babylonjs.serializers.d.ts 24 KB

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  1. declare module BABYLON {
  2. class OBJExport {
  3. static OBJ(mesh: Mesh[], materials?: boolean, matlibname?: string, globalposition?: boolean): string;
  4. static MTL(mesh: Mesh): string;
  5. }
  6. }
  7. declare module BABYLON {
  8. /**
  9. * Holds a collection of exporter options and parameters
  10. */
  11. interface IExporterOptions {
  12. /**
  13. * Function which indicates whether a babylon mesh should be exported or not.
  14. * @param mesh - source Babylon mesh. It is used to check whether it should be
  15. * exported to glTF or not.
  16. * @returns boolean, which indicates whether the mesh should be exported (true) or not (false)
  17. */
  18. shouldExportMesh?(mesh: AbstractMesh): boolean;
  19. }
  20. /**
  21. * Class for generating glTF data from a Babylon scene.
  22. */
  23. class GLTF2Export {
  24. /**
  25. * Exports the geometry of the scene to .gltf file format.
  26. * @param scene - Babylon scene with scene hierarchy information.
  27. * @param filePrefix - File prefix to use when generating the glTF file.
  28. * @param options - Exporter options.
  29. * @returns - Returns an object with a .gltf file and associates texture names
  30. * as keys and their data and paths as values.
  31. */
  32. static GLTF(scene: Scene, filePrefix: string, options?: IExporterOptions): _GLTFData;
  33. /**
  34. * Exports the geometry of the scene to .glb file format.
  35. * @param scene - Babylon scene with scene hierarchy information.
  36. * @param filePrefix - File prefix to use when generating glb file.
  37. * @param options - Exporter options.
  38. * @returns - Returns an object with a .glb filename as key and data as value
  39. */
  40. static GLB(scene: Scene, filePrefix: string, options?: IExporterOptions): _GLTFData;
  41. }
  42. }
  43. /**
  44. * Module for the Babylon glTF 2.0 exporter. Should ONLY be used internally.
  45. * @ignore - capitalization of GLTF2 module.
  46. */
  47. declare module BABYLON.GLTF2 {
  48. /**
  49. * Converts Babylon Scene into glTF 2.0.
  50. */
  51. class _Exporter {
  52. /**
  53. * Stores all generated buffer views, which represents views into the main glTF buffer data.
  54. */
  55. private bufferViews;
  56. /**
  57. * Stores all the generated accessors, which is used for accessing the data within the buffer views in glTF.
  58. */
  59. private accessors;
  60. /**
  61. * Stores all the generated nodes, which contains transform and/or mesh information per node.
  62. */
  63. private nodes;
  64. /**
  65. * Stores the glTF asset information, which represents the glTF version and this file generator.
  66. */
  67. private asset;
  68. /**
  69. * Stores all the generated glTF scenes, which stores multiple node hierarchies.
  70. */
  71. private scenes;
  72. /**
  73. * Stores all the generated mesh information, each containing a set of primitives to render in glTF.
  74. */
  75. private meshes;
  76. /**
  77. * Stores all the generated material information, which represents the appearance of each primitive.
  78. */
  79. private materials;
  80. /**
  81. * Stores all the generated texture information, which is referenced by glTF materials.
  82. */
  83. private textures;
  84. /**
  85. * Stores all the generated image information, which is referenced by glTF textures.
  86. */
  87. private images;
  88. /**
  89. * Stores the total amount of bytes stored in the glTF buffer.
  90. */
  91. private totalByteLength;
  92. /**
  93. * Stores a reference to the Babylon scene containing the source geometry and material information.
  94. */
  95. private babylonScene;
  96. /**
  97. * Stores the exporter options, which are optionally passed in from the glTF serializer.
  98. */
  99. private options?;
  100. /**
  101. * Stores a map of the image data, where the key is the file name and the value
  102. * is the image data.
