babylon.gui.module.d.ts 27 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731
  1. /// <reference types="babylonjs"/>
  2. declare module 'babylonjs-gui' {
  3. export = BABYLON.GUI;
  4. }
  5. declare module BABYLON.GUI {
  6. interface IFocusableControl {
  7. onFocus(): void;
  8. onBlur(): void;
  9. processKeyboard(evt: KeyboardEvent): void;
  10. }
  11. class AdvancedDynamicTexture extends DynamicTexture {
  12. private _isDirty;
  13. private _renderObserver;
  14. private _resizeObserver;
  15. private _preKeyboardObserver;
  16. private _pointerMoveObserver;
  17. private _pointerObserver;
  18. private _canvasPointerOutObserver;
  19. private _background;
  20. _rootContainer: Container;
  21. _lastPickedControl: Control;
  22. _lastControlOver: Nullable<Control>;
  23. _lastControlDown: Nullable<Control>;
  24. _capturingControl: Nullable<Control>;
  25. _shouldBlockPointer: boolean;
  26. _layerToDispose: Nullable<Layer>;
  27. _linkedControls: Control[];
  28. private _isFullscreen;
  29. private _fullscreenViewport;
  30. private _idealWidth;
  31. private _idealHeight;
  32. private _renderAtIdealSize;
  33. private _focusedControl;
  34. private _blockNextFocusCheck;
  35. background: string;
  36. idealWidth: number;
  37. idealHeight: number;
  38. renderAtIdealSize: boolean;
  39. readonly layer: Nullable<Layer>;
  40. readonly rootContainer: Container;
  41. focusedControl: Nullable<IFocusableControl>;
  42. isForeground: boolean;
  43. constructor(name: string, width: number | undefined, height: number | undefined, scene: Nullable<Scene>, generateMipMaps?: boolean, samplingMode?: number);
  44. executeOnAllControls(func: (control: Control) => void, container?: Container): void;
  45. markAsDirty(): void;
  46. addControl(control: Control): AdvancedDynamicTexture;
  47. removeControl(control: Control): AdvancedDynamicTexture;
  48. dispose(): void;
  49. private _onResize();
  50. _getGlobalViewport(scene: Scene): Viewport;
  51. private _checkUpdate(camera);
  52. private _render();
  53. private _doPicking(x, y, type, buttonIndex);
  54. attach(): void;
  55. attachToMesh(mesh: AbstractMesh, supportPointerMove?: boolean): void;
  56. moveFocusToControl(control: IFocusableControl): void;
  57. private _manageFocus();
  58. private _attachToOnPointerOut(scene);
  59. static CreateForMesh(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean): AdvancedDynamicTexture;
  60. static CreateFullscreenUI(name: string, foreground?: boolean, scene?: Nullable<Scene>): AdvancedDynamicTexture;
  61. }
  62. }
  63. declare module BABYLON.GUI {
  64. class Measure {
  65. left: number;
  66. top: number;
  67. width: number;
  68. height: number;
  69. constructor(left: number, top: number, width: number, height: number);
  70. copyFrom(other: Measure): void;
  71. isEqualsTo(other: Measure): boolean;
  72. static Empty(): Measure;
  73. }
  74. }
  75. declare module BABYLON.GUI {
  76. class Vector2WithInfo extends Vector2 {
  77. buttonIndex: number;
  78. constructor(source: Vector2, buttonIndex?: number);
  79. }
  80. class Matrix2D {
  81. m: Float32Array;
  82. constructor(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number);
  83. fromValues(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number): Matrix2D;
  84. determinant(): number;
  85. invertToRef(result: Matrix2D): Matrix2D;
  86. multiplyToRef(other: Matrix2D, result: Matrix2D): Matrix2D;
  87. transformCoordinates(x: number, y: number, result: Vector2): Matrix2D;
  88. static Identity(): Matrix2D;
