blockTools.ts 26 KB

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  1. import { DiscardBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/discardBlock';
  2. import { BonesBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/bonesBlock';
  3. import { InstancesBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/instancesBlock';
  4. import { MorphTargetsBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/morphTargetsBlock';
  5. import { ImageProcessingBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/imageProcessingBlock';
  6. import { ColorMergerBlock } from 'babylonjs/Materials/Node/Blocks/colorMergerBlock';
  7. import { VectorMergerBlock } from 'babylonjs/Materials/Node/Blocks/vectorMergerBlock';
  8. import { ColorSplitterBlock } from 'babylonjs/Materials/Node/Blocks/colorSplitterBlock';
  9. import { VectorSplitterBlock } from 'babylonjs/Materials/Node/Blocks/vectorSplitterBlock';
  10. import { RemapBlock } from 'babylonjs/Materials/Node/Blocks/remapBlock';
  11. import { TextureBlock } from 'babylonjs/Materials/Node/Blocks/Dual/textureBlock';
  12. import { ReflectionTextureBlock } from 'babylonjs/Materials/Node/Blocks/Dual/reflectionTextureBlock';
  13. import { LightBlock } from 'babylonjs/Materials/Node/Blocks/Dual/lightBlock';
  14. import { FogBlock } from 'babylonjs/Materials/Node/Blocks/Dual/fogBlock';
  15. import { VertexOutputBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/vertexOutputBlock';
  16. import { FragmentOutputBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/fragmentOutputBlock';
  17. import { NormalizeBlock } from 'babylonjs/Materials/Node/Blocks/normalizeBlock';
  18. import { AddBlock } from 'babylonjs/Materials/Node/Blocks/addBlock';
  19. import { ScaleBlock } from 'babylonjs/Materials/Node/Blocks/scaleBlock';
  20. import { TrigonometryBlock, TrigonometryBlockOperations } from 'babylonjs/Materials/Node/Blocks/trigonometryBlock';
  21. import { ClampBlock } from 'babylonjs/Materials/Node/Blocks/clampBlock';
  22. import { CrossBlock } from 'babylonjs/Materials/Node/Blocks/crossBlock';
  23. import { DotBlock } from 'babylonjs/Materials/Node/Blocks/dotBlock';
  24. import { MultiplyBlock } from 'babylonjs/Materials/Node/Blocks/multiplyBlock';
  25. import { TransformBlock } from 'babylonjs/Materials/Node/Blocks/transformBlock';
  26. import { NodeMaterialBlockConnectionPointTypes } from 'babylonjs/Materials/Node/Enums/nodeMaterialBlockConnectionPointTypes';
  27. import { FresnelBlock } from 'babylonjs/Materials/Node/Blocks/fresnelBlock';
  28. import { LerpBlock } from 'babylonjs/Materials/Node/Blocks/lerpBlock';
  29. import { NLerpBlock } from 'babylonjs/Materials/Node/Blocks/nLerpBlock';
  30. import { DivideBlock } from 'babylonjs/Materials/Node/Blocks/divideBlock';
  31. import { SubtractBlock } from 'babylonjs/Materials/Node/Blocks/subtractBlock';
  32. import { StepBlock } from 'babylonjs/Materials/Node/Blocks/stepBlock';
  33. import { SmoothStepBlock } from 'babylonjs/Materials/Node/Blocks/smoothStepBlock';
  34. import { InputBlock } from 'babylonjs/Materials/Node/Blocks/Input/inputBlock';
  35. import { NodeMaterialSystemValues } from 'babylonjs/Materials/Node/Enums/nodeMaterialSystemValues';
  36. import { AnimatedInputBlockTypes } from 'babylonjs/Materials/Node/Blocks/Input/animatedInputBlockTypes';
  37. import { OneMinusBlock } from 'babylonjs/Materials/Node/Blocks/oneMinusBlock';
  38. import { ViewDirectionBlock } from 'babylonjs/Materials/Node/Blocks/viewDirectionBlock';
  39. import { LightInformationBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/lightInformationBlock';
  40. import { MaxBlock } from 'babylonjs/Materials/Node/Blocks/maxBlock';
  41. import { MinBlock } from 'babylonjs/Materials/Node/Blocks/minBlock';