  103. */
  104. private imageData;
  105. /**
  106. * Stores a map of the unique id of a node to its index in the node array.
  107. */
  108. private nodeMap;
  109. /**
  110. * Stores the binary buffer used to store geometry data.
  111. */
  112. private binaryBuffer;
  113. /**
  114. * Specifies if the Babylon scene should be converted to right-handed on export.
  115. */
  116. private convertToRightHandedSystem;
  117. /**
  118. * Creates a glTF Exporter instance, which can accept optional exporter options.
  119. * @param babylonScene - Babylon scene object
  120. * @param options - Options to modify the behavior of the exporter.
  121. */
  122. constructor(babylonScene: Scene, options?: IExporterOptions);
  123. /**
  124. * Creates a buffer view based on teh supplied arguments
  125. * @param bufferIndex - index value of the specified buffer
  126. * @param byteOffset - byte offset value
  127. * @param byteLength - byte length of the bufferView
  128. * @param byteStride - byte distance between conequential elements.
  129. * @param name - name of the buffer view
  130. * @returns - bufferView for glTF
  131. */
  132. private createBufferView(bufferIndex, byteOffset, byteLength, byteStride?, name?);
  133. /**
  134. * Creates an accessor based on the supplied arguments
  135. * @param bufferviewIndex - The index of the bufferview referenced by this accessor.
  136. * @param name - The name of the accessor.
  137. * @param type - The type of the accessor.
  138. * @param componentType - The datatype of components in the attribute.
  139. * @param count - The number of attributes referenced by this accessor.
  140. * @param byteOffset - The offset relative to the start of the bufferView in bytes.
  141. * @param min - Minimum value of each component in this attribute.
  142. * @param max - Maximum value of each component in this attribute.
  143. * @returns - accessor for glTF
  144. */
  145. private createAccessor(bufferviewIndex, name, type, componentType, count, byteOffset, min, max);
  146. /**
  147. * Calculates the minimum and maximum values of an array of position floats.
  148. * @param positions - Positions array of a mesh.
  149. * @param vertexStart - Starting vertex offset to calculate min and max values.
  150. * @param vertexCount - Number of vertices to check for min and max values.
  151. * @returns - min number array and max number array.
  152. */
  153. private calculateMinMaxPositions(positions, vertexStart, vertexCount);
  154. /**
  155. * Converts a vector3 array to right-handed.
  156. * @param vector - vector3 Array to convert to right-handed.
  157. * @returns - right-handed Vector3 array.
  158. */
  159. private static GetRightHandedVector3(vector);
  160. /**
  161. * Converts a vector4 array to right-handed.
  162. * @param vector - vector4 Array to convert to right-handed.
  163. * @returns - right-handed vector4 array.
  164. */
  165. private static GetRightHandedVector4(vector);
  166. /**
  167. * Converts a quaternion to right-handed.
  168. * @param quaternion - Source quaternion to convert to right-handed.
  169. */
  170. private static GetRightHandedQuaternion(quaternion);
  171. /**
  172. * Writes mesh attribute data to a data buffer.
  173. * Returns the bytelength of the data.
  174. * @param vertexBufferKind - Indicates what kind of vertex data is being passed in.
  175. * @param meshAttributeArray - Array containing the attribute data.
  176. * @param byteOffset - The offset to start counting bytes from.
  177. * @param dataBuffer - The buffer to write the binary data to.
  178. * @returns - Byte length of the attribute data.
  179. */
  180. private writeAttributeData(vertexBufferKind, meshAttributeArray, byteOffset, dataBuffer);
  181. /**
  182. * Generates glTF json data
  183. * @param shouldUseGlb - Indicates whether the json should be written for a glb file.
  184. * @param glTFPrefix - Text to use when prefixing a glTF file.
  185. * @param prettyPrint - Indicates whether the json file should be pretty printed (true) or not (false).