  89. static TranslationToRef(x: number, y: number, result: Matrix2D): void;
  90. static ScalingToRef(x: number, y: number, result: Matrix2D): void;
  91. static RotationToRef(angle: number, result: Matrix2D): void;
  92. private static _TempPreTranslationMatrix;
  93. private static _TempPostTranslationMatrix;
  94. private static _TempRotationMatrix;
  95. private static _TempScalingMatrix;
  96. private static _TempCompose0;
  97. private static _TempCompose1;
  98. private static _TempCompose2;
  99. static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: Nullable<Matrix2D>, result: Matrix2D): void;
  100. }
  101. }
  102. declare module BABYLON.GUI {
  103. class ValueAndUnit {
  104. unit: number;
  105. negativeValueAllowed: boolean;
  106. private _value;
  107. ignoreAdaptiveScaling: boolean;
  108. constructor(value: number, unit?: number, negativeValueAllowed?: boolean);
  109. readonly isPercentage: boolean;
  110. readonly isPixel: boolean;
  111. readonly internalValue: number;
  112. getValueInPixel(host: AdvancedDynamicTexture, refValue: number): number;
  113. getValue(host: AdvancedDynamicTexture): number;
  114. toString(host: AdvancedDynamicTexture): string;
  115. fromString(source: string | number): boolean;
  116. private static _Regex;
  117. private static _UNITMODE_PERCENTAGE;
  118. private static _UNITMODE_PIXEL;
  119. static readonly UNITMODE_PERCENTAGE: number;
  120. static readonly UNITMODE_PIXEL: number;
  121. }
  122. }
  123. declare module BABYLON.GUI {
  124. class Control {
  125. name: string | undefined;
  126. private _alpha;
  127. private _alphaSet;
  128. private _zIndex;
  129. _root: Nullable<Container>;
  130. _host: AdvancedDynamicTexture;
  131. parent: Nullable<Container>;
  132. _currentMeasure: Measure;
  133. private _fontFamily;
  134. private _fontStyle;
  135. private _fontSize;
  136. private _font;
  137. _width: ValueAndUnit;
  138. _height: ValueAndUnit;
  139. protected _fontOffset: {
  140. ascent: number;
  141. height: number;
  142. descent: number;
  143. };
  144. private _color;
  145. protected _horizontalAlignment: number;
  146. protected _verticalAlignment: number;
  147. private _isDirty;
  148. protected _cachedParentMeasure: Measure;
  149. private _paddingLeft;
  150. private _paddingRight;
  151. private _paddingTop;
  152. private _paddingBottom;
  153. _left: ValueAndUnit;
  154. _top: ValueAndUnit;
  155. private _scaleX;
  156. private _scaleY;
  157. private _rotation;
  158. private _transformCenterX;
  159. private _transformCenterY;
  160. private _transformMatrix;
  161. private _invertTransformMatrix;
  162. private _transformedPosition;
  163. private _isMatrixDirty;
  164. private _cachedOffsetX;
  165. private _cachedOffsetY;
  166. private _isVisible;
  167. _linkedMesh: Nullable<AbstractMesh>;
  168. private _fontSet;
  169. private _dummyVector2;
  170. private _downCount;
  171. private _enterCount;
  172. private _doNotRender;
  173. isHitTestVisible: boolean;
  174. isPointerBlocker: boolean;
  175. isFocusInvisible: boolean;
  176. shadowOffsetX: number;
  177. shadowOffsetY: number;
  178. shadowBlur: number;
  179. shadowColor: string;
  180. protected _linkOffsetX: ValueAndUnit;
  181. protected _linkOffsetY: ValueAndUnit;
  182. readonly typeName: string;
  183. /**
  184. * An event triggered when the pointer move over the control.
  185. * @type {BABYLON.Observable}
  186. */
  187. onPointerMoveObservable: Observable<Vector2>;
  188. /**
  189. * An event triggered when the pointer move out of the control.
