- return loader._applyExtensions(function (extension) { return extension._loadMaterialAsync(context, material, babylonMesh, babylonDrawMode, assign); });
- };
- /** Helper method called by the loader to allow extensions to override loading uris. */
- GLTFLoaderExtension._LoadUriAsync = function (loader, context, uri) {
- return loader._applyExtensions(function (extension) { return extension._loadUriAsync(context, uri); });
- };
- return GLTFLoaderExtension;
- }());
- GLTF2.GLTFLoaderExtension = GLTFLoaderExtension;
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoaderExtension.js.map
- /// <reference path="../../../../../dist/preview release/babylon.d.ts"/>
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var Extensions;
- (function (Extensions) {
- // https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod
- var NAME = "MSFT_lod";
- var MSFT_lod = /** @class */ (function (_super) {
- __extends(MSFT_lod, _super);
- function MSFT_lod() {
- var _this = _super !== null && _super.apply(this, arguments) || this;
- _this.name = NAME;
- /**
- * Maximum number of LODs to load, starting from the lowest LOD.
- */
- _this.maxLODsToLoad = Number.MAX_VALUE;
- _this._loadingNodeLOD = null;
- _this._loadNodeSignals = {};
- _this._loadingMaterialLOD = null;
- _this._loadMaterialSignals = {};
- return _this;
- }
- MSFT_lod.prototype._loadNodeAsync = function (context, node) {
- var _this = this;
- return this._loadExtensionAsync(context, node, function (extensionContext, extension) {
- var firstPromise;
- var nodeLODs = _this._getLODs(extensionContext, node, _this._loader._gltf.nodes, extension.ids);
- var _loop_1 = function (indexLOD) {
- var nodeLOD = nodeLODs[indexLOD];
- if (indexLOD !== 0) {
- _this._loadingNodeLOD = nodeLOD;
- if (!_this._loadNodeSignals[nodeLOD._index]) {
- _this._loadNodeSignals[nodeLOD._index] = new BABYLON.Deferred();
- }
- }
- var promise = _this._loader._loadNodeAsync("#/nodes/" + nodeLOD._index, nodeLOD).then(function () {
- if (indexLOD !== 0) {
- var previousNodeLOD = nodeLODs[indexLOD - 1];
- if (previousNodeLOD._babylonMesh) {
- previousNodeLOD._babylonMesh.dispose(false, true);
- delete previousNodeLOD._babylonMesh;
- }
- }
- if (indexLOD !== nodeLODs.length - 1) {
- var nodeIndex = nodeLODs[indexLOD + 1]._index;
- if (_this._loadNodeSignals[nodeIndex]) {
- _this._loadNodeSignals[nodeIndex].resolve();
- delete _this._loadNodeSignals[nodeIndex];
- }
- }
- });
- if (indexLOD === 0) {
- firstPromise = promise;
- }
- else {
- _this._loader._completePromises.push(promise);
- _this._loadingNodeLOD = null;
- }
- };
- for (var indexLOD = 0; indexLOD < nodeLODs.length; indexLOD++) {
- _loop_1(indexLOD);
- }
- return firstPromise;
- });
- };
- MSFT_lod.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
- var _this = this;
- // Don't load material LODs if already loading a node LOD.
