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- import { NodeMaterialBlock } from '../../nodeMaterialBlock';
- import { NodeMaterialBlockConnectionPointTypes } from '../../nodeMaterialBlockConnectionPointTypes';
- import { NodeMaterialBuildState } from '../../nodeMaterialBuildState';
- import { NodeMaterialBlockTargets } from '../../nodeMaterialBlockTargets';
- import { NodeMaterialConnectionPoint } from '../../nodeMaterialBlockConnectionPoint';
- import { BaseTexture } from '../../../Textures/baseTexture';
- import { AbstractMesh } from '../../../../Meshes/abstractMesh';
- import { NodeMaterial, NodeMaterialDefines } from '../../nodeMaterial';
- import { Effect } from '../../../effect';
- import { Mesh } from '../../../../Meshes/mesh';
- import { Nullable } from '../../../../types';
- import { _TypeStore } from '../../../../Misc/typeStore';
- import { Texture } from '../../../Textures/texture';
- import { Scene } from '../../../../scene';
- import { InputBlock } from '../Input/inputBlock';
- import { NodeMaterialWellKnownValues } from '../../nodeMaterialWellKnownValues';
- import { Constants } from '../../../../Engines/constants';
- /**
- * Block used to read a reflection texture from a sampler
- */
- export class ReflectionTextureBlock extends NodeMaterialBlock {
- private _define3DName: string;
- private _defineCubicName: string;
- private _defineExplicitName: string;
- private _defineProjectionName: string;
- private _defineLocalCubicName: string;
- private _defineSphericalName: string;
- private _definePlanarName: string;
- private _defineEquirectangularName: string;
- private _defineMirroredEquirectangularFixedName: string;
- private _defineEquirectangularFixedName: string;
- private _defineSkyboxName: string;
- private _cubeSamplerName: string;
- private _2DSamplerName: string;
- private _positionUVWName: string;
- private _directionWName: string;
- private _reflectionCoordsName: string;
- private _reflection2DCoordsName: string;
- private _reflectionColorName: string;
- private _reflectionMatrixName: string;
- /**
- * Gets or sets the texture associated with the node
- */
- public texture: Nullable<BaseTexture>;
- /**
- * Create a new TextureBlock
- * @param name defines the block name
- */
- public constructor(name: string) {
- super(name, NodeMaterialBlockTargets.VertexAndFragment);
- this.registerInput("position", NodeMaterialBlockConnectionPointTypes.Vector3, false, NodeMaterialBlockTargets.Vertex);
- this.registerInput("worldPosition", NodeMaterialBlockConnectionPointTypes.Vector4, false, NodeMaterialBlockTargets.Vertex);
- this.registerInput("worldNormal", NodeMaterialBlockConnectionPointTypes.Vector4, false, NodeMaterialBlockTargets.Vertex);
- this.registerInput("world", NodeMaterialBlockConnectionPointTypes.Matrix, false, NodeMaterialBlockTargets.Vertex);
- this.registerInput("cameraPosition", NodeMaterialBlockConnectionPointTypes.Vector3, false, NodeMaterialBlockTargets.Fragment);
- this.registerInput("view", NodeMaterialBlockConnectionPointTypes.Matrix, false, NodeMaterialBlockTargets.Fragment);
- this.registerOutput("rgb", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Fragment);
- this.registerOutput("r", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment);
- this.registerOutput("g", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment);
- this.registerOutput("b", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment);
- }
- /**
- * Gets the current class name
- * @returns the class name
- */
- public getClassName() {
- return "ReflectionTextureBlock";
- }
- /**
- * Gets the world position input component
- */
- public get position(): NodeMaterialConnectionPoint {
- return this._inputs[0];
- }
- /**
- * Gets the world position input component
- */
- public get worldPosition(): NodeMaterialConnectionPoint {
- return this._inputs[1];
- }
- /**
- * Gets the world normal input component
- */
- public get worldNormal(): NodeMaterialConnectionPoint {
- return this._inputs[2];
- }
- /**
- * Gets the world input component
- */
- public get world(): NodeMaterialConnectionPoint {
- return this._inputs[3];
- }
- /**
- * Gets the camera (or eye) position component
- */