  190. * @type {BABYLON.Observable}
  191. */
  192. onPointerOutObservable: Observable<Control>;
  193. /**
  194. * An event triggered when the pointer taps the control
  195. * @type {BABYLON.Observable}
  196. */
  197. onPointerDownObservable: Observable<Vector2WithInfo>;
  198. /**
  199. * An event triggered when pointer up
  200. * @type {BABYLON.Observable}
  201. */
  202. onPointerUpObservable: Observable<Vector2WithInfo>;
  203. /**
  204. * An event triggered when pointer enters the control
  205. * @type {BABYLON.Observable}
  206. */
  207. onPointerEnterObservable: Observable<Control>;
  208. /**
  209. * An event triggered when the control is marked as dirty
  210. * @type {BABYLON.Observable}
  211. */
  212. onDirtyObservable: Observable<Control>;
  213. /**
  214. * An event triggered after the control is drawn
  215. * @type {BABYLON.Observable}
  216. */
  217. onAfterDrawObservable: Observable<Control>;
  218. alpha: number;
  219. scaleX: number;
  220. scaleY: number;
  221. rotation: number;
  222. transformCenterY: number;
  223. transformCenterX: number;
  224. horizontalAlignment: number;
  225. verticalAlignment: number;
  226. width: string | number;
  227. readonly widthInPixels: number;
  228. height: string | number;
  229. readonly heightInPixels: number;
  230. fontFamily: string;
  231. fontStyle: string;
  232. readonly fontSizeInPixels: number;
  233. fontSize: string | number;
  234. color: string;
  235. zIndex: number;
  236. notRenderable: boolean;
  237. isVisible: boolean;
  238. readonly isDirty: boolean;
  239. paddingLeft: string | number;
  240. readonly paddingLeftInPixels: number;
  241. paddingRight: string | number;
  242. readonly paddingRightInPixels: number;
  243. paddingTop: string | number;
  244. readonly paddingTopInPixels: number;
  245. paddingBottom: string | number;
  246. readonly paddingBottomInPixels: number;
  247. left: string | number;
  248. readonly leftInPixels: number;
  249. top: string | number;
  250. readonly topInPixels: number;
  251. linkOffsetX: string | number;
  252. readonly linkOffsetXInPixels: number;
  253. linkOffsetY: string | number;
  254. readonly linkOffsetYInPixels: number;
  255. readonly centerX: number;
  256. readonly centerY: number;
  257. constructor(name?: string | undefined);
  258. protected _getTypeName(): string;
  259. getLocalCoordinates(globalCoordinates: Vector2): Vector2;
  260. getLocalCoordinatesToRef(globalCoordinates: Vector2, result: Vector2): Control;
  261. getParentLocalCoordinates(globalCoordinates: Vector2): Vector2;
  262. moveToVector3(position: Vector3, scene: Scene): void;
  263. linkWithMesh(mesh: Nullable<AbstractMesh>): void;
  264. _moveToProjectedPosition(projectedPosition: Vector3): void;
  265. _markMatrixAsDirty(): void;
  266. _markAsDirty(): void;
  267. _markAllAsDirty(): void;
  268. _link(root: Nullable<Container>, host: AdvancedDynamicTexture): void;
  269. protected _transform(context: CanvasRenderingContext2D): void;
  270. protected _applyStates(context: CanvasRenderingContext2D): void;
  271. protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): boolean;
  272. protected _clip(context: CanvasRenderingContext2D): void;
  273. _measure(): void;
  274. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  275. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  276. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  277. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  278. contains(x: number, y: number): boolean;
  279. _processPicking(x: number, y: number, type: number, buttonIndex: number): boolean;
  280. _onPointerMove(target: Control, coordinates: Vector2): void;
  281. _onPointerEnter(target: Control): boolean;
  282. _onPointerOut(target: Control): void;
  283. _onPointerDown(target: Control, coordinates: Vector2, buttonIndex: number): boolean;
  284. _onPointerUp(target: Control, coordinates: Vector2, buttonIndex: number): void;