  186. * @returns - json data as string
  187. */
  188. private generateJSON(shouldUseGlb, glTFPrefix?, prettyPrint?);
  189. /**
  190. * Generates data for .gltf and .bin files based on the glTF prefix string
  191. * @param glTFPrefix - Text to use when prefixing a glTF file.
  192. * @returns - GLTFData with glTF file data.
  193. */
  194. _generateGLTF(glTFPrefix: string): _GLTFData;
  195. /**
  196. * Creates a binary buffer for glTF
  197. * @returns - array buffer for binary data
  198. */
  199. private generateBinary();
  200. /**
  201. * Pads the number to a multiple of 4
  202. * @param num - number to pad
  203. * @returns - padded number
  204. */
  205. private _getPadding(num);
  206. /**
  207. * Generates a glb file from the json and binary data.
  208. * Returns an object with the glb file name as the key and data as the value.
  209. * @param glTFPrefix
  210. * @returns - object with glb filename as key and data as value
  211. */
  212. _generateGLB(glTFPrefix: string): _GLTFData;
  213. /**
  214. * Sets the TRS for each node
  215. * @param node - glTF Node for storing the transformation data.
  216. * @param babylonMesh - Babylon mesh used as the source for the transformation data.
  217. */
  218. private setNodeTransformation(node, babylonMesh);
  219. /**
  220. * Creates a bufferview based on the vertices type for the Babylon mesh
  221. * @param kind - Indicates the type of vertices data.
  222. * @param babylonMesh - The Babylon mesh to get the vertices data from.
  223. * @param byteOffset - The offset from the buffer to start indexing from.
  224. * @param dataBuffer - The buffer to write the bufferview data to.
  225. * @returns bytelength of the bufferview data.
  226. */
  227. private createBufferViewKind(kind, babylonMesh, byteOffset, dataBuffer);
  228. /**
  229. * Sets data for the primitive attributes of each submesh
  230. * @param mesh - glTF Mesh object to store the primitive attribute information.
  231. * @param babylonMesh - Babylon mesh to get the primitive attribute data from.
  232. * @param byteOffset - The offset in bytes of the buffer data.
  233. * @param dataBuffer - Buffer to write the attribute data to.
  234. * @returns - bytelength of the primitive attributes plus the passed in byteOffset.
  235. */
  236. private setPrimitiveAttributes(mesh, babylonMesh, byteOffset, dataBuffer);
  237. /**
  238. * Creates a glTF scene based on the array of meshes.
  239. * Returns the the total byte offset.
  240. * @param babylonScene - Babylon scene to get the mesh data from.
  241. * @param byteOffset - Offset to start from in bytes.
  242. * @returns bytelength + byteoffset
  243. */
  244. private createScene(babylonScene, byteOffset);
  245. /**
  246. * Creates a mapping of Node unique id to node index
  247. * @param scene - Babylon Scene.
  248. * @param byteOffset - The initial byte offset.
  249. * @returns - Node mapping of unique id to index.
  250. */
  251. private createNodeMap(scene, byteOffset);
  252. /**
  253. * Creates a glTF node from a Babylon mesh.
  254. * @param babylonMesh - Source Babylon mesh.
  255. * @param byteOffset - The initial byte offset.
  256. * @param dataBuffer - Buffer for storing geometry data.
  257. * @returns - Object containing an INode and byteoffset.
  258. */
  259. private createNode(babylonMesh, byteOffset, dataBuffer);
  260. }
  261. }
  262. declare module BABYLON {
  263. /**
  264. * Class for holding and downloading glTF file data
  265. */
  266. class _GLTFData {
  267. /**
  268. * Object which contains the file name as the key and its data as the value.
  269. */
  270. glTFFiles: {
  271. [fileName: string]: string | Blob;
  272. };
  273. /**
  274. * Initializes the glTF file object.
  275. */
  276. constructor();
  277. /**
  278. * Downloads the glTF data as files based on their names and data.