- public get cameraPosition(): NodeMaterialConnectionPoint {
- return this._inputs[4];
- }
- /**
- * Gets the view input component
- */
- public get view(): NodeMaterialConnectionPoint {
- return this._inputs[5];
- }
- /**
- * Gets the rgb output component
- */
- public get rgb(): NodeMaterialConnectionPoint {
- return this._outputs[0];
- }
- /**
- * Gets the r output component
- */
- public get r(): NodeMaterialConnectionPoint {
- return this._outputs[1];
- }
- /**
- * Gets the g output component
- */
- public get g(): NodeMaterialConnectionPoint {
- return this._outputs[2];
- }
- /**
- * Gets the b output component
- */
- public get b(): NodeMaterialConnectionPoint {
- return this._outputs[3];
- }
- public autoConfigure() {
- if (!this.position.isConnected) {
- let positionInput = new InputBlock("position");
- positionInput.setAsAttribute();
- positionInput.output.connectTo(this.position);
- }
- if (!this.world.isConnected) {
- let worldInput = new InputBlock("world");
- worldInput.setAsWellKnownValue(NodeMaterialWellKnownValues.World);
- worldInput.output.connectTo(this.world);
- }
- if (!this.cameraPosition.isConnected) {
- let cameraPositionInput = new InputBlock("cameraPosition");
- cameraPositionInput.setAsWellKnownValue(NodeMaterialWellKnownValues.CameraPosition);
- cameraPositionInput.output.connectTo(this.cameraPosition);
- }
- if (!this.view.isConnected) {
- let viewInput = new InputBlock("view");
- viewInput.setAsWellKnownValue(NodeMaterialWellKnownValues.View);
- viewInput.output.connectTo(this.view);
- }
- }
- public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {
- if (!defines._areTexturesDirty) {
- return;
- }
- if (!this.texture || !this.texture.getTextureMatrix) {
- return;
- }
- defines.setValue(this._define3DName, this.texture.isCube);
- defines.setValue(this._defineLocalCubicName, (<any>this.texture).boundingBoxSize ? true : false);
- defines.setValue(this._defineExplicitName, this.texture.coordinatesMode === Constants.TEXTURE_EXPLICIT_MODE);
- defines.setValue(this._defineSkyboxName, this.texture.coordinatesMode === Constants.TEXTURE_SKYBOX_MODE);
- defines.setValue(this._defineCubicName, this.texture.coordinatesMode === Constants.TEXTURE_CUBIC_MODE);
- defines.setValue(this._defineSphericalName, this.texture.coordinatesMode === Constants.TEXTURE_SPHERICAL_MODE);
- defines.setValue(this._definePlanarName, this.texture.coordinatesMode === Constants.TEXTURE_PLANAR_MODE);
- defines.setValue(this._defineProjectionName, this.texture.coordinatesMode === Constants.TEXTURE_PROJECTION_MODE);
- defines.setValue(this._defineEquirectangularName, this.texture.coordinatesMode === Constants.TEXTURE_EQUIRECTANGULAR_MODE);
- defines.setValue(this._defineEquirectangularFixedName, this.texture.coordinatesMode === Constants.TEXTURE_FIXED_EQUIRECTANGULAR_MODE);
- defines.setValue(this._defineMirroredEquirectangularFixedName, this.texture.coordinatesMode === Constants.TEXTURE_FIXED_EQUIRECTANGULAR_MIRRORED_MODE);
- }
- public isReady() {
- if (this.texture && !this.texture.isReadyOrNotBlocking()) {
- return false;
- }
- return true;
- }
- public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {
- if (!mesh || !this.texture) {
- return;
- }
- effect.setMatrix(this._reflectionMatrixName, this.texture.getReflectionTextureMatrix());
- if (this.texture.isCube) {
- effect.setTexture(this._cubeSamplerName, this.texture);
- } else {
- effect.setTexture(this._2DSamplerName, this.texture);
- }
- }
- private _injectVertexCode(state: NodeMaterialBuildState) {
- let worldPosVaryingName = "v_" + this.worldPosition.associatedVariableName;
- if (state._emitVaryingFromString(worldPosVaryingName, "vec3")) {
- state.compilationString += `${worldPosVaryingName} = ${this.worldPosition.associatedVariableName}.xyz;\r\n`;
- }
- let worldNormalVaryingName = "v_" + this.worldNormal.associatedVariableName;
- if (state._emitVaryingFromString(worldNormalVaryingName, "vec3")) {
- state.compilationString += `${worldNormalVaryingName} = ${this.worldNormal.associatedVariableName}.xyz;\r\n`;
- }
- this._positionUVWName = state._getFreeVariableName("positionUVW");
- this._directionWName = state._getFreeVariableName("directionW");
- if (state._emitVaryingFromString(this._positionUVWName, "vec3", this._defineSkyboxName)) {