- if (this._loadingNodeLOD) {
- return null;
- }
- return this._loadExtensionAsync(context, material, function (extensionContext, extension) {
- var firstPromise;
- var materialLODs = _this._getLODs(extensionContext, material, _this._loader._gltf.materials, extension.ids);
- var _loop_2 = function (indexLOD) {
- var materialLOD = materialLODs[indexLOD];
- if (indexLOD !== 0) {
- _this._loadingMaterialLOD = materialLOD;
- if (!_this._loadMaterialSignals[materialLOD._index]) {
- _this._loadMaterialSignals[materialLOD._index] = new BABYLON.Deferred();
- }
- }
- var promise = _this._loader._loadMaterialAsync("#/materials/" + materialLOD._index, materialLOD, babylonMesh, babylonDrawMode, indexLOD === 0 ? assign : function () { }).then(function () {
- if (indexLOD !== 0) {
- var babylonDataLOD = materialLOD._babylonData;
- assign(babylonDataLOD[babylonDrawMode].material);
- var previousBabylonDataLOD = materialLODs[indexLOD - 1]._babylonData;
- if (previousBabylonDataLOD[babylonDrawMode]) {
- previousBabylonDataLOD[babylonDrawMode].material.dispose();
- delete previousBabylonDataLOD[babylonDrawMode];
- }
- }
- if (indexLOD !== materialLODs.length - 1) {
- var materialIndex = materialLODs[indexLOD + 1]._index;
- if (_this._loadMaterialSignals[materialIndex]) {
- _this._loadMaterialSignals[materialIndex].resolve();
- delete _this._loadMaterialSignals[materialIndex];
- }
- }
- });
- if (indexLOD === 0) {
- firstPromise = promise;
- }
- else {
- _this._loader._completePromises.push(promise);
- _this._loadingMaterialLOD = null;
- }
- };
- for (var indexLOD = 0; indexLOD < materialLODs.length; indexLOD++) {
- _loop_2(indexLOD);
- }
- return firstPromise;
- });
- };
- MSFT_lod.prototype._loadUriAsync = function (context, uri) {
- var _this = this;
- // Defer the loading of uris if loading a material or node LOD.
- if (this._loadingMaterialLOD) {
- var index = this._loadingMaterialLOD._index;
- return this._loadMaterialSignals[index].promise.then(function () {
- return _this._loader._loadUriAsync(context, uri);
- });
- }
- else if (this._loadingNodeLOD) {
- var index = this._loadingNodeLOD._index;
- return this._loadNodeSignals[index].promise.then(function () {
- return _this._loader._loadUriAsync(context, uri);
- });
- }
- return null;
- };
- /**
- * Gets an array of LOD properties from lowest to highest.
- */
- MSFT_lod.prototype._getLODs = function (context, property, array, ids) {
- if (this.maxLODsToLoad <= 0) {
- throw new Error("maxLODsToLoad must be greater than zero");
- }
- var properties = new Array();
- for (var i = ids.length - 1; i >= 0; i--) {
- properties.push(GLTF2.GLTFLoader._GetProperty(context + "/ids/" + ids[i], array, ids[i]));
- if (properties.length === this.maxLODsToLoad) {
- return properties;
- }
- }
- properties.push(property);
- return properties;
- };
- return MSFT_lod;
- }(GLTF2.GLTFLoaderExtension));
- Extensions.MSFT_lod = MSFT_lod;
- GLTF2.GLTFLoader._Register(NAME, function (loader) { return new MSFT_lod(loader); });
- })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=MSFT_lod.js.map
- /// <reference path="../../../../../dist/preview release/babylon.d.ts"/>
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var Extensions;
- (function (Extensions) {
- // https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
- var NAME = "KHR_draco_mesh_compression";
- var KHR_draco_mesh_compression = /** @class */ (function (_super) {
- __extends(KHR_draco_mesh_compression, _super);
- function KHR_draco_mesh_compression(loader) {
- var _this = _super.call(this, loader) || this;
- _this.name = NAME;
- _this._dracoCompression = null;
- // Disable extension if decoder is not available.