  42. import { PerturbNormalBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/perturbNormalBlock';
  43. import { LengthBlock } from 'babylonjs/Materials/Node/Blocks/lengthBlock';
  44. import { DistanceBlock } from 'babylonjs/Materials/Node/Blocks/distanceBlock';
  45. import { FrontFacingBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/frontFacingBlock';
  46. import { NegateBlock } from 'babylonjs/Materials/Node/Blocks/negateBlock';
  47. import { PowBlock } from 'babylonjs/Materials/Node/Blocks/powBlock';
  48. import { Scene } from 'babylonjs/scene';
  49. import { RandomNumberBlock } from 'babylonjs/Materials/Node/Blocks/randomNumberBlock';
  50. import { ReplaceColorBlock } from 'babylonjs/Materials/Node/Blocks/replaceColorBlock';
  51. import { PosterizeBlock } from 'babylonjs/Materials/Node/Blocks/posterizeBlock';
  52. import { ArcTan2Block } from 'babylonjs/Materials/Node/Blocks/arcTan2Block';
  53. import { ReciprocalBlock } from 'babylonjs/Materials/Node/Blocks/reciprocalBlock';
  54. import { GradientBlock } from 'babylonjs/Materials/Node/Blocks/gradientBlock';
  55. import { WaveBlock, WaveBlockKind } from 'babylonjs/Materials/Node/Blocks/waveBlock';
  56. import { NodeMaterial } from 'babylonjs/Materials/Node/nodeMaterial';
  57. import { WorleyNoise3DBlock } from 'babylonjs/Materials/Node/Blocks/worleyNoise3DBlock';
  58. import { SimplexPerlin3DBlock } from 'babylonjs/Materials/Node/Blocks/simplexPerlin3DBlock';
  59. import { NormalBlendBlock } from 'babylonjs/Materials/Node/Blocks/normalBlendBlock';
  60. import { Rotate2dBlock } from 'babylonjs/Materials/Node/Blocks/rotate2dBlock';
  61. import { DerivativeBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/derivativeBlock';
  62. import { RefractBlock } from 'babylonjs/Materials/Node/Blocks/refractBlock';
  63. import { ReflectBlock } from 'babylonjs/Materials/Node/Blocks/reflectBlock';
  64. import { DesaturateBlock } from 'babylonjs/Materials/Node/Blocks/desaturateBlock';
  65. export class BlockTools {
  66. public static GetBlockFromString(data: string, scene: Scene, nodeMaterial: NodeMaterial) {
  67. switch (data) {
  68. case "DesaturateBlock":
  69. return new DesaturateBlock("Desaturate");
  70. case "RefractBlock":
  71. return new RefractBlock("Refract");
  72. case "ReflectBlock":
  73. return new ReflectBlock("Reflect");
  74. case "DerivativeBlock":
  75. return new DerivativeBlock("Derivative");
  76. case "Rotate2dBlock":
  77. return new Rotate2dBlock("Rotate2d");
  78. case "NormalBlendBlock":
  79. return new NormalBlendBlock("NormalBlend");
  80. case "WorleyNoise3DBlock":
  81. return new WorleyNoise3DBlock("WorleyNoise3D");
  82. case "SimplexPerlin3DBlock":
  83. return new SimplexPerlin3DBlock("SimplexPerlin3D");
  84. case "BonesBlock":
  85. return new BonesBlock("Bones");
  86. case "InstancesBlock":
  87. return new InstancesBlock("Instances");
  88. case "MorphTargetsBlock":
  89. return new MorphTargetsBlock("MorphTargets");
  90. case "DiscardBlock":
  91. return new DiscardBlock("Discard");
  92. case "ImageProcessingBlock":
  93. return new ImageProcessingBlock("ImageProcessing");
  94. case "ColorMergerBlock":
  95. return new ColorMergerBlock("ColorMerger");
  96. case "VectorMergerBlock":
  97. return new VectorMergerBlock("VectorMerger");
  98. case "ColorSplitterBlock":
  99. return new ColorSplitterBlock("ColorSplitter");
  100. case "VectorSplitterBlock":
  101. return new VectorSplitterBlock("VectorSplitter");
  102. case "TextureBlock":
  103. return new TextureBlock("Texture");
  104. case "ReflectionTextureBlock":
  105. return new ReflectionTextureBlock("Reflection texture");
  106. case "LightBlock":
  107. return new LightBlock("Lights");