- state.compilationString += `#ifdef ${this._defineSkyboxName}\r\n`;
- state.compilationString += `${this._positionUVWName} = ${this.position.associatedVariableName};\r\n`;
- state.compilationString += `#endif\r\n`;
- }
- if (state._emitVaryingFromString(this._directionWName, "vec3", `defined(${this._defineEquirectangularFixedName}) || defined(${this._defineMirroredEquirectangularFixedName})`)) {
- state.compilationString += `#if defined(${this._defineEquirectangularFixedName}) || defined(${this._defineMirroredEquirectangularFixedName})\r\n`;
- state.compilationString += `${this._directionWName} = normalize(vec3(${this.world.associatedVariableName} * vec4(${this.position.associatedVariableName}, 0.0)));\r\n`;
- state.compilationString += `#endif\r\n`;
- }
- }
- private _writeOutput(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string) {
- state.compilationString += `${this._declareOutput(output, state)} = ${this._reflectionColorName}.${swizzle};\r\n`;
- }
- protected _buildBlock(state: NodeMaterialBuildState) {
- super._buildBlock(state);
- if (state.target !== NodeMaterialBlockTargets.Fragment) {
- this._define3DName = state._getFreeDefineName("REFLECTIONMAP_3D");
- this._defineCubicName = state._getFreeDefineName("REFLECTIONMAP_CUBIC");
- this._defineSphericalName = state._getFreeDefineName("REFLECTIONMAP_SPHERICAL");
- this._definePlanarName = state._getFreeDefineName("REFLECTIONMAP_PLANAR");
- this._defineProjectionName = state._getFreeDefineName("REFLECTIONMAP_PROJECTION");
- this._defineExplicitName = state._getFreeDefineName("REFLECTIONMAP_EXPLICIT");
- this._defineEquirectangularName = state._getFreeDefineName("REFLECTIONMAP_EQUIRECTANGULAR");
- this._defineLocalCubicName = state._getFreeDefineName("USE_LOCAL_REFLECTIONMAP_CUBIC");
- this._defineMirroredEquirectangularFixedName = state._getFreeDefineName("REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED");
- this._defineEquirectangularFixedName = state._getFreeDefineName("REFLECTIONMAP_EQUIRECTANGULAR_FIXED");
- this._defineSkyboxName = state._getFreeDefineName("REFLECTIONMAP_SKYBOX");
- // Vertex
- this._injectVertexCode(state);
- return;
- }
- state.sharedData.blockingBlocks.push(this);
- state.sharedData.textureBlocks.push(this);
- // Samplers
- this._cubeSamplerName = state._getFreeVariableName(this.name + "CubeSampler");
- state.samplers.push(this._cubeSamplerName);
- this._2DSamplerName = state._getFreeVariableName(this.name + "2DSampler");
- state.samplers.push(this._2DSamplerName);
- state._samplerDeclaration += `#ifdef ${this._define3DName}\r\n`;
- state._samplerDeclaration += `uniform samplerCube ${this._cubeSamplerName};\r\n`;
- state._samplerDeclaration += `#else\r\n`;
- state._samplerDeclaration += `uniform sampler2D ${this._2DSamplerName};\r\n`;
- state._samplerDeclaration += `#endif\r\n`;
- // Fragment
- state.sharedData.blocksWithDefines.push(this);
- state.sharedData.bindableBlocks.push(this);
- let comments = `//${this.name}`;
- state._emitFunction("ReciprocalPI", "#define RECIPROCAL_PI2 0.15915494", "");
- state._emitFunctionFromInclude("reflectionFunction", comments);
- this._reflectionColorName = state._getFreeVariableName("reflectionColor");
- this._reflectionCoordsName = state._getFreeVariableName("reflectionUVW");
- this._reflection2DCoordsName = state._getFreeVariableName("reflectionUV");
- this._reflectionMatrixName = state._getFreeVariableName("reflectionMatrix");
- state._emitUniformFromString(this._reflectionMatrixName, "mat4");
- // Code
- let worldPos = `vec4(v_${this.worldPosition.associatedVariableName}, 1.0)`;
- let worldNormal = "v_" + this.worldNormal.associatedVariableName + ".xyz";
- let reflectionMatrix = this._reflectionMatrixName;
- let direction = `normalize(${this._directionWName})`;
- let positionUVW = `${this._positionUVWName}`;
- let vEyePosition = `${this.cameraPosition.associatedVariableName}`;
- let view = `${this.view.associatedVariableName}`;
- state.compilationString += `vec3 ${this._reflectionColorName};\r\n`;
- state.compilationString += `#ifdef ${this._define3DName}\r\n`;
- state.compilationString += `#ifdef ${this._defineMirroredEquirectangularFixedName}\r\n`;