- if (!BABYLON.DracoCompression.DecoderAvailable) {
- _this.enabled = false;
- }
- return _this;
- }
- KHR_draco_mesh_compression.prototype.dispose = function () {
- if (this._dracoCompression) {
- this._dracoCompression.dispose();
- }
- _super.prototype.dispose.call(this);
- };
- KHR_draco_mesh_compression.prototype._loadVertexDataAsync = function (context, primitive, babylonMesh) {
- var _this = this;
- return this._loadExtensionAsync(context, primitive, function (extensionContext, extension) {
- if (primitive.mode != undefined) {
- if (primitive.mode !== 5 /* TRIANGLE_STRIP */ &&
- primitive.mode !== 4 /* TRIANGLES */) {
- throw new Error(context + ": Unsupported mode " + primitive.mode);
- }
- // TODO: handle triangle strips
- if (primitive.mode === 5 /* TRIANGLE_STRIP */) {
- throw new Error(context + ": Mode " + primitive.mode + " is not currently supported");
- }
- }
- var attributes = {};
- var loadAttribute = function (name, kind) {
- var uniqueId = extension.attributes[name];
- if (uniqueId == undefined) {
- return;
- }
- babylonMesh._delayInfo = babylonMesh._delayInfo || [];
- if (babylonMesh._delayInfo.indexOf(kind) === -1) {
- babylonMesh._delayInfo.push(kind);
- }
- attributes[kind] = uniqueId;
- };
- loadAttribute("POSITION", BABYLON.VertexBuffer.PositionKind);
- loadAttribute("NORMAL", BABYLON.VertexBuffer.NormalKind);
- loadAttribute("TANGENT", BABYLON.VertexBuffer.TangentKind);
- loadAttribute("TEXCOORD_0", BABYLON.VertexBuffer.UVKind);
- loadAttribute("TEXCOORD_1", BABYLON.VertexBuffer.UV2Kind);
- loadAttribute("JOINTS_0", BABYLON.VertexBuffer.MatricesIndicesKind);
- loadAttribute("WEIGHTS_0", BABYLON.VertexBuffer.MatricesWeightsKind);
- loadAttribute("COLOR_0", BABYLON.VertexBuffer.ColorKind);
- var bufferView = GLTF2.GLTFLoader._GetProperty(extensionContext, _this._loader._gltf.bufferViews, extension.bufferView);
- if (!bufferView._dracoBabylonGeometry) {
- bufferView._dracoBabylonGeometry = _this._loader._loadBufferViewAsync("#/bufferViews/" + bufferView._index, bufferView).then(function (data) {
- if (!_this._dracoCompression) {
- _this._dracoCompression = new BABYLON.DracoCompression();
- }
- return _this._dracoCompression.decodeMeshAsync(data, attributes).then(function (babylonVertexData) {
- var babylonGeometry = new BABYLON.Geometry(babylonMesh.name, _this._loader._babylonScene);
- babylonVertexData.applyToGeometry(babylonGeometry);
- return babylonGeometry;
- }).catch(function (error) {
- throw new Error(context + ": " + error.message);
- });
- });
- }
- return bufferView._dracoBabylonGeometry;
- });
- };
- return KHR_draco_mesh_compression;
- }(GLTF2.GLTFLoaderExtension));
- Extensions.KHR_draco_mesh_compression = KHR_draco_mesh_compression;
- GLTF2.GLTFLoader._Register(NAME, function (loader) { return new KHR_draco_mesh_compression(loader); });
- })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=KHR_draco_mesh_compression.js.map
- /// <reference path="../../../../../dist/preview release/babylon.d.ts"/>
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var Extensions;
- (function (Extensions) {
- // https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
- var NAME = "KHR_materials_pbrSpecularGlossiness";
- var KHR_materials_pbrSpecularGlossiness = /** @class */ (function (_super) {
- __extends(KHR_materials_pbrSpecularGlossiness, _super);
- function KHR_materials_pbrSpecularGlossiness() {
- var _this = _super !== null && _super.apply(this, arguments) || this;
- _this.name = NAME;
- return _this;
- }
- KHR_materials_pbrSpecularGlossiness.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
- var _this = this;
- return this._loadExtensionAsync(context, material, function (extensionContext, extension) {
- material._babylonData = material._babylonData || {};
- var babylonData = material._babylonData[babylonDrawMode];
- if (!babylonData) {
- var promises = new Array();
- var name_1 = material.name || "materialSG_" + material._index;
- var babylonMaterial = _this._loader._createMaterial(BABYLON.PBRMaterial, name_1, babylonDrawMode);
- promises.push(_this._loader._loadMaterialBasePropertiesAsync(context, material, babylonMaterial));
- promises.push(_this._loadSpecularGlossinessPropertiesAsync(extensionContext, material, extension, babylonMaterial));