  285. forcePointerUp(): void;
  286. _processObservables(type: number, x: number, y: number, buttonIndex: number): boolean;
  287. private _prepareFont();
  288. dispose(): void;
  289. private static _HORIZONTAL_ALIGNMENT_LEFT;
  290. private static _HORIZONTAL_ALIGNMENT_RIGHT;
  291. private static _HORIZONTAL_ALIGNMENT_CENTER;
  292. private static _VERTICAL_ALIGNMENT_TOP;
  293. private static _VERTICAL_ALIGNMENT_BOTTOM;
  294. private static _VERTICAL_ALIGNMENT_CENTER;
  295. static readonly HORIZONTAL_ALIGNMENT_LEFT: number;
  296. static readonly HORIZONTAL_ALIGNMENT_RIGHT: number;
  297. static readonly HORIZONTAL_ALIGNMENT_CENTER: number;
  298. static readonly VERTICAL_ALIGNMENT_TOP: number;
  299. static readonly VERTICAL_ALIGNMENT_BOTTOM: number;
  300. static readonly VERTICAL_ALIGNMENT_CENTER: number;
  301. private static _FontHeightSizes;
  302. static _GetFontOffset(font: string): {
  303. ascent: number;
  304. height: number;
  305. descent: number;
  306. };
  307. static AddHeader(control: Control, text: string, size: string | number, options: {
  308. isHorizontal: boolean;
  309. controlFirst: boolean;
  310. }): StackPanel;
  311. protected static drawEllipse(x: number, y: number, width: number, height: number, context: CanvasRenderingContext2D): void;
  312. }
  313. }
  314. declare module BABYLON.GUI {
  315. class Container extends Control {
  316. name: string | undefined;
  317. protected _children: Control[];
  318. protected _measureForChildren: Measure;
  319. protected _background: string;
  320. background: string;
  321. readonly children: Control[];
  322. constructor(name?: string | undefined);
  323. protected _getTypeName(): string;
  324. getChildByName(name: string): Nullable<Control>;
  325. getChildByType(name: string, type: string): Nullable<Control>;
  326. containsControl(control: Control): boolean;
  327. addControl(control: Control): Container;
  328. removeControl(control: Control): Container;
  329. _reOrderControl(control: Control): void;
  330. _markMatrixAsDirty(): void;
  331. _markAllAsDirty(): void;
  332. protected _localDraw(context: CanvasRenderingContext2D): void;
  333. _link(root: Nullable<Container>, host: AdvancedDynamicTexture): void;
  334. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  335. _processPicking(x: number, y: number, type: number, buttonIndex: number): boolean;
  336. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  337. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  338. dispose(): void;
  339. }
  340. }
  341. declare module BABYLON.GUI {
  342. class StackPanel extends Container {
  343. name: string | undefined;
  344. private _isVertical;
  345. private _manualWidth;
  346. private _manualHeight;
  347. private _doNotTrackManualChanges;
  348. private _tempMeasureStore;
  349. isVertical: boolean;
  350. width: string | number;
  351. height: string | number;
  352. constructor(name?: string | undefined);
  353. protected _getTypeName(): string;
  354. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  355. }
  356. }
  357. declare module BABYLON.GUI {
  358. class Rectangle extends Container {
  359. name: string | undefined;
  360. private _thickness;
  361. private _cornerRadius;
  362. thickness: number;
  363. cornerRadius: number;
  364. constructor(name?: string | undefined);
  365. protected _getTypeName(): string;
  366. protected _localDraw(context: CanvasRenderingContext2D): void;
  367. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  368. private _drawRoundedRect(context, offset?);
  369. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  370. }
  371. }
  372. declare module BABYLON.GUI {
  373. class Ellipse extends Container {
  374. name: string | undefined;
  375. private _thickness;
  376. thickness: number;
  377. constructor(name?: string | undefined);
  378. protected _getTypeName(): string;
