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- module BABYLON {
- export class PostProcessRenderPipeline {
- private _engine: Engine;
- private _renderEffects: any;
- private _renderEffectsForIsolatedPass: any;
- private _cameras: Camera[];
- // private
- public _name: string;
- private static PASS_EFFECT_NAME: string = "passEffect";
- private static PASS_SAMPLER_NAME: string = "passSampler";
- constructor(engine: Engine, name: string) {
- this._engine = engine;
- this._name = name;
- this._renderEffects = {};
- this._renderEffectsForIsolatedPass = {};
- this._cameras = [];
- }
- public addEffect(renderEffect: PostProcessRenderEffect): void {
- this._renderEffects[renderEffect._name] = renderEffect;
- }
- // private
- public _enableEffect(renderEffectName: string, cameras: Camera);
- public _enableEffect(renderEffectName: string, cameras: Camera[]);
- public _enableEffect(renderEffectName: string, cameras: any): void {
- var renderEffects: PostProcessRenderEffect = this._renderEffects[renderEffectName];
- if (!renderEffects) {
- return;
- }
- renderEffects._enable(Tools.MakeArray(cameras || this._cameras));
- }
- public _disableEffect(renderEffectName: string, cameras: Camera);
- public _disableEffect(renderEffectName: string, cameras: Camera[]);
- public _disableEffect(renderEffectName: string, cameras): void {
- var renderEffects: PostProcessRenderEffect = this._renderEffects[renderEffectName];
- if (!renderEffects) {
- return;
- }
- renderEffects._disable(Tools.MakeArray(cameras || this._cameras));
- }
- public _attachCameras(cameras: Camera, unique: boolean);
- public _attachCameras(cameras: Camera[], unique: boolean);
- public _attachCameras(cameras: any, unique: boolean): void {
- var _cam = Tools.MakeArray(cameras || this._cameras);
- var indicesToDelete = [];
- for (var i = 0; i < _cam.length; i++) {
- var camera = _cam[i];
- var cameraName = camera.name;
- if (this._cameras.indexOf(camera) === -1) {
- this._cameras[cameraName] = camera;
- }
- else if (unique) {
- indicesToDelete.push(i);
- }
- }
- for (var i = 0; i < indicesToDelete.length; i++) {
- cameras.splice(indicesToDelete[i], 1);
- }
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName]._attachCameras(_cam);
- }
- }
- public _detachCameras(cameras: Camera);
- public _detachCameras(cameras: Camera[]);
- public _detachCameras(cameras: any): void {
- var _cam = Tools.MakeArray(cameras || this._cameras);
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName]._detachCameras(_cam);
- }
- for (var i = 0; i < _cam.length; i++) {
- this._cameras.splice(this._cameras.indexOf(_cam[i]), 1);
- }
- }
- public _enableDisplayOnlyPass(passName, cameras: Camera);
- public _enableDisplayOnlyPass(passName, cameras: Camera[]);
- public _enableDisplayOnlyPass(passName, cameras: any): void {
- var _cam = Tools.MakeArray(cameras || this._cameras);
- var pass = null;
- for (var renderEffectName in this._renderEffects) {
- pass = this._renderEffects[renderEffectName].getPass(passName);
- if (pass != null) {
- break;
- }
- }
- if (pass === null) {
- return;
- }
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName]._disable(_cam);
- }
- pass._name = PostProcessRenderPipeline.PASS_SAMPLER_NAME;
- for (var i = 0; i < _cam.length; i++) {
- var camera = _cam[i];
- var cameraName = camera.name;
- this._renderEffectsForIsolatedPass[cameraName] = this._renderEffectsForIsolatedPass[cameraName] || new PostProcessRenderEffect(this._engine, PostProcessRenderPipeline.PASS_EFFECT_NAME,
- () => {return new DisplayPassPostProcess(PostProcessRenderPipeline.PASS_EFFECT_NAME, 1.0, null, null, this._engine, true) });
- this._renderEffectsForIsolatedPass[cameraName].emptyPasses();
- this._renderEffectsForIsolatedPass[cameraName].addPass(pass);
- this._renderEffectsForIsolatedPass[cameraName]._attachCameras(camera);
- }
- }
- public _disableDisplayOnlyPass(cameras: Camera);
- public _disableDisplayOnlyPass(cameras: Camera[]);
- public _disableDisplayOnlyPass(cameras: any): void {
- var _cam = Tools.MakeArray(cameras || this._cameras);
- for (var i = 0; i < _cam.length; i++) {
- var camera = _cam[i];
- var cameraName = camera.name;
- this._renderEffectsForIsolatedPass[cameraName] = this._renderEffectsForIsolatedPass[cameraName] || new PostProcessRenderEffect(this._engine, PostProcessRenderPipeline.PASS_EFFECT_NAME,
- () => {return new DisplayPassPostProcess(PostProcessRenderPipeline.PASS_EFFECT_NAME, 1.0, null, null, this._engine, true) });
- this._renderEffectsForIsolatedPass[cameraName]._disable(camera);
- }
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName]._enable(_cam);
- }
- }
- public _update(): void {
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName]._update();
- }
- for (var i = 0; i < this._cameras.length; i++) {
- var cameraName = this._cameras[i].name;
- if (this._renderEffectsForIsolatedPass[cameraName]) {
- this._renderEffectsForIsolatedPass[cameraName]._update();
- }
- }
- }
- }
- }
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