  279. */
  280. downloadFiles(): void;
  281. }
  282. }
  283. declare module BABYLON.GLTF2 {
  284. /**
  285. * Utility methods for working with glTF material conversion properties. This class should only be used internally.
  286. */
  287. class _GLTFMaterial {
  288. /**
  289. * Represents the dielectric specular values for R, G and B.
  290. */
  291. private static readonly _dielectricSpecular;
  292. /**
  293. * Allows the maximum specular power to be defined for material calculations.
  294. */
  295. private static _maxSpecularPower;
  296. /**
  297. * Numeric tolerance value
  298. */
  299. private static _epsilon;
  300. /**
  301. * Specifies if two colors are approximately equal in value.
  302. * @param color1 - first color to compare to.
  303. * @param color2 - second color to compare to.
  304. * @param epsilon - threshold value
  305. */
  306. private static FuzzyEquals(color1, color2, epsilon);
  307. /**
  308. * Gets the materials from a Babylon scene and converts them to glTF materials.
  309. * @param scene - babylonjs scene.
  310. * @param mimeType - texture mime type.
  311. * @param images - array of images.
  312. * @param textures - array of textures.
  313. * @param materials - array of materials.
  314. * @param imageData - mapping of texture names to base64 textures
  315. * @param hasTextureCoords - specifies if texture coordinates are present on the material.
  316. */
  317. static _ConvertMaterialsToGLTF(babylonMaterials: Material[], mimeType: ImageMimeType, images: IImage[], textures: ITexture[], materials: IMaterial[], imageData: {
  318. [fileName: string]: {
  319. data: Uint8Array;
  320. mimeType: ImageMimeType;
  321. };
  322. }, hasTextureCoords: boolean): void;
  323. /**
  324. * Makes a copy of the glTF material without the texture parameters.
  325. * @param originalMaterial - original glTF material.
  326. * @returns glTF material without texture parameters
  327. */
  328. static _StripTexturesFromMaterial(originalMaterial: IMaterial): IMaterial;
  329. /**
  330. * Specifies if the material has any texture parameters present.
  331. * @param material - glTF Material.
  332. * @returns boolean specifying if texture parameters are present
  333. */
  334. static _HasTexturesPresent(material: IMaterial): boolean;
  335. /**
  336. * Converts a Babylon StandardMaterial to a glTF Metallic Roughness Material.
  337. * @param babylonStandardMaterial
  338. * @returns - glTF Metallic Roughness Material representation
  339. */
  340. static _ConvertToGLTFPBRMetallicRoughness(babylonStandardMaterial: StandardMaterial): IMaterialPbrMetallicRoughness;
  341. /**
  342. * Computes the metallic factor
  343. * @param diffuse - diffused value
  344. * @param specular - specular value
  345. * @param oneMinusSpecularStrength - one minus the specular strength
  346. * @returns - metallic value
  347. */
  348. static _SolveMetallic(diffuse: number, specular: number, oneMinusSpecularStrength: number): number;
  349. /**
  350. * Gets the glTF alpha mode from the Babylon Material
  351. * @param babylonMaterial - Babylon Material
  352. * @returns - The Babylon alpha mode value
  353. */
  354. static _GetAlphaMode(babylonMaterial: Material): MaterialAlphaMode;
  355. /**
  356. * Converts a Babylon Standard Material to a glTF Material.
  357. * @param babylonStandardMaterial - BJS Standard Material.
  358. * @param mimeType - mime type to use for the textures.
  359. * @param images - array of glTF image interfaces.
  360. * @param textures - array of glTF texture interfaces.
  361. * @param materials - array of glTF material interfaces.
  362. * @param imageData - map of image file name to data.
  363. * @param hasTextureCoords - specifies if texture coordinates are present on the submesh to determine if textures should be applied.