  108. case "FogBlock":
  109. return new FogBlock("Fog");
  110. case "VertexOutputBlock":
  111. return new VertexOutputBlock("VertexOutput");
  112. case "FragmentOutputBlock":
  113. return new FragmentOutputBlock("FragmentOutput");
  114. case "AddBlock":
  115. return new AddBlock("Add");
  116. case "ClampBlock":
  117. return new ClampBlock("Clamp");
  118. case "ScaleBlock":
  119. return new ScaleBlock("Scale");
  120. case "CrossBlock":
  121. return new CrossBlock("Cross");
  122. case "DotBlock":
  123. return new DotBlock("Dot");
  124. case "PowBlock":
  125. return new PowBlock("Pow");
  126. case "MultiplyBlock":
  127. return new MultiplyBlock("Multiply");
  128. case "TransformBlock":
  129. return new TransformBlock("Transform");
  130. case "TrigonometryBlock":
  131. return new TrigonometryBlock("Trigonometry");
  132. case "RemapBlock":
  133. return new RemapBlock("Remap");
  134. case "NormalizeBlock":
  135. return new NormalizeBlock("Normalize");
  136. case "FresnelBlock":
  137. return new FresnelBlock("Fresnel");
  138. case "LerpBlock":
  139. return new LerpBlock("Lerp");
  140. case "NLerpBlock":
  141. return new NLerpBlock("NLerp");
  142. case "DivideBlock":
  143. return new DivideBlock("Divide");
  144. case "SubtractBlock":
  145. return new SubtractBlock("Subtract");
  146. case "StepBlock":
  147. return new StepBlock("Step");
  148. case "SmoothStepBlock":
  149. return new SmoothStepBlock("Smooth step");
  150. case "OneMinusBlock":
  151. return new OneMinusBlock("One minus");
  152. case "ReciprocalBlock":
  153. return new ReciprocalBlock("Reciprocal");
  154. case "ViewDirectionBlock":
  155. return new ViewDirectionBlock("View direction");
  156. case "LightInformationBlock":
  157. let lightInformationBlock = new LightInformationBlock("Light information");
  158. lightInformationBlock.light = scene.lights.length ? scene.lights[0] : null;
  159. return lightInformationBlock;
  160. case "MaxBlock":
  161. return new MaxBlock("Max");
  162. case "MinBlock":
  163. return new MinBlock("Min");
  164. case "LengthBlock":
  165. return new LengthBlock("Length");
  166. case "DistanceBlock":
  167. return new DistanceBlock("Distance");
  168. case "NegateBlock":
  169. return new NegateBlock("Negate");
  170. case "PerturbNormalBlock":
  171. return new PerturbNormalBlock("Perturb normal");
  172. case "RandomNumberBlock":
  173. return new RandomNumberBlock("Random number");
  174. case "ReplaceColorBlock":
  175. return new ReplaceColorBlock("Replace color");
  176. case "PosterizeBlock":
  177. return new PosterizeBlock("Posterize");
  178. case "ArcTan2Block":
  179. return new ArcTan2Block("ArcTan2");
  180. case "GradientBlock":
  181. return new GradientBlock("Gradient");
  182. case "FrontFacingBlock":
  183. return new FrontFacingBlock("Front facing");
  184. case "CosBlock": {
  185. let cosBlock = new TrigonometryBlock("Cos");
  186. cosBlock.operation = TrigonometryBlockOperations.Cos;
  187. return cosBlock;
  188. }
  189. case "SinBlock": {
  190. let sinBlock = new TrigonometryBlock("Sin");
  191. sinBlock.operation = TrigonometryBlockOperations.Sin;
  192. return sinBlock;
  193. }
  194. case "AbsBlock": {
  195. let absBlock = new TrigonometryBlock("Abs");
  196. absBlock.operation = TrigonometryBlockOperations.Abs;
  197. return absBlock;
  198. }
  199. case "SqrtBlock": {
  200. let sqrtBlock = new TrigonometryBlock("Sqrt");
  201. sqrtBlock.operation = TrigonometryBlockOperations.Sqrt;
  202. return sqrtBlock;
  203. }
  204. case "ArcCosBlock": {
  205. let acosBlock = new TrigonometryBlock("ArcCos");
  206. acosBlock.operation = TrigonometryBlockOperations.ArcCos;
  207. return acosBlock;
  208. }
