config.json 34 KB

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  9. {
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  42. {
  43. "title": "Point light shadows",
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  47. {
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  60. {
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  70. {
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  76. "title": "Node material 5",
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  80. {
  81. "title": "Node material 6",
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  100. },
  101. {
  102. "title": "LOD + Billboards + Instances",
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  112. {
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  118. {
  119. "title": "Anisotropic",
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  122. },
  123. {
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  128. {
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  134. {
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  139. },
  140. {
  141. "title": "Camera rig",
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  145. {
  146. "title": "Sliders",
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  152. {
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  176. {
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  187. {
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  198. {
  199. "title": "Gizmos",
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  204. {
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  206. "playgroundId": "#HB4C01#9",
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  208. "referenceImage": "spherepanel.png"
  209. },
  210. {
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  212. "playgroundId": "#1VGT5D#2",
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  215. },
  216. {
  217. "title": "Chibi Rex",
  218. "playgroundId": "#QATUCH#11",
  219. "renderCount": 50,
  220. "referenceImage": "chibi_rex.png"
  221. },
  222. {
  223. "title": "Yeti",
  224. "playgroundId": "#QATUCH#3",
  225. "renderCount": 150,
  226. "referenceImage": "yeti.png"
  227. },
  228. {
  229. "title": "Sponza",
  230. "sceneFolder": "/Scenes/Sponza/",
  231. "sceneFilename": "Sponza.babylon",
  232. "referenceImage": "Sponza.png"
  233. },
  234. {
  235. "title": "Windows cafe",
  236. "sceneFolder": "/Scenes/WCafe/",
  237. "sceneFilename": "WCafe.babylon",
  238. "referenceImage": "WCafe.png"
  239. },
  240. {
  241. "title": "Espilit",
  242. "sceneFolder": "/Scenes/Espilit/",
  243. "sceneFilename": "espilit.babylon",
  244. "referenceImage": "Espilit.png"
  245. },
  246. {
  247. "title": "The car",
  248. "sceneFolder": "/Scenes/TheCar/",
  249. "sceneFilename": "TheCar.binary.babylon",
  250. "referenceImage": "TheCar.png",
  251. "errorRatio": 5
  252. },
  253. {
  254. "title": "Viper",
  255. "sceneFolder": "/Scenes/Viper/",
  256. "sceneFilename": "Viper.babylon",
  257. "referenceImage": "Viper.png"
  258. },
  259. {
  260. "title": "Retail",
  261. "sceneFolder": "/Scenes/Retail/",
  262. "sceneFilename": "Retail.babylon",
  263. "referenceImage": "retail.png"
  264. },
  265. {
  266. "title": "Hill Valley",
  267. "sceneFolder": "/Scenes/hillvalley/",
  268. "sceneFilename": "HillValley.incremental.babylon",
  269. "referenceImage": "Hillvalley.png"
  270. },
  271. {
  272. "title": "Heart",
  273. "sceneFolder": "/Scenes/Heart/",
  274. "sceneFilename": "Heart.babylon",
  275. "referenceImage": "Heart.png"
  276. },
  277. {
  278. "title": "Mansion",
  279. "sceneFolder": "/Scenes/Mansion/",
  280. "sceneFilename": "Mansion.babylon",
  281. "referenceImage": "mansion.png",
  282. "excludeFromAutomaticTesting": true
  283. },
  284. {
  285. "title": "SpaceDeK",
  286. "sceneFolder": "/Scenes/SpaceDek/",
  287. "sceneFilename": "SpaceDek.babylon",
  288. "referenceImage": "SpaceDeK.png",
  289. "errorRatio": 5
  290. },
  291. {
  292. "title": "Flat2009",
  293. "sceneFolder": "/Scenes/Flat2009/",
  294. "sceneFilename": "Flat2009.babylon",