  364. */
  365. static _ConvertStandardMaterial(babylonStandardMaterial: StandardMaterial, mimeType: ImageMimeType, images: IImage[], textures: ITexture[], materials: IMaterial[], imageData: {
  366. [fileName: string]: {
  367. data: Uint8Array;
  368. mimeType: ImageMimeType;
  369. };
  370. }, hasTextureCoords: boolean): void;
  371. /**
  372. * Converts a Babylon PBR Metallic Roughness Material to a glTF Material.
  373. * @param babylonPBRMetalRoughMaterial - BJS PBR Metallic Roughness Material.
  374. * @param mimeType - mime type to use for the textures.
  375. * @param images - array of glTF image interfaces.
  376. * @param textures - array of glTF texture interfaces.
  377. * @param materials - array of glTF material interfaces.
  378. * @param imageData - map of image file name to data.
  379. * @param hasTextureCoords - specifies if texture coordinates are present on the submesh to determine if textures should be applied.
  380. */
  381. static _ConvertPBRMetallicRoughnessMaterial(babylonPBRMetalRoughMaterial: PBRMetallicRoughnessMaterial, mimeType: ImageMimeType, images: IImage[], textures: ITexture[], materials: IMaterial[], imageData: {
  382. [fileName: string]: {
  383. data: Uint8Array;
  384. mimeType: ImageMimeType;
  385. };
  386. }, hasTextureCoords: boolean): void;
  387. /**
  388. * Converts an image typed array buffer to a base64 image.
  389. * @param buffer - typed array buffer.
  390. * @param width - width of the image.
  391. * @param height - height of the image.
  392. * @param mimeType - mimetype of the image.
  393. * @returns - base64 image string.
  394. */
  395. private static _CreateBase64FromCanvas(buffer, width, height, mimeType);
  396. /**
  397. * Generates a white texture based on the specified width and height.
  398. * @param width - width of the texture in pixels.
  399. * @param height - height of the texture in pixels.
  400. * @param scene - babylonjs scene.
  401. * @returns - white texture.
  402. */
  403. private static _CreateWhiteTexture(width, height, scene);
  404. /**
  405. * Resizes the two source textures to the same dimensions. If a texture is null, a default white texture is generated. If both textures are null, returns null.
  406. * @param texture1 - first texture to resize.
  407. * @param texture2 - second texture to resize.
  408. * @param scene - babylonjs scene.
  409. * @returns resized textures or null.
  410. */
  411. private static _ResizeTexturesToSameDimensions(texture1, texture2, scene);
  412. /**
  413. * Convert Specular Glossiness Textures to Metallic Roughness.
  414. * See link below for info on the material conversions from PBR Metallic/Roughness and Specular/Glossiness
  415. * @link https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness/examples/convert-between-workflows-bjs/js/babylon.pbrUtilities.js
  416. * @param diffuseTexture - texture used to store diffuse information.
  417. * @param specularGlossinessTexture - texture used to store specular and glossiness information.
  418. * @param factors - specular glossiness material factors.
  419. * @param mimeType - the mime type to use for the texture.
  420. * @returns pbr metallic roughness interface or null.
  421. */
  422. private static _ConvertSpecularGlossinessTexturesToMetallicRoughness(diffuseTexture, specularGlossinessTexture, factors, mimeType);
  423. /**
  424. * Converts specular glossiness material properties to metallic roughness.
  425. * @param specularGlossiness - interface with specular glossiness material properties.
  426. * @returns - interface with metallic roughness material properties.
  427. */
  428. private static _ConvertSpecularGlossinessToMetallicRoughness(specularGlossiness);
  429. /**
  430. * Calculates the surface reflectance, independent of lighting conditions.
  431. * @param color - Color source to calculate brightness from.
  432. * @returns number representing the perceived brightness, or zero if color is undefined.
  433. */
  434. private static _GetPerceivedBrightness(color);
  435. /**
  436. * Returns the maximum color component value.
  437. * @param color
  438. * @returns maximum color component value, or zero if color is null or undefined.