- _this._loader.onMaterialLoadedObservable.notifyObservers(babylonMaterial);
- babylonData = {
- material: babylonMaterial,
- meshes: [],
- loaded: Promise.all(promises).then(function () { })
- };
- material._babylonData[babylonDrawMode] = babylonData;
- }
- babylonData.meshes.push(babylonMesh);
- assign(babylonData.material);
- return babylonData.loaded;
- });
- };
- KHR_materials_pbrSpecularGlossiness.prototype._loadSpecularGlossinessPropertiesAsync = function (context, material, properties, babylonMaterial) {
- var promises = new Array();
- if (properties.diffuseFactor) {
- babylonMaterial.albedoColor = BABYLON.Color3.FromArray(properties.diffuseFactor);
- babylonMaterial.alpha = properties.diffuseFactor[3];
- }
- else {
- babylonMaterial.albedoColor = BABYLON.Color3.White();
- }
- babylonMaterial.reflectivityColor = properties.specularFactor ? BABYLON.Color3.FromArray(properties.specularFactor) : BABYLON.Color3.White();
- babylonMaterial.microSurface = properties.glossinessFactor == undefined ? 1 : properties.glossinessFactor;
- if (properties.diffuseTexture) {
- promises.push(this._loader._loadTextureAsync(context + "/diffuseTexture", properties.diffuseTexture, function (texture) {
- babylonMaterial.albedoTexture = texture;
- }));
- }
- if (properties.specularGlossinessTexture) {
- promises.push(this._loader._loadTextureAsync(context + "/specularGlossinessTexture", properties.specularGlossinessTexture, function (texture) {
- babylonMaterial.reflectivityTexture = texture;
- }));
- babylonMaterial.reflectivityTexture.hasAlpha = true;
- babylonMaterial.useMicroSurfaceFromReflectivityMapAlpha = true;
- }
- this._loader._loadMaterialAlphaProperties(context, material, babylonMaterial);
- return Promise.all(promises).then(function () { });
- };
- return KHR_materials_pbrSpecularGlossiness;
- }(GLTF2.GLTFLoaderExtension));
- Extensions.KHR_materials_pbrSpecularGlossiness = KHR_materials_pbrSpecularGlossiness;
- GLTF2.GLTFLoader._Register(NAME, function (loader) { return new KHR_materials_pbrSpecularGlossiness(loader); });
- })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=KHR_materials_pbrSpecularGlossiness.js.map
- /// <reference path="../../../../../dist/preview release/babylon.d.ts"/>
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var Extensions;
- (function (Extensions) {
- // https://github.com/donmccurdy/glTF/tree/feat-khr-materials-cmnConstant/extensions/2.0/Khronos/KHR_materials_unlit
- var NAME = "KHR_materials_unlit";
- var KHR_materials_unlit = /** @class */ (function (_super) {
- __extends(KHR_materials_unlit, _super);
- function KHR_materials_unlit() {
- var _this = _super !== null && _super.apply(this, arguments) || this;
- _this.name = NAME;
- return _this;
- }
- KHR_materials_unlit.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
- var _this = this;
- return this._loadExtensionAsync(context, material, function () {
- material._babylonData = material._babylonData || {};
- var babylonData = material._babylonData[babylonDrawMode];
- if (!babylonData) {
- var name_1 = material.name || "materialUnlit_" + material._index;
- var babylonMaterial = _this._loader._createMaterial(BABYLON.PBRMaterial, name_1, babylonDrawMode);
- babylonMaterial.unlit = true;
- var promise = _this._loadUnlitPropertiesAsync(context, material, babylonMaterial);
- _this._loader.onMaterialLoadedObservable.notifyObservers(babylonMaterial);
- babylonData = {
- material: babylonMaterial,
- meshes: [],
- loaded: promise
- };
- material._babylonData[babylonDrawMode] = babylonData;
- }
- babylonData.meshes.push(babylonMesh);
- assign(babylonData.material);
- return babylonData.loaded;
- });
- };
- KHR_materials_unlit.prototype._loadUnlitPropertiesAsync = function (context, material, babylonMaterial) {
- var promises = new Array();
- // Ensure metallic workflow
- babylonMaterial.metallic = 1;
- babylonMaterial.roughness = 1;
- var properties = material.pbrMetallicRoughness;
- if (properties) {
- if (properties.baseColorFactor) {
- babylonMaterial.albedoColor = BABYLON.Color3.FromArray(properties.baseColorFactor);
- babylonMaterial.alpha = properties.baseColorFactor[3];
- }
- else {
- babylonMaterial.albedoColor = BABYLON.Color3.White();
- }
- if (properties.baseColorTexture) {
