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- import { Nullable } from '../../types';
- import { IShaderProcessor } from '../Processors/iShaderProcessor';
- import { ShaderProcessingContext } from '../Processors/shaderProcessingOptions';
- declare type ThinEngine = import("../thinEngine").ThinEngine;
- /** @hidden */
- export class WebGLShaderProcessor implements IShaderProcessor {
- public postProcessor(code: string, defines: string[], isFragment: boolean, processingContext: Nullable<ShaderProcessingContext>, engine: ThinEngine) {
- // Remove extensions
- if (!engine.getCaps().drawBuffersExtension) {
- // even if enclosed in #if/#endif, IE11 does parse the #extension declaration, so we need to remove it altogether
- var regex = /#extension.+GL_EXT_draw_buffers.+(enable|require)/g;
- code = code.replace(regex, "");
- }
- return code;
- }
- }
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