  295. "referenceImage": "Flat2009.png"
  296. },
  297. {
  298. "title": "CSG",
  299. "scriptToRun": "/Demos/CSG/csg.js",
  300. "functionToCall": "CreateCSGTestScene",
  301. "referenceImage": "csg.png"
  302. },
  303. {
  304. "title": "Charting",
  305. "renderCount": 20,
  306. "scriptToRun": "/Demos/Charting/charting.js",
  307. "functionToCall": "CreateChartingTestScene",
  308. "referenceImage": "charting.png"
  309. },
  310. {
  311. "title": "Fog",
  312. "scriptToRun": "/Demos/Fog/fog.js",
  313. "functionToCall": "CreateFogScene",
  314. "referenceImage": "fog.png"
  315. },
  316. {
  317. "title": "Polygon",
  318. "scriptToRun": "/Demos/Polygon/polygon.js",
  319. "functionToCall": "CreatePolygonScene",
  320. "referenceImage": "polygon.png"
  321. },
  322. {
  323. "title": "Soft Shadows",
  324. "playgroundId": "#0YYQ3N#0",
  325. "referenceImage": "softShadows.png"
  326. },
  327. {
  328. "title": "Soft Shadows (Right Handed)",
  329. "playgroundId": "#0YYQ3N#2",
  330. "referenceImage": "softShadowsRightHanded.png"
  331. },
  332. {
  333. "title": "Fresnel",
  334. "playgroundId": "#603JUZ#1",
  335. "referenceImage": "fresnel.png"
  336. },
  337. {
  338. "title": "Highlights",
  339. "scriptToRun": "/Demos/Highlights/highlights.js",
  340. "functionToCall": "CreateHighlightsScene",
  341. "referenceImage": "highlights.png",
  342. "rootPath": "/Demos/Highlights/",
  343. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  344. },
  345. {
  346. "title": "Lines",
  347. "scriptToRun": "/Demos/Lines/lines.js",
  348. "functionToCall": "CreateLinesTestScene",
  349. "referenceImage": "lines.png",
  350. "replace": "updateVerticesDataDirectly, updateVerticesData"
  351. },
  352. {
  353. "title": "Capsule",
  354. "renderCount": 10,
  355. "playgroundId": "#JAFIIU#2",
  356. "referenceImage": "CreateCapsule.png"
  357. },
  358. {
  359. "title": "Bones",
  360. "scriptToRun": "/Demos/Bones/bones.js",
  361. "functionToCall": "CreateBonesTestScene",
  362. "referenceImage": "bones.png",
  363. "replace": "Dude.babylon, dude.babylon"
  364. },
  365. {
  366. "title": "LOD",
  367. "renderCount": 10,
  368. "playgroundId": "#FFMFW5#0",
  369. "referenceImage": "lod.png",
  370. "errorRatio": 5
  371. },
  372. {
  373. "title": "Lens",
  374. "scriptToRun": "/Demos/Lens/lensFlares.js",
  375. "functionToCall": "CreateLensFlaresTestScene",
  376. "referenceImage": "lens.png",
  377. "rootPath": "/Demos/Lens/",
  378. "replaceUrl": "lens4.png, lens5.png"
  379. },
  380. {
  381. "title": "Self shadowing",
  382. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  383. "functionToCall": "CreateShadowsTestScene",
  384. "referenceImage": "selfShadowing.png"
  385. },
  386. {
  387. "title": "Advanced shadows",
  388. "renderCount": 20,
  389. "playgroundId": "#SLV8LW#0",
  390. "referenceImage": "advancedShadows.png"
  391. },
  392. {
  393. "title": "Advanced shadows (right handed)",
  394. "renderCount": 20,
  395. "playgroundId": "#B48X7G#32",
  396. "referenceImage": "advancedShadows2.png"
  397. },
  398. {
  399. "title": "point light shadows",
  400. "playgroundId": "#XDNVAY#1",
  401. "referenceImage": "pointLightShadows.png"
  402. },
  403. {
  404. "title": "Shadow depth wrappers",
  405. "playgroundId": "#PNQRY1#9",
  406. "referenceImage": "shadowDepthWrappers.png",
  407. "renderCount": 20
  408. },
  409. {
  410. "title": "Displacement map",
  411. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  412. "functionToCall": "CreateDisplacementTestScene",
  413. "referenceImage": "displacementMap.png",
  414. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  415. },
  416. {
  417. "title": "Normals",
  418. "playgroundId": "#WXKLLJ#2",
  419. "referenceImage": "normals.png"
  420. },
  421. {
  422. "title": "Custom render target",
  423. "renderCount": 20,
  424. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  425. "functionToCall": "CreateCustomRenderTargetTestScene",
  426. "referenceImage": "customRTT.png"
  427. },
  428. {
  429. "title": "Draco Mesh Compression",
  430. "playgroundId": "#22MFU2#4",