  209. case "ArcSinBlock": {
  210. let asinBlock = new TrigonometryBlock("ArcSin");
  211. asinBlock.operation = TrigonometryBlockOperations.ArcSin;
  212. return asinBlock;
  213. }
  214. case "TanBlock": {
  215. let tanBlock = new TrigonometryBlock("Tan");
  216. tanBlock.operation = TrigonometryBlockOperations.Tan;
  217. return tanBlock;
  218. }
  219. case "ArcTanBlock": {
  220. let atanBlock = new TrigonometryBlock("ArcTan");
  221. atanBlock.operation = TrigonometryBlockOperations.ArcTan;
  222. return atanBlock;
  223. }
  224. case "FractBlock": {
  225. let fractBlock = new TrigonometryBlock("Fract");
  226. fractBlock.operation = TrigonometryBlockOperations.Fract;
  227. return fractBlock;
  228. }
  229. case "SignBlock": {
  230. let signBlock = new TrigonometryBlock("Sign");
  231. signBlock.operation = TrigonometryBlockOperations.Sign;
  232. return signBlock;
  233. }
  234. case "LogBlock": {
  235. let logBlock = new TrigonometryBlock("Log");
  236. logBlock.operation = TrigonometryBlockOperations.Log;
  237. return logBlock;
  238. }
  239. case "ExpBlock": {
  240. let expBlock = new TrigonometryBlock("Exp");
  241. expBlock.operation = TrigonometryBlockOperations.Exp;
  242. return expBlock;
  243. }
  244. case "Exp2Block": {
  245. let exp2Block = new TrigonometryBlock("Exp2");
  246. exp2Block.operation = TrigonometryBlockOperations.Exp2;
  247. return exp2Block;
  248. }
  249. case "DegreesToRadiansBlock": {
  250. let degreesToRadiansBlock = new TrigonometryBlock("Degrees to radians");
  251. degreesToRadiansBlock.operation = TrigonometryBlockOperations.Radians;
  252. return degreesToRadiansBlock;
  253. }
  254. case "RadiansToDegreesBlock": {
  255. let radiansToDegreesBlock = new TrigonometryBlock("Radians to degrees");
  256. radiansToDegreesBlock.operation = TrigonometryBlockOperations.Degrees;
  257. return radiansToDegreesBlock;
  258. }
  259. case "RoundBlock": {
  260. let roundBlock = new TrigonometryBlock("Round");
  261. roundBlock.operation = TrigonometryBlockOperations.Round;
  262. return roundBlock;
  263. }
  264. case "CeilingBlock": {
  265. let ceilingBlock = new TrigonometryBlock("Ceiling");
  266. ceilingBlock.operation = TrigonometryBlockOperations.Ceiling;
  267. return ceilingBlock;
  268. }
  269. case "FloorBlock": {
  270. let floorBlock = new TrigonometryBlock("Floor");
  271. floorBlock.operation = TrigonometryBlockOperations.Floor;
  272. return floorBlock;
  273. }
  274. case "SawToothWaveBlock": {
  275. let sawToothWaveBlock = new WaveBlock("SawTooth wave");
  276. sawToothWaveBlock.kind = WaveBlockKind.SawTooth;
  277. return sawToothWaveBlock;
  278. }
  279. case "SquareWaveBlock": {
  280. let squareWaveBlock = new WaveBlock("Square wave");
  281. squareWaveBlock.kind = WaveBlockKind.Square;
  282. return squareWaveBlock;
  283. }
  284. case "TriangleWaveBlock": {
  285. let triangleWaveBlock = new WaveBlock("Triangle wave");
  286. triangleWaveBlock.kind = WaveBlockKind.Triangle;
  287. return triangleWaveBlock;
  288. }
  289. case "WorldMatrixBlock": {
  290. let worldMatrixBlock = new InputBlock("World");
  291. worldMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.World);
  292. return worldMatrixBlock;
  293. }
  294. case "WorldViewMatrixBlock": {
  295. let worldViewMatrixBlock = new InputBlock("World x View");
  296. worldViewMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.WorldView);
  297. return worldViewMatrixBlock;
  298. }
  299. case "WorldViewProjectionMatrixBlock": {
  300. let worldViewProjectionMatrixBlock = new InputBlock("World x View x Projection");
  301. worldViewProjectionMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.WorldViewProjection);
  302. return worldViewProjectionMatrixBlock;