  379. protected _localDraw(context: CanvasRenderingContext2D): void;
  380. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  381. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  382. }
  383. }
  384. declare module BABYLON.GUI {
  385. class Line extends Control {
  386. name: string | undefined;
  387. private _lineWidth;
  388. private _x1;
  389. private _y1;
  390. private _x2;
  391. private _y2;
  392. private _dash;
  393. private _connectedControl;
  394. private _connectedControlDirtyObserver;
  395. dash: Array<number>;
  396. connectedControl: Control;
  397. x1: string | number;
  398. y1: string | number;
  399. x2: string | number;
  400. y2: string | number;
  401. lineWidth: number;
  402. horizontalAlignment: number;
  403. verticalAlignment: number;
  404. private readonly _effectiveX2;
  405. private readonly _effectiveY2;
  406. constructor(name?: string | undefined);
  407. protected _getTypeName(): string;
  408. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  409. _measure(): void;
  410. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  411. _moveToProjectedPosition(projectedPosition: Vector3): void;
  412. }
  413. }
  414. declare module BABYLON.GUI {
  415. class Slider extends Control {
  416. name: string | undefined;
  417. private _thumbWidth;
  418. private _minimum;
  419. private _maximum;
  420. private _value;
  421. private _background;
  422. private _borderColor;
  423. private _barOffset;
  424. private _isThumbCircle;
  425. onValueChangedObservable: Observable<number>;
  426. borderColor: string;
  427. background: string;
  428. barOffset: string | number;
  429. readonly barOffsetInPixels: number;
  430. thumbWidth: string | number;
  431. readonly thumbWidthInPixels: number;
  432. minimum: number;
  433. maximum: number;
  434. value: number;
  435. isThumbCircle: boolean;
  436. constructor(name?: string | undefined);
  437. protected _getTypeName(): string;
  438. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  439. private _pointerIsDown;
  440. private _updateValueFromPointer(x);
  441. _onPointerDown(target: Control, coordinates: Vector2, buttonIndex: number): boolean;
  442. _onPointerMove(target: Control, coordinates: Vector2): void;
  443. _onPointerUp(target: Control, coordinates: Vector2, buttonIndex: number): void;
  444. }
  445. }
  446. declare module BABYLON.GUI {
  447. class Checkbox extends Control {
  448. name: string | undefined;
  449. private _isChecked;
  450. private _background;
  451. private _checkSizeRatio;
  452. private _thickness;
  453. thickness: number;
  454. onIsCheckedChangedObservable: Observable<boolean>;
  455. checkSizeRatio: number;
  456. background: string;
  457. isChecked: boolean;
  458. constructor(name?: string | undefined);
  459. protected _getTypeName(): string;
  460. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  461. _onPointerDown(target: Control, coordinates: Vector2, buttonIndex: number): boolean;
  462. }
  463. }
  464. declare module BABYLON.GUI {
  465. class RadioButton extends Control {
  466. name: string | undefined;
  467. private _isChecked;
  468. private _background;
  469. private _checkSizeRatio;
  470. private _thickness;
  471. thickness: number;
  472. group: string;
  473. onIsCheckedChangedObservable: Observable<boolean>;
  474. checkSizeRatio: number;
  475. background: string;
  476. isChecked: boolean;
  477. constructor(name?: string | undefined);
  478. protected _getTypeName(): string;
  479. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  480. _onPointerDown(target: Control, coordinates: Vector2, buttonIndex: number): boolean;
  481. }
  482. }
  483. declare module BABYLON.GUI {
  484. class TextBlock extends Control {
  485. name: string | undefined;
  486. private _text;
  487. private _textWrapping;
  488. private _textHorizontalAlignment;
  489. private _textVerticalAlignment;
  490. private _lines;
  491. private _resizeToFit;