  431. "referenceImage": "draco.png"
  432. },
  433. {
  434. "title": "GLTF Normals",
  435. "playgroundId": "#SMEAEB#0",
  436. "referenceImage": "gltfnormals.png"
  437. },
  438. {
  439. "title": "GLTF Animation Node",
  440. "renderCount": 2,
  441. "playgroundId": "#DS8AA7#18",
  442. "replace": "__folder__, Animation_Node, __page__, 0",
  443. "referenceImage": "gltfAnimationNode.png"
  444. },
  445. {
  446. "title": "GLTF Animation Node Misc",
  447. "renderCount": 2,
  448. "playgroundId": "#DS8AA7#18",
  449. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  450. "referenceImage": "gltfAnimationNodeMisc.png"
  451. },
  452. {
  453. "title": "GLTF Animation Skin (0)",
  454. "renderCount": 2,
  455. "playgroundId": "#DS8AA7#18",
  456. "replace": "__folder__, Animation_Skin, __page__, 0",
  457. "referenceImage": "gltfAnimationSkin0.png",
  458. "excludedEngines": ["webgpu"]
  459. },
  460. {
  461. "title": "GLTF Animation Skin (1)",
  462. "renderCount": 2,
  463. "playgroundId": "#DS8AA7#18",
  464. "replace": "__folder__, Animation_Skin, __page__, 1",
  465. "referenceImage": "gltfAnimationSkin1.png",
  466. "excludedEngines": ["webgpu"]
  467. },
  468. {
  469. "title": "GLTF Animation Skin Type",
  470. "playgroundId": "#DS8AA7#18",
  471. "replace": "__folder__, Animation_SkinType, __page__, 0",
  472. "referenceImage": "gltfAnimationSkinType.png",
  473. "excludedEngines": ["webgpu"]
  474. },
  475. {
  476. "title": "GLTF Buffer Interleaved",
  477. "playgroundId": "#DS8AA7#18",
  478. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  479. "referenceImage": "gltfBufferInterleaved.png"
  480. },
  481. {
  482. "title": "GLTF Material",
  483. "playgroundId": "#DS8AA7#18",
  484. "replace": "__folder__, Material, __page__, 0",
  485. "referenceImage": "gltfMaterial.png"
  486. },
  487. {
  488. "title": "GLTF Material Alpha Blend",
  489. "playgroundId": "#DS8AA7#18",
  490. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  491. "referenceImage": "gltfMaterialAlphaBlend.png"
  492. },
  493. {
  494. "title": "GLTF Material Alpha Mask",
  495. "playgroundId": "#DS8AA7#18",
  496. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  497. "referenceImage": "gltfMaterialAlphaMask.png"
  498. },
  499. {
  500. "title": "GLTF Material Double Sided (Front)",
  501. "playgroundId": "#DS8AA7#18",
  502. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  503. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  504. },
  505. {
  506. "title": "GLTF Material Double Sided (Back)",
  507. "playgroundId": "#DS8AA7#18",
  508. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  509. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  510. },
  511. {
  512. "title": "GLTF Material Metallic Roughness (0)",
  513. "playgroundId": "#DS8AA7#18",
  514. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  515. "referenceImage": "gltfMaterialMetallicRoughness0.png"
  516. },
  517. {
  518. "title": "GLTF Material Metallic Roughness (1)",
  519. "playgroundId": "#DS8AA7#18",
  520. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  521. "referenceImage": "gltfMaterialMetallicRoughness1.png"
  522. },
  523. {
  524. "title": "GLTF Material Mixed",
  525. "playgroundId": "#DS8AA7#18",
  526. "replace": "__folder__, Material_Mixed, __page__, 0",
  527. "referenceImage": "gltfMaterialMixed.png"
  528. },
  529. {
  530. "title": "GLTF Material Specular Glossiness (0)",
  531. "playgroundId": "#DS8AA7#18",
  532. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  533. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
  534. },
  535. {
  536. "title": "GLTF Material Specular Glossiness (1)",
  537. "playgroundId": "#DS8AA7#18",
  538. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  539. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  540. },
  541. {
  542. "title": "GLTF Mesh Primitive Attribute",
  543. "playgroundId": "#DS8AA7#18",
  544. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  545. "referenceImage": "gltfMeshPrimitiveAttribute.png"
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