  439. */
  440. private static _GetMaxComponent(color);
  441. /**
  442. * Convert a PBRMaterial (Metallic/Roughness) to Metallic Roughness factors.
  443. * @param babylonPBRMaterial - BJS PBR Metallic Roughness Material.
  444. * @param mimeType - mime type to use for the textures.
  445. * @param images - array of glTF image interfaces.
  446. * @param textures - array of glTF texture interfaces.
  447. * @param glTFPbrMetallicRoughness - glTF PBR Metallic Roughness interface.
  448. * @param imageData - map of image file name to data.
  449. * @param hasTextureCoords - specifies if texture coordinates are present on the submesh to determine if textures should be applied.
  450. * @returns - glTF PBR Metallic Roughness factors.
  451. */
  452. private static _ConvertMetalRoughFactorsToMetallicRoughness(babylonPBRMaterial, mimeType, images, textures, glTFPbrMetallicRoughness, imageData, hasTextureCoords);
  453. /**
  454. * Convert a PBRMaterial (Specular/Glossiness) to Metallic Roughness factors.
  455. * @param babylonPBRMaterial - BJS PBR Metallic Roughness Material.
  456. * @param mimeType - mime type to use for the textures.
  457. * @param images - array of glTF image interfaces.
  458. * @param textures - array of glTF texture interfaces.
  459. * @param glTFPbrMetallicRoughness - glTF PBR Metallic Roughness interface.
  460. * @param imageData - map of image file name to data.
  461. * @param hasTextureCoords - specifies if texture coordinates are present on the submesh to determine if textures should be applied.
  462. * @returns - glTF PBR Metallic Roughness factors.
  463. */
  464. private static _ConvertSpecGlossFactorsToMetallicRoughness(babylonPBRMaterial, mimeType, images, textures, glTFPbrMetallicRoughness, imageData, hasTextureCoords);
  465. /**
  466. * Converts a Babylon PBR Metallic Roughness Material to a glTF Material.
  467. * @param babylonPBRMaterial - BJS PBR Metallic Roughness Material.
  468. * @param mimeType - mime type to use for the textures.
  469. * @param images - array of glTF image interfaces.
  470. * @param textures - array of glTF texture interfaces.
  471. * @param materials - array of glTF material interfaces.
  472. * @param imageData - map of image file name to data.
  473. * @param hasTextureCoords - specifies if texture coordinates are present on the submesh to determine if textures should be applied.
  474. */
  475. static _ConvertPBRMaterial(babylonPBRMaterial: PBRMaterial, mimeType: ImageMimeType, images: IImage[], textures: ITexture[], materials: IMaterial[], imageData: {
  476. [fileName: string]: {
  477. data: Uint8Array;
  478. mimeType: ImageMimeType;
  479. };
  480. }, hasTextureCoords: boolean): void;
  481. /**
  482. * Extracts a texture from a Babylon texture into file data and glTF data.
  483. * @param babylonTexture - Babylon texture to extract.
  484. * @param mimeType - Mime Type of the babylonTexture.
  485. * @param images - Array of glTF images.
  486. * @param textures - Array of glTF textures.
  487. * @param imageData - map of image file name and data.
  488. * @return - glTF texture info, or null if the texture format is not supported.
  489. */
  490. private static _ExportTexture(babylonTexture, mimeType, images, textures, imageData);
  491. /**
  492. * Builds a texture from base64 string.
  493. * @param base64Texture - base64 texture string.
  494. * @param textureName - Name to use for the texture.
  495. * @param mimeType - image mime type for the texture.
  496. * @param images - array of images.
  497. * @param textures - array of textures.
  498. * @param imageData - map of image data.
  499. * @returns - glTF texture info, or null if the texture format is not supported.
  500. */
  501. private static _GetTextureInfoFromBase64(base64Texture, textureName, mimeType, images, textures, imageData);
  502. }
  503. }