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- {
- "materials": [
- {
- "file": "materials/gradient/babylon.gradientMaterial.ts",
- "shaderFiles": [
- "materials/gradient/gradient.vertex.fx",
- "materials/gradient/gradient.fragment.fx"
- ],
- "output": "babylon.gradientMaterial.js"
- },
- {
- "file": "materials/pbr/babylon.pbrMaterial.ts",
- "shaderFiles": [
- "materials/pbr/pbr.vertex.fx",
- "materials/pbr/pbr.fragment.fx",
- "materials/pbr/legacypbr.vertex.fx",
- "materials/pbr/legacypbr.fragment.fx"
- ],
- "output": "babylon.pbrMaterial.js"
- },
- {
- "file": "materials/normal/babylon.normalMaterial.ts",
- "shaderFiles": [
- "materials/normal/normal.vertex.fx",
- "materials/normal/normal.fragment.fx"
- ],
- "output": "babylon.normalMaterial.js"
- },
- {
- "file": "materials/lava/babylon.lavaMaterial.ts",
- "shaderFiles": [
- "materials/lava/lava.vertex.fx",
- "materials/lava/lava.fragment.fx"
- ],
- "output": "babylon.lavaMaterial.js"
- },
- {
- "file": "materials/simple/babylon.simpleMaterial.ts",
- "shaderFiles": [
- "materials/simple/simple.vertex.fx",
- "materials/simple/simple.fragment.fx"
- ],
- "output": "babylon.simpleMaterial.js"
- },
- {
- "file": "materials/water/babylon.waterMaterial.ts",
- "shaderFiles": [
- "materials/water/water.vertex.fx",
- "materials/water/water.fragment.fx"
- ],
- "output": "babylon.waterMaterial.js"
- },
- {
- "file": "materials/fire/babylon.fireMaterial.ts",
- "shaderFiles": [
- "materials/fire/fire.vertex.fx",
- "materials/fire/fire.fragment.fx"
- ],
- "output": "babylon.fireMaterial.js"
- },
- {
- "file": "materials/fur/babylon.furMaterial.ts",
- "shaderFiles": [
- "materials/fur/fur.vertex.fx",
- "materials/fur/fur.fragment.fx"
- ],
- "output": "babylon.furMaterial.js"
- },
- {
- "file": "materials/terrain/babylon.terrainMaterial.ts",
- "shaderFiles": [
- "materials/terrain/terrain.vertex.fx",
- "materials/terrain/terrain.fragment.fx"
- ],
- "output": "babylon.terrainMaterial.js"
- },
- {
- "file": "materials/triPlanar/babylon.triPlanarMaterial.ts",
- "shaderFiles": [
- "materials/triPlanar/triplanar.vertex.fx",
- "materials/triPlanar/triplanar.fragment.fx"
- ],
- "output": "babylon.triPlanarMaterial.js"
- },
- {
- "file": "materials/sky/babylon.skyMaterial.ts",
- "shaderFiles": [
- "materials/sky/sky.vertex.fx",
- "materials/sky/sky.fragment.fx"
- ],
- "output": "babylon.skyMaterial.js"
- }
- ],
- "build": {
- "distOutputDirectory": "dist/",
- "dtsOutputDirectory": "dist/dts/"
- }
- }
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