  303. }
  304. case "ViewMatrixBlock": {
  305. let viewMatrixBlock = new InputBlock("View");
  306. viewMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.View);
  307. return viewMatrixBlock;
  308. }
  309. case "ViewProjectionMatrixBlock": {
  310. let viewProjectionMatrixBlock = new InputBlock("View x Projection");
  311. viewProjectionMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.ViewProjection);
  312. return viewProjectionMatrixBlock;
  313. }
  314. case "ProjectionMatrixBlock": {
  315. let projectionMatrixBlock = new InputBlock("Projection");
  316. projectionMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.Projection);
  317. return projectionMatrixBlock;
  318. }
  319. case "CameraPositionBlock": {
  320. let cameraPosition = new InputBlock("Camera position");
  321. cameraPosition.setAsSystemValue(NodeMaterialSystemValues.CameraPosition);
  322. return cameraPosition;
  323. }
  324. case "FogColorBlock": {
  325. let FogColor = new InputBlock("Fog color");
  326. FogColor.setAsSystemValue(NodeMaterialSystemValues.FogColor);
  327. return FogColor;
  328. }
  329. case "PositionBlock": {
  330. let meshPosition = new InputBlock("position");
  331. meshPosition.setAsAttribute("position");
  332. return meshPosition;
  333. }
  334. case "UVBlock": {
  335. let meshUV = new InputBlock("uv");
  336. meshUV.setAsAttribute("uv");
  337. return meshUV;
  338. }
  339. case "ColorBlock": {
  340. let meshColor = new InputBlock("color");
  341. meshColor.setAsAttribute("color");
  342. return meshColor;
  343. }
  344. case "NormalBlock": {
  345. let meshNormal = new InputBlock("normal");
  346. meshNormal.setAsAttribute("normal");
  347. return meshNormal;
  348. }
  349. case "TangentBlock": {
  350. let meshTangent = new InputBlock("tangent");
  351. meshTangent.setAsAttribute("tangent");
  352. return meshTangent;
  353. }
  354. case "MatrixIndicesBlock": {
  355. let meshMatrixIndices = new InputBlock("matricesIndices");
  356. meshMatrixIndices.setAsAttribute("matricesIndices");
  357. return meshMatrixIndices;
  358. }
  359. case "MatrixWeightsBlock": {
  360. let meshMatrixWeights = new InputBlock("matricesWeights");
  361. meshMatrixWeights.setAsAttribute("matricesWeights");
  362. return meshMatrixWeights;
  363. }
  364. case "TimeBlock": {
  365. let timeBlock = new InputBlock("Time", undefined, NodeMaterialBlockConnectionPointTypes.Float);
  366. timeBlock.animationType = AnimatedInputBlockTypes.Time;
  367. return timeBlock;
  368. }
  369. case "DeltaTimeBlock": {
  370. let deltaTimeBlock = new InputBlock("Delta time");
  371. deltaTimeBlock.setAsSystemValue(NodeMaterialSystemValues.DeltaTime);
  372. return deltaTimeBlock;
  373. }
  374. case "WorldPositionBlock": {
  375. let worldPositionBlock = nodeMaterial.getInputBlockByPredicate(b => b.isAttribute && b.name === "position");
  376. if (!worldPositionBlock) {
  377. worldPositionBlock = new InputBlock("position");
  378. worldPositionBlock.setAsAttribute("position");
  379. }
  380. let worldMatrixBlock = nodeMaterial.getInputBlockByPredicate(b => b.isSystemValue && b.systemValue === NodeMaterialSystemValues.World);
  381. if (!worldMatrixBlock) {
  382. worldMatrixBlock = new InputBlock("World");
  383. worldMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.World);
  384. }
  385. let transformBlock = new TransformBlock("World position");
  386. worldPositionBlock.connectTo(transformBlock);
  387. worldMatrixBlock.connectTo(transformBlock);
  388. return transformBlock;
  389. }
  390. case "WorldNormalBlock": {
  391. let worldNormalBlock = nodeMaterial.getInputBlockByPredicate(b => b.isAttribute && b.name === "normal");
  392. if (!worldNormalBlock) {