  492. /**
  493. * An event triggered after the text is changed
  494. * @type {BABYLON.Observable}
  495. */
  496. onTextChangedObservable: Observable<TextBlock>;
  497. resizeToFit: boolean;
  498. textWrapping: boolean;
  499. text: string;
  500. textHorizontalAlignment: number;
  501. textVerticalAlignment: number;
  502. constructor(name?: string | undefined, text?: string);
  503. protected _getTypeName(): string;
  504. private _drawText(text, textWidth, y, context);
  505. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  506. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  507. protected _parseLine(line: string | undefined, context: CanvasRenderingContext2D): object;
  508. protected _parseLineWithTextWrapping(line: string | undefined, context: CanvasRenderingContext2D): object;
  509. protected _renderLines(context: CanvasRenderingContext2D): void;
  510. dispose(): void;
  511. }
  512. }
  513. declare var DOMImage: new (width?: number | undefined, height?: number | undefined) => HTMLImageElement;
  514. declare module BABYLON.GUI {
  515. class Image extends Control {
  516. name: string | undefined;
  517. private _domImage;
  518. private _imageWidth;
  519. private _imageHeight;
  520. private _loaded;
  521. private _stretch;
  522. private _source;
  523. private _autoScale;
  524. private _sourceLeft;
  525. private _sourceTop;
  526. private _sourceWidth;
  527. private _sourceHeight;
  528. private _cellWidth;
  529. private _cellHeight;
  530. private _cellId;
  531. sourceLeft: number;
  532. sourceTop: number;
  533. sourceWidth: number;
  534. sourceHeight: number;
  535. autoScale: boolean;
  536. stretch: number;
  537. domImage: HTMLImageElement;
  538. private _onImageLoaded();
  539. source: Nullable<string>;
  540. cellWidth: number;
  541. cellHeight: number;
  542. cellId: number;
  543. constructor(name?: string | undefined, url?: Nullable<string>);
  544. protected _getTypeName(): string;
  545. synchronizeSizeWithContent(): void;
  546. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  547. private static _STRETCH_NONE;
  548. private static _STRETCH_FILL;
  549. private static _STRETCH_UNIFORM;
  550. private static _STRETCH_EXTEND;
  551. static readonly STRETCH_NONE: number;
  552. static readonly STRETCH_FILL: number;
  553. static readonly STRETCH_UNIFORM: number;
  554. static readonly STRETCH_EXTEND: number;
  555. }
  556. }
  557. declare module BABYLON.GUI {
  558. class Button extends Rectangle {
  559. name: string | undefined;
  560. pointerEnterAnimation: () => void;
  561. pointerOutAnimation: () => void;
  562. pointerDownAnimation: () => void;
  563. pointerUpAnimation: () => void;
  564. constructor(name?: string | undefined);
  565. protected _getTypeName(): string;
  566. _processPicking(x: number, y: number, type: number, buttonIndex: number): boolean;
  567. _onPointerEnter(target: Control): boolean;
  568. _onPointerOut(target: Control): void;
  569. _onPointerDown(target: Control, coordinates: Vector2, buttonIndex: number): boolean;
  570. _onPointerUp(target: Control, coordinates: Vector2, buttonIndex: number): void;
  571. static CreateImageButton(name: string, text: string, imageUrl: string): Button;
  572. static CreateImageOnlyButton(name: string, imageUrl: string): Button;
  573. static CreateSimpleButton(name: string, text: string): Button;
  574. static CreateImageWithCenterTextButton(name: string, text: string, imageUrl: string): Button;
  575. }
  576. }
  577. declare module BABYLON.GUI {
  578. class ColorPicker extends Control {
  579. name: string | undefined;
  580. private _colorWheelCanvas;
  581. private _value;
  582. private _tmpColor;
  583. private _pointerStartedOnSquare;
  584. private _pointerStartedOnWheel;
  585. private _squareLeft;
  586. private _squareTop;
  587. private _squareSize;
  588. private _h;
  589. private _s;
  590. private _v;