- state.compilationString += ` vec3 ${this._reflectionCoordsName} = computeMirroredFixedEquirectangularCoords(${worldPos}, ${worldNormal}, ${direction});\r\n`;
- state.compilationString += `#endif\r\n`;
- state.compilationString += `#ifdef ${this._defineEquirectangularFixedName}\r\n`;
- state.compilationString += ` vec3 ${this._reflectionCoordsName} = computeFixedEquirectangularCoords(${worldPos}, ${worldNormal}, ${direction});\r\n`;
- state.compilationString += `#endif\r\n`;
- state.compilationString += `#ifdef ${this._defineEquirectangularName}\r\n`;
- state.compilationString += ` vec3 ${this._reflectionCoordsName} = computeEquirectangularCoords(${worldPos}, ${worldNormal}, ${vEyePosition}.xyz, ${reflectionMatrix});\r\n`;
- state.compilationString += ` #endif\r\n`;
- state.compilationString += `#ifdef ${this._defineSphericalName}\r\n`;
- state.compilationString += ` vec3 ${this._reflectionCoordsName} = computeSphericalCoords(${worldPos}, ${worldNormal}, ${view}, ${reflectionMatrix});\r\n`;
- state.compilationString += `#endif\r\n`;
- state.compilationString += `#ifdef ${this._definePlanarName}\r\n`;
- state.compilationString += ` vec3 ${this._reflectionCoordsName} = computePlanarCoords(${worldPos}, ${worldNormal}, ${vEyePosition}.xyz, ${reflectionMatrix});\r\n`;
- state.compilationString += `#endif\r\n`;
- state.compilationString += `#ifdef ${this._defineCubicName}\r\n`;
- state.compilationString += ` #ifdef ${this._defineLocalCubicName}\r\n`;
- state.compilationString += ` vec3 ${this._reflectionCoordsName} = computeCubicLocalCoords(${worldPos}, ${worldNormal}, ${vEyePosition}.xyz, ${reflectionMatrix}, vReflectionSize, vReflectionPosition);\r\n`;
- state.compilationString += ` #else\r\n`;
- state.compilationString += ` vec3 ${this._reflectionCoordsName} = computeCubicCoords(${worldPos}, ${worldNormal}, ${vEyePosition}.xyz, ${reflectionMatrix});\r\n`;
- state.compilationString += ` #endif\r\n`;
- state.compilationString += `#endif\r\n`;
- state.compilationString += `#ifdef ${this._defineProjectionName}\r\n`;
- state.compilationString += ` vec3 ${this._reflectionCoordsName} = computeProjectionCoords(${worldPos}, ${view}, ${reflectionMatrix});\r\n`;
- state.compilationString += `#endif\r\n`;
- state.compilationString += `#ifdef ${this._defineSkyboxName}\r\n`;
- state.compilationString += ` vec3 ${this._reflectionCoordsName} = computeSkyBoxCoords(${positionUVW}, ${reflectionMatrix});\r\n`;
- state.compilationString += `#endif\r\n`;
- state.compilationString += `#ifdef ${this._defineExplicitName}\r\n`;
- state.compilationString += ` vec3 ${this._reflectionCoordsName} = vec3(0, 0, 0);\r\n`;
- state.compilationString += `#endif\r\n`;
- state.compilationString += `${this._reflectionColorName} = textureCube(${this._cubeSamplerName}, ${this._reflectionCoordsName}).rgb;\r\n`;
- state.compilationString += `#else\r\n`;
- state.compilationString += `vec2 ${this._reflection2DCoordsName} = ${this._reflectionCoordsName}.xy;\r\n`;
- state.compilationString += `#ifdef ${this._defineProjectionName}\r\n`;
- state.compilationString += `${this._reflection2DCoordsName} /= ${this._reflectionCoordsName}.z;\r\n`;
- state.compilationString += `#endif\r\n`;
- state.compilationString += `${this._reflection2DCoordsName}.y = 1.0 - ${this._reflection2DCoordsName}.y;\r\n`;
- state.compilationString += `${this._reflectionColorName} = texture2D(${this._2DSamplerName}, ${this._reflection2DCoordsName}).rgb;\r\n`;
- state.compilationString += `#endif\r\n`;
- for (var output of this._outputs) {
- if (output.connectedBlocks.length) {
- this._writeOutput(state, output, output.name);
- }
- }
- return this;
- }
- public serialize(): any {
- let serializationObject = super.serialize();
- if (this.texture) {
- serializationObject.texture = this.texture.serialize();
- }
- return serializationObject;
- }
- public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {
- super._deserialize(serializationObject, scene, rootUrl);
- if (serializationObject.texture) {
- this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl);
- }
- }
- }
- _TypeStore.RegisteredTypes["BABYLON.ReflectionTextureBlock"] = ReflectionTextureBlock;
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