Žiadny popis

Gary Hsu b7aa8f1c61 Missed a few pages 5 rokov pred
.github f39328c441 Remove automerge 5 rokov pred
.vscode c52aa8f36d Small fix and cleanup 5 rokov pred
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 rokov pred
Playground b7aa8f1c61 Missed a few pages 5 rokov pred
Tools 102f87a89c hmmm... 5 rokov pred
Viewer b7aa8f1c61 Missed a few pages 5 rokov pred
assets f3521ad4c6 replace quest models with the correctly scaled versions 6 rokov pred
dist 0ba78d3db9 Update what's new 5 rokov pred
gui c16c2880c5 Fix svg cast 5 rokov pred
inspector 821ea15632 Fix WhenAllReady with CubeTextures 5 rokov pred
loaders f45f9664f9 Experimental support for KTX2 and KHR_texture_basisu 5 rokov pred
localDev f45f9664f9 Experimental support for KTX2 and KHR_texture_basisu 5 rokov pred
materialsLibrary ac0e9ab44a Merge pull request #7587 from avin/fix_same_calc 5 rokov pred
nodeEditor 32f2992746 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 5 rokov pred
postProcessLibrary f78e7ace14 Nightly 5 rokov pred
proceduralTexturesLibrary 870f9248e2 Merge remote-tracking branch 'upstream/master' into libToModules 6 rokov pred
sandbox f45f9664f9 Experimental support for KTX2 and KHR_texture_basisu 5 rokov pred
serializers d45c6dfcfe remove inaccurate comment 5 rokov pred
src f45f9664f9 Experimental support for KTX2 and KHR_texture_basisu 5 rokov pred
tests f45f9664f9 Experimental support for KTX2 and KHR_texture_basisu 5 rokov pred
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 rokov pred
.gitignore 55bcfa05c8 gitIgnore fix 6 rokov pred
.mergify.yml 67c118f200 Moved where it should be 5 rokov pred
.travis.yml 21b5453dd7 Test 6 rokov pred
CNAME f62df4b004 Create CNAME 7 rokov pred
azure-pipelines-cd.yml 0625b64c6e Update azure-pipelines-cd.yml for Azure Pipelines 5 rokov pred
azure-pipelines.yml 878c71286e Up memory TS 3.4.5 6 rokov pred
bower.json 3b9fc842bd Starting blocks for nodeEditor 6 rokov pred
contributing.md 8d5c5954bb . 6 rokov pred
license.md 4f44f2ce56 Moved license to a separate file 8 rokov pred
package.json 247c47dca3 4.1.0-beta.25 5 rokov pred
readme-es6.md f0730961c8 Break Down Mesh Builder Dependency 6 rokov pred
readme.md c640bd2185 Update readme.md 5 rokov pred
tsconfigRules.json fd23037057 Move manual tsc to prevent issues 6 rokov pred
tslint.json 1a920cbb83 Full build 7 rokov pred
what's new.md 12ad459699 Updated Whats New 5 rokov pred

readme-es6.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.