- promises.push(this._loader._loadTextureAsync(context + "/baseColorTexture", properties.baseColorTexture, function (texture) {
- babylonMaterial.albedoTexture = texture;
- }));
- }
- }
- if (material.doubleSided) {
- babylonMaterial.backFaceCulling = false;
- babylonMaterial.twoSidedLighting = true;
- }
- this._loader._loadMaterialAlphaProperties(context, material, babylonMaterial);
- return Promise.all(promises).then(function () { });
- };
- return KHR_materials_unlit;
- }(GLTF2.GLTFLoaderExtension));
- Extensions.KHR_materials_unlit = KHR_materials_unlit;
- GLTF2.GLTFLoader._Register(NAME, function (loader) { return new KHR_materials_unlit(loader); });
- })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=KHR_materials_unlit.js.map
- /// <reference path="../../../../../dist/preview release/babylon.d.ts"/>
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var Extensions;
- (function (Extensions) {
- // https://github.com/MiiBond/glTF/tree/khr_lights_v1/extensions/Khronos/KHR_lights
- var NAME = "KHR_lights";
- var LightType;
- (function (LightType) {
- LightType["AMBIENT"] = "ambient";
- LightType["DIRECTIONAL"] = "directional";
- LightType["POINT"] = "point";
- LightType["SPOT"] = "spot";
- })(LightType || (LightType = {}));
- var KHR_lights = /** @class */ (function (_super) {
- __extends(KHR_lights, _super);
- function KHR_lights() {
- var _this = _super !== null && _super.apply(this, arguments) || this;
- _this.name = NAME;
- return _this;
- }
- KHR_lights.prototype._loadSceneAsync = function (context, scene) {
- var _this = this;
- return this._loadExtensionAsync(context, scene, function (extensionContext, extension) {
- var promise = _this._loader._loadSceneAsync(extensionContext, scene);
- var light = GLTF2.GLTFLoader._GetProperty(extensionContext, _this._lights, extension.light);
- if (light.type !== LightType.AMBIENT) {
- throw new Error(extensionContext + ": Only ambient lights are allowed on a scene");
- }
- _this._loader._babylonScene.ambientColor = light.color ? BABYLON.Color3.FromArray(light.color) : BABYLON.Color3.Black();
- return promise;
- });
- };
- KHR_lights.prototype._loadNodeAsync = function (context, node) {
- var _this = this;
- return this._loadExtensionAsync(context, node, function (extensionContext, extension) {
- var promise = _this._loader._loadNodeAsync(extensionContext, node);
- var babylonLight;
- var light = GLTF2.GLTFLoader._GetProperty(extensionContext, _this._lights, extension.light);
- var name = node._babylonMesh.name;
- switch (light.type) {
- case LightType.AMBIENT: {
- throw new Error(extensionContext + ": Ambient lights are not allowed on a node");
- }
- case LightType.DIRECTIONAL: {
- babylonLight = new BABYLON.DirectionalLight(name, BABYLON.Vector3.Forward(), _this._loader._babylonScene);
- break;
- }
- case LightType.POINT: {
- babylonLight = new BABYLON.PointLight(name, BABYLON.Vector3.Zero(), _this._loader._babylonScene);
- break;
- }
- case LightType.SPOT: {
- var spotLight = light;
- // TODO: support inner and outer cone angles
- //const innerConeAngle = spotLight.innerConeAngle || 0;
- var outerConeAngle = spotLight.outerConeAngle || Math.PI / 4;
- babylonLight = new BABYLON.SpotLight(name, BABYLON.Vector3.Zero(), BABYLON.Vector3.Forward(), outerConeAngle, 2, _this._loader._babylonScene);
- break;
- }
- default: {
- throw new Error(extensionContext + ": Invalid light type (" + light.type + ")");
- }
- }
- babylonLight.diffuse = light.color ? BABYLON.Color3.FromArray(light.color) : BABYLON.Color3.White();
- babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity;
- babylonLight.parent = node._babylonMesh;
- return promise;
- });
- };
- Object.defineProperty(KHR_lights.prototype, "_lights", {
- get: function () {
- var extensions = this._loader._gltf.extensions;
- if (!extensions || !extensions[this.name]) {
- throw new Error("#/extensions: '" + this.name + "' not found");
- }
- var extension = extensions[this.name];
- return extension.lights;
- },
- enumerable: true,
- configurable: true
- });
- return KHR_lights;
- }(GLTF2.GLTFLoaderExtension));
- Extensions.KHR_lights = KHR_lights;
- GLTF2.GLTFLoader._Register(NAME, function (loader) { return new KHR_lights(loader); });
- })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=KHR_lights.js.map
|