  591. onValueChangedObservable: Observable<Color3>;
  592. value: Color3;
  593. width: string | number;
  594. height: string | number;
  595. size: string | number;
  596. constructor(name?: string | undefined);
  597. protected _getTypeName(): string;
  598. private _updateSquareProps();
  599. private _drawGradientSquare(hueValue, left, top, width, height, context);
  600. private _drawCircle(centerX, centerY, radius, context);
  601. private _createColorWheelCanvas(radius, thickness);
  602. private _RGBtoHSV(color, result);
  603. private _HSVtoRGB(hue, saturation, value, result);
  604. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  605. private _pointerIsDown;
  606. private _updateValueFromPointer(x, y);
  607. private _isPointOnSquare(coordinates);
  608. private _isPointOnWheel(coordinates);
  609. _onPointerDown(target: Control, coordinates: Vector2, buttonIndex: number): boolean;
  610. _onPointerMove(target: Control, coordinates: Vector2): void;
  611. _onPointerUp(target: Control, coordinates: Vector2, buttonIndex: number): void;
  612. }
  613. }
  614. declare module BABYLON.GUI {
  615. class InputText extends Control implements IFocusableControl {
  616. name: string | undefined;
  617. private _text;
  618. private _placeholderText;
  619. private _background;
  620. private _focusedBackground;
  621. private _placeholderColor;
  622. private _thickness;
  623. private _margin;
  624. private _autoStretchWidth;
  625. private _maxWidth;
  626. private _isFocused;
  627. private _blinkTimeout;
  628. private _blinkIsEven;
  629. private _cursorOffset;
  630. private _scrollLeft;
  631. private _textWidth;
  632. private _clickedCoordinate;
  633. promptMessage: string;
  634. onTextChangedObservable: Observable<InputText>;
  635. onFocusObservable: Observable<InputText>;
  636. onBlurObservable: Observable<InputText>;
  637. maxWidth: string | number;
  638. readonly maxWidthInPixels: number;
  639. margin: string;
  640. readonly marginInPixels: number;
  641. autoStretchWidth: boolean;
  642. thickness: number;
  643. focusedBackground: string;
  644. background: string;
  645. placeholderColor: string;
  646. placeholderText: string;
  647. text: string;
  648. constructor(name?: string | undefined, text?: string);
  649. onBlur(): void;
  650. onFocus(): void;
  651. protected _getTypeName(): string;
  652. processKey(keyCode: number, key?: string): void;
  653. processKeyboard(evt: KeyboardEvent): void;
  654. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  655. _onPointerDown(target: Control, coordinates: Vector2, buttonIndex: number): boolean;
  656. _onPointerUp(target: Control, coordinates: Vector2, buttonIndex: number): void;
  657. dispose(): void;
  658. }
  659. }
  660. declare module BABYLON.GUI {
  661. class KeyPropertySet {
  662. width?: string;
  663. height?: string;
  664. paddingLeft?: string;
  665. paddingRight?: string;
  666. paddingTop?: string;
  667. paddingBottom?: string;
  668. color?: string;
  669. background?: string;
  670. }
  671. class VirtualKeyboard extends StackPanel {
  672. onKeyPressObservable: Observable<string>;
  673. defaultButtonWidth: string;
  674. defaultButtonHeight: string;
  675. defaultButtonPaddingLeft: string;
  676. defaultButtonPaddingRight: string;
  677. defaultButtonPaddingTop: string;
  678. defaultButtonPaddingBottom: string;
  679. defaultButtonColor: string;
  680. defaultButtonBackground: string;
  681. protected _getTypeName(): string;
  682. private _createKey(key, propertySet);
  683. addKeysRow(keys: Array<string>, propertySets?: Array<KeyPropertySet>): void;
  684. private _connectedInputText;
  685. private _onFocusObserver;
  686. private _onBlurObserver;
  687. private _onKeyPressObserver;
  688. readonly connectedInputText: Nullable<InputText>;
  689. connect(input: InputText): void;
  690. disconnect(): void;
  691. static CreateDefaultLayout(): VirtualKeyboard;
  692. }
  693. }