  393. worldNormalBlock = new InputBlock("normal");
  394. worldNormalBlock.setAsAttribute("normal");
  395. }
  396. let worldMatrixBlock = nodeMaterial.getInputBlockByPredicate(b => b.isSystemValue && b.systemValue === NodeMaterialSystemValues.World);
  397. if (!worldMatrixBlock) {
  398. worldMatrixBlock = new InputBlock("World");
  399. worldMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.World);
  400. }
  401. let transformBlock = new TransformBlock("World normal");
  402. worldNormalBlock.connectTo(transformBlock);
  403. worldMatrixBlock.connectTo(transformBlock);
  404. return transformBlock;
  405. }
  406. case "WorldTangentBlock": {
  407. let worldTangentBlock = nodeMaterial.getInputBlockByPredicate(b => b.isAttribute && b.name === "tangent");
  408. if (!worldTangentBlock) {
  409. worldTangentBlock = new InputBlock("tangent");
  410. worldTangentBlock.setAsAttribute("tangent");
  411. }
  412. let worldMatrixBlock = nodeMaterial.getInputBlockByPredicate(b => b.isSystemValue && b.systemValue === NodeMaterialSystemValues.World);
  413. if (!worldMatrixBlock) {
  414. worldMatrixBlock = new InputBlock("World");
  415. worldMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.World);
  416. }
  417. let transformBlock = new TransformBlock("World tangent");
  418. worldTangentBlock.connectTo(transformBlock);
  419. worldMatrixBlock.connectTo(transformBlock);
  420. return transformBlock;
  421. }
  422. }
  423. return null;
  424. }
  425. public static GetColorFromConnectionNodeType(type: NodeMaterialBlockConnectionPointTypes) {
  426. let color = "#880000";
  427. switch (type) {
  428. case NodeMaterialBlockConnectionPointTypes.Float:
  429. color = "#cb9e27";
  430. break;
  431. case NodeMaterialBlockConnectionPointTypes.Vector2:
  432. color = "#16bcb1";
  433. break;
  434. case NodeMaterialBlockConnectionPointTypes.Vector3:
  435. case NodeMaterialBlockConnectionPointTypes.Color3:
  436. color = "#b786cb";
  437. break;
  438. case NodeMaterialBlockConnectionPointTypes.Vector4:
  439. case NodeMaterialBlockConnectionPointTypes.Color4:
  440. color = "#be5126";
  441. break;
  442. case NodeMaterialBlockConnectionPointTypes.Matrix:
  443. color = "#591990";
  444. break;
  445. }
  446. return color;
  447. }
  448. public static GetConnectionNodeTypeFromString(type: string) {
  449. switch (type) {
  450. case "Float":
  451. return NodeMaterialBlockConnectionPointTypes.Float;
  452. case "Vector2":
  453. return NodeMaterialBlockConnectionPointTypes.Vector2;
  454. case "Vector3":
  455. return NodeMaterialBlockConnectionPointTypes.Vector3;
  456. case "Vector4":
  457. return NodeMaterialBlockConnectionPointTypes.Vector4;
  458. case "Matrix":
  459. return NodeMaterialBlockConnectionPointTypes.Matrix;
  460. case "Color3":
  461. return NodeMaterialBlockConnectionPointTypes.Color3;
  462. case "Color4":
  463. return NodeMaterialBlockConnectionPointTypes.Color4;
  464. }
  465. return NodeMaterialBlockConnectionPointTypes.AutoDetect;
  466. }
  467. public static GetStringFromConnectionNodeType(type: NodeMaterialBlockConnectionPointTypes) {
  468. switch (type){
  469. case NodeMaterialBlockConnectionPointTypes.Float:
  470. return "Float";
  471. case NodeMaterialBlockConnectionPointTypes.Vector2:
  472. return "Vector2";
  473. case NodeMaterialBlockConnectionPointTypes.Vector3:
  474. return "Vector3";
  475. case NodeMaterialBlockConnectionPointTypes.Vector4:
  476. return "Vector4";
  477. case NodeMaterialBlockConnectionPointTypes.Color3:
  478. return "Color3";
  479. case NodeMaterialBlockConnectionPointTypes.Color4:
  480. return "Color4";
  481. case NodeMaterialBlockConnectionPointTypes.Matrix:
  482. return "Matrix";
  483. }
  484. return "";
  485. }
  486. }